Code Insight Code
Status: Planning
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<?xml version="1.0" encoding="utf-8"?> <CodeLite_Project Name="CodeFormatter"> <VirtualDirectory Name="Source Files"> <File Name="codeformatter.cpp"/> <File Name="formatoptions.cpp"/> </VirtualDirectory> <VirtualDirectory Name="Header Files"> <File Name="codeformatter.h"/> <File Name="formatoptions.h"/> </VirtualDirectory> <VirtualDirectory Name="AStyle"> <File Name="astyle_main.cpp"/> <File Name="ASBeautifier.cpp"/> <File Name="ASEnhancer.cpp"/> <File Name="ASFormatter.cpp"/> <File Name="ASResource.cpp"/> <File Name="astyle.h"/> </VirtualDirectory> <VirtualDirectory Name="Dialogs"> <File Name="codeformatterdlg.h"/> <File Name="codeforammaterbasedlg.cpp"/> <File Name="codeforammaterbasedlg.h"/> <File Name="codeformatterdlg.cpp"/> </VirtualDirectory> <Dependencies/> <Dependencies Name="WinDebugUnicode"/> <Dependencies Name="ReleaseUnicode"/> <Settings Type="Dynamic Library"> <Configuration Name="DebugUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type=""> <General OutputFile="../Runtime/plugins/CodeFormatter.so" IntermediateDirectory="./DebugUnicode" Command="" CommandArguments="" WorkingDirectory="./DebugUnicode" PauseExecWhenProcTerminates="yes"/> <Compiler Required="yes" Options="-g;$(shell wx-config --cxxflags --debug=yes --unicode=yes)"> <IncludePath Value="."/> <IncludePath Value="../Interfaces"/> <IncludePath Value="../CodeLite"/> <IncludePath Value="../Plugin"/> <IncludePath Value="../sdk/wxscintilla/include"/> <Preprocessor Value="__WX__"/> <Preprocessor Value="WXUSINGDLL"/> <Preprocessor Value="YY_NEVER_INTERACTIVE=1"/> <Preprocessor Value="ASTYLE_LIB"/> </Compiler> <Linker Required="yes" Options="$(shell wx-config --debug=yes --libs --unicode=yes);"> <LibraryPath Value="../lib/gcc_lib"/> <Library Value="libplugin_sdkud.a"/> <Library Value="libCodeLiteud.a"/> <Library Value="libwxsqlite3ud.a"/> <Library Value="libsqlite3.a"/> </Linker> <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""> <PostConnectCommands/> <StartupCommands/> </Debugger> <ResourceCompiler Required="no" Options=""/> <PreBuild/> <PostBuild/> <CustomBuild Enabled="no"> <CleanCommand/> <BuildCommand/> <SingleFileCommand/> <MakefileGenerationCommand/> <ThirdPartyToolName>None</ThirdPartyToolName> <WorkingDirectory/> </CustomBuild> <AdditionalRules> <CustomPostBuild/> <CustomPreBuild/> </AdditionalRules> </Configuration> <Configuration Name="ReleaseUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library"> <General OutputFile="../Runtime/plugins/CodeFormatter.so" IntermediateDirectory="./ReleaseUnicode" Command="" CommandArguments="" WorkingDirectory="./ReleaseUnicode" PauseExecWhenProcTerminates="yes"/> <Compiler Required="yes" Options="$(shell wx-config --cxxflags --debug=no --unicode=yes); -O2;-fPIC"> <IncludePath Value="."/> <IncludePath Value="../Interfaces"/> <IncludePath Value="../CodeLite"/> <IncludePath Value="../Plugin"/> <IncludePath Value="../sdk/wxscintilla/include"/> <IncludePath Value="../sdk/wxsqlite3/include"/> <Preprocessor Value="__WX__"/> <Preprocessor Value="WXUSINGDLL"/> <Preprocessor Value="YY_NEVER_INTERACTIVE=1"/> <Preprocessor Value="ASTYLE_LIB"/> </Compiler> <Linker Required="yes" Options="-O2;$(shell wx-config --debug=no --libs --unicode=yes);"> <LibraryPath Value="../lib/gcc_lib"/> <Library Value="libplugin_sdku.a"/> <Library Value="libCodeLiteu.a"/> <Library Value="libwxsqlite3u.a"/> <Library Value="libsqlite3.a"/> </Linker> <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""> <PostConnectCommands/> <StartupCommands/> </Debugger> <ResourceCompiler