.. index:: single: Console; CLI single: Components; Console
The Console component eases the creation of beautiful and testable command line interfaces.
The Console component allows you to create command-line commands. Your console commands can be used for any recurring task, such as cronjobs, imports, or other batch jobs.
You can install the component in many different ways:
- Use the official Git repository (https://github.com/symfony/Console);
- Install it via Composer (
symfony/console
on Packagist).
To make a console command to greet us from the command line, create GreetCommand.php
and add the following to it:
namespace Acme\DemoBundle\Command; use Symfony\Component\Console\Command\Command; use Symfony\Component\Console\Input\InputArgument; use Symfony\Component\Console\Input\InputInterface; use Symfony\Component\Console\Input\InputOption; use Symfony\Component\Console\Output\OutputInterface; class GreetCommand extends Command { protected function configure() { $this ->setName('demo:greet') ->setDescription('Greet someone') ->addArgument( 'name', InputArgument::OPTIONAL, 'Who do you want to greet?' ) ->addOption( 'yell', null, InputOption::VALUE_NONE, 'If set, the task will yell in uppercase letters' ) ; } protected function execute(InputInterface $input, OutputInterface $output) { $name = $input->getArgument('name'); if ($name) { $text = 'Hello '.$name; } else { $text = 'Hello'; } if ($input->getOption('yell')) { $text = strtoupper($text); } $output->writeln($text); } }
You also need to create the file to run at the command line which creates
an Application
and adds commands to it:
#!/usr/bin/env php # app/console <?php use Acme\DemoBundle\Command\GreetCommand; use Symfony\Component\Console\Application; $application = new Application(); $application->add(new GreetCommand); $application->run();
Test the new console command by running the following
$ app/console demo:greet Fabien
This will print the following to the command line:
Hello Fabien
You can also use the --yell
option to make everything uppercase:
$ app/console demo:greet Fabien --yell
This prints:
HELLO FABIEN
Whenever you output text, you can surround the text with tags to color its output. For example:
// green text $output->writeln('<info>foo</info>'); // yellow text $output->writeln('<comment>foo</comment>'); // black text on a cyan background $output->writeln('<question>foo</question>'); // white text on a red background $output->writeln('<error>foo</error>');
It is possible to define your own styles using the class :class:`Symfony\\Component\\Console\\Formatter\\OutputFormatterStyle`:
$style = new OutputFormatterStyle('red', 'yellow', array('bold', 'blink')); $output->getFormatter()->setStyle('fire', $style); $output->writeln('<fire>foo</fire>');
Available foreground and background colors are: black
, red
, green
,
yellow
, blue
, magenta
, cyan
and white
.
And available options are: bold
, underscore
, blink
, reverse
and conceal
.
The most interesting part of the commands are the arguments and options that
you can make available. Arguments are the strings - separated by spaces - that
come after the command name itself. They are ordered, and can be optional
or required. For example, add an optional last_name
argument to the command
and make the name
argument required:
$this // ... ->addArgument( 'name', InputArgument::REQUIRED, 'Who do you want to greet?' ) ->addArgument( 'last_name', InputArgument::OPTIONAL, 'Your last name?' );
You now have access to a last_name
argument in your command:
if ($lastName = $input->getArgument('last_name')) { $text .= ' '.$lastName; }
The command can now be used in either of the following ways:
$ app/console demo:greet Fabien
$ app/console demo:greet Fabien Potencier
Unlike arguments, options are not ordered (meaning you can specify them in any
order) and are specified with two dashes (e.g. --yell
- you can also
declare a one-letter shortcut that you can call with a single dash like
-y
). Options are always optional, and can be setup to accept a value
(e.g. dir=src
) or simply as a boolean flag without a value (e.g.
yell
).
Tip
It is also possible to make an option optionally accept a value (so that
--yell
or yell=loud
work). Options can also be configured to
accept an array of values.
For example, add a new option to the command that can be used to specify how many times in a row the message should be printed:
$this // ... ->addOption( 'iterations', null, InputOption::VALUE_REQUIRED, 'How many times should the message be printed?', 1 );
Next, use this in the command to print the message multiple times:
for ($i = 0; $i < $input->getOption('iterations'); $i++) {
$output->writeln($text);
}
Now, when you run the task, you can optionally specify a --iterations
flag:
$ app/console demo:greet Fabien
$ app/console demo:greet Fabien --iterations=5
The first example will only print once, since iterations
is empty and
defaults to 1
(the last argument of addOption
). The second example
will print five times.
