User:Ungoliant MMDCCLXIV/AOE: difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
No edit summary |
No edit summary |
||
(15 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
Glossary of Age of Empires II terms used by players: |
Glossary of Age of Empires II terms used by players: |
||
; #clearly: (''Internet slang'') not clearly |
|||
; 1: (''Internet slang'') yes |
; 1: (''Internet slang'') yes |
||
; 11: (''Internet slang'') lol! hahaha! |
; 11: (''Internet slang'') lol! hahaha! |
||
Line 6: | Line 7: | ||
; 2HS: ''initialism of '''two-handed swordsman''''' |
; 2HS: ''initialism of '''two-handed swordsman''''' |
||
; AK: ''initialism of '''African Kingdoms''' |
; AK: ''initialism of '''African Kingdoms''' |
||
; |
; AoC<sup>1</sup>: ''initialism of '''Age of Empires: The Conquerors''''', usually referring to the non-HD version |
||
; |
; AoC<sup>2</sup>: (''dated'') ''initialism of '''Age of Chivalry''''' (a mod that focuses on a more accurate representation of European history) |
||
; |
; AoCZ: ''initialism of '''AoC Zone''''', a fansite |
||
; |
; AoE: ''initialism of '''Age of Empires''''' |
||
; |
; AoF: ''initialism of '''Age of Empires: The Forgotten''''' |
||
; AoK: ''initialism of '''Age of Kings''''' |
|||
; AoKH: ''initialism of '''Age of Kings Heaven''''', a fansite |
|||
; AoR: ''initialism of '''Age of Empires: Rise of the Rajas''''' |
|||
; APM: ''initialism of '''actions per minute''''' |
; APM: ''initialism of '''actions per minute''''' |
||
; Ara: ''short for '''Arabia''''' |
; Ara: ''short for '''Arabia''''' |
||
; Arahuns: a match on the map Arabia between Hun players |
|||
; arb: ''short for '''arbalest''''' |
; arb: ''short for '''arbalest''''' |
||
; archer rush: the strategy of raiding with archers as soon as possible |
; archer rush: the strategy of raiding with archers as soon as possible |
||
; back: located away from the enemy’s base, relative to one’s own base; ''antonym: front'' |
; back: located away from the enemy’s base, relative to one’s own base; ''antonym: front'' |
||
; badaboom: (''humorous'') a trebuchet |
; badaboom: (''humorous'') a trebuchet, mangonel-line unit, or an instance of such a unit killing something |
||
; BBC: ''initialism of '''bombard cannon''''' |
; BBC: ''initialism of '''bombard cannon''''' |
||
; BBT: ''initialism of '''bombard tower''''' |
; BBT: ''initialism of '''bombard tower''''' |
||
; BE: ''initialism of '''battle elephant''''' |
; BE: ''initialism of '''battle elephant''''' |
||
; beach gap: an easy-to-miss gap in the wall located where a treeline meets a body of water |
; beach gap: an easy-to-miss gap in the wall located where a treeline meets a body of water |
||
; Berbs: ''short for '''Berbers''''' |
|||
; BF: ''initialism of '''black forest''''' |
; BF: ''initialism of '''black forest''''' |
||
; BL: ''initialism of '''bloodlines''''' |
; BL: ''initialism of '''bloodlines''''' |
||
; bloody style: (''dated'') a game in which new town centers can’t be built |
; bloody style: (''dated'') a game in which new town centers can’t be built |
||
; BoA: ''initialism of '''Battle of Africa''''', a tournament |
|||
; BO: ''initialism of '''build order''''' |
; BO: ''initialism of '''build order''''' |
||
; BO##: ''initialism of '''best of ##''''' (a tournament between two players to see who can win the majority of ## matches) |
; BO##: ''initialism of '''best of ##''''' (a tournament between two players to see who can win the majority of ## matches) |
||
Line 36: | Line 43: | ||
; CA<sup>1</sup>: ''initialism of '''cavalry archer''''' |
; CA<sup>1</sup>: ''initialism of '''cavalry archer''''' |
||
; CA<sup>2</sup>: ''initialism of '''castle age''''' |
; CA<sup>2</sup>: ''initialism of '''castle age''''' |
||
; carto: ''short for '''cartography''''' |
|||
; castle blood auto: a class of multiplayer map where players get villagers for razing opponents’ buildings and units are spawned automatically |
; castle blood auto: a class of multiplayer map where players get villagers for razing opponents’ buildings and units are spawned automatically |
||
; castle drop: the strategy of building a offensive castle in or next to the enemy’s base |
; castle drop: the strategy of building a offensive castle in or next to the enemy’s base |
||
; cata: ''abbreviation of '''cataphract''''' |
; cata: ''abbreviation of '''cataphract''''' |
||
