--- /dev/null
+/*-------------------------------------------------------------------------
+ *
+ * read_stream.c
+ * Mechanism for accessing buffered relation data with look-ahead
+ *
+ * Code that needs to access relation data typically pins blocks one at a
+ * time, often in a predictable order that might be sequential or data-driven.
+ * Calling the simple ReadBuffer() function for each block is inefficient,
+ * because blocks that are not yet in the buffer pool require I/O operations
+ * that are small and might stall waiting for storage. This mechanism looks
+ * into the future and calls StartReadBuffers() and WaitReadBuffers() to read
+ * neighboring blocks together and ahead of time, with an adaptive look-ahead
+ * distance.
+ *
+ * A user-provided callback generates a stream of block numbers that is used
+ * to form reads of up to io_combine_limit, by attempting to merge them with a
+ * pending read. When that isn't possible, the existing pending read is sent
+ * to StartReadBuffers() so that a new one can begin to form.
+ *
+ * The algorithm for controlling the look-ahead distance tries to classify the
+ * stream into three ideal behaviors:
+ *
+ * A) No I/O is necessary, because the requested blocks are fully cached
+ * already. There is no benefit to looking ahead more than one block, so
+ * distance is 1. This is the default initial assumption.
+ *
+ * B) I/O is necessary, but fadvise is undesirable because the access is
+ * sequential, or impossible because direct I/O is enabled or the system
+ * doesn't support advice. There is no benefit in looking ahead more than
+ * io_combine_limit, because in this case only goal is larger read system
+ * calls. Looking further ahead would pin many buffers and perform
+ * speculative work looking ahead for no benefit.
+ *
+ * C) I/O is necesssary, it appears random, and this system supports fadvise.
+ * We'll look further ahead in order to reach the configured level of I/O
+ * concurrency.
+ *
+ * The distance increases rapidly and decays slowly, so that it moves towards
+ * those levels as different I/O patterns are discovered. For example, a
+ * sequential scan of fully cached data doesn't bother looking ahead, but a
+ * sequential scan that hits a region of uncached blocks will start issuing
+ * increasingly wide read calls until it plateaus at io_combine_limit.
+ *
+ * The main data structure is a circular queue of buffers of size
+ * max_pinned_buffers plus some extra space for technical reasons, ready to be
+ * returned by read_stream_next_buffer(). Each buffer also has an optional
+ * variable sized object that is passed from the callback to the consumer of
+ * buffers.
+ *
+ * Parallel to the queue of buffers, there is a circular queue of in-progress
+ * I/Os that have been started with StartReadBuffers(), and for which
+ * WaitReadBuffers() must be called before returning the buffer.
+ *
+ * For example, if the callback return block numbers 10, 42, 43, 60 in
+ * successive calls, then these data structures might appear as follows:
+ *
+ * buffers buf/data ios
+ *
+ * +----+ +-----+ +--------+
+ * | | | | +----+ 42..44 | <- oldest_io_index
+ * +----+ +-----+ | +--------+
+ * oldest_buffer_index -> | 10 | | ? | | +--+ 60..60 |
+ * +----+ +-----+ | | +--------+
+ * | 42 | | ? |<-+ | | | <- next_io_index
+ * +----+ +-----+ | +--------+
+ * | 43 | | ? | | | |
+ * +----+ +-----+ | +--------+
+ * | 44 | | ? | | | |
+ * +----+ +-----+ | +--------+
+ * | 60 | | ? |<---+
+ * +----+ +-----+
+ * next_buffer_index -> | | | |
+ * +----+ +-----+
+ *
+ * In the example, 5 buffers are pinned, and the next buffer to be streamed to
+ * the client is block 10. Block 10 was a hit and has no associated I/O, but
+ * the range 42..44 requires an I/O wait before its buffers are returned, as
+ * does block 60.
+ *
+ *
+ * Portions Copyright (c) 2024, PostgreSQL Global Development Group
+ * Portions Copyright (c) 1994, Regents of the University of California
+ *
+ * IDENTIFICATION
+ * src/backend/storage/aio/read_stream.c
+ *
+ *-------------------------------------------------------------------------
+ */
+#include "postgres.h"
+
+#include "catalog/pg_tablespace.h"
+#include "miscadmin.h"
+#include "storage/fd.h"
+#include "storage/smgr.h"
+#include "storage/read_stream.h"
+#include "utils/memdebug.h"
+#include "utils/rel.h"
+#include "utils/spccache.h"
+
+typedef struct InProgressIO
+{
+ int16 buffer_index;
+ ReadBuffersOperation op;
+} InProgressIO;
+
+/*
+ * State for managing a stream of reads.
