Where I promote a polarizing publisher when I should be talking about my own books that will be coming out later in 2026

Lamentations of the Flame Princess, if you haven’t heard, is at a bit of a critical junction.  I was pretty sure the owner had taken leave of social media for his own good, but a video popped up on YouTube where he explains his somewhat dire tax situation. It sounds like he really needs to raise some cash quickly, and to assist with that is giving away some books with every order over a certain threshold. (It’s different stuff depending on whether you order from his US or EU stores — this link is to the US one.)

I think Raggi gets a lot of unfair criticism but I think he’d be the first to admit he’s his own worst enemy sometimes. His style comes off as edge-lordy to a lot of people. But whatever else he is or does, he publishes high quality books and interesting adventures, and in a way that is, for better or worse, unflinchingly true to his vision. Some of it is undeniably excellent, like this book of historically-based floor plans. I would recommend that to anyone running an early-modern campaign. The True Relation campaign is intriguing and the sort of thing anyone would be proud to release. And it seems like everything becomes highly collectible once out of print, even the books that are mostly dick-jokes and poop-jokes.

Full disclosure: I don’t have dog in this race. Those links are not affiliate links. I barely know the guy, but I do respect what he’s doing, even if I don’t always get it or agree with it. I’m just posting this in case anyone who reads this might decide to finally check out LOTFP and buy something while you can. The RPG industry is more interesting with LOTFP in it, and it would be nice if the spirit moves people to buy something to help ensure the publisher can continue to upset people with high quality work.

Additional disclosure: I hope to have some news about my own books soon. I’ll be leaking excerpts and progress reports here eventually. If I haven’t mentioned it I’m working with the fantastic artist Heather Ford, who illustrated my last book, although most of the art will be more in a historical style, and Paolo Greco/Lost Pages, whose work speaks for itself.

Published in: on December 14, 2025 at 5:00 pm  Comments (1)  
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Pergamino Barocco

Great news! The Lost Pages just launched a Kickstarter to release a hardcover edition of Pergamino Barocco, Roger G.S.‘s weird scroll of new spells for D&D.

“A hardcover scroll?” you might ask.

Yep. It’s what you might call a concertina-bound book: the scroll is folded like and accordion for easier handling and use, and protected by a hard book cover that is bound into. There’s a video showing how it works at the Kickstarter. They already funded the first day in, and it looks gorgeous.

Published in: on September 10, 2025 at 5:00 pm  Leave a Comment  

Beggars

One piece of feedback I got on Burgs & Bailiffs Trinity was that I gave clerics reasons to go on pilgrimages but not so much for other classes. The upcoming Advanced Burgs & Bailiffs (AB&B) gives some reasons for other classes to travel generally and go on pilgrimages specifically, but I ended up making revisions to most of the classes that basically made them new classes. The changes to Fighter types are relatively minor but the other classes are almost completely reworked: in case of the magic-using or miracle-using classes, this is because I revamped how spells and magic work; in the case of thieves (or “Rogues” now) I wanted to expand there possible skill sets so that a rogue character could be a burglar like the classic D&D/OSE Thief, but could equally be something else: an entertainer, or a minstrel, or a jester, or an assassin, or even a beggar.

Beggars don’t sound terribly appealing as a character class, unless you happen to learn about the vast network of professional beggars that are described by late medieval writers: “Argotiers” (as they were called in France) who had a sort of organization where masters (Archesuppots) trained apprentices in a number of scams and skills and collected a vig from their students; these masters in turn paid up to a “Grand Caesar” at the top of the organization. Other countries seem to have had a number of scams and perhaps even an organization like France. The anonymous Liber Vagatorum (Book of vagabonds and beggars) describes the scams carried out in Germany.

In AB&B, rogues can learn the standard thieving skills or spend their pips (I’m using a d6 thieving system building on Paolo Greco’s system here) on a number of other skills. You could reverse engineer an assassin (take Disguise, Poison Use, and Fencing (Shield), neglect your other thieving skills to pay for these, and put more points on Back Stab as you advance) or you could customize something else like an Argotier (lean into Disguise and Pick Pockets, neglect Lockpicking and Climb Walls), etc.

