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edge_vector_shape_test.go
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// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package s2
// Shape interface enforcement
var (
_ Shape = (*edgeVectorShape)(nil)
)
// edgeVectorShape is a Shape representing an arbitrary set of edges. It
// is used for testing, but it can also be useful if you have, say, a
// collection of polylines and don't care about memory efficiency (since
// this type would store most of the vertices twice).
type edgeVectorShape struct {
edges []Edge
}
// edgeVectorShapeFromPoints returns an edgeVectorShape of length 1 from the given points.
func edgeVectorShapeFromPoints(a, b Point) *edgeVectorShape {
e := &edgeVectorShape{
edges: []Edge{
{a, b},
},
}
return e
}
// Add adds the given edge to the shape.
func (e *edgeVectorShape) Add(a, b Point) {
e.edges = append(e.edges, Edge{a, b})
}
func (e *edgeVectorShape) NumEdges() int { return len(e.edges) }
func (e *edgeVectorShape) Edge(id int) Edge { return e.edges[id] }
func (e *edgeVectorShape) ReferencePoint() ReferencePoint { return OriginReferencePoint(false) }
func (e *edgeVectorShape) NumChains() int { return len(e.edges) }
func (e *edgeVectorShape) Chain(chainID int) Chain { return Chain{chainID, 1} }
func (e *edgeVectorShape) ChainEdge(chainID, offset int) Edge { return e.edges[chainID] }
func (e *edgeVectorShape) ChainPosition(edgeID int) ChainPosition { return ChainPosition{edgeID, 0} }
func (e *edgeVectorShape) IsEmpty() bool { return defaultShapeIsEmpty(e) }
func (e *edgeVectorShape) IsFull() bool { return defaultShapeIsFull(e) }
func (e *edgeVectorShape) Dimension() int { return 1 }
func (e *edgeVectorShape) typeTag() typeTag { return typeTagNone }
func (e *edgeVectorShape) privateInterface() {}