+ */
+struct ReadStream
+{
+ int16 max_ios;
+ int16 ios_in_progress;
+ int16 queue_size;
+ int16 max_pinned_buffers;
+ int16 pinned_buffers;
+ int16 distance;
+ bool advice_enabled;
+
+ /*
+ * Small buffer of block numbers, useful for 'ungetting' to resolve flow
+ * control problems when I/Os are split. Also useful for batch-loading
+ * block numbers in the fast path.
+ */
+ BlockNumber blocknums[16];
+ int16 blocknums_count;
+ int16 blocknums_next;
+
+ /*
+ * The callback that will tell us which block numbers to read, and an
+ * opaque pointer that will be pass to it for its own purposes.
+ */
+ ReadStreamBlockNumberCB callback;
+ void *callback_private_data;
+
+ /* Next expected block, for detecting sequential access. */
+ BlockNumber seq_blocknum;
+
+ /* The read operation we are currently preparing. */
+ BlockNumber pending_read_blocknum;
+ int16 pending_read_nblocks;
+
+ /* Space for buffers and optional per-buffer private data. */
+ size_t per_buffer_data_size;
+ void *per_buffer_data;
+
+ /* Read operations that have been started but not waited for yet. */
+ InProgressIO *ios;
+ int16 oldest_io_index;
+ int16 next_io_index;
+
+ bool fast_path;
+
+ /* Circular queue of buffers. */
+ int16 oldest_buffer_index; /* Next pinned buffer to return */
+ int16 next_buffer_index; /* Index of next buffer to pin */
+ Buffer buffers[FLEXIBLE_ARRAY_MEMBER];
+};
+
+/*
+ * Return a pointer to the per-buffer data by index.
+ */
+static inline void *
+get_per_buffer_data(ReadStream *stream, int16 buffer_index)
+{
+ return (char *) stream->per_buffer_data +
+ stream->per_buffer_data_size * buffer_index;
+}
+
+/*
+ * Ask the callback which block it would like us to read next, with a small
+ * buffer in front to allow read_stream_unget_block() to work and to allow the
+ * fast path to work in batches.
+ */
+static inline BlockNumber
+read_stream_get_block(ReadStream *stream, void *per_buffer_data)
+{
+ if (stream->blocknums_next < stream->blocknums_count)
+ return stream->blocknums[stream->blocknums_next++];
+
+ /*
+ * We only bother to fetch one at a time here (but see the fast path which
+ * uses more).
+ */
+ return stream->callback(stream,
+ stream->callback_private_data,
+ per_buffer_data);
+}
+
+/*
+ * In order to deal with short reads in StartReadBuffers(), we sometimes need
+ * to defer handling of a block until later.
+ */
+static inline void
+read_stream_unget_block(ReadStream *stream, BlockNumber blocknum)
+{
+ if (stream->blocknums_next == stream->blocknums_count)
+ {
+ /* Never initialized or entirely consumed. Re-initialize. */
+ stream->blocknums[0] = blocknum;
+ stream->blocknums_count = 1;
+ stream->blocknums_next = 0;
+ }
+ else
+ {
+ /* Must be the last value return from blocknums array. */
+ Assert(stream->blocknums_next > 0);
+ stream->blocknums_next--;
+ Assert(stream->blocknums[stream->blocknums_next] == blocknum);
+ }
+}
+
+#ifndef READ_STREAM_DISABLE_FAST_PATH
+static void
+read_stream_fill_blocknums(ReadStream *stream)
+{
+ BlockNumber blocknum;
+ int i = 0;
+
+ do
+ {
+ blocknum = stream->callback(stream,
+ stream->callback_private_data,
+ NULL);
+ stream->blocknums[i++] = blocknum;
+ } while (i < lengthof(stream->blocknums) &&
+ blocknum != InvalidBlockNumber);
+ stream->blocknums_count = i;
+ stream->blocknums_next = 0;
+}
+#endif
+
+static void
+read_stream_start_pending_read(ReadStream *stream, bool suppress_advice)
+{
+ bool need_wait;
+ int nblocks;
+ int flags;
+ int16 io_index;
+ int16 overflow;
+ int16 buffer_index;
+
+ /* This should only be called with a pending read. */
+ Assert(stream->pending_read_nblocks > 0);
+ Assert(stream->pending_read_nblocks <= io_combine_limit);
+
+ /* We had better not exceed the pin limit by starting this read. */
+ Assert(stream->pinned_buffers + stream->pending_read_nblocks <=
+ stream->max_pinned_buffers);
+
+ /* We had better not be overwriting an existing pinned buffer. */
+ if (stream->pinned_buffers > 0)
+ Assert(stream->next_buffer_index != stream->oldest_buffer_index);
+ else
+ Assert(stream->next_buffer_index == stream->oldest_buffer_index);
+
+ /*
+ * If advice hasn't been suppressed, this system supports it, and this
+ * isn't a strictly sequential pattern, then we'll issue advice.
