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Okay, I see this a lot in game jams where the developers try to tell the player a story, but they don't even let the player explore their game or have anything that's engaging enough for them to stick around for long.

In other words, story should not be your priority here. You should understand what your main mechanic is, work with it, then if it executes well you can show the player your setting. 

You have a platformer, but you also have a flat surface in the beginning of your game. Have at least some obstacles that's easy to jump around or get by, instead of having to pick up objects and try to drop them perfectly in order to get over to the other side. That part was pretty stressful, as the flower was dropped down the staircase and I had to walk back down to retrieve it over and over.

Judging by the grammar, I'm guessing English isn't your primary language? You should have somebody double check your dialogue, before adding it into the game.

Thanks for the brief feedback Obarroso1997 I really appreciate that you played the game. Yes, you are right I should have made my game feel better. The movement feels a bit laggy also the game just keeps going with the story, also I never thought how people are going to interact with the flower. It might become frustrating if it gets dropped from the stairs. Also English is not my primary language. Next time I will try to add more game feel and playtesting. Thanks again :D

Ok Obarroso1997 I tried your game, How is it so smooth :O the game feel is great considering that its a jam game.