Recreation of colors from 3 separated B&W Prokudin-Gorsky positive glasses


Recreation of colors from 3 separated B&W Prokudin-Gorsky positive glasses
© S.M. Prokudin-Gorskiy, 1911, Uzbekhistan, Starving steppe

The first time I tried to restore color from scans of Prokudin-Gorsky’s B&W slides about 10 years ago, and then I didn’t succeed very well. The color turned out to be somehow childish, cartoonish. At that time I didn’t have enough aesthetic experience, although I had technical skills. Recently I was interested in doing it again, and this time I got quite acceptable colors.

In fact, there is nothing complicated here. I took high-resolution scans of Prokudin-Gorskiy’s glass plates from the Library of Congress website. Each scan consists of three black-and-white positive images. I devided them and combine in Photoshop in RGB channels. There are a few nuances to take into account during this proccess:

1) Prokudin-Gorskiy’s top-down color channels disposition are BGR, not RGB.

2) At that time camera shutter speeds were quite long, 1-3 seconds or more each. In the process of triple exposure people were a little moving, the camera shifted a little too (when the shutter was triggered and filters were changed). So the main chore with color recovery, is geometric matching. To be honest, I didn’t bother with them too much.

3) There is no definite information about the color of the light filters used by Prokudin-Gorsky. Therefore, when we technically combine the three channels in Photoshop, we get some conditional colors. So we can see, for example, a blue sky, but we don’t know exactly which that blue was. And we will never know. That’s why after technical matching the most interesting thing starts – our personal interpretation of the initial data. And here the only tool we have is our own perception of the beautiful.

In this example, I didn’t spend much time on geometric matching of three frames in RGB channels. However, the specific feature of digital photography is oversaturation, so the reproduction had to be desaturated significantly. I also normalized the white balance and overall brightness of the final color picture. The whole processing from the moment of downloading the original file took no more than 3 minutes.

You can see a big selection of Prokudin-Gorsky’s photos here:

1904-1916. Color photographs by S.M. Prokudin-Gorsky (1863-1944)

Сколько цветов различает человек?


Сколько цветов различает человек

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Halation effect: What is it and why is it important for the film emulation?


In this video we’ll talk about the film halation effect and explain what it is and why it’s so important to use when imitating a film image.

At the end of the video, we will demonstrate how this can be done using Dehancer plugin, but we believe that information about its nature will be useful to every photographer or videographer, not just for those interested in film emulation, for a couple of reasons:

•Halation is much more complex and doesn’t only appear around the light sources.
•Halation can make skin tones more attractive and natural.

Keep watching to learn everything about the halation effect from A to Z, and how it works in Dehancer.

Film grain. What is it and how to emulate it?


How to See Color? | Part 3: Color Harmony | Video-course by the CEO of Dehancer – Pavel Kosenko


Color wheel is one of the most popular concepts when it comes to color harmony. It is believed that, on this wheel, colors are located in a special way. And if they balance each other out and add up to a neutral color, then they are harmonious.

That’s fake news.

In this video we’re debunking the color wheel myth, and share the tips and tricks to actually harmonise colors. Take notes.

How to See Color? | Part 2: Variability | Video-course by the CEO of Dehancer – Pavel Kosenko


Long-awaited continuation of Pavel Kosenko’s video-course is here! Today we’ll focus on variability and how it helps us “savour” colors. We’ll look at the 3 main components:

•Hue
•Saturation
•Brightness

Watch the video to find out how the synergy of these variables can create a rich and sophisticated image.

HOW TO SEE COLOR
Part 2. Variability?

Chapters:
00:00​ Introduction
00:50​ What is color variability?
01:53​ Color value
02:22​ HSB system
02:50​ Variability in brightness
03:46​ Objective and figurative thinking
04:36​ Why vignetting is beneficial for color
04:52​ Variability in saturation
05:54​ Variability in hues
06:54​ Synergy of all variables
07:12​ Example #1: Where is color more interesting?
07:58​ Example #2: Different types of color expressiveness
08:29​ Variability and HSB
08:53​ Theoretical model of color gamut
10:08​ Practical model of color gamut
11:20​ Observation #1: Extreme color saturation
12:01​ Observation #2: Lightening/darkening of color
12:35​ Observation #3: Increase in saturation
12:50​ More mud – more fuse
13:13​ An example of increased variability
14:11​ Afterword

How to See Color? Part 1. Video-course prepared by the CEO of Dehancer – Pavel Kosenko


Today we will talk you through the color and show you how your eyes may be deceiving you. This is the introductory part of the 3-hour long course: “How to See Color” created by the CEO of Dehancer – Pavel Kosenko.

HOW TO SEE COLOR
Part 1. What is color?

00:00​ Introduction
00:16​ The concept of sound
01:15​ The definition of color
02:07​ Illusion 1. Blue lines
02:33​ Illusion 2. Black dots.
02:53​ Illusion 3. The Munker White’s.
03:35​ Illusion 4. Brightness of the b&w squares.
04:00​ Illusion 5. What is the color of the rubik’s cube?
04:35​ Illusion 6. How to see color on a b&w image
07:07​ Conclusions
07:45​ Criteria for working with color
08:02​ Afterword

Pavel’s book “LIFELIKE: A book on color in digital photography” on our blog:
https://blog.dehancer.com/lifelike-book/​

Dehancer on social media:
Instagram – https://www.instagram.com/dehancer.film/​
Facebook – https://www.facebook.com/dehancer​

LIFELIKE: A Book on Color in Digital Photography


Now you can read my book for free. It is being published chapter by chapter on the Dehancer blog. Chapters are added every week. Keep an eye on updates!

https://blog.dehancer.com/lifelike-book/

Film Breath and Gate Weave Tools


A cinematic image shot on film has some particular attributes that cannot be seen on pause nor noticed within a single movie frame.

These features are mostly related to the mechanical film movement, typical for any device with film transportation — be it a camera, projector or video coding device (telecine or scanner).

Historically, these features were considered artifacts that the industry was struggling with on its way to a high-quality image. With the rise of digital technology, unwanted artifacts turned into highly desired aesthetic effects that are often used to ‘bring life’ into a sterile digital picture.

From a spectator perspective, there are two most important artifacts (or ‘effects’) for creating a ‘living’ cinematic image:
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Dehancer CMY Color Head – analogue correction for digital images


My video tutorial with examples of using. English language.

Color head and printer light are instruments of analogue color correction.
Example of using Dehancer Pro OFX plugin for DaVinci Resolve.

Dehancer is the OFX plugin suite for film-like color grading in DaVinci Resolve. Dozens of real photographic and motion picture films, precisely captured and packed in simple to use plugins with truly analogue controls simulating real film behaviour and effects.

Based on 30-years of film shooting and darkroom experience combined with scientific approach, nonlinear image processing, and… a bit of alchemy, of course.

Dehancer Tools:

* Input Camera Profiles
* Film Profiles
* Expand
* Film Grain
* Halation
* Bloom
* Defringe
* Print Options
* Color Dencity
* Analogue Range Limiter
* CMY Color Head
* Vignette
* LUT Generator
* False Color
* ACES support

Download Dehancer Pro OFX plugins:
https://www.dehancer.com

Articles about Dehancer plugins in english:

Articles