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ThreadEventQueue.cpp
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/ThreadEventQueue.h"
#include "mozilla/EventQueue.h"
#include "LeakRefPtr.h"
#include "nsComponentManagerUtils.h"
#include "nsIThreadInternal.h"
#include "nsThreadUtils.h"
#include "nsThread.h"
#include "PrioritizedEventQueue.h"
#include "ThreadEventTarget.h"
#include "mozilla/TaskController.h"
using namespace mozilla;
template <class InnerQueueT>
class ThreadEventQueue<InnerQueueT>::NestedSink : public ThreadTargetSink {
public:
NestedSink(EventQueue* aQueue, ThreadEventQueue* aOwner)
: mQueue(aQueue), mOwner(aOwner) {}
bool PutEvent(already_AddRefed<nsIRunnable>&& aEvent,
EventQueuePriority aPriority) final {
return mOwner->PutEventInternal(std::move(aEvent), aPriority, this);
}
void Disconnect(const MutexAutoLock& aProofOfLock) final { mQueue = nullptr; }
size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const {
if (mQueue) {
return mQueue->SizeOfIncludingThis(aMallocSizeOf);
}
return 0;
}
private:
friend class ThreadEventQueue;
// This is a non-owning reference. It must live at least until Disconnect is
// called to clear it out.
EventQueue* mQueue;
RefPtr<ThreadEventQueue> mOwner;
};
template <class InnerQueueT>
ThreadEventQueue<InnerQueueT>::ThreadEventQueue(UniquePtr<InnerQueueT> aQueue,
bool aIsMainThread)
: mBaseQueue(std::move(aQueue)),
mLock("ThreadEventQueue"),
mEventsAvailable(mLock, "EventsAvail") {
if (UseTaskController() && aIsMainThread) {
TaskController::Get()->SetConditionVariable(&mEventsAvailable);
}
static_assert(std::is_base_of<AbstractEventQueue, InnerQueueT>::value,
"InnerQueueT must be an AbstractEventQueue subclass");
}
template <class InnerQueueT>
ThreadEventQueue<InnerQueueT>::~ThreadEventQueue() {
MOZ_ASSERT(mNestedQueues.IsEmpty());
}
template <class InnerQueueT>
bool ThreadEventQueue<InnerQueueT>::PutEvent(
already_AddRefed<nsIRunnable>&& aEvent, EventQueuePriority aPriority) {
return PutEventInternal(std::move(aEvent), aPriority, nullptr);
}
template <class InnerQueueT>
bool ThreadEventQueue<InnerQueueT>::PutEventInternal(
already_AddRefed<nsIRunnable>&& aEvent, EventQueuePriority aPriority,
NestedSink* aSink) {
// We want to leak the reference when we fail to dispatch it, so that
// we won't release the event in a wrong thread.
LeakRefPtr<nsIRunnable> event(std::move(aEvent));
nsCOMPtr<nsIThreadObserver> obs;
{
// Check if the runnable wants to override the passed-in priority.
// Do this outside the lock, so runnables implemented in JS can QI
// (and possibly GC) outside of the lock.
if (InnerQueueT::SupportsPrioritization) {
auto* e = event.get(); // can't do_QueryInterface on LeakRefPtr.
if (nsCOMPtr<nsIRunnablePriority> runnablePrio = do_QueryInterface(e)) {
uint32_t prio = nsIRunnablePriority::PRIORITY_NORMAL;
runnablePrio->GetPriority(&prio);
if (prio == nsIRunnablePriority::PRIORITY_HIGH) {
aPriority = EventQueuePriority::High;
} else if (prio == nsIRunnablePriority::PRIORITY_INPUT_HIGH) {
aPriority = EventQueuePriority::InputHigh;
} else if (prio == nsIRunnablePriority::PRIORITY_MEDIUMHIGH) {
aPriority = EventQueuePriority::MediumHigh;
} else if (prio == nsIRunnablePriority::PRIORITY_DEFERRED_TIMERS) {
aPriority = EventQueuePriority::DeferredTimers;
} else if (prio == nsIRunnablePriority::PRIORITY_IDLE) {
aPriority = EventQueuePriority::Idle;
}
}
}
MutexAutoLock lock(mLock);
if (mEventsAreDoomed) {
return false;
}
if (aSink) {
if (!aSink->mQueue) {
return false;
}
aSink->mQueue->PutEvent(event.take(), aPriority, lock);
} else {
mBaseQueue->PutEvent(event.take(), aPriority, lock);
}
mEventsAvailable.Notify();
// Make sure to grab the observer before dropping the lock, otherwise the
// event that we just placed into the queue could run and eventually delete
// this nsThread before the calling thread is scheduled again. We would then
// crash while trying to access a dead nsThread.
obs = mObserver;
}
if (obs) {
obs->OnDispatchedEvent();
}
return true;
}
template <class InnerQueueT>
already_AddRefed<nsIRunnable> ThreadEventQueue<InnerQueueT>::GetEvent(
bool aMayWait, EventQueuePriority* aPriority,
mozilla::TimeDuration* aLastEventDelay) {
nsCOMPtr<nsIRunnable> event;
bool eventIsIdleRunnable = false;
// This will be the IdlePeriodState for the queue the event, if any,
// came from. May be null all along.
