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Glossary of Age of Empires II terms used by players:
Glossary of Age of Empires II terms used by players:


; 11: (Internet slang) lol! hahaha!
; arb: ''abbreviation of '''arbalest'''''
; arb: ''abbreviation of '''arbalest'''''
; archer rush: the strategy of raiding with archers as soon as possible
; archer rush: the strategy of raiding with archers as soon as possible
; BBC: ''initialism of '''bombard cannon'''''
; BBT: ''initialism of '''bombard tower'''''
; beach gap: an easy-to-miss gap in the wall located where a treeline meets a body of water
; beach gap: an easy-to-miss gap in the wall located where a treeline meets a body of water
; BF: '''initialism of '''black forest'''''
; [to] boar lure: the strategy of attacking a boar and fleeing towards the drop point
; [to] boar lure: the strategy of attacking a boar and fleeing towards the drop point
; [to] boom: the strategy of developing one’s economy before attacking the enemy
; [to] boom: the strategy of developing one’s economy before attacking the enemy
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; fast castle: the strategy of getting to the castle age as soon as possible
; fast castle: the strategy of getting to the castle age as soon as possible
; feudal rush: the strategy of attacking the enemy very early, with feudal age units
; feudal rush: the strategy of attacking the enemy very early, with feudal age units
; flank, flank position: in team games, the area between enemies and allies; antonym: pocket position
; flank, flank position: in team games, the area between enemies and allies; ''antonym: pocket position''
; [to] flush: ''abbreviation of '''feudal rush'''''
; [to] flush: ''abbreviation of '''feudal rush'''''
; forest nothing: a map that is almost completely filled with trees
; forest nothing: a map that is almost completely filled with trees
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; Goth flood: a late-game situation where a Goth player is able to overwhelm the map with units due to their faster barracks
; Goth flood: a late-game situation where a Goth player is able to overwhelm the map with units due to their faster barracks
; halb: ''abbreviation of '''halberdier'''''
; halb: ''abbreviation of '''halberdier'''''
; HC: ''initialism of '''hand cannoneer'''''
; to get housed: ''see '''housed'''''
; to get housed: ''see '''housed'''''
; [to] grush: ''abbreviation of '''galley rush'''''
; [to] grush: ''abbreviation of '''galley rush'''''
Line 56: Line 61:
; open: (of a map) having few natural features, such that areas are hard to wall
; open: (of a map) having few natural features, such that areas are hard to wall
; pile: a group of stone or gold mines generated together
; pile: a group of stone or gold mines generated together
; pocket, pocket position: in team games, the area between allies; antonym: flank position
; pocket, pocket position: in team games, the area between allies; ''antonym: flank position''
; Port: ''abbreviation of '''Portuguese'''''
; to raid: to attack an enemy’s villagers
; to raid: to attack an enemy’s villagers
; rax: ''abbreviation of '''barracks'''''
; rax: ''abbreviation of '''barracks'''''
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; [to] scout rush: rush using scouts;
; [to] scout rush: rush using scouts;
; [to] scrush: ''abbreviation of '''scout rush'''''
; [to] scrush: ''abbreviation of '''scout rush'''''
; skirm; ''abbreviation of '''skirmisher'''''
; skirm: ''abbreviation of '''skirmisher'''''
; to sling: to send resources to one’s ally
; to sling: to send resources to one’s ally
; [to] smush: ''abbreviation of '''Saracen monk rush'''''
; [to] smush: ''abbreviation of '''Saracen monk rush'''''
; to sneak: to conceal villagers or military behind enemy lines to attack from an unexpected direction
; to sneak: to conceal villagers or military behind enemy lines to attack from an unexpected direction
; to snipe: to kill a unit using ranged attacks
; to snipe: to kill a unit using ranged attacks
; SO: ''initialism of '''siege onager'''''
; to spam: to create cheap units en masse
; to spam: to create cheap units en masse
; Spanish villager rush: late-game attack using villagers with loom, sappers and supremacy
; Spanish villager rush: late-game attack using villagers with loom, sappers and supremacy
; straggler: a tree that is generated by itself
; straggler: a tree that is generated by itself rather than in a forest, especially one next to the town center
; TC: ''initialism of '''town center'''''
; TC: ''initialism of '''town center'''''
; [to] tower rush: the strategy of quickly building towers next to the enemy’s resource spots
; [to] tower rush: the strategy of quickly building towers next to the enemy’s resource spots
; trade line: a path between two markets
; trade line: a path between markets
; trash, trash unit: unit that doesn’t cost gold
; trash, trash unit: a unit that doesn’t cost gold
; trash war: the latest stage of certain games, where players fight using trash units due to the exhaustion of the map’s gold mines
; trash war: the latest stage of certain games, where players fight using trash units due to the exhaustion of the map’s gold mines
; treb: ''abbreviation of '''trebuchet'''''
; treb: ''abbreviation of '''trebuchet'''''
Line 85: Line 92:
; villager rush<sup>2</sup>: ''synonym of '''douche rush'''''
; villager rush<sup>2</sup>: ''synonym of '''douche rush'''''
; xbow: ''abbreviation of '''crossbowman'''''
; xbow: ''abbreviation of '''crossbowman'''''
; wolf rush: the strategy of luring wolves into the enemy’s base

