User:Ungoliant MMDCCLXIV/AOE
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Glossary of Age of Empires II terms used by players:
- 1
- (Internet slang) yes
- 11
- (Internet slang) lol! hahaha!
- 2
- (Internet slang) no
- 2HS
- initialism of two-handed swordsman
- AK
- initialism of African Kingdoms
- AOC1
- initialism of Age of Empires: The Conquerors
- AOC2
- (dated) initialism of Age of Chivalry (a mod that focuses on a more accurate representation of European history)
- AOE
- initialism of Age of Empires
- AOF
- initialism of Age of Empires: The Forgotten
- AOR
- initialism of Age of Empires: Rise of the Rajas
- APM
- initialism of actions per minute
- Ara
- short for Arabia
- arb
- short for arbalest
- archer rush
- the strategy of raiding with archers as soon as possible
- back
- located away from the enemy’s base, relative to one’s own base; antonym: front
- badaboom
- (humorous) a trebuchet
- BBC
- initialism of bombard cannon
- BBT
- initialism of bombard tower
- BE
- initialism of battle elephant
- beach gap
- an easy-to-miss gap in the wall located where a treeline meets a body of water
- Berbs
- short for Berbers
- BF
- initialism of black forest
- BL
- initialism of bloodlines
- bloody style
- (dated) a game in which new town centers can’t be built
- BO
- initialism of build order
- BO##
- initialism of best of ## (a tournament between two players to see who can win the majority of ## matches)
- [to] boar lure
- the strategy of attacking a boar and fleeing towards the drop point
- [to] boom
- the strategy of developing one’s economy before attacking the enemy
- BS
- initialism of blacksmith
- buffer, buffer unit
- a unit placed in front of ranged units to prevent the enemy from reaching them
- building wall
- an arrangement of non-wall buildings such that it functions as a wall
- build order
- a formulaic order in which buildings should be built and how many villagers should go to each resource during the first stage of the game, often part of a specific strategy
- [to] bum rush
- to attack with villagers
- Byz
- abbreviation of Byzantines
- CA1
- initialism of cavalry archer
- CA2
- initialism of castle age
- castle blood auto
- a class of multiplayer map where players get villagers for razing opponents’ buildings and units are spawned automatically
- castle drop
- the strategy of building a offensive castle in or next to the enemy’s base
- cata
- abbreviation of cataphract
- cav
- short for cavalry
- CBA
- initialism of castle blood auto
- champ
- abbreviation of champion
- champskarl
- a Malian champion with very high pierce armor
- chuk, chuck
- short for chu ko nu
- clan tag
- a string of characters included before a player’s name, usually in brackets, which identifies his clan
- to click up
- to start advancing to the next age
- closed
- (of a map) having lots of natural features (such as cliffs, forests, lakes and mines) such that areas are easy to wall; antonym: open
- comp
- short for composition
- condo
- short for condottiero
- condoskarl
- a Malian condottiero with very high pierce armor
- conq
- short for conquistador
- CP
- initialism of computer player
- crater
- a starting position surrounded by hills
- [to] crush
- alternative spelling of krush
- dark age rush
- the strategy of attacking the enemy with militia (usually with the scout unit and sometimes some villagers) in the dark age
- dark age rush
- (dated) synonym of douche rush
- Daut castle
- an offensive castle built in or next to the enemy’s base
- deathball
- a massive, unstoppable army
- deer herding, deer luring, deer pushing
- the strategy of moving a unit next to a deer such that it flees towards a drop point
- demo
- short for demolition ship
- desync, desynch
- short for desynchronization, desynchronize, a bug or exploit which causes multiplayer matches to drop
- DM
- initialism of death match
- [to] douche rush
- the strategy of deleting one’s own town center and building a new one in the enemy’s base during the dark age
- to drop
- to build
- [to] drush
- abbreviation of dark age rush
- eagle
- short for eagle warrior
- eco
- short for economy
- e-husk
- short for elite huskarl
- ELbow
- abbreviation of elite longbowman
- ell
- short for elephant
- eskirm
- short for elite skirmisher
- Eth
- abbreviation of Ethiopians
- EW
- initialism of eagle warrior
- EWE
- initialism of elite war elephant
- external
- (of a villager or resource) far enough from the town center that they can be easily raided
- to farm-scan
- see scan
- farmville
- (derogatory) booming
- fast castle
- the strategy of getting to the castle age as soon as possible
- fastle
- blend of fast castle
- FC
- initialism of fast castle
- FE
- initialism of Forgotten Empires
- feudal rush
- the strategy of attacking the enemy very early, with feudal age units
- FFA
- initialism of free for all
- FI
- initialism of fast imperial
- fire
- short for fire ship
- [to] fishboom
- a boom using fishing ships
- flank, flank position
- in team games, the position of a player who has enemies next to him; antonym: pocket position
- [to] flush1
- abbreviation of feudal rush
- [to] flush2
- (dated) an early strategy similar to the modern trush
- to focus-fire
