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Feed Them!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #15 | 3.000 | 3.000 |
Graphics | #31 | 3.000 | 3.000 |
Innovation | #43 | 2.500 | 2.500 |
Audio | #48 | 2.000 | 2.000 |
Overall | #54 | 2.250 | 2.250 |
Fun | #57 | 1.500 | 1.500 |
Theme | #57 | 1.500 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
Game is missing music. Having the food change at the same time as reversing the direction made it difficult to play. Graphics and animations are good. Fully functionnal game. Good work!
Which song(s) did you choose for the theme and how did you incorporate it/them?
None
Which parts of the game did you create BEFORE the jam STARTED?
None
Which parts of the game did you NOT create?
None
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Comments
Cool concept. The changing direction and food made it tough. With the 2 button limitation I would wonder if the food cart could just auto fire while one button changes direction and the other changes food. Good job.
Thank you for the feedback to be honest i did not think of doing that and it would of probably gave me more time for the soundtrack and foodcart animations.
also this is my first game jam so i'm happy to see that you liked it.
A rotary food cart was quite unexpected, I'll admit xD
I think it would be more consistent if the direction of the spin did not reverse when selecting another item.
I forgot to list this in the rules but if you held the space button you would stop spinning untill you let go and then once you let go it would change the food.
It was easy after I realized I could shoot indefinitely.
I liked the animations. The hot dog cart could have some animation.
Missed the background music too. Jam is about music, after all.
Since this is my first jam i ran out of time for foodcart animations and background music. I hope you enjoyed it though.
I like the overall concept, but the mapping of the rotation change and the food option to the same button made it quite difficult to both pick and aim. The number of things to pick from added to the difficulty. Maybe having a hold/tap function to differentiate could have been better? The art assets and foodstuff looked good and the idea of shoot food at people was quite fun.
I forgot to put this in the howw to play on the itch.io page but if you hold space it stops the cart and then when you let go it changes the food. I was also going to have 5 food to pick from but then i realized how hard it was so i lowered it to 4. Thanks for the feedback.
I Will be sure to respond to any feed back i get