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AsyncIteration.h
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef vm_AsyncIteration_h
#define vm_AsyncIteration_h
#include "js/Class.h"
#include "vm/GeneratorObject.h"
#include "vm/JSContext.h"
#include "vm/JSObject.h"
#include "vm/List.h"
#include "vm/PromiseObject.h"
namespace js {
class AsyncGeneratorObject;
extern const JSClass AsyncGeneratorFunctionClass;
// Resume the async generator when the `await` operand fulfills to `value`.
MOZ_MUST_USE bool AsyncGeneratorAwaitedFulfilled(
JSContext* cx, Handle<AsyncGeneratorObject*> asyncGenObj,
HandleValue value);
// Resume the async generator when the `await` operand rejects with `reason`.
MOZ_MUST_USE bool AsyncGeneratorAwaitedRejected(
JSContext* cx, Handle<AsyncGeneratorObject*> asyncGenObj,
HandleValue reason);
// Resume the async generator after awaiting on the value passed to
// AsyncGenerator#return, when the async generator was still executing.
// Split into two functions depending on whether the awaited value was
// fulfilled or rejected.
MOZ_MUST_USE bool AsyncGeneratorYieldReturnAwaitedFulfilled(
JSContext* cx, Handle<AsyncGeneratorObject*> asyncGenObj,
HandleValue value);
MOZ_MUST_USE bool AsyncGeneratorYieldReturnAwaitedRejected(
JSContext* cx, Handle<AsyncGeneratorObject*> asyncGenObj,
HandleValue reason);
// AsyncGeneratorRequest record in the spec.
// Stores the info from AsyncGenerator#{next,return,throw}.
//
// This object is reused across multiple requests as an optimization, and
// stored in the Slot_CachedRequest slot.
class AsyncGeneratorRequest : public NativeObject {
private:
enum AsyncGeneratorRequestSlots {
// Int32 value with CompletionKind.
// Normal: next
// Return: return
// Throw: throw
Slot_CompletionKind = 0,
// The value passed to AsyncGenerator#{next,return,throw}.
Slot_CompletionValue,
// The promise returned by AsyncGenerator#{next,return,throw}.
Slot_Promise,
Slots,
};
void init(CompletionKind completionKind, const Value& completionValue,
PromiseObject* promise) {
setFixedSlot(Slot_CompletionKind,
Int32Value(static_cast<int32_t>(completionKind)));
setFixedSlot(Slot_CompletionValue, completionValue);
setFixedSlot(Slot_Promise, ObjectValue(*promise));
}
// Clear the request data for reuse.
void clearData() {
setFixedSlot(Slot_CompletionValue, NullValue());
setFixedSlot(Slot_Promise, NullValue());
}
friend AsyncGeneratorObject;
public:
static const JSClass class_;
static AsyncGeneratorRequest* create(JSContext* cx,
CompletionKind completionKind,
HandleValue completionValue,
Handle<PromiseObject*> promise);
CompletionKind completionKind() const {
return static_cast<CompletionKind>(
getFixedSlot(Slot_CompletionKind).toInt32());
}
JS::Value completionValue() const {
return getFixedSlot(Slot_CompletionValue);
}
PromiseObject* promise() const {
return &getFixedSlot(Slot_Promise).toObject().as<PromiseObject>();
}
};
class AsyncGeneratorObject : public AbstractGeneratorObject {
private:
enum AsyncGeneratorObjectSlots {
// Int32 value containing one of the |State| fields from below.
Slot_State = AbstractGeneratorObject::RESERVED_SLOTS,
// * null value if this async generator has no requests
// * AsyncGeneratorRequest if this async generator has only one request
// * list object if this async generator has 2 or more requests
Slot_QueueOrRequest,
// Cached AsyncGeneratorRequest for later use.
// undefined if there's no cache.
Slot_CachedRequest,
Slots
};
public:
enum State {
// "suspendedStart" in the spec.
// Suspended after invocation.
State_SuspendedStart,
// "suspendedYield" in the spec
// Suspended with `yield` expression.
State_SuspendedYield,
// "executing" in the spec.
// Resumed from initial suspend or yield, and either running the script
// or awaiting for `await` expression.
State_Executing,
// Part of "executing" in the spec.
// Awaiting on the value passed by AsyncGenerator#return which is called
// while executing.
State_AwaitingYieldReturn,
// "awaiting-return" in the spec.
// Awaiting on the value passed by AsyncGenerator#return which is called
// after completed.
State_AwaitingReturn,
// "completed" in the spec.
// The generator is completed.