- to shoot an individual unit by right-clicking it, rather than letting the ranged units pick their own targets
- to force-drop
- to have villagers drop resources by right-clicking the drop point
- forest nothing
- a map that is almost completely filled with trees
- frame delay
- synonym of missile delay
- free for all
- a match without teams, with only one winner
- front
- located towards the enemy’s base, relative to one’s own base; antonym: back
- FU
- initialism of fully upgraded
- [to] galley rush
- to raid the enemy’s coastline with galleys as soon as possible
- genxb
- abbreviation of Genoese crossbowman
- [to] GG
- initialism of good game: a concession of defeat
- Goth flood
- a late-game situation where a Goth player is able to overwhelm the map with units due to their faster barracks
- halb
- short for halberdier
- to harass
- to attack an enemy’s villagers; synonyms: to raid
- HC
- initialism of hand cannoneer
- HCA
- initialism of heavy cavalry archer
- HD
- initialism of Age of Empires II HD
- HG
- initialism of HeavenGames, a fansite
- to get housed
- see housed
- hscorp
- short for heavy scorpion
- [to] grush
- short for galley rush
- hit-and-run
- to attack with ranged units and flee before the target catches up
- housed
- unable to create more units due to lack of population space
- house wall
- a building wall consisting of houses
- husk
- short for huskarl
- imp
- short for imperial age
- jag
- short for jaguar warrior
- jan
- short for janissary
- to kite
- to kill an individual unit very quickly and retreat
- KLEW
- initialism of Kidd’s Lightning Eagle Warriors, a strategy involving a very fast castle age time and rushing with eagle warriors
- [to] knight rush
- the strategy of raiding the enemy with a couple of knights as soon as possible
- [to] krush
- abbreviation of knight rush
- kt
- abbreviation of knight
- to lame1
- to steal or kill [another player’s boar]
- to lame2
- to kill [another player’s deer]
- to lame3
- to build walls around [another player’s resource pile]
- laming
- any of several strategies that are regarded as ungentlemanly, such as walling resources and stealing boars
- to land
- to send units to someone’s island with a transport ship
- lbow
- abbreviation of longbowman
- LC
- initialism of lumber camp
- line
- a set consisting of a unit and its upgrades, e.g. the spearman line is the spearman, pikeman and halberdier
- LN
- initialism of land nomad (a map type)
- long-distance
- (of resource collection) without using a nearby drop point;
- [to] lure
- see boar lure
- m@a
- initialism of man-at-arms
- maa
- initialism of man-at-arms
- macro
- short for macromanagement
- macromanagement
- a player’s skill in pursuing a grand strategy (especially their economic strategy) during a match
- Mag, Mags
- short for Magyars
- mam, mame
- short for mameluke
- man-at-arms rush
- a rush using men-at-arms, often a drush designed to survive until the player is able to upgrade the militia
- mango
- short for mangonel
- mastapiece
- (humorous) a cheeky but effective strategy, such as tower rushing
- meatshield
- cheap units used to receive hits so that the expensive units remain intact
- meta, metagame
- the typical strategies used by expert players
- michi
- a map where the players are initially separated by a thick forest
- micro1
- short for micromanage
- micro2
- short for micromanagement
- to micromanage
- to issue specific commands to a unit or group of units
- micromanagement
- skill in or the practice of micromanaging units
- micro war
- a battle, usually involving mangonels or bombard cannons or other ranged units, where the players try to dodge the shots
- [to] militia rush
- synonym of dark age rush
- to mill
- to build a mill next to (a resource)
- mineral
- gold and/or stone
- mirror match
- a match in which the enemy players are the same civilisation
- missile delay
- the delay between clicking on a target and the unit shooting
- MoA
- Masters of Arabia, a tournament
- MoAre
- Masters of Arena, a tournament
- MoMR
- Masters of Megarandom, a tournament
- [to] monk rush
- the strategy of getting monks as soon as possible to be used either offensively (converting enemy villagers) or defensively (defending against a knight rush)
- to moonwalk
- (of a unit) to suffer the graphical bug which causes the animation of the opposite direction to play when moving
- MQ
- initialism of multiple queue (a feature that makes create unit spread across buildings when multiple buildings are selected)
- [to] mush
- short for monk rush
- nothing map
- a map where the only resource is wood
- onager cut
- the strategy of cutting a path through a forest, usually in Black Forest, in order to sneak-attack someone
- open
- (of a map) having few natural features, such that areas are hard to wall; antonym: closed
- to outboom
- to defeat [someone] by having a better late-game economy
- to outspam
- to defeat [someone or an army] by creating more units en masse
- to overboom
- to boom too much
- to overmicro
- to neglect one’s economy by spending too much time microing armies
- PA
- initialism of pierce armor
- pala
- short for paladin
- to palisade-scan
- see scan
- pally
- hypocorism of paladin
- Persian douche
- synonym of douche rush
- pike
- short for pikeman