IdlePeriodState* idleState = nullptr;
{
// Scope for lock. When we are about to return, we will exit this
// scope so we can do some work after releasing the lock but
// before returning.
MutexAutoLock lock(mLock);
for (;;) {
const bool noNestedQueue = mNestedQueues.IsEmpty();
if (noNestedQueue) {
idleState = mBaseQueue->GetIdlePeriodState();
event = mBaseQueue->GetEvent(aPriority, lock, aLastEventDelay,
&eventIsIdleRunnable);
} else {
// We always get events from the topmost queue when there are nested
// queues.
MOZ_ASSERT(!mNestedQueues.LastElement().mQueue->GetIdlePeriodState());
event = mNestedQueues.LastElement().mQueue->GetEvent(
aPriority, lock, aLastEventDelay, &eventIsIdleRunnable);
MOZ_ASSERT(!eventIsIdleRunnable);
}
if (event) {
break;
}
if (idleState) {
MOZ_ASSERT(noNestedQueue);
if (mBaseQueue->HasIdleRunnables(lock)) {
// We have idle runnables that we may not have gotten above because
// our idle state is not up to date. We need to update the idle state
// and try again. We need to temporarily release the lock while we do
// that.
MutexAutoUnlock unlock(mLock);
idleState->UpdateCachedIdleDeadline(unlock);
} else {
// We need to notify our idle state that we're out of tasks to run.
// This needs to be done while not holding the lock.
MutexAutoUnlock unlock(mLock);
idleState->RanOutOfTasks(unlock);
}
// When we unlocked, someone may have queued a new runnable on us. So
// we _must_ try to get a runnable again before we start sleeping, since
// that might be the runnable we were waiting for.
MOZ_ASSERT(
noNestedQueue == mNestedQueues.IsEmpty(),
"Who is pushing nested queues on us from some other thread?");
event = mBaseQueue->GetEvent(aPriority, lock, aLastEventDelay,
&eventIsIdleRunnable);
// Now clear the cached idle deadline, because it was specific to this
// GetEvent() call.
idleState->ClearCachedIdleDeadline();
if (event) {
break;
}
}
// No runnable available. Sleep waiting for one if if we're supposed to.
// Otherwise just go ahead and return null.
if (!aMayWait) {
break;
}
AUTO_PROFILER_LABEL("ThreadEventQueue::GetEvent::Wait", IDLE);
mEventsAvailable.Wait();
}
}
if (idleState) {
// The pending task guarantee is not needed anymore, since we just tried
// doing GetEvent().
idleState->ForgetPendingTaskGuarantee();
if (event && !eventIsIdleRunnable) {
// We don't have a MutexAutoUnlock to pass to the callee here. We _could_
// have one if we wanted to, simply by moving this into the same scope as
// our MutexAutoLock and adding a MutexAutoUnlock, but then we'd be doing
// an extra lock/unlock pair on mLock, which seems uncalled-for.
idleState->FlagNotIdle();
}
}
return event.forget();
}
template <class InnerQueueT>
void ThreadEventQueue<InnerQueueT>::DidRunEvent() {
MutexAutoLock lock(mLock);
if (mNestedQueues.IsEmpty()) {
mBaseQueue->DidRunEvent(lock);
// Don't do anything else here, because that call might have
// temporarily unlocked the lock.
} else {
mNestedQueues.LastElement().mQueue->DidRunEvent(lock);
}
}
template <class InnerQueueT>
bool ThreadEventQueue<InnerQueueT>::HasPendingEvent() {
MutexAutoLock lock(mLock);
// We always get events from the topmost queue when there are nested queues.
if (mNestedQueues.IsEmpty()) {
return mBaseQueue->HasReadyEvent(lock);
} else {
return mNestedQueues.LastElement().mQueue->HasReadyEvent(lock);
}
}
template <class InnerQueueT>
bool ThreadEventQueue<InnerQueueT>::HasPendingHighPriorityEvents() {
MutexAutoLock lock(mLock);
// We always get events from the topmost queue when there are nested queues.
