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7rLGCR.json
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{
"data": {
"question": {
"questionId": "1000223",
"questionFrontendId": "LCP 38",
"categoryTitle": "Algorithms",
"boundTopicId": 713327,
"title": "守卫城堡",
"titleSlug": "7rLGCR",
"content": "",
"translatedTitle": "守卫城堡",
"translatedContent": "城堡守卫游戏的胜利条件为使恶魔无法从出生点到达城堡。游戏地图可视作 `2*N` 的方格图,记作字符串数组 `grid`,其中:\n- `\".\"` 表示恶魔可随意通行的平地;\n- `\"#\"` 表示恶魔不可通过的障碍物,玩家可通过在 **平地** 上设置障碍物,即将 `\".\"` 变为 `\"#\"` 以阻挡恶魔前进;\n- `\"S\"` 表示恶魔出生点,将有大量的恶魔该点生成,恶魔可向上/向下/向左/向右移动,且无法移动至地图外;\n- `\"P\"` 表示瞬移点,移动到 `\"P\"` 点的恶魔可被传送至任意一个 `\"P\"` 点,也可选择不传送;\n- `\"C\"` 表示城堡。\n\n然而在游戏中用于建造障碍物的金钱是有限的,请返回玩家最少需要放置几个障碍物才能获得胜利。若无论怎样放置障碍物均无法获胜,请返回 `-1`。\n\n**注意:**\n- 地图上可能有一个或多个出生点\n- 地图上有且只有一个城堡\n\n**示例 1**\n>输入:`grid = [\"S.C.P#P.\", \".....#.S\"]`\n>\n>输出:`3`\n>\n>解释:至少需要放置三个障碍物\n\n\n\n**示例 2:**\n>输入:`grid = [\"SP#P..P#PC#.S\", \"..#P..P####.#\"]`\n>\n>输出:`-1`\n>\n>解释:无论怎样修筑障碍物,均无法阻挡最左侧出生的恶魔到达城堡位置\n\n\n**示例 3:**\n>输入:`grid = [\"SP#.C.#PS\", \"P.#...#.P\"]`\n>\n>输出:`0`\n>\n>解释:无需放置障碍物即可获得胜利\n\n\n**示例 4:**\n>输入:`grid = [\"CP.#.P.\", \"...S..S\"]`\n>\n>输出:`4`\n>\n>解释:至少需要放置 4 个障碍物,示意图为放置方法之一\n\n\n\n**提示:**\n- `grid.length == 2`\n- `2 <= grid[0].length == grid[1].length <= 10^4`\n- `grid[i][j]` 仅包含字符 `\".\"`、`\"#\"`、`\"C\"`、`\"P\"`、`\"S\"`\n",
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"code": "class Solution {\npublic:\n int guardCastle(vector<string>& grid) {\n\n }\n};",
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