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Tetris.pas
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{$B-,S-,R-,V-,D-,L-}
PROGRAM Tetris;
USES RunError, Crt, Graph, Mouse, Strings, Misc, Fade, BgiChr, Sys, Keyb, Screen, Graph3D, Music2, Dos;
CONST
ESC = #27;
ENTER = #13;
SPACE = #32;
UP = #72;
DN = #80;
LT = #75;
RT = #77;
Home = #71;
kEnd = #79; { END je rezervirana beseda }
kDelete = #83; { Delete je Pascalova procedura }
kInsert = #82; { -,,- }
PgUP = #73;
PgDN = #81;
TAB = #9;
BkSPACE = #8;
F1 = #59;
F2 = #60;
F3 = #61;
F4 = #62;
F5 = #63;
F6 = #64;
F7 = #65;
F8 = #66;
F9 = #67;
F10 = #68;
Testing = False;
a=22; { Sirina kvadrata }
PoljeX=12; { Sirina polja }
PoljeY=21; { Dolzina polja }
TYPE TSettings=RECORD { RECORD za shranjevanje nastavitev v datoteko }
gLT,gRT,gDN,gUP,gNext,gLevel,gShoot: ARRAY [1..2] OF Char;
HotgLT,HotgRT,HotgDN,HotgUP,HotgNext,HotgLevel,HotgShoot: ARRAY [1..2] OF Boolean;
SoundOn,Grid,DisplayScore,DisplayRows,DisplayLevel,DisplayPlace,DisplayNext: Boolean;
Keys,Mode,Level,Pattern,Language: Integer;
END;
TYPE THighScore=RECORD { RECORD za HighScore }
Name : ARRAY [1..20] OF String[31];
Score: ARRAY [1..20] OF LongInt;
END;
VAR Gd,Gm, { Za inicializacijo grafike }
I,J, { Stevca }
X,Y, { Koordinati lika }
D, { Sirina lika }
Level, { Trenutna stopnja v menuju }
GameLevel, { Trenutna stopnja v igri }
Rot, { Rotacija lika }
Now, { Zaporedna stevilka trenutnega lika }
Next, { Zaporedna stevilka naslednjega lika }
Time, { Cas, ki je parameter procedure delay (med padanjem lika),
spreminja se v odvisnosti od Level }
SpustY, { Visina, s katere je bil vrzen lik - podatek za tocke }
Mode, { Ce je Mode 1, potem je trenutna igra Tetris, ce je 2 pa Pentix }
Pattern, { Trenutni vzorec }
Keys, { Nabora tipk sta lahko dva, ta spremenljivka oznacuje zaporedno st. nabora }
NrHighScore,{ Zaporedna stevilka lestvice }
Language, { 1: SLO, 2: ANG }
TempInt,
OldGetPlace,
CannonLine, {vrstica, kjer je cev topa}
DemoRot, {katera rotacija je najboljsa za demo?}
DemoX {na kateri X naj vrze lik}
: Integer;
Score, { Tocke }
OldScore, { OldScore rabimo pri povecevanju Level, ko Score preseze veckratnik
stevila 5000 }
Rows, { Stevilo podrtih vrstic }
Time1, {cas pred zacetkom igre}
Time2, {cas ob koncu igre}
StLikov {stevilo pritisnjenih tipk med igro}
: LongInt;
Pod, { Podatek o aktivnem liku }
Temp, { Spremenljivka, v katero se shrani zacasen podatek }
Name, { Ime igralca }
DiffH, DiffM, DiffS {razlika casov}
: String;
C: Char;
gLT,gRT,gDN,gUP,gNext,gLevel,gShoot: ARRAY [1..2] OF Char; { Igralne tipke }
HotgLT,HotgRT,HotgDN,HotgUP,HotgNext,HotgLevel,HotgShoot: ARRAY [1..2] OF Boolean; { Igralne tipke }
Spust, { Ali lik pada (Drop) }
SoundOn,Grid,DisplayScore,DisplayRows,DisplayLevel,DisplayPlace,DisplayNext,
GameDisplayNext,
Shoot, { TRUE, ce je bil lik enkrat ze prestreljen }
CannonText, { TRUE, ce naj bo text prikazan }
DemoMode {TRUE, ce igra racunalnik}
: Boolean;
Settings: TSettings;
HighScore,EmptyHighScore: THighScore;
TempHighScore: ARRAY [1..20] OF LongInt;
{ Polje je na vsaki strani po X in na spodnji strani Y, za 1 vecje zaradi robov}
Polje: ARRAY [0..PoljeX+1,1..PoljeY+1] OF Integer;
{ Liki TETRISA }
Lik1: ARRAY [1..7,1..4] OF String;
{ Liki PENTIXA }
Lik2: ARRAY [1..17,1..4] OF String;
{ Za GetImage & PutImage }
Size: Word;
{ Za GetImage & PutImage }
P: ARRAY [0..11] OF Pointer;
{ V OldPatette shranimo trenutno paleto }
OldPalette: PaletteType;
Mesto: ARRAY [1..20] OF Byte;
LABEL Start;
CONST gseg : word = $a000;
spd = 2; size = 3; curve = 125;
xmax = 231 div size;
ymax = 150 div size;
sofs = 50; samp = 10; slen = 255;
VAR stab : array[0..slen] of word;
Alpha,xp,yp,i: Integer;
Line1: ARRAY [1..150] OF String;
procedure csin; var i : byte; begin
for I := 0 to slen do stab[i] := round(sin(i*4*pi/slen)*samp)+sofs; end;
procedure displaymap;
type scrarray = array[0..xmax,0..ymax] of byte;
var
postab : array[0..xmax,0..ymax] of word;
bitmap : scrarray;
x,y,xp,yp,sidx : word;
begin
fillchar(bitmap,sizeof(bitmap),0);
sidx := 0;
for y := 0 to (ymax div 3) do