+ */
+ if (!suppress_advice &&
+ stream->advice_enabled &&
+ stream->pending_read_blocknum != stream->seq_blocknum)
+ flags = READ_BUFFERS_ISSUE_ADVICE;
+ else
+ flags = 0;
+
+ /* We say how many blocks we want to read, but may be smaller on return. */
+ buffer_index = stream->next_buffer_index;
+ io_index = stream->next_io_index;
+ nblocks = stream->pending_read_nblocks;
+ need_wait = StartReadBuffers(&stream->ios[io_index].op,
+ &stream->buffers[buffer_index],
+ stream->pending_read_blocknum,
+ &nblocks,
+ flags);
+ stream->pinned_buffers += nblocks;
+
+ /* Remember whether we need to wait before returning this buffer. */
+ if (!need_wait)
+ {
+ /* Look-ahead distance decays, no I/O necessary (behavior A). */
+ if (stream->distance > 1)
+ stream->distance--;
+ }
+ else
+ {
+ /*
+ * Remember to call WaitReadBuffers() before returning head buffer.
+ * Look-ahead distance will be adjusted after waiting.
+ */
+ stream->ios[io_index].buffer_index = buffer_index;
+ if (++stream->next_io_index == stream->max_ios)
+ stream->next_io_index = 0;
+ Assert(stream->ios_in_progress < stream->max_ios);
+ stream->ios_in_progress++;
+ stream->seq_blocknum = stream->pending_read_blocknum + nblocks;
+ }
+
+ /*
+ * We gave a contiguous range of buffer space to StartReadBuffers(), but
+ * we want it to wrap around at queue_size. Slide overflowing buffers to
+ * the front of the array.
+ */
+ overflow = (buffer_index + nblocks) - stream->queue_size;
+ if (overflow > 0)
+ memmove(&stream->buffers[0],
+ &stream->buffers[stream->queue_size],
+ sizeof(stream->buffers[0]) * overflow);
+
+ /* Compute location of start of next read, without using % operator. */
+ buffer_index += nblocks;
+ if (buffer_index >= stream->queue_size)
+ buffer_index -= stream->queue_size;
+ Assert(buffer_index >= 0 && buffer_index < stream->queue_size);
+ stream->next_buffer_index = buffer_index;
+
+ /* Adjust the pending read to cover the remaining portion, if any. */
+ stream->pending_read_blocknum += nblocks;
+ stream->pending_read_nblocks -= nblocks;
+}
+
+static void
+read_stream_look_ahead(ReadStream *stream, bool suppress_advice)
+{
+ while (stream->ios_in_progress < stream->max_ios &&
+ stream->pinned_buffers + stream->pending_read_nblocks < stream->distance)
+ {
+ BlockNumber blocknum;
+ int16 buffer_index;
+ void *per_buffer_data;
+
+ if (stream->pending_read_nblocks == io_combine_limit)
+ {
+ read_stream_start_pending_read(stream, suppress_advice);
+ suppress_advice = false;
+ continue;
+ }
+
+ /*
+ * See which block the callback wants next in the stream. We need to
+ * compute the index of the Nth block of the pending read including
+ * wrap-around, but we don't want to use the expensive % operator.