; cav: '' |
; cav: ''short for '''cavalry''''' |
||
; CBA: ''initialism of '''castle blood auto''''' |
; CBA: ''initialism of '''castle blood auto''''' |
||
; champ: ''abbreviation of '''champion''''' |
; champ: ''abbreviation of '''champion''''' |
||
; champskarl: a Malian champion with very high pierce armor |
; champskarl: a Malian champion with very high pierce armor |
||
; chuk, chuck: '' |
; chuk, chuck: ''short for '''chu ko nu''''' |
||
; clan tag: a string of characters included before a player’s name, usually in brackets, which identifies his clan |
; clan tag: a string of characters included before a player’s name, usually in brackets, which identifies his clan |
||
; to click up: to start advancing to the next age |
; to click up: to start advancing to the next age |
||
; closed: (of a map) having lots of natural features (such as cliffs, forests, lakes and mines) such that areas are easy to wall; ''antonym: open'' |
; closed: (of a map) having lots of natural features (such as cliffs, forests, lakes and mines) such that areas are easy to wall; ''antonym: open'' |
||
; comp: '' |
; comp: ''short for '''composition''''' |
||
; condo: '' |
; condo: ''short for '''condottiero''''' |
||
; condoskarl: a Malian condottiero with very high pierce armor |
; condoskarl: a Malian condottiero with very high pierce armor |
||
; conq: '' |
; conq: ''short for '''conquistador''''' |
||
; CoT: ''initialism of '''Clash of the Titans''''', a tournament |
|||
; CotH: ''initialism of '''Clash of the Hippo''''', a tournament |
|||
; CP: ''initialism of '''computer player''''' |
; CP: ''initialism of '''computer player''''' |
||
; crater: a starting position surrounded by hills |
; crater: a starting position surrounded by hills |
||
; [to] crush: ''alternative spelling of '''krush''''' |
; [to] crush: ''alternative spelling of '''krush''''' |
||
; CTR: ''initialism of '''capture the relic''''', a game mode |
|||
; dark age rush: the strategy of attacking the enemy with militia (usually |
; dark age rush: the strategy of attacking the enemy with militia (usually three or five, and usually accompanied by the scout unit) in the dark age |
||
; dark age rush: (''dated'') ''synonym of '''douche rush''''' |
; dark age rush: (''dated'') ''synonym of '''douche rush''''' |
||
; Daut castle: |
; Daut castle: a castle that is built (or attempted to be built) as an emergency measure, resulting in great loss of villagers |
||
; Daut micro: (''humorous'') sloppy micro by expert players |
|||
; DBA: ''initialism of '''double bit axe''''' |
|||
; DE: ''initialism of '''Definitive Edition''''' |
|||
; deathball: a massive, unstoppable army |
; deathball: a massive, unstoppable army |
||
; deer herding, deer luring, deer pushing: the strategy of moving a unit next to a deer such that it flees towards a drop point |
; deer herding, deer luring, deer pushing: the strategy of moving a unit next to a deer such that it flees towards a drop point |
||
; demo: ''short for '''demolition ship''''' |
; demo: ''short for '''demolition ship''''' |
||
; desync, desynch: '' |
; desync, desynch: ''short for '''desynchronization''', '''desynchronize''''', a bug or exploit which causes multiplayer matches to drop |
||
; DM: ''initialism of '''death match''''' |
; DM: ''initialism of '''death match''''' |
||
; [to] douche rush: the strategy of deleting one’s own town center and building a new one in the enemy’s base during the dark age |
; [to] douche rush: the strategy of deleting one’s own town center and building a new one in the enemy’s base during the dark age |
||
Line 66: | Line 80: | ||
; [to] drush: ''abbreviation of '''dark age rush''''' |
; [to] drush: ''abbreviation of '''dark age rush''''' |
||
; eagle: ''short for '''eagle warrior''''' |
; eagle: ''short for '''eagle warrior''''' |
||
; |
; ECG: ''initialism of '''Escape Champions’ League''''', a tournament |
||
; |
; eco: ''short for '''economy''''' |
||
; EG: ''initialism of '''Escape Gaming''''', an e-sports organiser |
|||
; e-husk: ''short for '''elite huskarl''''' |
|||
; ELbow: ''abbreviation of '''elite longbowman''''' |
; ELbow: ''abbreviation of '''elite longbowman''''' |
||
; ell: '' |
; ell: ''short for '''elephant''''' |
||
; ES: ''initialism of '''Ensemble Studios''''', the original developers of Age of Empires |
|||
; eskirm: ''short for '''elite skirmisher''''' |