for x := 0 to xmax do bitmap[x,y] := Blue;
for y := (ymax div 3) to 2*(ymax div 3) do
for x := 0 to xmax do bitmap[x,y] := White;
for y := 2*(ymax div 3) to ymax do
for x := 0 to xmax do bitmap[x,y] := Red;
bitmap[39,13]:=Red;bitmap[40,13]:=Red;bitmap[38,14]:=Red;bitmap[39,14]:=Red;
bitmap[40,14]:=Red;bitmap[41,14]:=Red;bitmap[37,15]:=Red;bitmap[38,15]:=Red;
bitmap[39,15]:=Red;bitmap[40,15]:=Red;bitmap[41,15]:=Red;bitmap[42,15]:=Red;
bitmap[36,16]:=Red;bitmap[37,16]:=Red;bitmap[38,16]:=Red;bitmap[39,16]:=Red;
bitmap[40,16]:=Red;bitmap[41,16]:=Red;bitmap[42,16]:=Red;bitmap[43,16]:=Red;
bitmap[35,17]:=Red;bitmap[36,17]:=Red;bitmap[37,17]:=Red;bitmap[38,17]:=Red;
bitmap[39,17]:=Red;bitmap[40,17]:=Red;bitmap[41,17]:=Red;bitmap[42,17]:=Red;
bitmap[43,17]:=Red;bitmap[44,17]:=Red;bitmap[34,18]:=Red;bitmap[35,18]:=Red;
bitmap[36,18]:=Red;bitmap[37,18]:=Red;bitmap[38,18]:=Red;bitmap[39,18]:=Red;
bitmap[40,18]:=Red;bitmap[41,18]:=Red;bitmap[42,18]:=Red;bitmap[43,18]:=Red;
bitmap[44,18]:=Red;bitmap[45,18]:=Red;bitmap[25,19]:=Red;bitmap[26,19]:=Red;
bitmap[27,19]:=Red;bitmap[28,19]:=Red;bitmap[29,19]:=Red;bitmap[30,19]:=Red;
bitmap[31,19]:=Red;bitmap[32,19]:=Red;bitmap[33,19]:=Red;bitmap[34,19]:=Red;
bitmap[35,19]:=Red;bitmap[36,19]:=Red;bitmap[37,19]:=Red;bitmap[38,19]:=Red;
bitmap[39,19]:=Red;bitmap[40,19]:=Red;bitmap[41,19]:=Red;bitmap[42,19]:=Red;
bitmap[43,19]:=Red;bitmap[44,19]:=Red;bitmap[45,19]:=Red;bitmap[46,19]:=Red;
bitmap[47,19]:=Red;bitmap[48,19]:=Red;bitmap[49,19]:=Red;bitmap[50,19]:=Red;
bitmap[51,19]:=Red;bitmap[52,19]:=Red;bitmap[53,19]:=Red;bitmap[54,19]:=Red;
bitmap[26,20]:=Red;bitmap[27,20]:=Red;bitmap[28,20]:=Red;bitmap[29,20]:=Red;
bitmap[30,20]:=Red;bitmap[31,20]:=Red;bitmap[32,20]:=Red;bitmap[33,20]:=Red;
bitmap[34,20]:=Red;bitmap[35,20]:=Red;bitmap[36,20]:=Red;bitmap[37,20]:=Red;
bitmap[38,20]:=Red;bitmap[39,20]:=Red;bitmap[40,20]:=Red;bitmap[41,20]:=Red;
bitmap[42,20]:=Red;bitmap[43,20]:=Red;bitmap[44,20]:=Red;bitmap[45,20]:=Red;
bitmap[46,20]:=Red;bitmap[47,20]:=Red;bitmap[48,20]:=Red;bitmap[49,20]:=Red;
bitmap[50,20]:=Red;bitmap[51,20]:=Red;bitmap[52,20]:=Red;bitmap[53,20]:=Red;
bitmap[27,21]:=Red;bitmap[28,21]:=Red;bitmap[29,21]:=Red;bitmap[30,21]:=Red;
bitmap[31,21]:=Red;bitmap[32,21]:=Red;bitmap[33,21]:=Red;bitmap[34,21]:=Red;
bitmap[35,21]:=Red;bitmap[36,21]:=Red;bitmap[37,21]:=Red;bitmap[38,21]:=Red;
bitmap[39,21]:=Red;bitmap[40,21]:=Red;bitmap[41,21]:=Red;bitmap[42,21]:=Red;
bitmap[43,21]:=Red;bitmap[44,21]:=Red;bitmap[45,21]:=Red;bitmap[46,21]:=Red;
bitmap[47,21]:=Red;bitmap[48,21]:=Red;bitmap[49,21]:=Red;bitmap[50,21]:=Red;
bitmap[51,21]:=Red;bitmap[52,21]:=Red;bitmap[29,22]:=Red;bitmap[30,22]:=Red;
bitmap[31,22]:=Red;bitmap[32,22]:=Red;bitmap[33,22]:=Red;bitmap[34,22]:=Red;
bitmap[35,22]:=Red;bitmap[36,22]:=Red;bitmap[37,22]:=Red;bitmap[38,22]:=Red;
bitmap[39,22]:=Red;bitmap[40,22]:=Red;bitmap[41,22]:=Red;bitmap[42,22]:=Red;
bitmap[43,22]:=Red;bitmap[44,22]:=Red;bitmap[45,22]:=Red;bitmap[46,22]:=Red;
bitmap[47,22]:=Red;bitmap[48,22]:=Red;bitmap[49,22]:=Red;bitmap[50,22]:=Red;
bitmap[30,23]:=Red;bitmap[31,23]:=Red;bitmap[32,23]:=Red;bitmap[33,23]:=Red;
bitmap[34,23]:=Red;bitmap[35,23]:=Red;bitmap[36,23]:=Red;bitmap[37,23]:=Red;
bitmap[38,23]:=Red;bitmap[39,23]:=Red;bitmap[40,23]:=Red;bitmap[41,23]:=Red;
bitmap[42,23]:=Red;bitmap[43,23]:=Red;bitmap[44,23]:=Red;bitmap[45,23]:=Red;
bitmap[46,23]:=Red;bitmap[47,23]:=Red;bitmap[48,23]:=Red;bitmap[49,23]:=Red;
bitmap[31,24]:=Red;bitmap[32,24]:=Red;bitmap[33,24]:=Red;bitmap[34,24]:=Red;
bitmap[35,24]:=Red;bitmap[36,24]:=Red;bitmap[37,24]:=Red;bitmap[38,24]:=Red;
bitmap[39,24]:=Red;bitmap[40,24]:=Red;bitmap[41,24]:=Red;bitmap[42,24]:=Red;
bitmap[43,24]:=Red;bitmap[44,24]:=Red;bitmap[45,24]:=Red;bitmap[46,24]:=Red;
bitmap[47,24]:=Red;bitmap[48,24]:=Red;bitmap[32,25]:=Red;bitmap[33,25]:=Red;
bitmap[34,25]:=Red;bitmap[35,25]:=Red;bitmap[36,25]:=Red;bitmap[37,25]:=Red;
bitmap[38,25]:=Red;bitmap[39,25]:=Red;bitmap[40,25]:=Red;bitmap[41,25]:=Red;
bitmap[42,25]:=Red;bitmap[43,25]:=Red;bitmap[44,25]:=Red;bitmap[45,25]:=Red;
