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<?xml version="1.0" encoding="utf-8"?>
<CodeLite_Project Name="CodeFormatter">
  <VirtualDirectory Name="Source Files">
    <File Name="codeformatter.cpp"/>
    <File Name="formatoptions.cpp"/>
  </VirtualDirectory>
  <VirtualDirectory Name="Header Files">
    <File Name="codeformatter.h"/>
    <File Name="formatoptions.h"/>
  </VirtualDirectory>
  <VirtualDirectory Name="AStyle">
    <File Name="astyle_main.cpp"/>
    <File Name="ASBeautifier.cpp"/>
    <File Name="ASEnhancer.cpp"/>
    <File Name="ASFormatter.cpp"/>
    <File Name="ASResource.cpp"/>
    <File Name="astyle.h"/>
  </VirtualDirectory>
  <VirtualDirectory Name="Dialogs">
    <File Name="codeformatterdlg.h"/>
    <File Name="codeforammaterbasedlg.cpp"/>
    <File Name="codeforammaterbasedlg.h"/>
    <File Name="codeformatterdlg.cpp"/>
  </VirtualDirectory>
  <Dependencies/>
  <Dependencies Name="WinDebugUnicode"/>
  <Dependencies Name="ReleaseUnicode"/>
  <Settings Type="Dynamic Library">
    <Configuration Name="DebugUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="">
      <General OutputFile="../Runtime/plugins/CodeFormatter.so" IntermediateDirectory="./DebugUnicode" Command="" CommandArguments="" WorkingDirectory="./DebugUnicode" PauseExecWhenProcTerminates="yes"/>
      <Compiler Required="yes" Options="-g;$(shell wx-config --cxxflags --debug=yes --unicode=yes)">
        <IncludePath Value="."/>
        <IncludePath Value="../Interfaces"/>
        <IncludePath Value="../CodeLite"/>
        <IncludePath Value="../Plugin"/>
        <IncludePath Value="../sdk/wxscintilla/include"/>
        <Preprocessor Value="__WX__"/>
        <Preprocessor Value="WXUSINGDLL"/>
        <Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
        <Preprocessor Value="ASTYLE_LIB"/>
      </Compiler>
      <Linker Required="yes" Options="$(shell wx-config --debug=yes --libs --unicode=yes);">
        <LibraryPath Value="../lib/gcc_lib"/>
        <Library Value="libplugin_sdkud.a"/>
        <Library Value="libCodeLiteud.a"/>
        <Library Value="libwxsqlite3ud.a"/>
        <Library Value="libsqlite3.a"/>
      </Linker>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <ResourceCompiler Required="no" Options=""/>
      <PreBuild/>
      <PostBuild/>
      <CustomBuild Enabled="no">
        <CleanCommand/>
        <BuildCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory/>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild/>
      </AdditionalRules>
    </Configuration>
    <Configuration Name="ReleaseUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library">
      <General OutputFile="../Runtime/plugins/CodeFormatter.so" IntermediateDirectory="./ReleaseUnicode" Command="" CommandArguments="" WorkingDirectory="./ReleaseUnicode" PauseExecWhenProcTerminates="yes"/>
      <Compiler Required="yes" Options="$(shell wx-config --cxxflags --debug=no --unicode=yes); -O2;-fPIC">
        <IncludePath Value="."/>
        <IncludePath Value="../Interfaces"/>
        <IncludePath Value="../CodeLite"/>
        <IncludePath Value="../Plugin"/>
        <IncludePath Value="../sdk/wxscintilla/include"/>
        <IncludePath Value="../sdk/wxsqlite3/include"/>
        <Preprocessor Value="__WX__"/>
        <Preprocessor Value="WXUSINGDLL"/>
        <Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
        <Preprocessor Value="ASTYLE_LIB"/>
      </Compiler>
      <Linker Required="yes" Options="-O2;$(shell wx-config --debug=no --libs --unicode=yes);">
        <LibraryPath Value="../lib/gcc_lib"/>
        <Library Value="libplugin_sdku.a"/>
        <Library Value="libCodeLiteu.a"/>
        <Library Value="libwxsqlite3u.a"/>
        <Library Value="libsqlite3.a"/>