- to Pike patrol
- to order a group of units to patrol in front of a fleeing enemy army, such that they can attack the fleeing group with minimal increase of distance
- pile
- a group of stone or gold mines generated together
- plume
- short for plumed archer
- pocket, pocket position
- in team games, the position of a player who has only allies next to him; antonym: flank position
- pop
- short for population
- Port, Portu
- short for Portuguese
- PT
- initialism of Parthian tactics
- [to] push
- to attack with the intention of dealing damage to a base; compare: to harass/raid
- to push deer
- see deer herding
- [to] quickwall
- a wall (of buildings or actual walls) built quickly in response to an unexpected attack
- to raid
- to attack an enemy’s villagers; synonyms: to harass
- rax
- short for barracks
- rec
- short for recorded game
- relic bug
- a bug which allows monks to collect relics from a distance
- RM1
- initialism of random map
- RM2
- initialism of ranked match
- RoR, RotR, RR
- acronym of Age of Empires: Rise of the Rajas
- runner
- a unit made to walk in front of a group of enemy ranged units, so the enemy’s arrows are dodged
- [to] rush
- any strategy where the goal is to attack very soon with a particular type of unit
- Sara
- abbreviation of Saracens
- Saracen monk rush
- monk rush using the Saracen market to get the gold needed faster
- SC
- initialism of scout cavalry
- to scan
- to look for hidden buildings and units under the fog of war by hovering a building foundation over the map
- [to] scout rush
- a feudal rush using scouts;
- [to] scrush
- abbreviation of scout rush
- SE
- initialism of siege engineers
- shimo style
- free-for-all regicide with 5 or more players
- skirm
- short for skirmisher
- to sling
- to send resources to one’s ally
- [to] smurf
- an alternative account with a lower ELO rank used to disguise high skill
- [to] smush
- abbreviation of Saracen monk rush
- [to] smush
- abbreviation of siege and monk rush
- to sneak
- to conceal villagers or military behind enemy lines to attack from an unexpected direction
- to snipe
- to kill an individual unit using ranged attacks
- SO
- initialism of siege onager
- [to] spam
- to create units en masse
- Spanish villager rush
- late-game attack using villagers with loom, sappers and supremacy
- to split-dodge
- to dodge a missile attack by switching between flank and line formation
- to split one’s lumber
- to establish a new woodline
- SQ
- initialism of single queue (a feature that makes create unit apply to a single building when multiple buildings are selected)
- straggler
- a tree that is generated by itself rather than in a forest, especially one next to the town center
- to stream-cheat
- to cheat by watching a livestream of a match one is playing
- to stream-snipe
- to cheat by watching a livestream of a match one is playing, especially in order to find the location of a king in a regicide match
- TA
- initialism of throwing axeman
- TB
- initialism of team bonus
- TC
- initialism of town center
- TC
- (dated) initialism of The Conquerors
- TC push
- synonym of town center rush
- TC war
- synonym of town center rush
- Teut
- short for Teutons
- Teuton Death Star
- (dated) a town center rush using the Teutons in pre-expansion AoK
- TG
- initialism of team game
- THS
- initialism of two-handed swordsman
- TK
- initialism of Teutonic knight
- [to] tower hop
- the trick of going through diagonal walls by building a tower beside them and ungarrisoning units onto the other side
- [to] tower rush
- the strategy of quickly building towers next to the enemy’s resource collection spots
- [to] town center rush
- the strategy of building town centers next the enemy base
- trade line
- a path between markets
- tranny
- (dated) hypocorism of transport ship
- trapped
- (of resources or relics) surrounded or mostly surrounded by trees or cliffs
- trash, trash unit
- a unit that doesn’t cost gold
- trash war
- the latest stage of certain games, where players fight using trash units due to the exhaustion of the map’s gold mines
- treb
- short for trebuchet
- to treb down
- to destroy using a trebuchet
- [to] trush
- abbreviation of tower rush
- TTC
- (dated) initialism of Teuton town center
- turtling
- the strategy of investing heavily in defensive structures
- UP
- initialism of user patch
- UT
- initialism of unique technology
- UU
- initialism of unique unit
- Vike, Vikes
- short for Vikings
- vil, vill
- short for villager
- villager rush1
- synonym of Spanish villager rush
- villager rush2
- synonym of douche rush
- villager war, vil war
- in nomad maps, the strategy of attacking the enemy with one’s initial villagers as the game begins, instead of building a base; in Black Forest, the battle between villagers who rush to wall the chokepoint
- xbow
- abbreviation of crossbowman
- WB
- initialism of wheelbarrow
- WK
- initialism of Wololo Kingdoms
- WL
- initialism of win/loss [ratio]
- wolf rush
- the strategy of luring wolves into the enemy’s base
- woodline
- a location where wood can be or is being gathered
- wololo
- (slang) a monk
- woo woo woo
- (humorous) a wolf, or an instance of a wolf killing a unit
- WP
- initialism of well played
- WW
- initialism of war wagon