It’s a little wild that there seems to be a ton of literature from Europe about different kinds of beggars and the scams they are pulling, but far less from say the Middle East (apart from the Book of Charlatans). One scholar explained that this probably had to do with some societies encouraged charity for religious reasons (Islam and Buddhism being prominent examples) while there was a uniquely shameful aspect to poverty in Christian lands, particularly those that considered wealth to be evidence of divine favor, logically implying that poverty might be divine disfavor/evidence of sinfulness. The aforementioned Liber Vagatorum, which lists 26 distinct types of beggars, says that only two types that should be given alms, although a third or fourth type might deserve alms in certain circumstances. Here are the scams from the Liber Vagatorum. Many of these scams are also mentioned among the Argotiers under different names; Italy and England have some some specific scams as well. This could easily be made into a d30 random-beggar-encounter chart if we add those to the end as numbers 27-30.

  1. True beggars (“Bregers”), who reside in the town or village they are begging in and don’t pretend to be pilgrims, and demonstrate some shame about begging. They should be given alms.
  2. Bread gatherers, who travel from town to town begging in the name of some saint and often dressing as pilgrims. They can also be given alms, although most are dishonest.
  3. Freed prisoners (“Lossners”), who claim to be prisoners or galley slaves who escaped the infidels by some miracle and are now on a pilgrimage of thanksgiving. They are all liars and should get nothing.
  4. Cripples (“Klenkners”), often appearing to be crippled or maimed and who beg at church doors and fairs. They should be kicked, the Liber says.
  5. Church mendicants (“Dopfers”), often posing as friars and displaying contact relics (items imbued with miraculous powers from having touched an authentic relic). They will say they are collecting for a church building or similar, and should only be given alms if they come from a few miles away or closer.
  6. Learned beggars, who are students or clerks that have gone AWOL from university and are begging to support their gambling, whoring, drinking, and other vices. They (and all the following types) should not be given anything.
  7. Rambling scholars (“Strollers”) who claim to know the black arts and offer to ward off witchcraft or bad weather. They say they have fallen on hard times and need to beg because of it.
  8. “Grantners” who claim to have “the falling sickness” (epilepsy). Some chew soap to produce foam about their mouths and claim to be unable to work. Others claim they were struck with epilepsy because they denied alms to another beggar. The writer says to only give alms to an epileptic who has no such story or display.
  9. “Dutzers” who claim to be collecting alms because they need to make up for their failure to go on a promised pilgrimage due to a long illness.
  10. False priests (“Schleppers”), who claim to be collecting alms to pay for an altar, vestments, or other things needed by their parish.
  11. Blind beggars (“Gickisses”), who may be faking their condition, and should only get alms if you know them well.
  12. Naked beggars (“Schwanfelders”), who arrive in town naked and say they were robbed. The writer says most simply hid their clothes and should be given nothing.
  13. Demoniacs (“Voppers”), often led into town in chains by others who say they are mad or possessed. Some fake other diseases. All should get nothing.
  14. Former hangmen (“Dallingers”), who scourge themselves and feign regret for their past careers. They usually return to being hangmen eventually, and should get nothing.
  15. Lying-in women (“Dutzbetterins”), who lay under a sheet and claim to have lost their babe, or miscarried, or given birth to a monster.
  16. Murderers (“Suntvegers”), who claim to have taken a man’s life in self-defense and need raise some amount of money lest they be executed. Some are women who say they were falsely accused of poisoning or witchcraft and also need a certain amount to defeat the charge.
  17. Bil-wearers, who are women pretending to be pregnant with false bellies.
  18. “Virgins” who are young women pretending to have leprosy.
  19. “Mumsen” who are men pretending to be mendicant friars that need to beg for a living.
  20. “Over-Sonzen-Goers” who are nobles or knights that have fallen on hard times and need to beg.
  21. “Kandierers” who pretend to be foreign merchants that have been robbed. They and the previous type carry forged letters to prove their claims.
  22. “Veranerins” who claim to be converted from Judaism, and also carry forged letters attesting to this.
  23. “Calmierers” who pretend to be pilgrims, with badges and souvenirs of their travels.
  24. “Seefers” who smear themselves with salves to imitate skin diseases.
  25. “Burkharts” who claim to be paralyzed.
  26. Blind Harpers, who sing about travels they have never taken and beg for alms.
  27. “Capons” who beg as a pretense to get close enough to pick pockets.
  28. “Hubins” who claim to have been bitten by mad dogs (and use the soap trick to foam at the mouth!). They claim they are travelling to St Hubert’s shrine for a cure.
  29. Courtauds-de-Boutanche,” posing as unemployed craftsmen, carrying tools.
  30. Wardes,” claiming to be merchants who have had their tongues torn out, carrying a hook or pinchers and a false leather tongue, and making rattling and roaring sounds.