      </Linker>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <ResourceCompiler Required="no" Options=""/>
      <PreBuild/>
      <PostBuild/>
      <CustomBuild Enabled="no">
        <CleanCommand/>
        <BuildCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory/>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild/>
      </AdditionalRules>
    </Configuration>
    <Configuration Name="WinDebugUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library">
      <General OutputFile="../Runtime/plugins/CodeFormatter.dll" IntermediateDirectory="./WinDebugUnicode" Command="" CommandArguments="" WorkingDirectory="" PauseExecWhenProcTerminates="yes"/>
      <Compiler Required="yes" Options="-g;$(shell wx-config --cxxflags --unicode=yes --debug=yes)">
        <IncludePath Value="."/>
        <IncludePath Value="../Interfaces"/>
        <IncludePath Value="../CodeLite"/>
        <IncludePath Value="../Plugin"/>
        <IncludePath Value="../sdk/wxscintilla/include"/>
        <IncludePath Value="../sdk/wxsqlite3/include"/>
        <Preprocessor Value="__WX__"/>
        <Preprocessor Value="WXUSINGDLL"/>
        <Preprocessor Value="_WIN32_WINNT=0x501"/>
        <Preprocessor Value="ASTYLE_LIB"/>
      </Compiler>
      <Linker Required="yes" Options="$(shell wx-config --debug=yes --libs --unicode=yes);">
        <LibraryPath Value="../lib/gcc_lib"/>
        <Library Value="libplugin_sdkud.a"/>
        <Library Value="libCodeLiteud.a"/>
        <Library Value="libwxsqlite3ud.a"/>
        <Library Value="libsqlite3.a"/>
        <Library Value="libwxmsw28ud.a"/>
        <Library Value="libgdi32.a"/>
      </Linker>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <ResourceCompiler Required="no" Options=""/>
      <PreBuild/>
      <PostBuild/>
      <CustomBuild Enabled="no">
        <CleanCommand/>
        <BuildCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory/>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild/>
      </AdditionalRules>
    </Configuration>
    <Configuration Name="WinReleaseUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library">
      <General OutputFile="../Runtime/plugins/CodeFormatter.dll" IntermediateDirectory="./WinReleaseUnicode" Command="../Runtime/CodeLite.exe" CommandArguments="-b ../Runtime" WorkingDirectory="" PauseExecWhenProcTerminates="yes"/>
      <Compiler Required="yes" Options="$(shell wx-config --cxxflags --unicode=yes --debug=no);-O2">
        <IncludePath Value="."/>
        <IncludePath Value="../Interfaces"/>
        <IncludePath Value="../CodeLite"/>
        <IncludePath Value="../Plugin"/>
        <IncludePath Value="../sdk/wxscintilla/include"/>
        <IncludePath Value="../sdk/wxsqlite3/include"/>
        <Preprocessor Value="__WX__"/>
        <Preprocessor Value="WXUSINGDLL"/>
        <Preprocessor Value="_WIN32_WINNT=0x501"/>
        <Preprocessor Value="ASTYLE_LIB"/>
      </Compiler>
      <Linker Required="yes" Options="-O2;$(shell wx-config --debug=no --libs --unicode=yes);">
        <LibraryPath Value="../lib/gcc_lib"/>
        <Library Value="libplugin_sdku.a"/>
        <Library Value="libCodeLiteu.a"/>
        <Library Value="libwxsqlite3u.a"/>
        <Library Value="libsqlite3.a"/>
        <Library Value="libwxmsw28u.a"/>
        <Library Value="libgdi32.a"/>
      </Linker>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <ResourceCompiler Required="no" Options=""/>
      <PreBuild/>
      <PostBuild/>
      <CustomBuild Enabled="no">
        <CleanCommand/>
        <BuildCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory/>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild/>
      </AdditionalRules>
    </Configuration>
  </Settings>
  <Dependencies Name="WinReleaseUnicode"/>
</CodeLite_Project>
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