Recall that options don't care about their order. So, either of the following will work:
$ app/console demo:greet Fabien --iterations=5 --yell
$ app/console demo:greet Fabien --yell --iterations=5
There are 4 option variants you can use:
Option | Value |
---|---|
InputOption::VALUE_IS_ARRAY | This option accepts multiple values (e.g. --dir=/foo --dir=/bar ) |
InputOption::VALUE_NONE | Do not accept input for this option (e.g. --yell ) |
InputOption::VALUE_REQUIRED | This value is required (e.g. --iterations=5 ), the option itself is still optional |
InputOption::VALUE_OPTIONAL | This option may or may not have a value (e.g. yell or yell=loud ) |
You can combine VALUE_IS_ARRAY with VALUE_REQUIRED or VALUE_OPTIONAL like this:
$this
// ...
->addOption(
'iterations',
null,
InputOption::VALUE_REQUIRED | InputOption::VALUE_IS_ARRAY,
'How many times should the message be printed?',
1
);
When creating commands, you have the ability to collect more information from the user by asking him/her questions. For example, suppose you want to confirm an action before actually executing it. Add the following to your command:
$dialog = $this->getHelperSet()->get('dialog'); if (!$dialog->askConfirmation( $output, '<question>Continue with this action?</question>', false )) { return; }
In this case, the user will be asked "Continue with this action", and unless
they answer with y
, the task will stop running. The third argument to
askConfirmation
is the default value to return if the user doesn't enter
any input.
You can also ask questions with more than a simple yes/no answer. For example, if you needed to know the name of something, you might do the following:
$dialog = $this->getHelperSet()->get('dialog'); $name = $dialog->ask( $output, 'Please enter the name of the widget', 'foo' );
.. versionadded:: 2.2 The ``askHiddenResponse`` method was added in Symfony 2.2.
You can also ask question and hide the response. This is particularly convenient for passwords:
$dialog = $this->getHelperSet()->get('dialog'); $password = $dialog->askHiddenResponse( $output, 'What is the database password?', false );
Caution!
When you ask for a hidden response, Symfony will use either a binary, change
stty mode or use another trick to hide the response. If none is available,
it will fallback and allow the response to be visible unless you pass false
as the third argument like in the example above. In this case, a RuntimeException
would be thrown.
You can easily ask question and validate response with built-in methods:
$dialog = $this->getHelperSet()->get('dialog'); $validator = function ($value) { if (trim($value) == '') { throw new \Exception('The value can not be empty'); } } $password = $dialog->askAndValidate( $output, 'Please enter the name of the widget', $validator, 20, 'foo' );
The validation callback can be any callable PHP function, the fourth argument is
the maximum number of attempts, set it to false
for unlimited attempts. The
fifth argument is the default value.
.. versionadded:: 2.2 The ``askHiddenResponseAndValidate`` method was added in Symfony 2.2.
You can also ask and validate a hidden response:
$dialog = $this->getHelperSet()->get('dialog'); $validator = function ($value) { if (trim($value) == '') { throw new \Exception('The password can not be empty'); } } $password = $dialog->askHiddenResponseAndValidate( $output, 'Please enter the name of the widget', $validator, 20, false );
If you want to allow the response to be visible if it cannot be hidden for some reason, pass true as the fifth argument.
.. versionadded:: 2.2 The ``progress`` helper was added in Symfony 2.2.
When executing longer-running commands, it may be helpful to show progress information, which updates as your command runs:
To display progress details, use the :class:`Symfony\\Component\\Console\\Helper\\ProgressHelper`, pass it a total number of units, and advance the progress as your command executes:
$progress = $app->getHelperSet()->get('progress'); $progress->start($output, 50); $i = 0; while ($i++ < 50) { // do some work // advance the progress bar 1 unit $progress->advance(); } $progress->finish();
The appearance of the progress output can be customized as well, with a number of different levels of verbosity. Each of these displays different possible items - like percentage completion, a moving progress bar, or current/total information (e.g. 10/50):
$progress->setFormat(ProgressHelper::FORMAT_QUIET); $progress->setFormat(ProgressHelper::FORMAT_NORMAL); $progress->setFormat(ProgressHelper::FORMAT_VERBOSE); $progress->setFormat(ProgressHelper::FORMAT_QUIET_NOMAX); // the default value $progress->setFormat(ProgressHelper::FORMAT_NORMAL_NOMAX); $progress->setFormat(ProgressHelper::FORMAT_VERBOSE_NOMAX);
You can also control the different characters and the width used for the progress bar:
// the finished part of the bar $progress->setBarCharacter('<comment>=</comment>'); // the unfinished part of the bar $progress->setEmptyBarCharacter(' '); $progress->setProgressChar('|'); $progress->setBarWidth(50);
To see other available options, check the API documentation for :class:`Symfony\\Component\\Console\\Helper\\ProgressHelper`.
