User:Ungoliant MMDCCLXIV/AOE: difference between revisions
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Glossary of Age of Empires II terms used by players: |
Glossary of Age of Empires II terms used by players: |
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; 11: (Internet slang) lol! hahaha! |
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; arb: ''abbreviation of '''arbalest''''' |
; arb: ''abbreviation of '''arbalest''''' |
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; archer rush: the strategy of raiding with archers as soon as possible |
; archer rush: the strategy of raiding with archers as soon as possible |
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; BBC: ''initialism of '''bombard cannon''''' |
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; BBT: ''initialism of '''bombard tower''''' |
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; beach gap: an easy-to-miss gap in the wall located where a treeline meets a body of water |
; beach gap: an easy-to-miss gap in the wall located where a treeline meets a body of water |
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; BF: '''initialism of '''black forest''''' |
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; [to] boar lure: the strategy of attacking a boar and fleeing towards the drop point |
; [to] boar lure: the strategy of attacking a boar and fleeing towards the drop point |
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; [to] boom: the strategy of developing one’s economy before attacking the enemy |
; [to] boom: the strategy of developing one’s economy before attacking the enemy |
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; fast castle: the strategy of getting to the castle age as soon as possible |
; fast castle: the strategy of getting to the castle age as soon as possible |
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; feudal rush: the strategy of attacking the enemy very early, with feudal age units |
; feudal rush: the strategy of attacking the enemy very early, with feudal age units |
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; flank, flank position: in team games, the area between enemies and allies; antonym: pocket position |
; flank, flank position: in team games, the area between enemies and allies; ''antonym: pocket position'' |
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; [to] flush: ''abbreviation of '''feudal rush''''' |
; [to] flush: ''abbreviation of '''feudal rush''''' |
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; forest nothing: a map that is almost completely filled with trees |
; forest nothing: a map that is almost completely filled with trees |
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; Goth flood: a late-game situation where a Goth player is able to overwhelm the map with units due to their faster barracks |
; Goth flood: a late-game situation where a Goth player is able to overwhelm the map with units due to their faster barracks |
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; halb: ''abbreviation of '''halberdier''''' |
; halb: ''abbreviation of '''halberdier''''' |
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; HC: ''initialism of '''hand cannoneer''''' |
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; to get housed: ''see '''housed''''' |
; to get housed: ''see '''housed''''' |
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; [to] grush: ''abbreviation of '''galley rush''''' |
; [to] grush: ''abbreviation of '''galley rush''''' |
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; open: (of a map) having few natural features, such that areas are hard to wall |
; open: (of a map) having few natural features, such that areas are hard to wall |
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; pile: a group of stone or gold mines generated together |
; pile: a group of stone or gold mines generated together |
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; pocket, pocket position: in team games, the area between allies; antonym: flank position |
; pocket, pocket position: in team games, the area between allies; ''antonym: flank position'' |
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; Port: ''abbreviation of '''Portuguese''''' |
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; to raid: to attack an enemy’s villagers |
; to raid: to attack an enemy’s villagers |
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; rax: ''abbreviation of '''barracks''''' |
; rax: ''abbreviation of '''barracks''''' |
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; [to] scout rush: rush using scouts; |
; [to] scout rush: rush using scouts; |
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; [to] scrush: ''abbreviation of '''scout rush''''' |
; [to] scrush: ''abbreviation of '''scout rush''''' |
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; skirm |
; skirm: ''abbreviation of '''skirmisher''''' |
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; to sling: to send resources to one’s ally |
; to sling: to send resources to one’s ally |
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; [to] smush: ''abbreviation of '''Saracen monk rush''''' |
; [to] smush: ''abbreviation of '''Saracen monk rush''''' |
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; to sneak: to conceal villagers or military behind enemy lines to attack from an unexpected direction |
; to sneak: to conceal villagers or military behind enemy lines to attack from an unexpected direction |
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; to snipe: to kill a unit using ranged attacks |
; to snipe: to kill a unit using ranged attacks |
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; SO: ''initialism of '''siege onager''''' |
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; to spam: to create cheap units en masse |
; to spam: to create cheap units en masse |
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; Spanish villager rush: late-game attack using villagers with loom, sappers and supremacy |
; Spanish villager rush: late-game attack using villagers with loom, sappers and supremacy |
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; straggler: a tree that is generated by itself |
; straggler: a tree that is generated by itself rather than in a forest, especially one next to the town center |
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; TC: ''initialism of '''town center''''' |
; TC: ''initialism of '''town center''''' |
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; [to] tower rush: the strategy of quickly building towers next to the enemy’s resource spots |
; [to] tower rush: the strategy of quickly building towers next to the enemy’s resource spots |
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; trade line: a path between |
; trade line: a path between markets |
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; trash, trash unit: unit that doesn’t cost gold |
; trash, trash unit: a unit that doesn’t cost gold |
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; trash war: the latest stage of certain games, where players fight using trash units due to the exhaustion of the map’s gold mines |
; trash war: the latest stage of certain games, where players fight using trash units due to the exhaustion of the map’s gold mines |
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; treb: ''abbreviation of '''trebuchet''''' |
; treb: ''abbreviation of '''trebuchet''''' |
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; villager rush<sup>2</sup>: ''synonym of '''douche rush''''' |
; villager rush<sup>2</sup>: ''synonym of '''douche rush''''' |
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; xbow: ''abbreviation of '''crossbowman''''' |
; xbow: ''abbreviation of '''crossbowman''''' |
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; wolf rush: the strategy of luring wolves into the enemy’s base |
Revision as of 20:34, 15 February 2016
Glossary of Age of Empires II terms used by players:
- 11
- (Internet slang) lol! hahaha!
