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 Online-Ressource
Verfasst von:Kanatani, Kenichi   i
Titel:Guide to 3D Vision Computation
Titelzusatz:Geometric Analysis and Implementation
Mitwirkende:Sugaya, Yasuyuki   i
 Kanazawa, Yasushi   i
Verf.angabe:by Kenichi Kanatani, Yasuyuki Sugaya, Yasushi Kanazawa
Verlagsort:Cham
Verlag:Springer
Jahr:2016
Umfang:Online-Ressource (XI, 321 p. 54 illus., 10 illus. in color, online resource)
Gesamttitel/Reihe:Advances in Computer Vision and Pattern Recognition
 SpringerLink : Bücher
 Springer eBook Collection : Computer Science
ISBN:978-3-319-48493-8
Abstract:This classroom-tested and easy-to-understand textbook/reference describes the state of the art in 3D reconstruction from multiple images, taking into consideration all aspects of programming and implementation. Unlike other textbooks on computer vision, this Guide to 3D Vision Computation takes a unique approach in which the initial focus is on practical application and the procedures necessary to actually build a computer vision system. The theoretical background is then briefly explained afterwards, highlighting how one can quickly and simply obtain the desired result without knowing the derivation of the mathematical detail. Topics and features: Reviews the fundamental algorithms underlying computer vision, and their implementation Describes the latest techniques for 3D reconstruction from multiple images Summarizes the mathematical theory behind statistical error analysis for general geometric estimation problems Offers examples of experimental results, enabling the reader to get a feeling of what can be done using each procedure Presents derivations and justifications as problems at the end of each chapter, with solutions supplied at the end of the book Explains the historical background for each topic in the supplemental notes at the end of each chapter Provides additional material at an associated website, include sample code for typical procedures to help readers implement the algorithms described in the book This accessible work will be of great value to students on introductory computer vision courses. Serving as both as a practical programming guidebook and a useful reference on mathematics for computer vision, it is suitable for practitioners seeking to implement computer vision algorithms as well as for theoreticians wishing to know the underlying mathematical detail
 Introduction -- Part I: Fundamental Algorithms for Computer Vision -- Ellipse Fitting -- Fundamental Matrix Computation -- Triangulation -- 3D Reconstruction from Two Views -- Homography Computation -- Planar Triangulation -- 3D Reconstruction of a Plane -- Ellipse Analysis and 3D Computation of Circles -- Part II: Multiview 3D Reconstruction -- Multiview Triangulation -- Bundle Adjustment -- Self-calibration of Affine Cameras -- Self-calibration of Perspective Cameras -- Part III: Mathematical Foundation of Geometric Estimation -- Accuracy of Geometric Estimation -- Maximum Likelihood and Geometric Estimation -- Theoretical Accuracy Limit -- Solutions
DOI:doi:10.1007/978-3-319-48493-8
URL:Volltext: https://doi.org/10.1007/978-3-319-48493-8
 DOI: https://doi.org/10.1007/978-3-319-48493-8
Schlagwörter:(s)Maschinelles Sehen   i / (s)Dreidimensionales maschinelles Sehen   i / (s)Künstliche Intelligenz   i / (s)Mustererkennung   i
Datenträger:Online-Ressource
Sprache:eng
Reproduktion:Druckausg.: Kanatani, Kenichi, 1947 -: Guide to 3D vision computation. - Cham: Springer, 2016. - xi, 321 Seiten
 Printed edition
RVK-Notation:ST 330   i
 ZQ 6270   i
K10plus-PPN:1655467050
 
 
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