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A Late Night Stroll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #43 | 3.778 | 3.778 |
Audio | #49 | 3.333 | 3.333 |
Overall | #121 | 2.711 | 2.711 |
Creativity | #134 | 2.667 | 2.667 |
Technical | #157 | 2.111 | 2.111 |
Gameplay | #191 | 1.667 | 1.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Message from the creator(s):
I made a small narrative walking game about scenery and serenity.
Rule
Rule B
Only used the colors in the greyscale
Theme
Yes
This game follows the theme "You only realize the value of something when it's gone."
Original Art
Yes
Created own art
Original Audio
No
Didn't create own audio
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Comments
Liked the visuals and the audio. The animation of the stars, grass and trees was really cool!
Just as a few people mentioned. Wasn't really sure what the purpose was. And not sure how it fits with the theme. Something to expand on that would of been great.
Would of really liked a bit more substance. Maybe an explanation as to why you are walking or something happening at the end when you reach the cliff to which you need to react.
The game can be interpreted however I guess, but the audio and visuals were good.
I like the visuals, and the soundtrack was pretty neat.
Frankly, I'm not sure what I'm supposed to get out of this. I'm just holding down D the whole time and the characters take their time just to say less than four words for the whole game. What was it that you were trying to tell? Because it didn't seem you delivered on that.