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Description
Triplex excels at adjusting meshes, cameras, and lighting in existing R3F scenes. However, when creating new scenes, drag-and-drop import for 3D assets (like those from Blender) would greatly improve the workflow.
Proposed Solution
When dragging .glb or .gltf files into the editor, automatically process them using gltfjsx to generate React components. This maintains the code-first approach while making asset importing intuitive.
P.S.
Thank you to all contributors for this amazing tool!!
I'm excited to see Triplex help the R3F community thrive.
Bellian
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Contribution readyThis issue is a perfect candidate for external contribution.This issue is a perfect candidate for external contribution.New featureNew feature or requestNew feature or request