Granted — these don’t sound much like appealing player character concepts. But a PC rogue who was a beggar might be on the run from his former colleagues (who they owe money) and this background explains why they have skills like disguising themselves, picking pockets, forgery, and so on. Argotier is just one of FOURTEEN backgrounds presented in the AB&B player’s handbook.

Published in: on May 24, 2025 at 6:34 pm  Comments (2)  
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Of ghouls and ghuls

I haven’t been blogging much for some time. Mainly it’s being busy with work and family, but it’s also just that I’m devoting a lot of free time to Advanced Burgs & Bailiffs or whatever I end up calling the current project, which started out as simple revision of Burgs & Bailiffs Trinity, but the project has grown into something else entirely. An “appendix” with some additional monsters from medieval art and literature will probably be a book of its own.

One “new” old monster I’d like to include is the ghul or si‘lwah from Arabic folklore. Probably most people can tell you the ghoul we all know (an undead, semi-feral corpse-eater) derives from the ghul, but a deep dive into scholarship has turned up some interesting twists to the story — not the least being that the ghul’s habit of exhuming and devouring corpses was introduced by a Western translator of the 1001 Nights; apparently the ghuls in stories generally eat people that they kill. Moreover ghuls are not undead but a kind of evil jinn (or possibly just related to the jinn).

File:Five Ghouls MET DP856521.jpg

“Five Ghouls” by Herbert Crowley, ca. 1911-1924. Public domain. From Wikimedia Commons: https://commons.wikimedia.org/wiki/File:Five_Ghouls_MET_DP856521.jpg

Anyway among the things attributed to ghuls is that they “would die only by one mighty blow from the sword because if two strikes were directed to it, it would not expire until one thousand blows follow” (Al-Rawi, 2009, pp. 48-49). One story has a ghul taunt a man to strike it again after it was slashed by a sword and his companion warns him not to lest the ghul survive and kill them:

in Richard Burton’s translation of the ‘Story of Prince Sayf Al-Muluk and the Princess Badi’a Al-Jamal’ in The Thousand Nights and a Night, a man and his fellows were taken by a ghoul to its cave, but they managed to blind its eyes with hot rod and smite it with ‘the sword a single stroke across his waist’. The ghoul cried out: ‘O man, an thou desire to slay me, strike me a second stroke’. As this man was about to hit it again, his fellowman said: ‘Smite him not a second time, for then he will not die, but will live and destroy us’ (Al-Rawi, 2009, p. 49)

So it seems that one well-placed strike will kill a ghul. It does not necessarily die immediately — it has time to taunt its opponent into striking again. But getting hit again will sort of negate the first blow, and it will take many more hits to kill the ghul (“one thousand blows” might be an idiom or exaggeration).

This is an interesting special defense for a monster. I do like it when monsters are a kind of trick or trap. But how might we stat that out in old school D&D type game like Old School Essentials? I had a few thoughts, but will need to bounce them off my gaming group. The “trick” is that the adventurer apparently needs to land one good attack and no more. But how can one economize on attacks, or somehow assure a “mighty” blow?  OSE doesn’t have any easy mechanics for that sort of thing. No “Power attack” or “Mighty blow” feats or powers; no rules for called shots.

Idea: A ghul dies only on its turn the round after being hit  by a “mighty blow” however we define that: maximum damage on the die roll, or some amount like 5 points? The monster’s hit points don’t matter; don’t even note them. If it is hit again before its turn, it continues to fight.

This would raise a number of practical problems: does it need to be a physical attack (and not, say, a spell?) and does it need to specifically be a weapon, and a sword? My source specifies swords, for whatever that is worth. But does that mean other attack methods can kill it as usual, it’s just swords, or weapons in general, that have this limitation?

If the only way to kill a monster is to score a hit that does maximum damage (i.e. rolling the maximum for damage) and then making no more attacks until dies on it’s subsequent turn, that could be a fairly terrifying monster, and one that will occupy a whole party for some time, especially if they don’t know about this trick. Even if they know it, they may need to land a good number of hits before someone rolls max damage. I don’t love the “maximum roll” idea as much because there is no way for a players to actually plan for it. Also it would sort of exploitable — I use my dagger as it has a 25% chance of rolling a 4 on a d4; d6 or d8 swords would have only a 16.666% or 12.5% respectively of rolling the maximum! So maybe some arbitrary number like 5 points, or even six points, would be a better definition of a mighty blow? That way larger weapons are not disadvantaged and STR or other bonuses help.