+ */
+ buffer_index = stream->next_buffer_index + stream->pending_read_nblocks;
+ if (buffer_index >= stream->queue_size)
+ buffer_index -= stream->queue_size;
+ Assert(buffer_index >= 0 && buffer_index < stream->queue_size);
+ per_buffer_data = get_per_buffer_data(stream, buffer_index);
+ blocknum = read_stream_get_block(stream, per_buffer_data);
+ if (blocknum == InvalidBlockNumber)
+ {
+ /* End of stream. */
+ stream->distance = 0;
+ break;
+ }
+
+ /* Can we merge it with the pending read? */
+ if (stream->pending_read_nblocks > 0 &&
+ stream->pending_read_blocknum + stream->pending_read_nblocks == blocknum)
+ {
+ stream->pending_read_nblocks++;
+ continue;
+ }
+
+ /* We have to start the pending read before we can build another. */
+ if (stream->pending_read_nblocks > 0)
+ {
+ read_stream_start_pending_read(stream, suppress_advice);
+ suppress_advice = false;
+ if (stream->ios_in_progress == stream->max_ios)
+ {
+ /* And we've hit the limit. Rewind, and stop here. */
+ read_stream_unget_block(stream, blocknum);
+ return;
+ }
+ }
+
+ /* This is the start of a new pending read. */
+ stream->pending_read_blocknum = blocknum;
+ stream->pending_read_nblocks = 1;
+ }
+
+ /*
+ * We don't start the pending read just because we've hit the distance
+ * limit, preferring to give it another chance to grow to full
+ * io_combine_limit size once more buffers have been consumed. However,
+ * if we've already reached io_combine_limit, or we've reached the
+ * distance limit and there isn't anything pinned yet, or the callback has
+ * signaled end-of-stream, we start the read immediately.
+ */
+ if (stream->pending_read_nblocks > 0 &&
+ (stream->pending_read_nblocks == io_combine_limit ||
+ (stream->pending_read_nblocks == stream->distance &&
+ stream->pinned_buffers == 0) ||
+ stream->distance == 0) &&
+ stream->ios_in_progress < stream->max_ios)
+ read_stream_start_pending_read(stream, suppress_advice);
+}
+
+/*
+ * Create a new read stream object that can be used to perform the equivalent
+ * of a series of ReadBuffer() calls for one fork of one relation.
+ * Internally, it generates larger vectored reads where possible by looking
+ * ahead. The callback should return block numbers or InvalidBlockNumber to
+ * signal end-of-stream, and if per_buffer_data_size is non-zero, it may also
+ * write extra data for each block into the space provided to it. It will
+ * also receive callback_private_data for its own purposes.
+ */
+ReadStream *
+read_stream_begin_relation(int flags,
+ BufferAccessStrategy strategy,
+ Relation rel,
+ ForkNumber forknum,
+ ReadStreamBlockNumberCB callback,
+ void *callback_private_data,
+ size_t per_buffer_data_size)
+{
+ ReadStream *stream;
+ size_t size;
+ int16 queue_size;
+ int16 max_ios;
+ uint32 max_pinned_buffers;
+ Oid tablespace_id;
+ SMgrRelation smgr;
+
+ smgr = RelationGetSmgr(rel);
+
+ /*
+ * Decide how many I/Os we will allow to run at the same time. That
+ * currently means advice to the kernel to tell it that we will soon read.
+ * This number also affects how far we look ahead for opportunities to
+ * start more I/Os.
+ */
+ tablespace_id = smgr->smgr_rlocator.locator.spcOid;
+ if (!OidIsValid(MyDatabaseId) ||
+ IsCatalogRelation(rel) ||
+ IsCatalogRelationOid(smgr->smgr_rlocator.locator.relNumber))
+ {
+ /*
+ * Avoid circularity while trying to look up tablespace settings or
+ * before spccache.c is ready.
+ */
+ max_ios = effective_io_concurrency;
+ }
+ else if (flags & READ_STREAM_MAINTENANCE)
+ max_ios = get_tablespace_maintenance_io_concurrency(tablespace_id);
+ else
+ max_ios = get_tablespace_io_concurrency(tablespace_id);
+ max_ios = Min(max_ios, PG_INT16_MAX);
+
+ /*
+ * Choose the maximum number of buffers we're prepared to pin. We try to
+ * pin fewer if we can, though. We clamp it to at least io_combine_limit
+ * so that we can have a chance to build up a full io_combine_limit sized
+ * read, even when max_ios is zero. Be careful not to allow int16 to
+ * overflow (even though that's not possible with the current GUC range
+ * limits), allowing also for the spare entry and the overflow space.
