Titel: | Methods for studying video games and religion |
Mitwirkende: | Šisler, Vít [HerausgeberIn] ![i](/https/katalog.ub.uni-heidelberg.de/opacicon/information2.png) |
| Radde-Antweiler, Kerstin [HerausgeberIn] ![i](/https/katalog.ub.uni-heidelberg.de/opacicon/information2.png) |
| Zeiler, Xenia [HerausgeberIn] ![i](/https/katalog.ub.uni-heidelberg.de/opacicon/information2.png) |
Verf.angabe: | edited by Vit Šisler, Kerstin Radde-Antweiler and Xenia Zeiler |
Verlagsort: | New York ; London |
Verlag: | Routledge, Taylor & Francis Group |
Jahr: | 2018 |
Umfang: | xviii, 221 Seiten |
Illustrationen: | Illustrationen, Diagramme |
Format: | 24 cm |
Gesamttitel/Reihe: | Routledge studies in religion and digital culture ; 3 |
Fussnoten: | "The idea for this book originally came about in the summer of 2014 at the International Conference on Media, Religion and Culture held in Canterbury, UK."--Page xix. - Includes bibliographical references and index |
Ang. zum Inhalt: | Introduction. Level up: methods for studying video games and religion / Xenia Zeiler |
| Part 1. Textual and audiovisual narratives. Critical discourse analysis: studying religion and hegemony in video games / Kathrin Trattner ; Gaming elicitation in episodic interviews: let's play baptism |
| Part 2. In-game performance. An ethnographic method for the study of religion in video game environments / Gregory Price Grieve ; Surreal impersonation |
| Part 3. Production and design. Design-based research: mobile gaming for learning Jewish history, tikkun olam, and civics / Owen Gottlieb ; Phenomenological hermeneutics as a bridge between video games and religio-aesthetics |
| Part 4. Interactivity and rule system. Empirical triangulation: applying multiple methods to explore religion and myth through video games / Enrico Gandolfi ; Petri net modeling: analyzing rule-based representations of religion in video games |
| Part 5. Gamer-generated content. Normalized social distance: quantitative analysis of religion-centered gaming pages on social networks / Josef Šlerka and Vít Šisler ; Coding comments on gaming videos: YouTube Let's Plays, Asian games, and Buddhist and Hindu religions |
| Critical reflection. How to study religion and video gaming: a critical discussion / Kerstin Radde-Antweiler |
ISBN: | 978-1-138-69871-0 |
| 978-0-367-88992-0 |
Abstract: | Introduction : level up : methods for studying video games and religion / Xenia Zeiler -- Critical discourse analysis : studying religion and hegemony in video games / Kathrin Trattner -- Gaming elicitation in episodic interviews : let's play baptism / Kerstin Radde-Antweiler -- An ethnographic method for the study of religion in video game environments / Gregory Price Grieve -- Surreal impersonation / William Sims Bainbridge -- Design-based research : mobile gaming for learning Jewish history, tikkun olam, and civics / Owen Gottlieb -- Phenomenological hermeneutics as a bridge between video games and religio-aesthetics / Mikhail Fiadotau -- Empirical triangulation : applying multiple methods to explor e religion and myth through video games / Enrico Gandolfi -- Petri net modeling : analyzing rule-based representations of religion in video games / Vít Sisler -- Qualitative in-depth interviews : studying religious meaning-making in MMOs / Stef Aupers, Julian Schaap and Lars de Wildt -- Normalized social distance : quantitative analysis of religion-centered gaming pages on social networks / Josef Slerka and Vít Sisler -- Coding comments on gaming videos : YouTube Let's Plays, Asian games, and Buddhist and Hindu religions / Xenia Zeiler -- How to study religion and video gaming : a critical discussion / Kerstin Radde-Antweiler |
URL: | Inhaltsverzeichnis: https://swbplus.bsz-bw.de/bsz49772099Xinh.htm |
Schlagwörter: | (s)Computerspiel / (s)Religion ![i](/https/katalog.ub.uni-heidelberg.de/opacicon/information2.png) |
Dokumenttyp: | Aufsatzsammlung |
Sprache: | eng |
Bibliogr. Hinweis: | Erscheint auch als : Online-Ausgabe: Methods for studying video games and religion. - New York : Routledge, Taylor & Francis Group, 2018. - 1 Online-Ressource (xviii, 221 Seiten) |
RVK-Notation: | BU 7250 ![i](/https/katalog.ub.uni-heidelberg.de/opacicon/information2.png) |
K10plus-PPN: | 1004787650 |
Verknüpfungen: | → Übergeordnete Aufnahme |
Methods for studying video games and religion / Šisler, Vít [HerausgeberIn]; 2018