bitmap[46,25]:=Red;bitmap[47,25]:=Red;bitmap[33,26]:=Red;bitmap[34,26]:=Red;
bitmap[35,26]:=Red;bitmap[36,26]:=Red;bitmap[37,26]:=Red;bitmap[38,26]:=Red;
bitmap[39,26]:=Red;bitmap[40,26]:=Red;bitmap[41,26]:=Red;bitmap[42,26]:=Red;
bitmap[43,26]:=Red;bitmap[44,26]:=Red;bitmap[45,26]:=Red;bitmap[46,26]:=Red;
bitmap[32,27]:=Red;bitmap[33,27]:=Red;bitmap[34,27]:=Red;bitmap[35,27]:=Red;
bitmap[36,27]:=Red;bitmap[37,27]:=Red;bitmap[38,27]:=Red;bitmap[39,27]:=Red;
bitmap[40,27]:=Red;bitmap[41,27]:=Red;bitmap[42,27]:=Red;bitmap[43,27]:=Red;
bitmap[44,27]:=Red;bitmap[45,27]:=Red;bitmap[46,27]:=Red;bitmap[47,27]:=Red;
bitmap[31,28]:=Red;bitmap[32,28]:=Red;bitmap[33,28]:=Red;bitmap[34,28]:=Red;
bitmap[35,28]:=Red;bitmap[36,28]:=Red;bitmap[37,28]:=Red;bitmap[38,28]:=Red;
bitmap[39,28]:=Red;bitmap[40,28]:=Red;bitmap[41,28]:=Red;bitmap[42,28]:=Red;
bitmap[43,28]:=Red;bitmap[44,28]:=Red;bitmap[45,28]:=Red;bitmap[46,28]:=Red;
bitmap[47,28]:=Red;bitmap[48,28]:=Red;bitmap[30,29]:=Red;bitmap[31,29]:=Red;
bitmap[32,29]:=Red;bitmap[33,29]:=Red;bitmap[34,29]:=Red;bitmap[35,29]:=Red;
bitmap[36,29]:=Red;bitmap[37,29]:=Red;bitmap[38,29]:=Red;bitmap[41,29]:=Red;
bitmap[42,29]:=Red;bitmap[43,29]:=Red;bitmap[44,29]:=Red;bitmap[45,29]:=Red;
bitmap[46,29]:=Red;bitmap[47,29]:=Red;bitmap[48,29]:=Red;bitmap[49,29]:=Red;
bitmap[29,30]:=Red;bitmap[30,30]:=Red;bitmap[31,30]:=Red;bitmap[32,30]:=Red;
bitmap[35,30]:=Red;bitmap[36,30]:=Red;bitmap[37,30]:=Red;bitmap[42,30]:=Red;
bitmap[43,30]:=Red;bitmap[44,30]:=Red;bitmap[45,30]:=Red;bitmap[46,30]:=Red;
bitmap[47,30]:=Red;bitmap[48,30]:=Red;bitmap[49,30]:=Red;bitmap[50,30]:=Red;
bitmap[28,31]:=Red;bitmap[29,31]:=Red;bitmap[30,31]:=Red;bitmap[31,31]:=Red;
bitmap[32,31]:=Red;bitmap[33,31]:=Red;bitmap[34,31]:=Red;bitmap[35,31]:=Red;
bitmap[36,31]:=Red;bitmap[43,31]:=Red;bitmap[44,31]:=Red;bitmap[45,31]:=Red;
bitmap[46,31]:=Red;bitmap[47,31]:=Red;bitmap[48,31]:=Red;bitmap[49,31]:=Red;
bitmap[50,31]:=Red;bitmap[51,31]:=Red;bitmap[27,32]:=Red;bitmap[28,32]:=Red;
bitmap[29,32]:=Red;bitmap[30,32]:=Red;bitmap[31,32]:=Red;bitmap[32,32]:=Red;
bitmap[33,32]:=Red;bitmap[46,32]:=Red;bitmap[47,32]:=Red;bitmap[48,32]:=Red;
bitmap[49,32]:=Red;bitmap[50,32]:=Red;bitmap[51,32]:=Red;bitmap[52,32]:=Red;
bitmap[28,33]:=Red;bitmap[29,33]:=Red;bitmap[30,33]:=Red;bitmap[31,33]:=Red;
bitmap[48,33]:=Red;bitmap[49,33]:=Red;bitmap[50,33]:=Red;bitmap[51,33]:=Red;
bitmap[33,30]:=Red;bitmap[34,30]:=Red;
bitmap[39,13]:=Yellow;bitmap[40,13]:=Yellow;bitmap[38,14]:=Yellow;bitmap[41,14]:=Yellow;
bitmap[37,15]:=Yellow;bitmap[42,15]:=Yellow;bitmap[36,16]:=Yellow;bitmap[43,16]:=Yellow;
bitmap[35,17]:=Yellow;bitmap[44,17]:=Yellow;bitmap[34,18]:=Yellow;bitmap[45,18]:=Yellow;
bitmap[25,19]:=Yellow;bitmap[26,19]:=Yellow;bitmap[27,19]:=Yellow;bitmap[28,19]:=Yellow;
bitmap[29,19]:=Yellow;bitmap[30,19]:=Yellow;bitmap[31,19]:=Yellow;bitmap[32,19]:=Yellow;
bitmap[33,19]:=Yellow;bitmap[46,19]:=Yellow;bitmap[47,19]:=Yellow;bitmap[48,19]:=Yellow;
bitmap[49,19]:=Yellow;bitmap[50,19]:=Yellow;bitmap[51,19]:=Yellow;bitmap[52,19]:=Yellow;
bitmap[53,19]:=Yellow;bitmap[54,19]:=Yellow;bitmap[26,20]:=Yellow;bitmap[53,20]:=Yellow;
bitmap[27,21]:=Yellow;bitmap[28,21]:=Yellow;bitmap[51,21]:=Yellow;bitmap[52,21]:=Yellow;
bitmap[29,22]:=Yellow;bitmap[50,22]:=Yellow;bitmap[30,23]:=Yellow;bitmap[49,23]:=Yellow;
bitmap[31,24]:=Yellow;bitmap[48,24]:=Yellow;bitmap[32,25]:=Yellow;bitmap[33,25]:=Yellow;
bitmap[46,25]:=Yellow;bitmap[47,25]:=Yellow;bitmap[33,26]:=Yellow;bitmap[46,26]:=Yellow;
bitmap[32,27]:=Yellow;bitmap[47,27]:=Yellow;bitmap[31,28]:=Yellow;bitmap[39,28]:=Yellow;
bitmap[40,28]:=Yellow;bitmap[48,28]:=Yellow;bitmap[30,29]:=Yellow;bitmap[38,29]:=Yellow;
bitmap[41,29]:=Yellow;bitmap[49,29]:=Yellow;bitmap[29,30]:=Yellow;bitmap[37,30]:=Yellow;
bitmap[42,30]:=Yellow;bitmap[50,30]:=Yellow;bitmap[28,31]:=Yellow;bitmap[34,31]:=Yellow;
bitmap[35,31]:=Yellow;bitmap[36,31]:=Yellow;bitmap[43,31]:=Yellow;bitmap[44,31]:=Yellow;
bitmap[45,31]:=Yellow;bitmap[51,31]:=Yellow;bitmap[27,32]:=Yellow;bitmap[32,32]:=Yellow;
bitmap[33,32]:=Yellow;bitmap[46,32]:=Yellow;bitmap[47,32]:=Yellow;bitmap[52,32]:=Yellow;