My other thought is that the Burton story quoted above mentions it is a cut to the waist, and another story on page 50 of the source describes a ghul being killed by divine fire from the sky that “ripped the [si‘lwah] in two.” We might infer on this admittedly weak evidence that what is really necessary is cutting the thing in two. So another option would be to say the ghul regenerates unless it is bisected: players will learn to hack fallen ghuls in two rather like they burn fallen trolls in standard D&D. I’m not super fond of the idea of encouraging players to mutilate monsters after killing them, but there is of course precedence in folklore of various monsters that must cut up, impaled, etc., especially vampires and similar undead. So maybe it’s better to infer that a divine fire or other magical attacks can kill a ghul by the standard expedient of reducing its hp to zero.

So how about:

  • A ghul takes damage only from magical, non-weapon attacks.
  • Weapon attacks kill it only if the attack deals 5 or more hp of damage, and the ghul suffers no other weapon hits before its next turn. If it is hit by any weapon again before its turn, it continues to fight. If not, it dies.

 

***

Al-Rawi, A. (2009). The mythical ghoul in Arabic culture. Cultural Analysis 8: 45-69; link goes to an archived PDF

Published in: on January 4, 2025 at 9:15 pm  Leave a Comment  
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Miracles and the Law

I’ve been working on revising and expanding my book on pilgrimage and related matters for DnD and part of that has been expanding the coverage to some other areas that are not covered, or not well covered, by other medieval sourcebooks. One area is the law. As it is meant as a resource for DMs more than being a textbook or treatise on medieval society, I’ve been trying to think about how various character classes in particular would interact with the Church, the state, and so on. How fighters and thieves would interact with the law is pretty simple, as there is plenty of actual history about violence and theft and how the legal system dealt with that.

There’s also plenty of evidence about how magic was dealt with by the courts in the Middle Ages. So there is precedent on what the authorities would do about magic-users who stood accused of using harmful magic, or even just of using magic in the early Modern period when magic was deemed to be witchcraft.

What’s less obvious is how, if at all, the courts looked on supposed miracles, and whether clerics would find themselves tangling with secular or ecclesiastical authorities.

Given the use of trial by ordeal (such as fire, water, poison, combat, and cruenation), the assumption for much of the Middle Ages was that divine intervention was entirely possible and even to be expected in lawsuits and criminal cases. A separate question would be: how were miracles and their effects dealt with legally, if at all? 

One case of divine intervention or miracles interacting with the courts would be the miraculous survival of condemned criminals. There are well-known cases of people reviving after being hung in more modern times, from Anne Greene’s 1650 resuscitation to John “Babbacombe” Lee who, in 1884, had his sentence commuted after the trap door of the gallows malfunctioned repeatedly. In such cases, the sentence was often commuted, partly owing to the perceived miraculous reprieve that had been given. It seems reasonable to conclude the same would hold true in the Middle Ages, except that execution methods tended to be much more violent. Cases where a headsman failed to behead a criminal in the first blow usually just resulted in additional attempts until the deed was done. The practice of leaving hanged bodies to rot on the gallows would make the resuscitations recorded in the modern period unlikely as well. We might also recall the multiple executions of martyrs, who often survived a variety of methods before being finally executed. Granted, the martyrs were generally executed by pagan, Islamic, or heretical courts, but the assumption seems to be that God’s intervention would normally come during the trial rather than at the execution.

Another problem would likely be what to do about those raised from the dead, as the hagiographies of saints claimed to occasionally occur. This would be somewhat embarrassing after sawlscot and heriot had been paid to the decedent’s parish and lord, but in the case of nobility, inheritance would be a serious problem. The claims of folks being raised from the dead in medieval literature are generally limited to events in hagiographies, and from what I’ve seen, it is generally peasants or children, not adult nobles, who get raised, which sidesteps the problem of how succession would be handled…there is nothing to inherit.* My gut says that if a noble were to be raised from the dead, their adult heirs would probably try to remedy the situation. At the very least, they might need to be asked to consent to such a drastic measure being taken.