; eskirm: ''short for '''elite skirmisher''''' |
||
⚫ | |||
; EW: ''initialism of '''eagle warrior''''' |
; EW: ''initialism of '''eagle warrior''''' |
||
; EWE: ''initialism of '''elite war elephant''''' |
; EWE: ''initialism of '''elite war elephant''''' |
||
; external: (''of a villager or resource'') far enough from the town center that they can be easily raided |
; external: (''of a villager or resource'') far enough from the town center that they can be easily raided |
||
; FA: ''initialism of '''feudal age''''' |
|||
; to farm-scan: ''see '''scan''''' |
; to farm-scan: ''see '''scan''''' |
||
; farmville: (''derogatory'') booming |
; farmville: (''derogatory'') booming |
||
Line 88: | Line 107: | ||
; [to] flush<sup>1</sup>: ''abbreviation of '''feudal rush''''' |
; [to] flush<sup>1</sup>: ''abbreviation of '''feudal rush''''' |
||
; [to] flush<sup>2</sup>: (''dated'') an early strategy similar to the modern trush |
; [to] flush<sup>2</sup>: (''dated'') an early strategy similar to the modern trush |
||
; FN: ''initialism of '''forest nothing''''' |
|||
; to focus-fire: to shoot an individual unit by right-clicking it, rather than letting the ranged units pick their own targets |
|||
; to |
; to focus-fire: to attack an individual unit by right-clicking it, rather than letting one’s troops pick their own targets |
||
; to force-drop: to have villagers drop resources by right-clicking the drop-off point |
|||
; forest nothing: a map that is almost completely filled with trees |
; forest nothing: a map that is almost completely filled with trees |
||
; [to] forward: a base built next to the enemy |
|||
; frame delay: ''synonym of '''missile delay''''' |
; frame delay: ''synonym of '''missile delay''''' |
||
; free for all: a match without teams, with only one winner |
; free for all: a match without teams, with only one winner |
||
; front: located towards the enemy’s base, relative to one’s own base; ''antonym: back'' |
; front: located towards the enemy’s base, relative to one’s own base; ''antonym: back'' |
||
; FU: '' |
; FU: ''initialism of '''fully upgraded''''' |
||
; full boom: a boom without any investment in offensive capabilities; ''antonym: miniboom'' |
|||
; GA: ''initialism of '''green Arabia''''', a map |
|||
; [to] galley rush: to raid the enemy’s coastline with galleys as soon as possible |
; [to] galley rush: to raid the enemy’s coastline with galleys as soon as possible |
||
; genxb: ''abbreviation of '''Genoese crossbowman''''' |
; genxb: ''abbreviation of '''Genoese crossbowman''''' |
||
; [to] GG: ''initialism of '''good game''''': a concession of defeat |
; [to] GG: ''initialism of '''good game''''': a concession of defeat |
||
; Goth flood: a late-game situation where a Goth player is able to overwhelm the map with units due to their faster barracks |
; Goth flood: a late-game situation where a Goth player is able to overwhelm the map with units due to their faster barracks |
||
; |
; GR: ''initialism of '''GameRanger''''' |
||
; grass-: ''a meaningless suffix used with words associated with expert player Daut, and occasionally in other contexts'' |
|||
; halb: ''short for '''halberdier''''' |
|||
; to harass: to attack an enemy’s villagers; ''synonyms: to raid'' |
; to harass: to attack an enemy’s villagers; ''synonyms: to raid'' |
||
; HC: ''initialism of '''hand cannoneer''''' |
; HC: ''initialism of '''hand cannoneer''''' |
||
Line 107: | Line 132: | ||
; to get housed: ''see '''housed''''' |
; to get housed: ''see '''housed''''' |
||
; hscorp: ''short for '''heavy scorpion''''' |
; hscorp: ''short for '''heavy scorpion''''' |
||
; [to] grush: '' |
; [to] grush: ''short for '''galley rush''''' |
||
; hit-and-run: to attack with ranged units and flee before the target catches up |
; hit-and-run: to attack with ranged units and flee before the target catches up |
||
; home map: the map that a player is most proficient in |
|||
; housed: unable to create more units due to lack of population space |
; housed: unable to create more units due to lack of population space |
||
; house wall: a building wall consisting of houses |
; house wall: a building wall consisting of houses |
||
; husk: '' |
; husk: ''short for '''huskarl''''' |
||
; imp: '' |
; imp: ''short for '''imperial age''''' |
||
; |
; inf: ''short for '''infantry''''' |
||
; |
; jag: ''short for '''jaguar warrior''''' |