Revision as of 20:34, 15 February 2016

Glossary of Age of Empires II terms used by players:

11
(Internet slang) lol! hahaha!
arb
abbreviation of arbalest
archer rush
the strategy of raiding with archers as soon as possible
BBC
initialism of bombard cannon
BBT
initialism of bombard tower
beach gap
an easy-to-miss gap in the wall located where a treeline meets a body of water
BF
'initialism of black forest
[to] boar lure
the strategy of attacking a boar and fleeing towards the drop point
[to] boom
the strategy of developing one’s economy before attacking the enemy
buffer, buffer unit
unit placed in front of ranged units to prevent the enemy from reaching them
building wall
an arrangement of non-wall buildings such that it functions as a wall
build order
a formulaic order in which buildings should be built and how many villagers should go to each resource during the first stage of the game, often part of a specific strategy
Byz
abbreviation of Byzantines
CA
initialism of cavalry archer
castle drop
the strategy of building a offensive castle in the enemy’s base
closed
(of a map) having lots of natural features (such as cliffs, forests, lakes and mines) such that areas are easy to wall
[to] crush
alternative spelling of krush
dark age rush
the strategy of attacking the enemy with militia (and sometimes some villagers) in the dark age
deer herding
the strategy of moving a unit next to a deer such that it flees towards a drop point
[to] douche rush
the strategy of deleting one’s own town center and building a new one in the enemy’s base during the dark age
to drop
to build
[to] drush
abbreviation of dark age rush
eagle
short for eagle warrior
eco
abbreviation of economy
EW
initialism of eagle warrior
external villager
a villager far from the town center
fast castle
the strategy of getting to the castle age as soon as possible
feudal rush
the strategy of attacking the enemy very early, with feudal age units
flank, flank position
in team games, the area between enemies and allies; antonym: pocket position
[to] flush
abbreviation of feudal rush
forest nothing
a map that is almost completely filled with trees
FU
abbreviation of fully upgraded
[to] galley rush
to raid the enemy’s coastline with galleys as soon as possible
Goth flood
a late-game situation where a Goth player is able to overwhelm the map with units due to their faster barracks
halb
abbreviation of halberdier
HC
initialism of hand cannoneer
to get housed
see housed
[to] grush
abbreviation of galley rush
hit-and-run
to attack with ranged units and flee before the target catches up
housed
unable to create more units due to lack of population space
house wall
a building wall consisting of houses
jag
abbreviation of jaguar warrior
[to] knight rush
the strategy of raiding the enemy with a couple of knights as soon as possible
[to] krush
abbreviation of knight rush
kt
abbreviation of knight
laming
any of several strategies that are regarded as ungentlemanly, such as walling resources and stealing boars
line
a set consisting of a unit and its upgrades, i.e. the spearman line is the spearman, pikeman and halberdier
long-distance
(of resource collection) without using a nearby drop point;
[to] lure
see boar lure
m@a
initialism of man-at-arms
man-at-arms rush
rush using men-at-arms
meatshield
cheap units used to receive hits so that the expensive units remain intact
michi
a map where the players are initially separated by a thick forest
[to] militia rush
synonym of dark age rush
mineral
gold and/or stone
mirror match
a match in which the enemy players are the same civilisation
[to] monk rush
the strategy of getting monks as soon as possible to be used either offensively (converting enemy villagers) or defensively (defending against a knight rush)
nothing map
a map where the only resource is wood
open
(of a map) having few natural features, such that areas are hard to wall
pile
a group of stone or gold mines generated together
pocket, pocket position
in team games, the area between allies; antonym: flank position
Port
abbreviation of Portuguese
to raid
to attack an enemy’s villagers
rax
abbreviation of barracks
[to] rush
any strategy where the goal is to attack very soon
Sara
abbreviation of Saracens
Saracen monk rush
monk rush using the Saracen market to get the needed gold faster
[to] scout rush
rush using scouts;
[to] scrush
abbreviation of scout rush
skirm
abbreviation of skirmisher
to sling
to send resources to one’s ally
[to] smush
abbreviation of Saracen monk rush
to sneak
to conceal villagers or military behind enemy lines to attack from an unexpected direction
to snipe
to kill a unit using ranged attacks
SO
initialism of siege onager
to spam
to create cheap units en masse
Spanish villager rush
late-game attack using villagers with loom, sappers and supremacy
straggler
a tree that is generated by itself rather than in a forest, especially one next to the town center
TC
initialism of town center
[to] tower rush
the strategy of quickly building towers next to the enemy’s resource spots
trade line
a path between markets
trash, trash unit
a unit that doesn’t cost gold
trash war
the latest stage of certain games, where players fight using trash units due to the exhaustion of the map’s gold mines
treb
abbreviation of trebuchet
[to] trush
abbreviation of tower rush
turtling
the strategy of investing heavily in defensive structures
UU
initialism of unique unit
vil, vill
abbreviation of villager
villager rush1
synonym of Spanish villager rush
villager rush2
synonym of douche rush
xbow
abbreviation of crossbowman
wolf rush
the strategy of luring wolves into the enemy’s base