- arb
- abbreviation of arbalest
- archer rush
- the strategy of raiding with archers as soon as possible
- BBC
- initialism of bombard cannon
- BBT
- initialism of bombard tower
- beach gap
- an easy-to-miss gap in the wall located where a treeline meets a body of water
- BF
- 'initialism of black forest
- [to] boar lure
- the strategy of attacking a boar and fleeing towards the drop point
- [to] boom
- the strategy of developing one’s economy before attacking the enemy
- buffer, buffer unit
- unit placed in front of ranged units to prevent the enemy from reaching them
- building wall
- an arrangement of non-wall buildings such that it functions as a wall
- build order
- a formulaic order in which buildings should be built and how many villagers should go to each resource during the first stage of the game, often part of a specific strategy
- Byz
- abbreviation of Byzantines
- CA
- initialism of cavalry archer
- castle drop
- the strategy of building a offensive castle in the enemy’s base
- closed
- (of a map) having lots of natural features (such as cliffs, forests, lakes and mines) such that areas are easy to wall
- [to] crush
- alternative spelling of krush
- dark age rush
- the strategy of attacking the enemy with militia (and sometimes some villagers) in the dark age
- deer herding
- the strategy of moving a unit next to a deer such that it flees towards a drop point
- [to] douche rush
- the strategy of deleting one’s own town center and building a new one in the enemy’s base during the dark age
- to drop
- to build
- [to] drush
- abbreviation of dark age rush
- eagle
- short for eagle warrior
- eco
- abbreviation of economy
- EW
- initialism of eagle warrior
- external villager
- a villager far from the town center
- fast castle
- the strategy of getting to the castle age as soon as possible
- feudal rush
- the strategy of attacking the enemy very early, with feudal age units
- flank, flank position
- in team games, the area between enemies and allies; antonym: pocket position
- [to] flush
- abbreviation of feudal rush
- forest nothing
- a map that is almost completely filled with trees
- FU
- abbreviation of fully upgraded
- [to] galley rush
- to raid the enemy’s coastline with galleys as soon as possible
- Goth flood
- a late-game situation where a Goth player is able to overwhelm the map with units due to their faster barracks
- halb
- abbreviation of halberdier
- HC
- initialism of hand cannoneer
- to get housed
- see housed
- [to] grush
- abbreviation of galley rush
- hit-and-run
- to attack with ranged units and flee before the target catches up
- housed
- unable to create more units due to lack of population space
- house wall
- a building wall consisting of houses
- jag
- abbreviation of jaguar warrior
- [to] knight rush
- the strategy of raiding the enemy with a couple of knights as soon as possible
- [to] krush
- abbreviation of knight rush
- kt
- abbreviation of knight
- laming
- any of several strategies that are regarded as ungentlemanly, such as walling resources and stealing boars
- line
- a set consisting of a unit and its upgrades, i.e. the spearman line is the spearman, pikeman and halberdier
- long-distance
- (of resource collection) without using a nearby drop point;
- [to] lure
- see boar lure
- m@a
- initialism of man-at-arms
- man-at-arms rush
- rush using men-at-arms
- meatshield
- cheap units used to receive hits so that the expensive units remain intact
- michi
- a map where the players are initially separated by a thick forest
- [to] militia rush
- synonym of dark age rush
- mineral
- gold and/or stone
- mirror match
- a match in which the enemy players are the same civilisation
- [to] monk rush
- the strategy of getting monks as soon as possible to be used either offensively (converting enemy villagers) or defensively (defending against a knight rush)
- nothing map
- a map where the only resource is wood
- open
- (of a map) having few natural features, such that areas are hard to wall
- pile
- a group of stone or gold mines generated together
- pocket, pocket position
- in team games, the area between allies; antonym: flank position
- Port
- abbreviation of Portuguese
- to raid
- to attack an enemy’s villagers
- rax
- abbreviation of barracks
- [to] rush
- any strategy where the goal is to attack very soon
- Sara
- abbreviation of Saracens
- Saracen monk rush
- monk rush using the Saracen market to get the needed gold faster
- [to] scout rush
- rush using scouts;
- [to] scrush
- abbreviation of scout rush
- skirm
- abbreviation of skirmisher
- to sling
- to send resources to one’s ally
- [to] smush
- abbreviation of Saracen monk rush
- to sneak
- to conceal villagers or military behind enemy lines to attack from an unexpected direction
- to snipe
- to kill a unit using ranged attacks
- SO
- initialism of siege onager
- to spam
- to create cheap units en masse
- Spanish villager rush
- late-game attack using villagers with loom, sappers and supremacy
- straggler
- a tree that is generated by itself rather than in a forest, especially one next to the town center
- TC
- initialism of town center
- [to] tower rush
- the strategy of quickly building towers next to the enemy’s resource spots
- trade line
- a path between markets
- trash, trash unit
- a unit that doesn’t cost gold
- trash war
- the latest stage of certain games, where players fight using trash units due to the exhaustion of the map’s gold mines
- treb
- abbreviation of trebuchet
- [to] trush
- abbreviation of tower rush
- turtling
- the strategy of investing heavily in defensive structures
- UU
- initialism of unique unit
- vil, vill
- abbreviation of villager
- villager rush1
- synonym of Spanish villager rush
- villager rush2
- synonym of douche rush
- xbow
- abbreviation of crossbowman
- wolf rush
- the strategy of luring wolves into the enemy’s base