+ */
+ max_pinned_buffers = Max(max_ios * 4, io_combine_limit);
+ max_pinned_buffers = Min(max_pinned_buffers,
+ PG_INT16_MAX - io_combine_limit - 1);
+
+ /* Don't allow this backend to pin more than its share of buffers. */
+ if (SmgrIsTemp(smgr))
+ LimitAdditionalLocalPins(&max_pinned_buffers);
+ else
+ LimitAdditionalPins(&max_pinned_buffers);
+ Assert(max_pinned_buffers > 0);
+
+ /*
+ * We need one extra entry for buffers and per-buffer data, because users
+ * of per-buffer data have access to the object until the next call to
+ * read_stream_next_buffer(), so we need a gap between the head and tail
+ * of the queue so that we don't clobber it.
+ */
+ queue_size = max_pinned_buffers + 1;
+
+ /*
+ * Allocate the object, the buffers, the ios and per_data_data space in
+ * one big chunk. Though we have queue_size buffers, we want to be able
+ * to assume that all the buffers for a single read are contiguous (i.e.
+ * don't wrap around halfway through), so we allow temporary overflows of
+ * up to the maximum possible read size by allocating an extra
+ * io_combine_limit - 1 elements.
+ */
+ size = offsetof(ReadStream, buffers);
+ size += sizeof(Buffer) * (queue_size + io_combine_limit - 1);
+ size += sizeof(InProgressIO) * Max(1, max_ios);
+ size += per_buffer_data_size * queue_size;
+ size += MAXIMUM_ALIGNOF * 2;
+ stream = (ReadStream *) palloc(size);
+ memset(stream, 0, offsetof(ReadStream, buffers));
+ stream->ios = (InProgressIO *)
+ MAXALIGN(&stream->buffers[queue_size + io_combine_limit - 1]);
+ if (per_buffer_data_size > 0)
+ stream->per_buffer_data = (void *)
+ MAXALIGN(&stream->ios[Max(1, max_ios)]);
+
+#ifdef USE_PREFETCH
+
+ /*
+ * This system supports prefetching advice. We can use it as long as
+ * direct I/O isn't enabled, the caller hasn't promised sequential access
+ * (overriding our detection heuristics), and max_ios hasn't been set to
+ * zero.
+ */
+ if ((io_direct_flags & IO_DIRECT_DATA) == 0 &&
+ (flags & READ_STREAM_SEQUENTIAL) == 0 &&
+ max_ios > 0)
+ stream->advice_enabled = true;
+#endif
+
+ /*
+ * For now, max_ios = 0 is interpreted as max_ios = 1 with advice disabled
+ * above. If we had real asynchronous I/O we might need a slightly
+ * different definition.
+ */
+ if (max_ios == 0)
+ max_ios = 1;
+
+ stream->max_ios = max_ios;
+ stream->per_buffer_data_size = per_buffer_data_size;
+ stream->max_pinned_buffers = max_pinned_buffers;
+ stream->queue_size = queue_size;
+ stream->callback = callback;
+ stream->callback_private_data = callback_private_data;
+
+ /*
+ * Skip the initial ramp-up phase if the caller says we're going to be
+ * reading the whole relation. This way we start out assuming we'll be
+ * doing full io_combine_limit sized reads (behavior B).
+ */
+ if (flags & READ_STREAM_FULL)
+ stream->distance = Min(max_pinned_buffers, io_combine_limit);
+ else
+ stream->distance = 1;
+
+ /*
+ * Since we always always access the same relation, we can initialize
+ * parts of the ReadBuffersOperation objects and leave them that way, to
+ * avoid wasting CPU cycles writing to them for each read.
+ */
+ for (int i = 0; i < max_ios; ++i)
+ {
+ stream->ios[i].op.rel = rel;
+ stream->ios[i].op.smgr = RelationGetSmgr(rel);
+ stream->ios[i].op.smgr_persistence = 0;
+ stream->ios[i].op.forknum = forknum;
+ stream->ios[i].op.strategy = strategy;
+ }
+
+ return stream;
+}
+
+/*
+ * Pull one pinned buffer out of a stream. Each call returns successive
+ * blocks in the order specified by the callback. If per_buffer_data_size was
+ * set to a non-zero size, *per_buffer_data receives a pointer to the extra
+ * per-buffer data that the callback had a chance to populate, which remains
+ * valid until the next call to read_stream_next_buffer(). When the stream
+ * runs out of data, InvalidBuffer is returned. The caller may decide to end
+ * the stream early at any time by calling read_stream_end().
