This document is a master list of all of the stuff I plan to put in the game. Most of this stuff isn't in the game yet.
TODO: process http://www.roguebasin.com/index.php?title=Monster_attacks for ideas
- Binding of Isaac style top-down twin-stick bullet-hell-lite roguelite gameplay
- Randomly generated levels vaguely in the vein of diablo (i.e. large maps as opposed to individual BoI style rooms), maybe a cross between Diablo and Rimworld
- Very basic xp/leveling system, a la Risk of Rain - no talent tree, manual stat allocation, etc, just cumulative stat increases
- Spacebar items like Binding of Isaac
- Passive items like Binding of Isaac
- Minimap
- this implies fog of war / visibility
- Mana, spells
- Monsters will definitely have these, but not sure whether player will
- Read http://www.roguebasin.com/index.php?title=Programming_Roguelike_Magic when we get to this
- God, also read http://roguelikedeveloper.blogspot.com/2008/05/unangband-magic-system-part-one.html , which has sixteen+ parts
- Basic chaser: follows you, shoots at you
- Summoner (fallen shamans from diablo)
- Healer
- Siege enemies of some sort, something in the vein of siege tanks
- Swarmer
- Spellcaster, glass-cannon-style mage, casts skillshots (jaina's icicle) as well as aoes (jaina's blizzard)
- Invincibility
- Poison
- Slow
- Stun
- Confusion (only to enemy characters, don't let this happen to the player character, it isn't fun)
Some of the items you can find will give you these abilities
- Lifesteal
- Mind control (you can only do this to super basic enemies way below your level, with a very small chance of success)
- Permanent health gain when enemies die (from risk of rain - too OP?)