News & Announcements

Odamex 12.1.0 released

rakohus :: 2026-01-07 01:41:20

🔧 Odamex 12.1.0 is out now! This is a minor release with fixes for a few issues found in 12.0.0. Added The CVar sv_startwadscript has been added. Similar to sv_startmapscript and...

Odamex 12 - The DSDHacked Release!

rakohus :: 2025-12-26 05:58:42

Odamex 12.0.0 is out now! Odamex 12 has arrived! This is the next major version of Odamex, featuring lots of bug fixes, quality of life changes, and new features. There is one major feature we...

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Latest Updates

   

Changelog

RevComment
ca16361Merge pull request #1552 from odamex/bugfix/bossmap [BUGFIX] Only draw horde bo...
1f053a5Only draw horde bosses on automap if they are still alive
bc95c44Merge pull request #1540 from odamex/mbf21-bossflags [FEATURE] Add support for ...
7a0b6c0Oops, that was after the loop for a reason

Issue Tracker

IdDescription
1553Replace DeuTex with "dotex" implemented in Python
1551Return `sv_skill - 1` in ACS `GameSkill()`
1550[BUG] Horde Bosses in the Automap don't disappear when dead
1549[FEATURE] Mini Automap Feature

Doom, Doom II & More

ODAMEX is compatible with the following games:

Open Source, Any Platform*

ODAMEX is designed with portability in mind. From PCs to netbooks, consoles to handhelds, Amiga to Windows - our goal is for any device to run multiplayer Doom.

If you have ported ODAMEX to a new device or platform, let us know!