+ */
+Buffer
+read_stream_next_buffer(ReadStream *stream, void **per_buffer_data)
+{
+ Buffer buffer;
+ int16 oldest_buffer_index;
+
+#ifndef READ_STREAM_DISABLE_FAST_PATH
+
+ /*
+ * A fast path for all-cached scans (behavior A). This is the same as the
+ * usual algorithm, but it is specialized for no I/O and no per-buffer
+ * data, so we can skip the queue management code, stay in the same buffer
+ * slot and use singular StartReadBuffer().
+ */
+ if (likely(stream->fast_path))
+ {
+ BlockNumber next_blocknum;
+ bool need_wait;
+
+ /* Fast path assumptions. */
+ Assert(stream->ios_in_progress == 0);
+ Assert(stream->pinned_buffers == 1);
+ Assert(stream->distance == 1);
+ Assert(stream->pending_read_nblocks == 1);
+ Assert(stream->per_buffer_data_size == 0);
+
+ /* We're going to return the buffer we pinned last time. */
+ oldest_buffer_index = stream->oldest_buffer_index;
+ Assert((oldest_buffer_index + 1) % stream->queue_size ==
+ stream->next_buffer_index);
+ buffer = stream->buffers[oldest_buffer_index];
+ Assert(buffer != InvalidBuffer);
+
+ /*
+ * Pin a buffer for the next call. Same buffer entry, and arbitrary
+ * I/O entry (they're all free).
+ */
+ need_wait = StartReadBuffer(&stream->ios[0].op,
+ &stream->buffers[oldest_buffer_index],
+ stream->pending_read_blocknum,
+ stream->advice_enabled ?
+ READ_BUFFERS_ISSUE_ADVICE : 0);
+
+ /* Choose the block the next call will pin. */
+ if (unlikely(stream->blocknums_next == stream->blocknums_count))
+ read_stream_fill_blocknums(stream);
+ next_blocknum = stream->blocknums[stream->blocknums_next++];
+
+ /*
+ * Fast return if the next call doesn't require I/O for the buffer we
+ * just pinned, and we have a block number to give it as a pending
+ * read.
+ */
+ if (likely(!need_wait && next_blocknum != InvalidBlockNumber))
+ {
+ stream->pending_read_blocknum = next_blocknum;
+ return buffer;
+ }
+
+ /*
+ * For anything more complex, set up some more state and take the slow
+ * path next time.
+ */
+ stream->fast_path = false;
+
+ if (need_wait)
+ {
+ /* Next call must wait for I/O for the newly pinned buffer. */
+ stream->oldest_io_index = 0;
+ stream->next_io_index = stream->max_ios > 1 ? 1 : 0;
+ stream->ios_in_progress = 1;
+ stream->ios[0].buffer_index = oldest_buffer_index;
+ stream->seq_blocknum = next_blocknum + 1;
+ }
+ if (next_blocknum == InvalidBlockNumber)
+ {
+ /* Next call hits end of stream and can't pin anything more. */
+ stream->distance = 0;
+ stream->pending_read_nblocks = 0;
+ }
+ else
+ {
+ /* Set up the pending read. */
+ stream->pending_read_blocknum = next_blocknum;
+ }
+ return buffer;
+ }
+#endif
+
+ if (unlikely(stream->pinned_buffers == 0))
+ {
+ Assert(stream->oldest_buffer_index == stream->next_buffer_index);
+
+ /* End of stream reached? */
+ if (stream->distance == 0)
+ return InvalidBuffer;
+
+ /*
+ * The usual order of operations is that we look ahead at the bottom
+ * of this function after potentially finishing an I/O and making
+ * space for more, but if we're just starting up we'll need to crank
+ * the handle to get started.