What about clergy raised from the dead? My hunch here is that it would go against all expectations of the Church and laity to have a member of the clergy raised from the dead. After all, they would be dragged back from heaven and denied the reward of heaven! It might even be sinful or heretical to raise the dead of those already in Heaven or Hell, as God’s judgment is being cast thwarted or suspended. Perhaps it’s ok to raise souls from Purgatory, giving them a chance to make further amends on earth. Raising the dead from Limbo would be another matter as well. The Limbo of the Patriarchs (where those in good standing with God but who died before Jesus was crucified) would presumably be beyond the time limits for spells, which generally can’t raise someone a thousand years or more dead. The Limbo of Infants, for those who died before they could be baptized but also too young to have sinned, should be fair game.

We might also take a note from The Life of Brian, where beggars cured of their blindness, leprosy, or other  maladies bemoan the loss of their livelihood and could perhaps bring a suit against the miracle-worker who healed them. But most medieval miracles were requested — either by pilgrimage to a saint’s relics or from a living saint. On the other hand, in medieval Germany a doctor who saved a man’s life who was thought to be beyond hope was charged with witchcraft. Maybe a miracle worker could be accused of using magic rather than divine power.

Miracles that caused harm to others — punishments for profaning holy places or relics, or crossing a miracle-worker — might also face legal consequences, depending on the context. If the injured party is powerful, they might demand compensation in the king’s court for any harm to them or their bondsmen. Graver still, they might accuse the miracle-worker of magic or witchcraft as well.

But presumably the piety and inspiration that allows miracles to be worked would remain through any trial and the miracle-worker could get an acquittal, so long as the religious authorities are friendly. A hostile bishop might call the miracle-worker a heretic; during a time of schism or when reform movements are active, the risk is all the greater. And woe to the miracle-worker who happens to be of a different religion entirely from the authorities: a Christian in an Islamic court, or a Muslim in a Christian court would obviously have problems, but so might a Greek/Eastern Christian in a Latin/Western court, and vice versa.

It’s a little surprising that despite widespread belief in miracles in the Middle Ages, there seems to be so little record of legal cases involving supposed miracles. Or maybe it shouldn’t be. If you took an oath at an altar and nothing happened, the divine judgement was that you were telling the truth, so no miracle is required; likewise the lack of intervention at ordeals were proof of divine judgement.  As it happened, divine non-intervention was an important indication of guilt.


*As an aside, I began trying to catalog the hundreds of cases of resurrections miracles recorded in the book Raised from the Dead by Fr. A.J. Herbert; since republished under the title Saints Who Raised the Dead. I was hoping he’d mention details like the supposed resurrectee’s age, occupation, or other indications of social standing, and found that by the time I gave up, most were only described as a child, or a son or daughter of indeterminate age — older people raised from the dead generally completed some task or gave a speech and passed again, so there was no useful data like a case where a duke or baron was raised and reclaimed the property passed on to his heirs.

Published in: on September 10, 2024 at 12:34 pm  Leave a Comment  
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Marginal Worlds Kickstarter launches

A few months back I mentioned the podcast “Maniculum,” where two medievalists discuss romances, epics, chronicles, and other Medieval literature and mine them for gameable ideas for D&D.

If that’s not up my alley and down my street, I don’t know what is.

So I’m super excited to see their latest project launch — a deck of 50 magic item cards and GM book of magic items, inspired by medieval literature and the marginalia and illustrations from medieval manuscripts!

Marginal Worlds Kickstarter promotional image of the deck and book

I’ve usually created magic item cards in my own games, both to keep track of them (my players swap them around, and it’s a good way for them to have any rules or description handy). I’ve never been too interested in commercially available cards like that, though, since I don’t run 5e, and make up a lot of my own items anyway. From what I’ve seen of these cards, they cards themselves are system-neutral, although the accompanying booklet has 5e stats for them.

The art is very nice: it is fairly bold and slightly cartoonish, clearly based on period marginalia and illuminations but with a slightly more modern sensibility — both in terms of showing people that look more like D&D adventurers and using more modern perspective and shading conventions. Here’s a sample of a card:

Sample front-and-back image of a card, the Cokenay, an egg laid by a rooster with magical properties and the potential to be hatched into a monster

The items themselves are a mix of mostly “miscellaneous” items with some weapons, shields, and wands/staves/rods. Some are magic items lifted straight from the legends and tales, but most are imaginative creations inspired by the art or  passages in texts. For example, The Wonders of the East, a medieval book describing the strange inhabitants over the hills and far away, mention a land where certain hens burst into flame if touched. The corresponding item here are arrows fletched with their feathers which themselves burst into flame when striking their target. Beowulf’s sword Hrunting is here too, and given an enchantment in the GM book that is not specifically mentioned in Beowulf (based on what I remember from reading it in high school) but appropriate.

