Skip to content
View returnzero23's full-sized avatar
🎯
Focusing
🎯
Focusing

Block or report returnzero23

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
@karpathy
Andrej karpathy
I like to train Deep Neural Nets on large datasets.

Stanford

@localden
Den Delimarsky localden
Member of Technical Staff @ Anthropic

Anthropic

@meshula
Nick Porcino meshula
Gamedev & Virtual Production // since 8 bit days 👾

Pixar Animation Studios Erewhon

@dgovil
Dhruv Govil dgovil
Pipeline Architect, Spatial Computing. Not a reflection of my employer. || Former Pipeline and Layout Supervisor in Animation and Visual Effects

Apple Inc. Vancouver, BC, Canada

@QwenLM
Qwen QwenLM
Alibaba Cloud's general-purpose AI models

China

@apple
Apple apple

Cupertino, CA

@modelcontextprotocol
Model Context Protocol modelcontextprotocol
An open protocol that enables seamless integration between LLM applications and external data sources and tools.
@GavinKG
Malos KG GavinKG

Beijing, China

@jrieken
Johannes Rieken jrieken
💻 VS Code since day 0 📆 N+1 years of TypeScript 🚴 riding bicycles

Microsoft Switzerland

@bpasero
Benjamin Pasero bpasero
I am a software engineer at Microsoft in Zurich, Switzerland since 2011. Our team started VS Code when it was still called Monaco.

Microsoft Zurich, Switzerland

@KhronosGroup
The Khronos Group KhronosGroup
Connecting Software to Silicon

United States of America

@hjlld
hjlld
WebGL Evangelist in China

Qingdao

@Kangz
Corentin Wallez Kangz
Graphics plumber. WebGPU stuff.

@google @chromium Paris

@Pico-Developer
PICO Developer Pico-Developer

United States of America

@ue4plugins
Unreal Engine Plug-ins ue4plugins
Plug-ins for Unreal Engine

USA

@riscv
RISC-V riscv
The Open-Standard Instruction Set Architecture

Zurich, CH

@TheRealMJP
MJP TheRealMJP
Lead Rendering Programmer at Sony Santa Monica Studio
@web-infra-dev
Web Infra web-infra-dev
We are a ByteDance team focused on building an open ecosystem that advances web development.
@egamma
Erich Gamma egamma

Microsoft Zurich

@GPUOpen-Effects
GPUOpen Effects GPUOpen-Effects
Real-time visual effects from the GPUOpen initiative
@waruqi
ruki waruqi
🔥 Creator of @tboox and @xmake-io 💕 Love C & Lua forever

@xmake-io & @tboox

@xmake-io
xmake-io xmake-io
🔥 Xmake is a cross-platform build utility based on Lua
@hxhb
lipengzha hxhb
C++ & Game Engineer
@qicosmos
qicosmos qicosmos
purecpp.cn 微信公账号purecpp

purecpp

@EmbarkStudios
Embark EmbarkStudios
The future belongs to the curious

Stockholm, Sweden

@mapbox
Mapbox mapbox
Mapbox is the location data platform for mobile and web applications. We're changing the way people move around cities and explore our world.

Washington DC

@serhii-rieznik
Serhii Rieznik serhii-rieznik
Senior Graphics Engineer at Womp

Womp Berlin, Deutschland

@cwfitzgerald
Connor Fitzgerald cwfitzgerald
Senior Graphics Engineer

Configura New York, NY

@BoomingTech-YuqiaoZhang
HaveResigned-YuqiaoZhang BoomingTech-YuqiaoZhang
I have resigned, and here is my personal github https://github.com/HanetakaChou.
@ZipCPU
Dan Gisselquist ZipCPU

Gisselquist Technology, LLC

@microdee
David Mórász microdee
I'm doing things for Unreal now. In ye olde thymes I did things for VVVV. Also doing random other things.

Freiburg im Breisgau

@adamjs
Adam Simmons adamjs

Ultralight, Inc. San Francisco, CA

@rdeioris
Roberto De Ioris rdeioris
Author of glTFRuntime, compushady, LuaMachine, necroassembler, uWSGI, UnrealEnginePython and...

Blitter Rome

@timzhang642
Yuxuan (Tim) Zhang timzhang642
Visual storytelling for everyone. We are hiring!
@Antonrr
Anton Rassadin Antonrr
C++, Unreal Engine Developer
@pafuhana1213
pafuhana1213 pafuhana1213
Game programmer (10+ yrs). Worked on RE Engine & Unreal at Epic Games Japan. Now making UE plugins like KawaiiPhysics, blogging, and speaking at events.

Japan