+ */
+ read_stream_look_ahead(stream, true);
+
+ /* End of stream reached? */
+ if (stream->pinned_buffers == 0)
+ {
+ Assert(stream->distance == 0);
+ return InvalidBuffer;
+ }
+ }
+
+ /* Grab the oldest pinned buffer and associated per-buffer data. */
+ Assert(stream->pinned_buffers > 0);
+ oldest_buffer_index = stream->oldest_buffer_index;
+ Assert(oldest_buffer_index >= 0 &&
+ oldest_buffer_index < stream->queue_size);
+ buffer = stream->buffers[oldest_buffer_index];
+ if (per_buffer_data)
+ *per_buffer_data = get_per_buffer_data(stream, oldest_buffer_index);
+
+ Assert(BufferIsValid(buffer));
+
+ /* Do we have to wait for an associated I/O first? */
+ if (stream->ios_in_progress > 0 &&
+ stream->ios[stream->oldest_io_index].buffer_index == oldest_buffer_index)
+ {
+ int16 io_index = stream->oldest_io_index;
+ int16 distance;
+
+ /* Sanity check that we still agree on the buffers. */
+ Assert(stream->ios[io_index].op.buffers ==
+ &stream->buffers[oldest_buffer_index]);
+
+ WaitReadBuffers(&stream->ios[io_index].op);
+
+ Assert(stream->ios_in_progress > 0);
+ stream->ios_in_progress--;
+ if (++stream->oldest_io_index == stream->max_ios)
+ stream->oldest_io_index = 0;
+
+ if (stream->ios[io_index].op.flags & READ_BUFFERS_ISSUE_ADVICE)
+ {
+ /* Distance ramps up fast (behavior C). */
+ distance = stream->distance * 2;
+ distance = Min(distance, stream->max_pinned_buffers);
+ stream->distance = distance;
+ }
+ else
+ {
+ /* No advice; move towards io_combine_limit (behavior B). */
+ if (stream->distance > io_combine_limit)
+ {
+ stream->distance--;
+ }
+ else
+ {
+ distance = stream->distance * 2;
+ distance = Min(distance, io_combine_limit);
+ distance = Min(distance, stream->max_pinned_buffers);
+ stream->distance = distance;
+ }
+ }
+ }
+
+#ifdef CLOBBER_FREED_MEMORY
+ /* Clobber old buffer and per-buffer data for debugging purposes. */
+ stream->buffers[oldest_buffer_index] = InvalidBuffer;
+
+ /*
+ * The caller will get access to the per-buffer data, until the next call.
+ * We wipe the one before, which is never occupied because queue_size
+ * allowed one extra element. This will hopefully trip up client code
+ * that is holding a dangling pointer to it.
+ */
+ if (stream->per_buffer_data)
+ wipe_mem(get_per_buffer_data(stream,
+ oldest_buffer_index == 0 ?
+ stream->queue_size - 1 :
+ oldest_buffer_index - 1),
+ stream->per_buffer_data_size);
+#endif
+
+ /* Pin transferred to caller. */
+ Assert(stream->pinned_buffers > 0);
+ stream->pinned_buffers--;
+
+ /* Advance oldest buffer, with wrap-around. */
+ stream->oldest_buffer_index++;
+ if (stream->oldest_buffer_index == stream->queue_size)
+ stream->oldest_buffer_index = 0;
+
+ /* Prepare for the next call. */
+ read_stream_look_ahead(stream, false);
+
+#ifndef READ_STREAM_DISABLE_FAST_PATH
+ /* See if we can take the fast path for all-cached scans next time. */
+ if (stream->ios_in_progress == 0 &&
+ stream->pinned_buffers == 1 &&
+ stream->distance == 1 &&
+ stream->pending_read_nblocks == 1 &&
+ stream->per_buffer_data_size == 0)
+ {
+ stream->fast_path = true;
+ }
+ else
+ {
+ stream->fast_path = false;
+ }
+#endif
+
+ return buffer;
+}
+
+/*
+ * Reset a read stream by releasing any queued up buffers, allowing the stream
+ * to be used again for different blocks. This can be used to clear an
+ * end-of-stream condition and start again, or to throw away blocks that were
+ * speculatively read and read some different blocks instead.
+ */
+void
+read_stream_reset(ReadStream *stream)
+{
+ Buffer buffer;
+
+ /* Stop looking ahead. */
+ stream->distance = 0;
+
+ /* Unpin anything that wasn't consumed. */
+ while ((buffer = read_stream_next_buffer(stream, NULL)) != InvalidBuffer)
+ ReleaseBuffer(buffer);
+
+ Assert(stream->pinned_buffers == 0);
+ Assert(stream->ios_in_progress == 0);
+
+ /* Start off assuming data is cached. */
+ stream->distance = 1;
+}
+
+/*
+ * Release and free a read stream.
+ */
+void
+read_stream_end(ReadStream *stream)
+{
+ read_stream_reset(stream);
+ pfree(stream);
+}