The book has a one or two-page spread on each item with suggestions for the DM, additional illustrations, and marginalia in the form of notes and doodles. It looks like it will be a very nice artifact as a book too: there are colorful patterned endpapers in the sample file, which I assume will appear in the print book, and it’s entirely in color. There is a slight parchment effect to the page backgrounds, but it’s all perfectly legible.

The book’s appendices include the 5e stats I mentioned and nice bibliography of sources, noting the tales or manuscripts (or in some cases treasure hoards unearthed by archaeologists) the items are taken from, some information about the source, and a list of the items. This helps explain some of the in-jokes for medievalists, too. There are also some additional tables for a few items, and short chapter on the world of the Faeries, suggestions for how to use the faery court as adventure seeds, and some tables to generate what the faeries might want from the PCs — either quest items that will offer payment for, or penalties they will demand of those who cross them. The lists are short and probably meant more as spurs for the DM’s imagination than as exhaustive lists, and they look like they’d serve quite well.

I really can’t help but be interested in this Kickstarter and will certainly support it.

One thing that’s not clear from the press kit I’ve seen (and from which the above images are taken) is whether they plan on doing more products in this vein. It seems likely that “Marginal Worlds” could be a brand/trade dress for more, and the subtitle calls this a “magic item expansion pack,” which seems to leave room for other “expansions.” They already have a few gaming resources on their blogone of which being a magic item that made its way into the deck, and a full adventure (in progress) using the grotesques in a psalter to populate a dungeon. So maybe the Marginal World will continue to expand if this KS does well. There could be all kinds of possibilities: monsters, spells, places, NPCs, curses/quests, and so on inspired by the podcast. Definitely check out the podcast too.

Published in: on June 1, 2024 at 6:00 am  Leave a Comment  

Relics for sale!

I had no idea there was still a thriving trade in Christian relics. I stumbled onto this site while doing some “research” for Burgs & Bailiffs: Forth!* — a sales site with lots of religious memorabilia, icons, art, and of course relics of saints and supposed biblical items.

It looks like most of the relics are in are pendants — personal reliquaries you could take with you anywhere on a necklace, or pinned to some other article of clothing. A few are larger items including a number of monstrances (receptacles for communion hosts used during masses) which I imagine were looted from churches at some point. 

But, if you needed some teeth, drops of blood, or slivers of bone from a bona fide canonized saint, you can get one from the comfort of your computer or mobile device; no need to risk a pilgrimage and furta sacra (sacred theft) or deal with dodgy abbots, palmers, pardoners, or other religious flimflammers.

 


*Originally planned as an update to Trinity but now pretty much a whole sourcebook on grimdarksilly medieval adventures with new classes, optional races, and reimagined system for magic and miracles, along with new or expanded essays, a few dozen medieval monsters, and more. It will be a while before release, as there’s still some writing, editing,  and illustration & layout, and so on to go.

 

Published in: on April 21, 2024 at 10:24 am  Leave a Comment  
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Get ready for the shittification

If you haven’t heard, WordPress and Tumblr users are probably going to have their work sold to train “AI” — it’s all over the nerdy reportage (here, here, and here, for example). Scare quotes on “AI” because I remember when artificial intelligence was a term with a meaning, not predictive text. Anyway as a WordPress user I got no notice from the company,  but I looked at my settings panel and noticed a new box (that defaulted to unchecked, of course):

Like the setting asking search engines not to index your site, it is apparently a “preference” that we can only hope the “AI” firms are ethical enough to respect. Given their “respect” for the IP of untold numbers of writers, artists, etc. already run through their algorithms, I expect it means nothing.

On the one hand, “AI” still seems to be a grift — it can generate prose that looks good enough to someone who doesn’t know anything about a topic. It can make a collage of stolen art. It can run off customers who were trying to contact you through a “chat widget.” And business leaders love it in principle because it might be a way to generate “content” for free or nearly so. It’s certainly making money for someone…certainly not the people whose work it steals, grinds up, and vomits forth as content. But it’s probably a passing fad like NFTs, blockchain, etc.

On the other hand, I already let WordPress sell advertising on my site in exchange for them hosting it.