Caution!
For performance reasons, be careful to not set the total number of steps to a high number. For example, if you're iterating over a large number of items, consider a smaller "step" number that updates on only some iterations:
$progress->start($output, 500); $i = 0; while ($i++ < 50000) { // ... do some work // advance every 100 iterations if ($i % 100 == 0) { $progress->advance(); } }
You can easily ask a question and validate the response with built-in methods:
$dialog = $this->getHelperSet()->get('dialog'); $validator = function ($value) { if ('' === trim($value)) { throw new \Exception('The value can not be empty'); } return $value; } $password = $dialog->askAndValidate( $output, 'Please enter the name of the widget', $validator, 20, 'foo' );
The validation callback can be any callable PHP function and the fourth argument
to :method:`Symfony\\Component\\Console\\Helper::askAndValidate` is the maximum
number of attempts - set it to false
(the default value) for unlimited
attempts. The fifth argument is the default value.
The callback must throw an exception in case the value is not acceptable. Please note that the callback must return the value. The value can be modified by the callback (it will be returned modified by the helper).
Symfony2 provides several tools to help you test your commands. The most useful one is the :class:`Symfony\\Component\\Console\\Tester\\CommandTester` class. It uses special input and output classes to ease testing without a real console:
use Symfony\Component\Console\Application; use Symfony\Component\Console\Tester\CommandTester; use Acme\DemoBundle\Command\GreetCommand; class ListCommandTest extends \PHPUnit_Framework_TestCase { public function testExecute() { $application = new Application(); $application->add(new GreetCommand()); $command = $application->find('demo:greet'); $commandTester = new CommandTester($command); $commandTester->execute(array('command' => $command->getName())); $this->assertRegExp('/.../', $commandTester->getDisplay()); // ... } }
The :method:`Symfony\\Component\\Console\\Tester\\CommandTester::getDisplay` method returns what would have been displayed during a normal call from the console.
You can test sending arguments and options to the command by passing them as an array to the :method:`Symfony\\Component\\Console\\Tester\\CommandTester::execute` method:
use Symfony\Component\Console\Application; use Symfony\Component\Console\Tester\CommandTester; use Acme\DemoBundle\Command\GreetCommand; class ListCommandTest extends \PHPUnit_Framework_TestCase { // ... public function testNameIsOutput() { $application = new Application(); $application->add(new GreetCommand()); $command = $application->find('demo:greet'); $commandTester = new CommandTester($command); $commandTester->execute( array('command' => $command->getName(), 'name' => 'Fabien') ); $this->assertRegExp('/Fabien/', $commandTester->getDisplay()); } }
Tip
You can also test a whole console application by using :class:`Symfony\\Component\\Console\\Tester\\ApplicationTester`.
If a command depends on another one being run before it, instead of asking the user to remember the order of execution, you can call it directly yourself. This is also useful if you want to create a "meta" command that just runs a bunch of other commands (for instance, all commands that need to be run when the project's code has changed on the production servers: clearing the cache, generating Doctrine2 proxies, dumping Assetic assets, ...).
Calling a command from another one is straightforward:
protected function execute(InputInterface $input, OutputInterface $output) { $command = $this->getApplication()->find('demo:greet'); $arguments = array( 'command' => 'demo:greet', 'name' => 'Fabien', '--yell' => true, ); $input = new ArrayInput($arguments); $returnCode = $command->run($input, $output); // ... }
First, you :method:`Symfony\\Component\\Console\\Application::find` the command you want to execute by passing the command name.
Then, you need to create a new :class:`Symfony\\Component\\Console\\Input\\ArrayInput` with the arguments and options you want to pass to the command.
Eventually, calling the run()
method actually executes the command and
returns the returned code from the command (return value from command's
execute()
method).
Note
Most of the time, calling a command from code that is not executed on the command line is not a good idea for several reasons. First, the command's output is optimized for the console. But more important, you can think of a command as being like a controller; it should use the model to do something and display feedback to the user. So, instead of calling a command from the Web, refactor your code and move the logic to a new class.