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Copy path212. Word Search II.java
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212. Word Search II.java
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// Approach 1: Backtracking with Trie
class TrieNode {
// T(O): O(M(4*3^(L-1)), M is the number of cells in the board and L is the maximum length of words.
// S(O): O(N), where N is total number of letters in the dictionary
HashMap<Character, TrieNode> children = new HashMap<Character, TrieNode>();
String word = null;
public TrieNode() {}
}
class Solution {
char[][] _board = null;
ArrayList<String> _result = new ArrayList<String>();
public List<String> findWords(char[][] board, String[] words) {
// Step 1). Construct the Trie
TrieNode root = new TrieNode();
for (String word : words) {
TrieNode node = root;
for (Character letter : word.toCharArray()) {
if (node.children.containsKey(letter)) {
node = node.children.get(letter);
} else {
TrieNode newNode = new TrieNode();
node.children.put(letter, newNode);
node = newNode;
}
}
node.word = word; // store words in Trie
}
this._board = board;
// Step 2). Backtracking starting for each cell in the board
for (int row = 0; row < board.length; ++row) {
for (int col = 0; col < board[row].length; ++col) {
if (root.children.containsKey(board[row][col])) {
backtracking(row, col, root);
}
}
}
return this._result;
}
private void backtracking(int row, int col, TrieNode parent) {
Character letter = this._board[row][col];
TrieNode currNode = parent.children.get(letter);
// check if there is any match
if (currNode.word != null) {
this._result.add(currNode.word);
currNode.word = null;
}
// mark the current letter before the EXPLORATION
this._board[row][col] = '#';
// explore neighbor cells in around-clock directions: up, right, down, left
int[] rowOffset = {-1, 0, 1, 0};
int[] colOffset = {0, 1, 0, -1};
for (int i = 0; i < 4; ++i) {
int newRow = row + rowOffset[i];
int newCol = col + colOffset[i];
if (newRow < 0 || newRow >= this._board.length || newCol < 0
|| newCol >= this._board[0].length) {
continue;
}
if (currNode.children.containsKey(this._board[newRow][newCol])) {
backtracking(newRow, newCol, currNode);
}
}
// End of EXPLORATION, restore the original letter in the board.
this._board[row][col] = letter;
// Optimization: incrementally remove the leaf nodes
if (currNode.children.isEmpty()) {
parent.children.remove(letter);
}
}
}