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ServerSocket.cpp
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//
// ServerSocket.cpp
//
// $Id: //poco/1.4/Net/src/ServerSocket.cpp#2 $
//
// Library: Net
// Package: Sockets
// Module: ServerSocket
//
// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#include "Poco/Net/ServerSocket.h"
#include "Poco/Net/ServerSocketImpl.h"
#include "Poco/Exception.h"
using Poco::InvalidArgumentException;
namespace Poco {
namespace Net {
ServerSocket::ServerSocket(): Socket(new ServerSocketImpl)
{
}
ServerSocket::ServerSocket(const Socket& socket): Socket(socket)
{
if (!dynamic_cast<ServerSocketImpl*>(impl()))
throw InvalidArgumentException("Cannot assign incompatible socket");
}
ServerSocket::ServerSocket(const SocketAddress& address, int backlog): Socket(new ServerSocketImpl)
{
impl()->bind(address, true);
impl()->listen(backlog);
}
ServerSocket::ServerSocket(Poco::UInt16 port, int backlog): Socket(new ServerSocketImpl)
{
IPAddress wildcardAddr;
SocketAddress address(wildcardAddr, port);
impl()->bind(address, true);
impl()->listen(backlog);
}
ServerSocket::ServerSocket(SocketImpl* pImpl, bool ignore): Socket(pImpl)
{
}
ServerSocket::~ServerSocket()
{
}
ServerSocket& ServerSocket::operator = (const Socket& socket)
{
if (dynamic_cast<ServerSocketImpl*>(socket.impl()))
Socket::operator = (socket);
else
throw InvalidArgumentException("Cannot assign incompatible socket");
return *this;
}
void ServerSocket::bind(const SocketAddress& address, bool reuseAddress)
{
impl()->bind(address, reuseAddress);
}
void ServerSocket::bind(Poco::UInt16 port, bool reuseAddress)
{
IPAddress wildcardAddr;
SocketAddress address(wildcardAddr, port);
impl()->bind(address, reuseAddress);
}
void ServerSocket::bind6(const SocketAddress& address, bool reuseAddress, bool ipV6Only)
{
impl()->bind6(address, reuseAddress, ipV6Only);
}
void ServerSocket::bind6(Poco::UInt16 port, bool reuseAddress, bool ipV6Only)
{
IPAddress wildcardAddr(IPAddress::IPv6);
SocketAddress address(wildcardAddr, port);
impl()->bind6(address, reuseAddress, ipV6Only);
}
void ServerSocket::listen(int backlog)
{
impl()->listen(backlog);
}
StreamSocket ServerSocket::acceptConnection(SocketAddress& clientAddr)
{
return StreamSocket(impl()->acceptConnection(clientAddr));
}
StreamSocket ServerSocket::acceptConnection()
{
SocketAddress clientAddr;
return StreamSocket(impl()->acceptConnection(clientAddr));
}
} } // namespace Poco::Net