Wednesday, January 14, 2026

Happy Birthday, Eric!

Today is Eric Bloat’s birthday. Since he’s my favorite Batman fan, I thought it would be fun stat up Birthday Boy, the first costumed villain faced by Batman Earth One. Wish Eric a happy birthday and make it extra special by grabbing one of his games from the Bloat Games shop or DriveThruRPG.


Birthday Boy: Init +2; Atk +d6 serial killer knife (1d8+3); Crit G/1d20; AC 14; HD 4d8+12; HP 32; Mov. 30'; Act 1d20; SP +3 to sneak silently and hide in shadows (as thief), critical threat range: 19-20; SV Ref +2; Fort +4; Will +2; Path C

If They Keep Making Them…

…I’ll keep sharing them. The artist created it to stand in solidarity with Daniel Warren Johnson.

Tuesday, January 13, 2026

Available Soon

Yesterday Dave and I received our printer proofs for issue 1 of Crisis in Infinite Zines. While I hate my voice (especially because I’m currently adjusting to dentures), I recorded this flip through. 

Monday, January 12, 2026

And Another One

Transformers and Absolute Batman artist Daniel Warren Johnson created this fantastic piece featuring Optimus Prime defending citizens from ICE.


His regular collaborator Mike Spicer colored it.

Sunday, January 11, 2026

I Just Help The Little Guy

I’m a huge fan of Ollie and I think this piece by Conner Coker is true to his character. I also agree 💯 with the sentiment expressed.

Saturday, January 10, 2026

My Adventures With Goku

This Ricardo Lopez Ortiz cover for My Adventures with Superman is a great tribute to Akira Toriyama’s classic Dragon Ball art. Considering Superman was an inspection for Goku it’s cool to see things come full circle.


Friday, January 9, 2026

Soldiers of the Sabretooth War

The Sabretooth War was one of the bloodiest Wolverine stories of the past few years. Sabretooth, working with a rogue mutant group, took down Orchis labs ran by his son Graydon. Graydon had been travelling the multiverse and killing variants of his father. He removed the heads and mounted them on his walls and using Orchis tech turned the headless corpses in a cyborg army. Unfortunately for Wolverine, 616 Sabretooth and a few of his variants took control of this army and used them to viciously attack Wolverine and his family. 

I thought these headless mutant cyborgs would be great powerful henchmen in a DCC supers game.

Sabretooth Cyborg: Init +6; Atk +d8 claw (2d8+3); Crit M/1d30; AC 14; HD 6d8+18; Mov. 30'; Act 1d20+1d16; SP cyborg, critical threat range: 18-20,  mutant, regeneration; SV Ref +4; Fort +7; Will +0; Path N

Regeneration: Their death and cybernetic resurrection has weakened Sabretooth's mutant regenerative abilities. A cyborg heals 1 HP at the beginning of each round.

Wednesday, January 7, 2026

Hamburger Help Us!

I thought y'all could use a midweek laugh and this was too good not to share.

Monday, January 5, 2026

I'm The Real Hero!

Dave and I have started work on Crisis In Infinite Zines #2. We are still waiting for approval from Goodman Games and our test prints, so I don't have a release date. That being said Issue #1 is one its way. As practice and to get my mind fully immersed back into the DCC mindset, I thought I'd do some random stats. Since I'm getting ready to start season two of Gen V, I figured I'd start with the main villain of the setting.

Superman and Homelander will finally fight later this year thanks to DC's KO event. I really want Clark to take him out in one punch (which based on power scale is what should happen), though I'm not holding my breath. The art with this post is an official promo piece for the upcoming confrontation.

Superman is beyond power levels I'm comfortable working with for DCC, but I think Homelander is doable. These stats are based on the Amazon Prime version of Homelander (mainly because I think the original The Boys comic is great in concept and trash in execution).

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John aka Homelander: Init +10; Atk +10 slam (3d6+8) or +8 heat vision (2d6, range 120'); Crit V/2d20; AC 16; HD 12d12+72; HP 134; Mov. 60', fly 90'; Act 2d20; SP fulcrum requirement, instability, overconfidence, regenerative healing, super strength, super durability, super speed, heat vision, supers senses, x-ray vision; SV Ref +12; Fort +12; Will +4; Path C

Fulcrum requirement: To properly utilize his super strength and speed, Homelander must have a solid surface and leverage. Without that his slam attacks only do 1d6 damage.

Instability: Mental attacks are super effective against Homelander due to his traumatic and cold upbringing. This is reflected in his low Will save. Additionally psionic damage die are increased by one against him.

Overconfidence: Homelander believes he is the perfect being which causes him to underestimate opponents. 

Regenerative healing: Homelander's healing is greatly enhanced. He regains 1d12+8 hit points for every hour he rests.

X-ray vision: Homelander has low energy photon x-ray vision and can see through any substance except zinc.