| Online-Ressource |
Titel: | Ludotopia |
Titelzusatz: | Spaces, Places and Territories in Computer Games |
Mitwirkende: | Aarseth, Espen J. [HerausgeberIn] |
| Günzel, Stephan [HerausgeberIn] |
Verf.angabe: | Espen Aarseth, Stephan Günzel (eds.) |
Verlagsort: | Bielefeld |
Verlag: | transcript |
E-Jahr: | 2019 |
Jahr: | [2019] |
Umfang: | 1 Online-Ressource (316 Seiten) |
Gesamttitel/Reihe: | Edition Medienwissenschaft ; 63 |
ISBN: | 978-3-8394-4730-7 |
Abstract: | Frontmatter -- Content -- Introduction -- I. Spaces -- What Do They Represent? / Günzel, Stephan -- Playing with Sight / Schwingeler, Stephan -- From Background to Protagonist / Theilhaber, Karla -- The Art of Being There / Dubbelman, Teun -- Space and Narrative in Computer Games / Domsch, Sebastian -- II. Places -- Ludoforming / Aarseth, Espen -- There’s No Place Like Home / Vella, Daniel -- Videogame Wastelands as (Non-)Places and ‘Any-Space-Whatevers’ / Mukherjee, Souvik -- The Game and ‘The Stack’ / Liboriussen, Bjarke -- No End of Worlds / Nitsche, Michael -- III. Territories -- Itineraria Picta / Fuchs, Mathias -- Distance and Fear / Möring, Sebastian -- The Rhetoric of Game Space / Schrape, Niklas -- Morphology and Meaning in ‘Castle Wolfenstein 3D’ / Martin, Paul -- Combinatorial Explorations / Wolf, Mark J.P. -- Authors |
| Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these |
DOI: | doi:10.14361/9783839447307 |
URL: | kostenfrei: Verlag: https://www.degruyter.com/isbn/9783839447307 |
| kostenfrei: Resolving-System: https://doi.org/10.1515/9783839447307?locatt=mode:legacy |
| Unbekannt: http://www.transcript-verlag.de/978-3-8376-4730-3 |
| Cover: https://www.degruyter.com/doc/cover/9783839447307.jpg |
| Cover: https://www.degruyter.com/cover/covers/9783839447307.jpg |
| Cover: https://www.degruyter.com/document/cover/isbn/9783839447307/original |
| DOI: https://doi.org/10.14361/9783839447307 |
Schlagwörter: | (s)Computerspiel / (s)Videospiel / (s)Raumwahrnehmung / (s)Medientheorie |
Datenträger: | Online-Ressource |
Dokumenttyp: | Aufsatzsammlung |
Sprache: | eng |
Bibliogr. Hinweis: | Erscheint auch als : Druck-Ausgabe: Ludotopia. - Bielefeld : transcript, 2019. - 315 Seiten |
RVK-Notation: | AP 15963 |
Sach-SW: | SOCIAL SCIENCE / Media Studies |
K10plus-PPN: | 1666838691 |
Verknüpfungen: | → Übergeordnete Aufnahme |
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Lokale URL UB: | Zum Volltext |
Ludotopia / Aarseth, Espen J. [HerausgeberIn]; [2019] (Online-Ressource)