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A jam submission

Chrono Bullet Hell PrototypeView game page

Submitted by Robin Lefebvre — 4 hours, 59 minutes before the deadline
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Chrono Bullet Hell Prototype's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#772.3734.333
Concept#822.0083.667
Enjoyment#821.6433.000
Overall#841.8713.417
Presentation#881.4612.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1 Me, PurpleLuma, here my itch.io : https://purpleluma.itch.io/

Software used
Unity

Use of the limitation
Only 3 buttons : One to go to the next hour, one to go to the hour before and one to change the multiplier.

Cookies eaten
None :( But I ate some financiers and it was really good.

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Comments

Submitted

Cool idea, amazing patterns, I wish there was more though. Visuals weren't that impressive but I like the funny frog sprites.

Submitted

Really nice concept. I think the game moves a bit too slowly  (ironically enough) and the art is quite simple but its definitely an interesting idea

Submitted

This is a cool proof-of-concept. I noticed that each hour has a different frog sprite and I liked that little detail, but the art is otherwise pretty barebones. It took me a while to figure out how to deal with the C-like patterns but when I did, I thought it was a cool use of the multiplier mechanic. About that second image- I didn't see that pattern in the game, and was a bit disappointed. For me, it cycled through spiral --> C --> spiral --> C before I stopped playing. It would've introduced an actual use for the x2 multiplier.