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 Online-Ressource
Titel:Fictional Practices of Spirituality I
Titelzusatz:Interactive Media
Mitwirkende:Marcato, Leonardo [HerausgeberIn]   i
 Schniz, Felix [HerausgeberIn]   i
Verf.angabe:ed. by Leonardo Marcato, Felix Schniz
Verlagsort:Bielefeld
Verlag:transcript
E-Jahr:2023
Jahr:[2023]
Umfang:1 Online-Ressource (476 p.)
Gesamttitel/Reihe:Culture & Theory ; 262
Schrift/Sprache:In English
Ang. zum Inhalt:Frontmatter
 Contents
 Introduction
 Part I - Role- Play and Spirituality
 The Epiphany Experiment
 Play to Find Yourself
 The Hunter Will Take You
 Part IIa - Practice: Game Design
 Conjuring The Witch's Way
 Practicing Dying
 Part IIb - Practice: Research
 Exploring Applications of Videogame Magic through Tumblr's Pop Culture Witchcraft
 Where the Magic is
 Part IIIa -Videogames: Experience
 I Believe in Videogames
 Fittingly Violent
 Part IIIb - Videogames: Perspective
 Spes Ultracombinatoria
 Sacred Places and Spatial Design in Fantasy- themed Isometric cRPGs
 Franchised Esotericism
 Part IIIc - Videogames: From the East
 Ex Anankes
 "At the Same Time ... Both Truth and Fiction"
 Religion and Spirituality in NieR: Automata
 Part IIId - Videogames: The Case Study of Dragon Age
 Negotiating Spiritual Uncertainty through the Lens of Videogames
 Religion According to Bioware
 Light, Blood, Stone, and Order
 Part IV - Concluding thoughts
 Unlocking the Spiritual Potential of Games
ISBN:978-3-8394-6192-1
Abstract:Fictional Practices of Spirituality provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of videogames and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in videogame geography, religion in videogames and spiritual acts and their dramaturgic function in videogames, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations
DOI:doi:10.1515/9783839461921
URL:kostenfrei: Resolving-System: https://doi.org/10.1515/9783839461921?locatt=mode:legacy
 kostenfrei: Verlag: https://www.degruyter.com/isbn/9783839461921
 Cover: https://www.degruyter.com/document/cover/isbn/9783839461921/original
 Cover: https://www.dietmardreier.de/annot/564C42696D677C7C393738333833373636313932377C7C434F50.jpg?sq=1
 DOI: https://doi.org/10.1515/9783839461921
Datenträger:Online-Ressource
Sprache:eng
Sach-SW:Medienwissenschaften
 Populäre Kultur
 RELIGION / General
 SOCIAL SCIENCE / Popular Culture
 Spirituality & religious experience
 Spiritualität und religiöse Erfahrung
 Popular culture
 Media studies
 SOCIAL SCIENCE / Media Studies
K10plus-PPN:187631947X
 
 
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