bitmap[28,33]:=Yellow;bitmap[29,33]:=Yellow;bitmap[30,33]:=Yellow;bitmap[31,33]:=Yellow;
bitmap[48,33]:=Yellow;bitmap[49,33]:=Yellow;bitmap[50,33]:=Yellow;bitmap[51,33]:=Yellow;
REPEAT
WHILE (port[$3da] and 8) <> 0 do;
while (port[$3da] and 8) = 0 do;
for x := 0 to xmax do
for y := ymax downto 0 do begin
mem[gseg:postab[x,y]] := 0;
xp := size*(x-1)+stab[(sidx+curve*x+curve*y) mod slen];
yp := size*(y-8)+stab[(sidx+4*x+curve*y+y) mod slen];
postab[x,y] := xp+yp*320;
mem[gseg:postab[x,y]] := bitmap[x,y];
end;
sidx := (sidx+spd) mod slen;
UNTIL (KeyPressed)OR(GetMouseButton<>0);
IF KeyPressed THEN C:=Read_Key ELSE C:=ENTER;
end;
begin
csin;
asm mov ax,13h; int 10h; end;
displaymap;
textmode(lastmode);
Gd:=Detect;
InitGraph(Gd,Gm,'');
end;
PROCEDURE Rotiraj(Mode,N: Integer);FORWARD;
FUNCTION GetPlace: Integer;FORWARD;
Procedure OpenWhistle;
Var
Frequency : Integer;
begin
For Frequency := 500 to 1000 do
begin
Delay(1);
Sound(Frequency)
end;
NoSound
end;
{************************************************************************}
FUNCTION GetKeyName(C: Char; HotKey: Boolean): String;
{vrne ime pritisnjene tipke}
BEGIN
IF NOT(HotKey) THEN
BEGIN
IF C=ENTER THEN GetKeyName:='Enter' ELSE
IF C=SPACE THEN GetKeyName:='Space' ELSE
IF C=BkSPACE THEN GetKeyName:='Bk Space' ELSE
IF C=TAB THEN GetKeyName:='Tab' ELSE
GetKeyName:=UpString(C)
END ELSE
CASE C OF
UP : IF Language=2 THEN GetKeyName:='Up' ELSE GetKeyName:='Gor';
DN : IF Language=2 THEN GetKeyName:='Down' ELSE GetKeyName:='Dol';
LT : IF Language=2 THEN GetKeyName:='Left' ELSE GetKeyName:='Levo';
RT : IF Language=2 THEN GetKeyName:='Right' ELSE GetKeyName:='Desno';
PgUP : GetKeyName:='PgUp';
PgDN : GetKeyName:='PgDown';
Home : GetKeyName:='Home';
kEnd : GetKeyName:='End';
kDelete : GetKeyName:='Delete';
kInsert : GetKeyName:='Insert';
F1 : GetKeyName:='F1';
F2 : GetKeyName:='F2';
F3 : GetKeyName:='F3';
F4 : GetKeyName:='F4';
F5 : GetKeyName:='F5';
F6 : GetKeyName:='F6';
F7 : GetKeyName:='F7';
F8 : GetKeyName:='F8';
F9 : GetKeyName:='F9';
F10 : GetKeyName:='F10';
ELSE GetKeyName:='Unknown Key';
END;
END;
FUNCTION Timer: LongInt;
VAR H,M,S,S100: Word;
BEGIN
GetTime(H,M,S,S100);
Timer:=3600*H+60*M+S;
END;
PROCEDURE GetTimeDifference(Time1, Time2: LongInt);
VAR Sec: LongInt;
BEGIN
IF Time2>=Time1 THEN Sec:=Time2-Time1 ELSE Sec:=86400-Time1+Time2;
DiffH:=ToStrL(Sec DIV 3600);
IF Length(DiffH)=1 THEN DiffH:='0'+DiffH;
Sec:=Sec MOD 3600;
DiffM:=ToStrL(Sec DIV 60);
IF Length(DiffM)=1 THEN DiffM:='0'+DiffM;
Sec:=Sec MOD 60;
DiffS:=ToStrL(Sec);
IF Length(DiffS)=1 THEN DiffS:='0'+DiffS;
END;
{************************************************************************}
PROCEDURE DrawKey(X,Y,Color: Word; C: Char);
{ Izpise tipko C - prepozna tudi vroce tipke}
BEGIN
SetTextJustify(LeftText,TopText);
IF Color<>-1 THEN SetColor(White) ELSE SetColor(LightGray); { Zbrise }
OutTextXY(X,Y,GetKeyName(C,HotKey));
IF Color<>-1 THEN SetColor(Color) ELSE SetColor(LightGray); { Zbrise }
OutTextXY(X+1,Y+1,GetKeyName(C,HotKey));
SetTextJustify(CenterText,CenterText);
END;
{************************************************************************}
PROCEDURE DrawCannonText(X,Y,Color: Word; C: Char; HotKey: Boolean);
{ Izpise tipko C - prepozna tudi vroce tipke}
BEGIN
SetTextStyle(SmallFont,HorizDir,4);
SetTextJustify(CenterText,TopText);
SetColor(Color);
IF Language=1 THEN
OutTextXY(X+1,Y,'Pritisni tipko '+GetKeyName(C,HotKey)+' za strel') ELSE
OutTextXY(X+1,Y,'Press '+GetKeyName(C,HotKey)+' key to shoot');
SetTextJustify(LeftText,TopText);
END;
{***********************************************************************}
{***************************** InitShapes ******************************}
{***********************************************************************}
PROCEDURE InitShapes;
{ Definira like }
BEGIN
{ Nastavi 1. rotacijo posameznega lika }
{ TETRIS }
Lik1[1,1]:='1110103';
Lik1[2,1]:='0111103';
Lik1[3,1]:='1100113';
Lik1[4,1]:='11112';
Lik1[5,1]:='001000010000100001005';Lik1[5,2]:='11114';
Lik1[5,3]:='0010010010013';Lik1[5,4]:='11114';
