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Joined 8 months ago
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Cake day: June 4th, 2025

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  • DaVinci resolve is on a completely different level to shotcut or kdenlive. None of them are totally intuitive, but the required learning on something like Shotcut essentially boils down to understanding that pretty much everything is a video filter, or basic track operation hotkeys (e.g S to split video segment at selected frame, X to delete selected segment).

    For your use cases I’d suggest taking another look at either of those and ignoring “advanced” settings wherever possible, it’s really not that bad and you’re unlikely to find anything on either Linux or windows that is both lightweight & does all that






  • Some of my favourite shows have a very slow pace. But so much of this story was frontloaded in the first 2 episodes, it created a stark difference in pacing compared with the rest of the season. I thought it’d likely return to the fast pace in the finale. I imagined Gilligan’s process setting up the premise and having some big twist planned, with the middle episodes mostly serving as a means to get there. But now it seems like he just came up with the premise and once established, now wants to explore it slowly and methodically. That’s totally fine for me, but can totally understand it having less widespread appeal than how it initially seemed







  • VR, controller, and console/PC that all interact seamlessly

    I don’t see it as a killer feature. In fact, the main advantage of these individual devices (as in the new ones, not Steam Deck) is that you don’t need the others, rather than that they interact seamlessly.

    e.g with Steam Frame, you don’t need a gaming PC to actually run Half Life Alyx to be able to play it. If you already have a gaming PC, at most it offers minor advantages over any other VR headset.

    e.g with Steam Machine, you don’t need a gaming PC to engage with the Valve ecosystem and play on your TV. If you already have a gaming PC, you can already stream it to your TV for free.

    Also, ecosystem maturity won’t fundamentally change that as a prospective steam machine customer, you will still need to configure game settings. You will still accidentally touch the trackpads in a way that causes issues in some games. Granted, the relative maturity and design improvements will make a big difference. But it’s more of a difference in customer retention and satisfaction than a difference that will get Valve’s foot in the door with someone invested enough in gaming to prefer a more open ecosystem, yet not invested enough to already own an equivalent console or equivalent/better gaming PC.

    There are many ways they could leverage a lower cost which Sony/MS can’t/won’t, e.g. make generic controllers compatible, sell the console without one, recoup margin on steam controllers (one of the highest-margin tech product categories around these days)







  • I think you’re both right. The active boycotting part likely will blow over quickly for most. But it’s still an opportunity for a large group of subscribers, many of which are primarily subscribed due to FOMO, to reconsider the value of their subscription. Some segment of boycott participants will end up resubscribing. Some segment will remain unsubscribed and go without. Some other segment will remain unsubscribed and switch to piracy. Over the past 5 years since the service started, this kind of opportunity has only really happened around the annual price increase (e.g in Dec 2022, Oct 2023, Oct 2024).

    I think it’s totally plausible that we would have seen another price increase next month, but won’t. It’d be too many reasons to unsubscribe, too close together. Even if they’re comfortable enough to increase in Dec instead of Oct, that’s still a hypothetical loss of 100s of millions in monthly revenue. That’s a significant win for the boycott.