Five or six years ago, I was occasionally annoyed by grifters who cut & pasted my posts onto nonsense ad farms. But I could get that taken off search engines and report copyright infringement. Until they start “training AI” with IP owned by media companies, I expect there will be no limits to what its allowed to steal. Do I want to contribute to that? Not really. Enough to take down this blog? Maybe.

I left Twitter when it was bought by a white supremacist prick, not that I had much presence there anyway. This feels almost as icky. “Generative AI” is shitstorm for freelancers, consumers, and the environment. I don’t want my work be any part of that. I don’t want my crummy writing to inform AI hallucinations; I don’t want my photos or drawings reused in someone’s ads; I don’t want to contribute to something that wastes resources and exploits labor. Granted there’s a lot of ways we in the Western world contribute to waste and exploitation but that doesn’t mean we have to participate in everything when it’s so easy to not use it and not contribute to it.

(Technically, WordPress is still in phase two of the progress toward enshittification with this deal. When the harvested data trains “AI” to “blog,” the shitty content will drive away readers and WordPress will die, so in a way it doesn’t matter if I shut this blog down…)

Published in: on February 28, 2024 at 6:00 pm  Comments (2)  
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Maniculum!

I haven’t been very involved in the larger blogging world for years now. But once in a while another blog pops up in my feed. In this case I found the podcast the blog is attached to first, and it’s a great podcast. It’s called “Maniculum” after the little hands sometimes drawn in the margins of medieval manuscripts, and true to its name the podcast discusses medieval literature and history and points out things of interest… in this case, of interest to TTRPGs. I’ve only listened to a few podcasts so far but both hosts are knowledgeable about the middle ages and RPGs. The latest episode looked at magic items in and the nature of magic in the medieval imagination. Older episodes looked at particular works like the inimitable and awesome Egil’s Saga. Check it out.

The attached blog looks pretty good too. One of the series of posts is designing a dungeon inspired by grotesques and drolleries from medieval marginalia (which itself is having a sort of renaissance of interest, a good dozen years after the Got Medieval sadly shut down).

Anyway Maniculum is about to launch a Kickstarter for a deck of magic items based on marginalia as well. They might give us a sneak peak once the KS launches.

As a palate/palette cleanser, but still on the topic of marginalia, here are some minis I painted recently. First up, some of Andrew May’s Medieval Marginalia kickstarter minis.  For scale, they’re all on 1″ wide bases. You should be able to click on the picture to embiggen, as usual.

Published in: on February 7, 2024 at 6:00 pm  Comments (1)  
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alt.rec.games.medusae

Gorgons and medusae turning their victims into stone is so yesterday’s news. Happening DMs know that petrification is only leveraging one of the elements. Why not a gaze or breath that turns the victim into water, air, or fire? Getting a stoned companion out of the dungeon is challenging, but the challenges of any of the alternatives cranks the difficulty up a bit, at least if you’re unprepared.

Vendors outside the dungeon should be offering sponges for sale, and stoppered bladders, and maybe a hooded lamp, “just in case you encounter the gorgon.” Whether or not there are monsters in the dungeon that actually have alternative -ification powers, it should put the hapless PCs on alert.

Assuming a local magician or miracle-worker can turn stone to flesh, there must be variant rituals for turning other elements to flesh. A hydrocated victim would need to have as much of their remans as possible sopped up and brought back. Maybe they lose some equipment, a limb, or maximum HP if too much was left to seep into the dungeon floor or evaporate.

A pyrocated victim, reduced to column of flame, could be taken out of the dungeon by having something lit from them before they burn out on their own (a matter of seconds): fire regenerates itself, so presumably the whole character is in a bit of flame passed to a torch, candle, or lamp; maybe it works like a holograph? Extra fun if the flame is transferred to multiple torches etc.: can you make a new, identical PC from each flame? Did you want an evil twin? This is how you get evil twins.

The aerated victim would be the hardest to save, since they would likely diffuse so quickly. Assuming they turn into a colored cloud (based on their alignment or class maybe — black smoke for an assassin, blue mist for a magic-user, a dust cloud for a dwarf, a sweet fragrance for an elf?), their companions would need to vacuum them up as quickly as possible into an empty bladder or bellows. CON check to inhale the remains completely and then exhale into an empty wineskin?

Just some thoughts occasions by seeing the word “Pyrolisk,” a variant basilisk/cockatrice which apparently just lights thing on fire.

Published in: on October 24, 2023 at 6:00 pm  Leave a Comment  
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