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AbstractLoader.js
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/*
* AbstractLoader for PreloadJS
* Visit http://createjs.com/ for documentation, updates and examples.
*
*
* Copyright (c) 2012 gskinner.com, inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* @module PreloadJS
*/
(function (window) {
/**
* The base loader, which handles all callbacks. All loaders should extend this class.
* @class AbstractLoader
* @constructor
*/
var AbstractLoader = function () {
this.init();
};
AbstractLoader.prototype = {};
var p = AbstractLoader.prototype;
/**
* Determine if this loader has completed already.
* @property loaded
* @type Boolean
* @default false
*/
p.loaded = false;
/**
* The current load progress (percentage) for this item.
* @property progress
* @type Number
* @default 0
*/
p.progress = 0;
// The manifest item we are loading
p._item = null;
//Callbacks
/**
* The callback to fire when progress changes.
* @event onProgress
*/
p.onProgress = null;
/**
* The callback to fire when a load starts.
* @event onLoadStart
*/
p.onLoadStart = null;
/**
* The callback to fire when a file completes.
* @event onFileLoad
*/
p.onFileLoad = null;
/**
* The callback to fire when a file progress changes.
* @event onFileProgress
*/
p.onFileProgress = null;
/**
* The callback to fire when all loading is complete.
* @event onComplete
*/
p.onComplete = null;
/**
* The callback to fire when the loader encounters an error. If the error was encountered
* by a file, the event will contain the required file data, but the target will be the loader.
* @event onFileError
*/
p.onError = null;
/**
* Get a reference to the manifest item that is loaded by this loader.
* @return {Object} The manifest item
*/
p.getItem = function() {
return this._item;
};
/**
* Initialize the loader.
* @private
*/
p.init = function () {};
/**
* Begin the load.
*/
p.load = function() {};
/**
* Cancel the load.
*/
p.cancel = function() {};
//Callback proxies
p._sendLoadStart = function(value) {
if (this.onLoadStart) {
this.onLoadStart({target:this});
}
};
p._sendProgress = function(value) {
var event;
if (value instanceof Number) {
this.progress = value;
event = {loaded:this.progress, total:1};
} else {
event = value;
this.progress = value.loaded / value.total;
if (isNaN(this.progress) || this.progress == Infinity) { this.progress = 0; }
}
event.target = this;
if (this.onProgress) {
this.onProgress(event);
}
};
p._sendFileProgress = function(event) {
if (this.onFileProgress) {
event.target = this;
this.onFileProgress(event);
}
};
p._sendComplete = function() {
if (this.onComplete) {
this.onComplete({target:this});
}
};
p._sendFileComplete = function(event) {
if (this.onFileLoad) {
event.target = this;
this.onFileLoad(event);
}
};
p._sendError = function(event) {
if (this.onError) {
if (event == null) { event = {}; }
event.target = this;
this.onError(event);
}
};
p.toString = function() {
return "[PreloadJS AbstractLoader]";
};
// Note: Abstract Loader is initialized before Preload, so it has to live on Window instead of PreloadJS.lib
window.AbstractLoader = AbstractLoader;
}(window));