Lik1[6,1]:='1001113';
Lik1[7,1]:='0011113';
Rotiraj(1,1);Rotiraj(1,2);Rotiraj(1,3);
Rotiraj(1,4);Rotiraj(1,6);Rotiraj(1,7);
{ PENTIX }
Lik2[1,1]:='100011114';
Lik2[2,1]:='000111114';
Lik2[3,1]:='101110102';
Lik2[4,1]:='011101012';
Lik2[5,1]:='1110010013';
Lik2[6,1]:='110001114';
Lik2[7,1]:='011111004';
Lik2[8,1]:='0101100113';
Lik2[9,1]:='0100111103';
Lik2[10,1]:='0101110103';
Lik2[11,1]:='0110101103';
Lik2[12,1]:='1100100113';
Lik2[13,1]:='0100101113';
Lik2[14,1]:='0111112';
Lik2[15,1]:='1011112';
Lik2[16,1]:='00100001000010000100001005';Lik2[16,2]:='111115';
Lik2[16,3]:='0010010010010013';Lik2[16,4]:='111115';
Lik2[17,1]:='1111013';
Rotiraj(2,1);Rotiraj(2,2);Rotiraj(2,3);Rotiraj(2,4);Rotiraj(2,5);
Rotiraj(2,6);Rotiraj(2,7);Rotiraj(2,8);Rotiraj(2,9);Rotiraj(2,10);
Rotiraj(2,11);Rotiraj(2,12);Rotiraj(2,13);Rotiraj(2,14);Rotiraj(2,15);
Rotiraj(2,17);
END;
{***********************************************************************}
{********************************* Init ********************************}
{***********************************************************************}
PROCEDURE Init;
{ Nastavi vse potrebno za zacetek programa }
VAR I: Integer;
BEGIN
SetRateAndDelay(32,1);
CheckBreak:=FALSE;
Randomize;
RegisterBGIDriver(@EgaVga);
RegisterBGIFont(@Small);
RegisterBGIFont(@Triplex);
Gd:=Detect;
InitGraph(Gd,Gm,'');
GetPalette(OldPalette); { Trenutno paleto shranimo v spremenljivko OldPalette }
FOR I:=1 TO GetMaxColor DO SetPalette(I,Black); { Vse barve spremenimo v crno }
{ V Pointer-e shrani vse kvadrate, za izris kvadratov likov (s PutImage) }
FOR I:=1 TO 11 DO
BEGIN
SetColor(Black);
CASE I OF
1:SetFillStyle(1,Black);
2:SetFillStyle(1,Brown);
3:SetFillStyle(1,Green);
4:SetFillStyle(1,Blue);
5:SetFillStyle(1,Cyan);
6:SetFillStyle(1,Red);
7:SetFillStyle(1,LightGray);
8:SetFillStyle(1,Magenta);
9:SetFillStyle(1,Yellow);
10:SetFillStyle(1,DarkGray);
11:SetFillStyle(1,Green);
END;
Bar((I-1)*(a+1)+1,1,(I-1)*(a+1)+(a-2)+1,a-1);
IF I<>1 THEN
BEGIN
IF (I=7)OR(I=3)OR(I=5)OR(I=11) THEN SetColor(White) ELSE
IF I=9 THEN SetColor(White) ELSE
SetColor(LightGray);
Line((I-1)*(a+1)+1,1,(I-1)*(a+1)+(a-2)+1,1);
Line((I-1)*(a+1)+1,1,(I-1)*(a+1)+1,a-1);
END;
SetColor(Black);
Line(10*(a+1)+1,1,10*(a+1)+(a-2)+1,a-1);
Line(10*(a+1)+(a-2)+1,1,10*(a+1)+1,a-1);
Size:=ImageSize((I-1)*(a+1),0,(I-1)*(a+1)+(a-2)+2,a);
GetMem(P[I-1],Size);
GetImage((I-1)*(a+1),0,(I-1)*(a+1)+(a-2)+2,a,P[I-1]^);
END;
{ Krogla za top }
SetColor(White);
SetFillStyle(1,White);
Bar(33,41,27+a,30+a);
Arc(41,41,0,180,8);
FloodFill(30+11,32+5,White);
SetColor(Red);
Circle(37,41,2);
Circle(27+a-4,41,2);
Line(33,41,33,30+a);
Line(27+a,41,27+a,30+a);
Line(33,30+a,27+a,30+a);
Arc(41,41,0,180,8);
SetFillStyle(1,Red);
FloodFill(37,41,Red);
FloodFill(27+a-4,41,Red);
Arc(41,47,180,00,3);
Size:=ImageSize(30,30,27+a,30+a);
GetMem(P[11],Size);
GetImage(30,30,27+a,30+a,P[11]^);
ClearDevice;
SetAllPalette(OldPalette); { Nastavimo staro (Default) paleto }
END;
{***********************************************************************}
{******************************** Stop *********************************}
{***********************************************************************}
PROCEDURE Stop;
{ Prekine izvajanje programa }
BEGIN
ClearDevice;
CloseGraph;
TextBackground(Black);
TextColor(LightGray);
Halt(1);
END;
{***********************************************************************}
{******************************* Razcleni ******************************}
{***********************************************************************}
PROCEDURE Razcleni(S: String);
{ Postavi lik S za aktivnega }
BEGIN
Pod:=Copy(S, 1, Length(S)-1);
D:=ToInt(Copy(S, Length(S), 1));
END;
{***********************************************************************}
{******************************* Prosto ********************************}
{***********************************************************************}
FUNCTION Prosto(X,Y: Integer): Boolean;
{ Preveri, ce so polja, ki so potrebna za nek lik, ze zasedena }
VAR I: Integer;
BEGIN
Prosto:=TRUE;
FOR I:=1 TO Length(Pod) DO
BEGIN
