Pirate
Dragonborn Pirate
Armor Class: 13 (Padded)
Hit Points: 130 (130 (20d8 +40))
Speed: 30 ft.
Proficiency: +6
Strength
14 (+2)
Dexterity
15 (+2)
Constitution
14 (+2)
Intelligence
8 (-1)
Wisdom
10 (+0)
Charisma
14 (+2)
Saving Throws
- Strength+2
- Dexterity+8
- Constitution+8
- Intelligence-1
- Wisdom+0
- Charisma+2
Skills
- Acrobatics+8
- Deception+8
- Athletics+8
- Perception+6
Actions
Multiattack
The creature makes 3 attacks.
Scimitar
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d6+2 slashing damage.
Shortbow
Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 1d6+2 piercing damage.
Special Abilitiesⓘ
- Dirty Fighting: (2/short rest) If one pirate's attack hits the enemy, you can choose as a bonus action to trip or disarm the target.
- Sea Prowess: You have advantage on Acrobatics and Athletics checks that involve movement on a ship and in swimming checks.
- Tool Proficiency: You are proficient with Vehicles (sea).
Racial Features
- Ability Modifiers: +2 Str, +1 Cha
- Draconic Ancestry: You have draconic ancestry, which grants you a breath weapon and damage resistance.
- Breath Weapon: As an action, you can exhale destructive energy. The type of energy is determined by your draconic ancestry.
- Damage Resistance: You have resistance to the damage type associated with your draconic ancestry.
- Languages: speaks Common, Draconic and one extra.