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Dom in the land of DOM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #5 | 4.755 | 4.755 |
Gameplay | #43 | 4.020 | 4.020 |
Overall | #75 | 4.041 | 4.041 |
Presentation | #376 | 3.347 | 3.347 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Great creativity on the puzzles, really enjoyed the humour and aesthetic
What do you like about your game?
I like to think that some of the levels are creative
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Comments
this is like the ending of Assassin's Creed 2 except like 8 times and also theres Dom.
not only is the moment-to-moment gameplay super clever and fun, but the game as a whole is really well paced. and the way everything comes together in the end is awesome.
Amazing! my favorite part is the bridge, super creative!
Really interesting mechanics, this could be very cool if you continued development on it :)
That bridge part was smart. Loved the game was fun!
Hey! This was one of the first games I played in the jam a few days before the submission date, I sorted by random and this came up
I've only come back to it now - I actually tried to find it to show a friend but couldn't find it haha
It's super silly fun and creative, reminds me of some of those classic troll flash games. I didn't see the bridge png in the description so I just went to google to find a wallpaper that was big enough to make a bridge hahaha
Amazing game, deserves the win.
Actually, my one gripe is you spoil the ending in the thumbnail
this is a game about saving Dom's family so I wanted the player to know what the stakes are from the beginning lol
thank you very much for playing!
cheers
Great game, Very Interesting! Its not the prettiest game I have ever seen….But I guess is part of the charm (Would look cool with an “windows 95” aesthetic IMO)
I did not expect this game to be this fun, the creativity wowed me quite a bit. Really really good game, love it.
I just realized the URL to this page has "boobs" in numbers lmao (80085)
Amazing and creative game with great puzzles and a cool and unique style!! Absolutely loved it!
Nice Game! Very clever! I got stuck on the slide level for a little while, but I got there in the end!
Loved it. The art style was very charming. Music could use some work. The bridge link level was so satisfying. Using a mouse definitely made it easier (Jumping, and using sound bar + check box was a tad annoying with trackpad).
This is really good. Perfect game design. If this were a world in a full game, you would have executed it flawlessly. You introduce each mechanic one by one and put a challenge at the end using what we've learned. This is really great work, especially in the creativity department. I don't think you could find many other games like this.
Only thing i'd improve on is the style. I absolutely understand that it's supposed to look bad, weird, and unnerving (my game does that too) but I feel like it goes a slight bit too far with it. I wish the UI was a bit more organized and I feel like the music should be better. Like you can acknowledge that your music is purposefully bad but that doesn't make it not bad. I feel like there's a balance you can do with bad music but not bad you're supposed to turn it off. I like the option to toggle the music though.
But those are just minor nitpicks that only I feel. They really don't detract from the game much. Very great job!!
thank you very much for playing and for your feedback!
these "nitpicks" are in fact a very much valid criticism. as I said in another comment, I was looking for a balance between intentionally bad/unironically good, and as you have pointed out, I might have unfortunately not found it
also you're gonna have to trust me on this one, I would've made the music better if I could, but I wanted to make everything myself so I ended up with this cursed <1min loop.
thank you very much again, really appreciated!
I understand that so much. I ended up using public domain midi for my game when i fully had the skills to make my own. Time crunch is a sucker though :/
I dont even know how you can code stuff like this. Its just good and really creative, it makes the player feel smart as well.
What a dynamic platformer! I loved playing it! Well done!
I like the idea for this game
This was awesome! I’ve never seen anyone use HTML quite like this, so I’m really impressed :). The game may be short, but it is an amazing display of what’s possible in such a short span of time with enough creativity and imagination. The bridge was one of the best puzzles I’ve seen, and the final level presents a bit of a technical platforming challenge (at least for me, I’m not good at platformers).
The game feels like it took me back to a different, simpler time, and I really enjoyed that feeling. This is awesome, thanks for making it.
Insanely creative game. I found it pretty annoying trying to jump up on something while trying to click the check box, but overall this is awesome. I didn't see the bridge in the description so I pasted in a random image lol
yeah, I was kinda struggling to balance well between making it a fair degree of janky and trying to design a somewhat good game,
the original idea for the bridge puzzle was actually to have the player look for a large image themselves somewhere, so... well done!
thank you for playing!
Sweet jesus.
You did ALL of that... without canvas? It's all just divs, buttons and textareas?
You made the text animate by changing the scale value multiple times a second, instead of using the css animate?
And managed to made a fun game?
You are a madman. And a genious.
[Edit: I noticed you have canvas.js, so you probably use canvas somewhere. Still, kudos]
thank you very much for playing!
to clarify, canvas.js has nothing to do with actual HTML canvas, it's just a set of helpers to manage my canvas replacement (basically a div). there is no HTML canvas anywhere in the game's code.
yeah, the game could be optimised a great deal by doing at least some of the things with CSS animations instead of controlling it all with JS, but I am no CSS magician and I simply didn't have that much time to experiment because of the gamejam time constraints obviously.
I'm super glad you've found the game fun!
This was a really cool idea! Definitely one of the more unique games in the jam so far.
The presentation was questionable, otherwise game of the year.