IF I MOD D = 0 THEN
BEGIN
IF (Polje[X+D-1, Y+(I-1) DIV D]>0)AND(Pod[I]='1') THEN Prosto:=FALSE
END ELSE
IF (Polje[X+I MOD D - 1, Y+I DIV D]>0)AND(Pod[I]='1') THEN Prosto:=FALSE;
END;
END;
{***********************************************************************}
{***************************** InitField *******************************}
{***********************************************************************}
PROCEDURE InitField;
{ Vsa polja, razen robov (ti so 1), postavi na 0
Narise vzorce Pattern }
VAR X,Y: Integer;
BEGIN
FOR X:=0 TO PoljeX+1 DO
FOR Y:=1 TO PoljeY+1 DO
BEGIN
IF (X=0)OR(X=PoljeX+1)OR(Y=PoljeY+1) THEN Polje[X,Y]:=1 ELSE { Robovi }
Polje[X,Y]:=0;
END;
CASE Pattern OF
2: { Cannon }
BEGIN
FOR Y:=16 TO 21 DO
BEGIN
Polje[7,Y]:=1;
PutImage(7*a-a+188,Y*a-a,P[10]^,NormalPut);
END;
Polje[5,21]:=1;
PutImage(5*a-a+188,21*a-a,P[6]^,NormalPut);
Polje[6,20]:=1;
PutImage(6*a-a+188,20*a-a,P[1]^,NormalPut);
Polje[8,20]:=1;
PutImage(8*a-a+188,20*a-a,P[1]^,NormalPut);
Polje[9,21]:=1;
PutImage(9*a-a+188,21*a-a,P[6]^,NormalPut);
END;
3: { Castle }
BEGIN
FOR X:=1 TO 12 DO
IF Odd(X) THEN
BEGIN
Polje[X,17]:=1;
PutImage(X*a-a+188,17*a-a,P[3]^,NormalPut);
END;
FOR X:=1 TO 12 DO
IF X MOD 4<>0 THEN
BEGIN
Polje[X,18]:=1;
PutImage(X*a-a+188,18*a-a,P[3]^,NormalPut);
END;
FOR Y:=19 TO 21 DO
FOR X:=1 TO 10 DO
IF NOT(Odd(X)) THEN
BEGIN
Polje[X,Y]:=1;
PutImage(X*a-a+188,Y*a-a,P[6]^,NormalPut);
END;
END;
4: { Chess }
FOR Y:=17 TO 21 DO
FOR X:=1 TO 12 DO
IF Odd(X+Y+1) THEN
BEGIN
Polje[X,Y]:=1;
PutImage(X*a-a+188,Y*a-a,P[6]^,NormalPut); { White }
END;
5: { Columns }
FOR Y:=18 TO 21 DO
FOR X:=1 TO 12 DO
IF Odd(X) THEN
BEGIN
Polje[X,Y]:=1;
IF Odd(Y+Round(X/2)) THEN PutImage(X*a-a+188,Y*a-a,P[4]^,NormalPut) ELSE
PutImage(X*a-a+188,Y*a-a,P[5]^,NormalPut)
END;
6: { Cross }
BEGIN
FOR Y:=16 TO 21 DO
BEGIN
Polje[6,Y]:=1;
PutImage(6*a-a+188,Y*a-a,P[4]^,NormalPut);
Polje[7,Y]:=1;
PutImage(7*a-a+188,Y*a-a,P[4]^,NormalPut);
END;
FOR X:=4 TO 9 DO
BEGIN
Polje[X,18]:=1;
PutImage(X*a-a+188,18*a-a,P[4]^,NormalPut);
Polje[X,19]:=1;
PutImage(X*a-a+188,19*a-a,P[4]^,NormalPut);
END;
END;
7: { Diagonal }
BEGIN
FOR Y:=14 TO 19 DO
BEGIN
Polje[(Y-10),Y]:=1;
PutImage((Y-10)*a-a+188,Y*a-a,P[5]^,NormalPut);
END;
END;
8: { Diamond }
BEGIN
I:=-1;
FOR Y:=15 TO 21 DO
BEGIN
IF Y<=18 THEN Inc(I) ELSE Dec(I);
FOR X:=7-I TO 7+I DO
BEGIN
Polje[X,Y]:=1;
IF (X=7-I)OR(X=7+I) THEN PutImage(X*a-a+188,Y*a-a,P[4]^,NormalPut) ELSE
PutImage(X*a-a+188,Y*a-a,P[6]^,NormalPut)
END;
END;
END;
9: { Hat }
BEGIN
FOR X:=3 TO 10 DO
BEGIN
Polje[X,19]:=1;
PutImage(X*a-a+188,19*a-a,P[6]^,NormalPut);
IF (X>=5)AND(X<=8) THEN
BEGIN
Polje[X,21]:=1;
PutImage(X*a-a+188,21*a-a,P[1]^,NormalPut);
END;
END;
Polje[5,20]:=1;
PutImage(5*a-a+188,20*a-a,P[1]^,NormalPut);
Polje[8,20]:=1;
PutImage(8*a-a+188,20*a-a,P[1]^,NormalPut);
END;
10: { Hill }
BEGIN
X:=6;
FOR Y:=16 TO 21 DO
BEGIN
Inc(X);
Polje[X,Y]:=1;
PutImage(X*a-a+188,Y*a-a,P[2]^,NormalPut);
END;
X:=0;
FOR Y:=21 DOWNTO 16 DO
BEGIN
Inc(X);
Polje[X,Y]:=1;
PutImage(X*a-a+188,Y*a-a,P[2]^,NormalPut);
END;
END;
11: { Horizontal }
BEGIN
FOR X:=4 TO 9 DO
BEGIN
Polje[X,18]:=1;
IF Odd(X) THEN PutImage(X*a-a+188,18*a-a,P[6]^,NormalPut) ELSE
PutImage(X*a-a+188,18*a-a,P[7]^,NormalPut)
END;
END;
12: { House }
BEGIN
FOR Y:=17 TO 21 DO
FOR X:=5 TO 9 DO
BEGIN
IF (Y=17)OR(Y=21)OR(Y=18) THEN
BEGIN
Polje[X,Y]:=1;
IF Y=17 THEN PutImage(X*a-a+188,Y*a-a,P[5]^,NormalPut) ELSE
IF Y=21 THEN PutImage(X*a-a+188,Y*a-a,P[8]^,NormalPut) ELSE
IF Y=18 THEN PutImage(X*a-a+188,Y*a-a,P[8]^,NormalPut) ELSE
END;
IF ((X=5)OR(X=9))AND((Y<>17)AND(Y<>21)) THEN
BEGIN
Polje[X,Y]:=1;
PutImage(X*a-a+188,Y*a-a,P[8]^,NormalPut);
END;
END;
X:=6;
FOR Y:=14 TO 17 DO
BEGIN
Inc(X);
Polje[X,Y]:=1;
PutImage(X*a-a+188,Y*a-a,P[5]^,NormalPut);
END;
X:=3;
FOR Y:=17 DOWNTO 14 DO
BEGIN
Inc(X);
Polje[X,Y]:=1;
PutImage(X*a-a+188,Y*a-a,P[5]^,NormalPut);
END;
Polje[7,15]:=1;
PutImage(7*a-a+188,15*a-a,P[5]^,NormalPut);
Polje[7,16]:=1;
PutImage(7*a-a+188,16*a-a,P[5]^,NormalPut);
Polje[6,16]:=1;
PutImage(6*a-a+188,16*a-a,P[5]^,NormalPut);
Polje[8,16]:=1;
PutImage(8*a-a+188,16*a-a,P[5]^,NormalPut);