Required="no" Options=""/> <PreBuild/> <PostBuild/> <CustomBuild Enabled="no"> <CleanCommand/> <BuildCommand/> <SingleFileCommand/> <MakefileGenerationCommand/> <ThirdPartyToolName>None</ThirdPartyToolName> <WorkingDirectory/> </CustomBuild> <AdditionalRules> <CustomPostBuild/> <CustomPreBuild/> </AdditionalRules> </Configuration> <Configuration Name="WinDebugUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library"> <General OutputFile="../Runtime/plugins/CodeFormatter.dll" IntermediateDirectory="./WinDebugUnicode" Command="" CommandArguments="" WorkingDirectory="" PauseExecWhenProcTerminates="yes"/> <Compiler Required="yes" Options="-g;$(shell wx-config --cxxflags --unicode=yes --debug=yes)"> <IncludePath Value="."/> <IncludePath Value="../Interfaces"/> <IncludePath Value="../CodeLite"/> <IncludePath Value="../Plugin"/> <IncludePath Value="../sdk/wxscintilla/include"/> <IncludePath Value="../sdk/wxsqlite3/include"/> <Preprocessor Value="__WX__"/> <Preprocessor Value="WXUSINGDLL"/> <Preprocessor Value="_WIN32_WINNT=0x501"/> <Preprocessor Value="ASTYLE_LIB"/> </Compiler> <Linker Required="yes" Options="$(shell wx-config --debug=yes --libs --unicode=yes);"> <LibraryPath Value="../lib/gcc_lib"/> <Library Value="libplugin_sdkud.a"/> <Library Value="libCodeLiteud.a"/> <Library Value="libwxsqlite3ud.a"/> <Library Value="libsqlite3.a"/> <Library Value="libwxmsw28ud.a"/> <Library Value="libgdi32.a"/> </Linker> <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""> <PostConnectCommands/> <StartupCommands/> </Debugger> <ResourceCompiler Required="no" Options=""/> <PreBuild/> <PostBuild/> <CustomBuild Enabled="no"> <CleanCommand/> <BuildCommand/> <SingleFileCommand/> <MakefileGenerationCommand/> <ThirdPartyToolName>None</ThirdPartyToolName> <WorkingDirectory/> </CustomBuild> <AdditionalRules> <CustomPostBuild/> <CustomPreBuild/> </AdditionalRules> </Configuration> <Configuration Name="WinReleaseUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library"> <General OutputFile="../Runtime/plugins/CodeFormatter.dll" IntermediateDirectory="./WinReleaseUnicode" Command="../Runtime/CodeLite.exe" CommandArguments="-b ../Runtime" WorkingDirectory="" PauseExecWhenProcTerminates="yes"/> <Compiler Required="yes" Options="$(shell wx-config --cxxflags --unicode=yes --debug=no);-O2"> <IncludePath Value="."/> <IncludePath Value="../Interfaces"/> <IncludePath Value="../CodeLite"/> <IncludePath Value="../Plugin"/> <IncludePath Value="../sdk/wxscintilla/include"/> <IncludePath Value="../sdk/wxsqlite3/include"/> <Preprocessor Value="__WX__"/> <Preprocessor Value="WXUSINGDLL"/> <Preprocessor Value="_WIN32_WINNT=0x501"/> <Preprocessor Value="ASTYLE_LIB"/> </Compiler> <Linker Required="yes" Options="-O2;$(shell wx-config --debug=no --libs --unicode=yes);"> <LibraryPath Value="../lib/gcc_lib"/> <Library Value="libplugin_sdku.a"/> <Library Value="libCodeLiteu.a"/> <Library Value="libwxsqlite3u.a"/> <Library Value="libsqlite3.a"/> <Library Value="libwxmsw28u.a"/> <Library Value="libgdi32.a"/> </Linker> <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""> <PostConnectCommands/> <StartupCommands/> </Debugger> <ResourceCompiler Required="no" Options=""/> <PreBuild/> <PostBuild/> <CustomBuild Enabled="no"> <CleanCommand/> <BuildCommand/> <SingleFileCommand/> <MakefileGenerationCommand/> <ThirdPartyToolName>None</ThirdPartyToolName> <WorkingDirectory/> </CustomBuild> <AdditionalRules> <CustomPostBuild/> <CustomPreBuild/> </AdditionalRules> </Configuration> </Settings> <Dependencies Name="WinReleaseUnicode"/> </CodeLite_Project>