State_Completed
};
State state() const {
return static_cast<State>(getFixedSlot(Slot_State).toInt32());
}
void setState(State state_) { setFixedSlot(Slot_State, Int32Value(state_)); }
private:
// Queue is implemented in 2 ways. If only one request is queued ever,
// request is stored directly to the slot. Once 2 requests are queued, a
// list is created and requests are appended into it, and the list is
// stored to the slot.
bool isSingleQueue() const {
return getFixedSlot(Slot_QueueOrRequest).isNull() ||
getFixedSlot(Slot_QueueOrRequest)
.toObject()
.is<AsyncGeneratorRequest>();
}
bool isSingleQueueEmpty() const {
return getFixedSlot(Slot_QueueOrRequest).isNull();
}
void setSingleQueueRequest(AsyncGeneratorRequest* request) {
setFixedSlot(Slot_QueueOrRequest, ObjectValue(*request));
}
void clearSingleQueueRequest() {
setFixedSlot(Slot_QueueOrRequest, NullValue());
}
AsyncGeneratorRequest* singleQueueRequest() const {
return &getFixedSlot(Slot_QueueOrRequest)
.toObject()
.as<AsyncGeneratorRequest>();
}
ListObject* queue() const {
return &getFixedSlot(Slot_QueueOrRequest).toObject().as<ListObject>();
}
void setQueue(ListObject* queue_) {
setFixedSlot(Slot_QueueOrRequest, ObjectValue(*queue_));
}
public:
static const JSClass class_;
static const JSClassOps classOps_;
static AsyncGeneratorObject* create(JSContext* cx, HandleFunction asyncGen);
bool isSuspendedStart() const { return state() == State_SuspendedStart; }
bool isSuspendedYield() const { return state() == State_SuspendedYield; }
bool isExecuting() const { return state() == State_Executing; }
bool isAwaitingYieldReturn() const {
return state() == State_AwaitingYieldReturn;
}
bool isAwaitingReturn() const { return state() == State_AwaitingReturn; }
bool isCompleted() const { return state() == State_Completed; }
void setSuspendedStart() { setState(State_SuspendedStart); }
void setSuspendedYield() { setState(State_SuspendedYield); }
void setExecuting() { setState(State_Executing); }
void setAwaitingYieldReturn() { setState(State_AwaitingYieldReturn); }
void setAwaitingReturn() { setState(State_AwaitingReturn); }
void setCompleted() { setState(State_Completed); }
static MOZ_MUST_USE bool enqueueRequest(
JSContext* cx, Handle<AsyncGeneratorObject*> asyncGenObj,
Handle<AsyncGeneratorRequest*> request);
static AsyncGeneratorRequest* dequeueRequest(
JSContext* cx, Handle<AsyncGeneratorObject*> asyncGenObj);
static AsyncGeneratorRequest* peekRequest(
Handle<AsyncGeneratorObject*> asyncGenObj);
bool isQueueEmpty() const {
if (isSingleQueue()) {
return isSingleQueueEmpty();
}
return queue()->getDenseInitializedLength() == 0;
}
// This function does either of the following:
// * return a cached request object with the slots updated
// * create a new request object with the slots set
static AsyncGeneratorRequest* createRequest(
JSContext* cx, Handle<AsyncGeneratorObject*> asyncGenObj,
CompletionKind completionKind, HandleValue completionValue,
Handle<PromiseObject*> promise);
// Stores the given request to the generator's cache after clearing its data
// slots. The cached request will be reused in the subsequent createRequest
// call.
void cacheRequest(AsyncGeneratorRequest* request) {
if (hasCachedRequest()) {
return;
}
request->clearData();
setFixedSlot(Slot_CachedRequest, ObjectValue(*request));
}
private:
bool hasCachedRequest() const {
return getFixedSlot(Slot_CachedRequest).isObject();
}
AsyncGeneratorRequest* takeCachedRequest() {
auto request = &getFixedSlot(Slot_CachedRequest)
.toObject()
.as<AsyncGeneratorRequest>();
clearCachedRequest();
return request;
}
void clearCachedRequest() { setFixedSlot(Slot_CachedRequest, NullValue()); }
};
JSObject* CreateAsyncFromSyncIterator(JSContext* cx, HandleObject iter,
HandleValue nextMethod);
class AsyncFromSyncIteratorObject : public NativeObject {
private:
enum AsyncFromSyncIteratorObjectSlots {
// Object that implements the sync iterator protocol.
Slot_Iterator = 0,
// The `next` property of the iterator object.
Slot_NextMethod = 1,
Slots
};
void init(JSObject* iterator, const Value& nextMethod) {
setFixedSlot(Slot_Iterator, ObjectValue(*iterator));
setFixedSlot(Slot_NextMethod, nextMethod);
}
public:
static const JSClass class_;
static JSObject* create(JSContext* cx, HandleObject iter,
HandleValue nextMethod);
JSObject* iterator() const { return &getFixedSlot(Slot_Iterator).toObject(); }
const Value& nextMethod() const { return getFixedSlot(Slot_NextMethod); }
};
MOZ_MUST_USE bool AsyncGeneratorResume(
JSContext* cx, Handle<AsyncGeneratorObject*> asyncGenObj,
CompletionKind completionKind, HandleValue argument);
class AsyncIteratorObject : public NativeObject {
public:
static const JSClass class_;
static const JSClass protoClass_;
};
} // namespace js
#endif /* vm_AsyncIteration_h */