END;
13: { Pi }
BEGIN
FOR X:=5 TO 9 DO
BEGIN
Polje[X,14]:=1;
PutImage(X*a-a+188,14*a-a,P[5]^,NormalPut);
END;
FOR Y:=15 TO 19 DO
BEGIN
Polje[6,Y]:=1;
PutImage(6*a-a+188,Y*a-a,P[2]^,NormalPut);
Polje[8,Y]:=1;
PutImage(8*a-a+188,Y*a-a,P[3]^,NormalPut);
END;
END;
14: { Points }
BEGIN
Polje[4,17]:=1;
PutImage(4*a-a+188,17*a-a,P[7]^,NormalPut);
Polje[9,17]:=1;
PutImage(9*a-a+188,17*a-a,P[2]^,NormalPut);
END;
15: { Random }
BEGIN
FOR Y:=17 TO 21 DO
BEGIN
X:=Random(12)+1;
Polje[X,Y]:=1;
PutImage(X*a-a+188,Y*a-a,P[6]^,NormalPut);
X:=Random(12)+1;
Polje[X,Y]:=1;
PutImage(X*a-a+188,Y*a-a,P[6]^,NormalPut);
END;
END;
16: { Sieve #1 }
BEGIN
FOR X:=1 TO 12 DO
IF Odd(X) THEN
BEGIN
Polje[X,19]:=1;
PutImage(X*a-a+188,19*a-a,P[3]^,NormalPut);
END;
END;
17: { Sieve #2 }
BEGIN
X:=1;
FOR I:=1 TO 6 DO
BEGIN
Inc(X,2);
IF Odd(I) THEN
BEGIN
Polje[X,14]:=1;
PutImage(X*a-a+188,14*a-a,P[4]^,NormalPut);
Polje[X+1,14]:=1;
PutImage((X+1)*a-a+188,14*a-a,P[4]^,NormalPut);
END;
END;
X:=-1;
FOR I:=1 TO 6 DO
BEGIN
Inc(X,2);
IF Odd(I) THEN
BEGIN
Polje[X,19]:=1;
PutImage(X*a-a+188,19*a-a,P[3]^,NormalPut);
Polje[X+1,19]:=1;
PutImage((X+1)*a-a+188,19*a-a,P[3]^,NormalPut);
END;
END;
END;
18: { Stairs }
BEGIN
X:=0;
FOR Y:=21 DOWNTO 16 DO
BEGIN
Inc(X);
Polje[X,Y]:=1;
PutImage(X*a-a+188,Y*a-a,P[1]^,NormalPut); { Brown }
Inc(X);
Polje[X,Y]:=1;
PutImage(X*a-a+188,Y*a-a,P[5]^,NormalPut); { Red }
END;
END;
19: { Vertical }
BEGIN
FOR Y:=14 TO 19 DO
BEGIN
Polje[6,Y]:=1;
IF Odd(Y) THEN PutImage(6*a-a+188,Y*a-a,P[7]^,NormalPut) ELSE
PutImage(6*a-a+188,Y*a-a,P[2]^,NormalPut)
END;
END;
20: { Waves }
BEGIN
Polje[1,21]:=1;
PutImage(1*a-a+188,21*a-a,P[3]^,NormalPut);
Polje[2,21]:=1;
PutImage(2*a-a+188,21*a-a,P[3]^,NormalPut);
Polje[3,20]:=1;
PutImage(3*a-a+188,20*a-a,P[3]^,NormalPut);
Polje[4,19]:=1;
PutImage(4*a-a+188,19*a-a,P[3]^,NormalPut);
Polje[5,20]:=1;
PutImage(5*a-a+188,20*a-a,P[3]^,NormalPut);
Polje[6,21]:=1;
PutImage(6*a-a+188,21*a-a,P[3]^,NormalPut);
Polje[7,21]:=1;
PutImage(7*a-a+188,21*a-a,P[3]^,NormalPut);
Polje[8,20]:=1;
PutImage(8*a-a+188,20*a-a,P[3]^,NormalPut);
Polje[9,19]:=1;
PutImage(9*a-a+188,19*a-a,P[3]^,NormalPut);
Polje[10,20]:=1;
PutImage(10*a-a+188,20*a-a,P[3]^,NormalPut);
Polje[11,21]:=1;
PutImage(11*a-a+188,21*a-a,P[3]^,NormalPut);
Polje[12,21]:=1;
PutImage(12*a-a+188,21*a-a,P[3]^,NormalPut);
END;
END;
END;
{***********************************************************************}
{***************************** NastaviPolja ****************************}
{***********************************************************************}
PROCEDURE NastaviPolja(N: Integer);
{ Poljem, na katerih je aktiven lik, dodeli vrednost N }
VAR I: Integer;
BEGIN
FOR I:=1 TO Length(Pod) DO
BEGIN
IF I MOD D = 0 THEN
BEGIN
IF Copy(Pod,I,1)='1' THEN
Polje[X+D-1, Y+(I-1) DIV D]:=N;
END ELSE
BEGIN
IF Copy(Pod,I,1)='1' THEN
Polje[X+I MOD D - 1, Y+I DIV D]:=N;
END;
END;
END;
{***********************************************************************}
{****************************** Rotacija *******************************}
{***********************************************************************}
FUNCTION Rotacija(Lik: String): String;
{ Vrne lik, ki je rotacija vhodnega lika - Lik}
VAR I,J,S,D: Integer;
Rot: String;
BEGIN
Rot:='';
D:=ToInt(Copy(Lik,Length(Lik),1));
Delete(Lik,Length(Lik),1);
S:=Length(Lik) DIV D;
FOR I:=D DOWNTO 1 DO
FOR J:=0 TO S-1 DO
Insert(Copy(Lik,I+J*D,1),Rot,Length(Rot)+1);
Insert(ToStr(S),Rot,Length(Rot)+1);
Rotacija:=Rot;
END;
{***********************************************************************}
{****************************** Rotiraj ********************************}
{***********************************************************************}
PROCEDURE Rotiraj(Mode,N: Integer);
{ Generira se ostale 3 rotacije izbranega lika }
BEGIN
IF Mode=1 THEN
BEGIN
Lik1[N,2]:=Rotacija(Lik1[N,1]);
Lik1[N,3]:=Rotacija(Lik1[N,2]);
Lik1[N,4]:=Rotacija(Lik1[N,3]);
END ELSE
IF Mode=2 THEN
BEGIN
Lik2[N,2]:=Rotacija(Lik2[N,1]);
Lik2[N,3]:=Rotacija(Lik2[N,2]);
Lik2[N,4]:=Rotacija(Lik2[N,3]);
END;
END;
{***********************************************************************}