if (mNestedQueues.IsEmpty()) {
return mBaseQueue->HasPendingHighPriorityEvents(lock);
} else {
return mNestedQueues.LastElement().mQueue->HasPendingHighPriorityEvents(
lock);
}
}
template <class InnerQueueT>
bool ThreadEventQueue<InnerQueueT>::ShutdownIfNoPendingEvents() {
MutexAutoLock lock(mLock);
if (mNestedQueues.IsEmpty() && mBaseQueue->IsEmpty(lock)) {
mEventsAreDoomed = true;
return true;
}
return false;
}
template <class InnerQueueT>
void ThreadEventQueue<InnerQueueT>::EnableInputEventPrioritization() {
MutexAutoLock lock(mLock);
mBaseQueue->EnableInputEventPrioritization(lock);
}
template <class InnerQueueT>
void ThreadEventQueue<InnerQueueT>::FlushInputEventPrioritization() {
MutexAutoLock lock(mLock);
mBaseQueue->FlushInputEventPrioritization(lock);
}
template <class InnerQueueT>
void ThreadEventQueue<InnerQueueT>::SuspendInputEventPrioritization() {
MutexAutoLock lock(mLock);
mBaseQueue->SuspendInputEventPrioritization(lock);
}
template <class InnerQueueT>
void ThreadEventQueue<InnerQueueT>::ResumeInputEventPrioritization() {
MutexAutoLock lock(mLock);
mBaseQueue->ResumeInputEventPrioritization(lock);
}
template <class InnerQueueT>
already_AddRefed<nsISerialEventTarget>
ThreadEventQueue<InnerQueueT>::PushEventQueue() {
auto queue = MakeUnique<EventQueue>();
RefPtr<NestedSink> sink = new NestedSink(queue.get(), this);
RefPtr<ThreadEventTarget> eventTarget =
new ThreadEventTarget(sink, NS_IsMainThread());
MutexAutoLock lock(mLock);
mNestedQueues.AppendElement(NestedQueueItem(std::move(queue), eventTarget));
return eventTarget.forget();
}
template <class InnerQueueT>
void ThreadEventQueue<InnerQueueT>::PopEventQueue(nsIEventTarget* aTarget) {
MutexAutoLock lock(mLock);
MOZ_ASSERT(!mNestedQueues.IsEmpty());
NestedQueueItem& item = mNestedQueues.LastElement();
MOZ_ASSERT(aTarget == item.mEventTarget);
// Disconnect the event target that will be popped.
item.mEventTarget->Disconnect(lock);
AbstractEventQueue* prevQueue =
mNestedQueues.Length() == 1
? static_cast<AbstractEventQueue*>(mBaseQueue.get())
: static_cast<AbstractEventQueue*>(
mNestedQueues[mNestedQueues.Length() - 2].mQueue.get());
// Move events from the old queue to the new one.
nsCOMPtr<nsIRunnable> event;
EventQueuePriority prio;
TimeDuration delay;
while ((event = item.mQueue->GetEvent(&prio, lock, &delay))) {
// preserve the event delay so far
prevQueue->PutEvent(event.forget(), prio, lock, &delay);
}
mNestedQueues.RemoveLastElement();
}
template <class InnerQueueT>
size_t ThreadEventQueue<InnerQueueT>::SizeOfExcludingThis(
mozilla::MallocSizeOf aMallocSizeOf) const {
size_t n = 0;
n += mBaseQueue->SizeOfIncludingThis(aMallocSizeOf);
n += mNestedQueues.ShallowSizeOfExcludingThis(aMallocSizeOf);
for (auto& queue : mNestedQueues) {
n += queue.mEventTarget->SizeOfIncludingThis(aMallocSizeOf);
}
return SynchronizedEventQueue::SizeOfExcludingThis(aMallocSizeOf) + n;
}
template <class InnerQueueT>
already_AddRefed<nsIThreadObserver>
ThreadEventQueue<InnerQueueT>::GetObserver() {
MutexAutoLock lock(mLock);
return do_AddRef(mObserver);
}
template <class InnerQueueT>
already_AddRefed<nsIThreadObserver>
ThreadEventQueue<InnerQueueT>::GetObserverOnThread() {
return do_AddRef(mObserver);
}
template <class InnerQueueT>
void ThreadEventQueue<InnerQueueT>::SetObserver(nsIThreadObserver* aObserver) {
MutexAutoLock lock(mLock);
mObserver = aObserver;
if (UseTaskController() && NS_IsMainThread()) {
TaskController::Get()->SetThreadObserver(aObserver);
}
}
namespace mozilla {
template class ThreadEventQueue<EventQueue>;
template class ThreadEventQueue<PrioritizedEventQueue>;
} // namespace mozilla