{******************************** ReFresh ******************************}
{***********************************************************************}
PROCEDURE ReFresh;
{ Obnovi ekran }
VAR I,J,K,L: Integer;
{ Postopek: najprej narise nov lik, potem pa zbrise ostanek starega -
preprecitev utripanja }
BEGIN
FOR I:=1 TO Length(Pod) DO
BEGIN
IF I MOD D = 0 THEN
BEGIN
IF Copy(Pod,I,1)='1' THEN
BEGIN
IF Polje[X+D-1, Y+(I-1) DIV D]<>-1 THEN
CASE Mode OF
1:
CASE Now OF
1:PutImage((X+D-1)*a-a+188,(Y+(I-1) DIV D)*a-a,P[1]^,NormalPut);
2:PutImage((X+D-1)*a-a+188,(Y+(I-1) DIV D)*a-a,P[2]^,NormalPut);
3:PutImage((X+D-1)*a-a+188,(Y+(I-1) DIV D)*a-a,P[3]^,NormalPut);
4:PutImage((X+D-1)*a-a+188,(Y+(I-1) DIV D)*a-a,P[4]^,NormalPut);
5:PutImage((X+D-1)*a-a+188,(Y+(I-1) DIV D)*a-a,P[5]^,NormalPut);
6:PutImage((X+D-1)*a-a+188,(Y+(I-1) DIV D)*a-a,P[6]^,NormalPut);
7:PutImage((X+D-1)*a-a+188,(Y+(I-1) DIV D)*a-a,P[7]^,NormalPut);
END;
2:
CASE Now OF
1:PutImage((X+D-1)*a-a+188,(Y+(I-1) DIV D)*a-a,P[7]^,NormalPut);
2:PutImage((X+D-1)*a-a+188,(Y+(I-1) DIV D)*a-a,P[6]^,NormalPut);
3:PutImage((X+D-1)*a-a+188,(Y+(I-1) DIV D)*a-a,P[1]^,NormalPut);
4:PutImage((X+D-1)*a-a+188,(Y+(I-1) DIV D)*a-a,P[8]^,NormalPut);
5:PutImage((X+D-1)*a-a+188,(Y+(I-1) DIV D)*a-a,P[5]^,NormalPut);
6:PutImage((X+D-1)*a-a+188,(Y+(I-1) DIV D)*a-a,P[3]^,NormalPut);
7:PutImage((X+D-1)*a-a+188,(Y+(I-1) DIV D)*a-a,P[2]^,NormalPut);
8:PutImage((X+D-1)*a-a+188,(Y+(I-1) DIV D)*a-a,P[5]^,NormalPut);
9:PutImage((X+D-1)*a-a+188,(Y+(I-1) DIV D)*a-a,P[1]^,NormalPut);
10:PutImage((X+D-1)*a-a+188,(Y+(I-1) DIV D)*a-a,P[4]^,NormalPut);
11:PutImage((X+D-1)*a-a+188,(Y+(I-1) DIV D)*a-a,P[7]^,NormalPut);
12:PutImage((X+D-1)*a-a+188,(Y+(I-1) DIV D)*a-a,P[6]^,NormalPut);
13:PutImage((X+D-1)*a-a+188,(Y+(I-1) DIV D)*a-a,P[9]^,NormalPut);
14:PutImage((X+D-1)*a-a+188,(Y+(I-1) DIV D)*a-a,P[3]^,NormalPut);
15:PutImage((X+D-1)*a-a+188,(Y+(I-1) DIV D)*a-a,P[4]^,NormalPut);
16:PutImage((X+D-1)*a-a+188,(Y+(I-1) DIV D)*a-a,P[5]^,NormalPut);
17:PutImage((X+D-1)*a-a+188,(Y+(I-1) DIV D)*a-a,P[2]^,NormalPut);
END;
END;
Polje[X+D-1, Y+(I-1) DIV D]:=-2;
END;
END ELSE
BEGIN
IF Copy(Pod,I,1)='1' THEN
BEGIN
IF Polje[X+I MOD D - 1, Y+I DIV D]<>-1 THEN
CASE Mode OF
1:CASE Now OF
1:PutImage((X+I MOD D - 1)*a-a+188,(Y+I DIV D)*a-a,P[1]^,NormalPut);
2:PutImage((X+I MOD D - 1)*a-a+188,(Y+I DIV D)*a-a,P[2]^,NormalPut);
3:PutImage((X+I MOD D - 1)*a-a+188,(Y+I DIV D)*a-a,P[3]^,NormalPut);
4:PutImage((X+I MOD D - 1)*a-a+188,(Y+I DIV D)*a-a,P[4]^,NormalPut);
5:PutImage((X+I MOD D - 1)*a-a+188,(Y+I DIV D)*a-a,P[5]^,NormalPut);
6:PutImage((X+I MOD D - 1)*a-a+188,(Y+I DIV D)*a-a,P[6]^,NormalPut);
7:PutImage((X+I MOD D - 1)*a-a+188,(Y+I DIV D)*a-a,P[7]^,NormalPut);
END;
2: CASE Now OF
1:PutImage((X+I MOD D - 1)*a-a+188,(Y+I DIV D)*a-a,P[7]^,NormalPut);
2:PutImage((X+I MOD D - 1)*a-a+188,(Y+I DIV D)*a-a,P[6]^,NormalPut);
3:PutImage((X+I MOD D - 1)*a-a+188,(Y+I DIV D)*a-a,P[1]^,NormalPut);
4:PutImage((X+I MOD D - 1)*a-a+188,(Y+I DIV D)*a-a,P[8]^,NormalPut);
5:PutImage((X+I MOD D - 1)*a-a+188,(Y+I DIV D)*a-a,P[5]^,NormalPut);
6:PutImage((X+I MOD D - 1)*a-a+188,(Y+I DIV D)*a-a,P[3]^,NormalPut);
7:PutImage((X+I MOD D - 1)*a-a+188,(Y+I DIV D)*a-a,P[2]^,NormalPut);
8:PutImage((X+I MOD D - 1)*a-a+188,(Y+I DIV D)*a-a,P[5]^,NormalPut);
9:PutImage((X+I MOD D - 1)*a-a+188,(Y+I DIV D)*a-a,P[1]^,NormalPut);
10:PutImage((X+I MOD D - 1)*a-a+188,(Y+I DIV D)*a-a,P[4]^,NormalPut);
11:PutImage((X+I MOD D - 1)*a-a+188,(Y+I DIV D)*a-a,P[7]^,NormalPut);
12:PutImage((X+I MOD D - 1)*a-a+188,(Y+I DIV D)*a-a,P[6]^,NormalPut);
13:PutImage((X+I MOD D - 1)*a-a+188,(Y+I DIV D)*a-a,P[9]^,NormalPut);
14:PutImage((X+I MOD D - 1)*a-a+188,(Y+I DIV D)*a-a,P[3]^,NormalPut);
15:PutImage((X+I MOD D - 1)*a-a+188,(Y+I DIV D)*a-a,P[4]^,NormalPut);
16:PutImage((X+I MOD D - 1)*a-a+188,(Y+I DIV D)*a-a,P[5]^,NormalPut);
17:PutImage((X+I MOD D - 1)*a-a+188,(Y+I DIV D)*a-a,P[2]^,NormalPut);
END;
END;
Polje[X+I MOD D - 1, Y+I DIV D]:=-2;
END;
END;
END;
FOR J:=1 TO PoljeY DO
FOR I:=1 TO PoljeX DO
BEGIN
IF Polje[I,J]=-1 THEN