||
; jan: ''short for '''janissary''''' |
|||
; [to] jbait: (''Internet slang'') to bait or trick another player |
|||
; to kite: to kill an individual unit very quickly and retreat |
; to kite: to kill an individual unit very quickly and retreat |
||
; KLEW: ''initialism of '''Kidd’s Lightning Eagle Warriors''''', a strategy involving a very fast castle age time and rushing with eagle warriors |
; KLEW: ''initialism of '''Kidd’s Lightning Eagle Warriors''''', a strategy involving a very fast castle age time and rushing with eagle warriors |
||
Line 120: | Line 148: | ||
; [to] krush: ''abbreviation of '''knight rush''''' |
; [to] krush: ''abbreviation of '''knight rush''''' |
||
; kt: ''abbreviation of '''knight''''' |
; kt: ''abbreviation of '''knight''''' |
||
; lag switch: a software, used by cheaters, that once activated causes the game to lag so much that it drops |
|||
; to lame<sup>1</sup>: to steal or kill [another player’s boar] |
; to lame<sup>1</sup>: to steal or kill [another player’s boar] |
||
; to lame<sup>2</sup>: to kill [another player’s deer] |
; to lame<sup>2</sup>: to kill [another player’s deer] |
||
Line 130: | Line 159: | ||
; LN: ''initialism of '''land nomad''''' (a map type) |
; LN: ''initialism of '''land nomad''''' (a map type) |
||
; long-distance: (''of resource collection'') without using a nearby drop point; |
; long-distance: (''of resource collection'') without using a nearby drop point; |
||
; [to] lure: ''see '''boar lure''''' |
; [to] lure: ''see '''boar lure''' and '''deer herding''''' |
||
; m@a: ''initialism of '''man-at-arms''''' |
; m@a: ''initialism of '''man-at-arms''''' |
||
; maa: ''initialism of '''man-at-arms''''' |
; maa: ''initialism of '''man-at-arms''''' |
||
; macro: ''short for '''macromanagement''''' |
; macro: ''short for '''macromanagement''''' |
||
; macromanagement: a player’s skill in pursuing a grand strategy (especially their economic strategy) during a match |
; macromanagement: a player’s skill in pursuing a grand strategy (especially their economic strategy) during a match |
||
; Mag, Mags: ''short for '''Magyars''''' |
|||
; mam, mame: ''short for '''mameluke''''' |
; mam, mame: ''short for '''mameluke''''' |
||
; man-at-arms rush: a rush using men-at-arms, often a drush designed to survive until the player is able to upgrade the militia |
; man-at-arms rush: a rush using men-at-arms, often a drush designed to survive until the player is able to upgrade the militia |
||
; mango: '' |
; mang, mango: ''short for '''mangonel''''' |
||
; maphax, maphacks: cheat programs that make the random map generator to generate maps in someone’s favour (''usually used humorously in reference to a player who seems to get good maps more often than normal'') |
|||
; mastapiece: (''humorous'') a cheeky but effective strategy, such as tower rushing |
; mastapiece: (''humorous'') a cheeky but effective strategy, such as tower rushing |
||
; meatshield: cheap units used to receive hits so that the expensive units remain intact |
; meatshield: cheap units used to receive hits so that the expensive units remain intact |
||
Line 150: | Line 181: | ||
; to mill: to build a mill next to (a resource) |
; to mill: to build a mill next to (a resource) |
||
; mineral: gold and/or stone |
; mineral: gold and/or stone |
||
; miniboom: a boom accompanied by some investment in offensive capabilities; ''antonym: full boom'' |
|||
; mirror match: a match in which the enemy players are the same civilisation |
; mirror match: a match in which the enemy players are the same civilisation |
||
; missile delay: the delay between clicking on a target and the unit shooting |
; missile delay: the delay between clicking on a target and the unit shooting |
||
; MoA: Masters of Arabia, a tournament |
; MoA<sup>1</sup>: ''initialism of '''Masters of Arabia''''', a tournament |
||
; |
; MoA<sup>2</sup>: (''less common'') ''initialism of '''Masters of Arena''''', a tournament |
||
; |
; MoAre: ''initialism of '''Masters of Arena''''', a tournament |
||
; MoMR: ''initialism of '''Masters of Megarandom''''', a tournament |
|||
; [to] monk rush: the strategy of getting monks as soon as possible to be used either offensively (converting enemy villagers) or defensively (defending against a knight rush) |
; [to] monk rush: the strategy of getting monks as soon as possible to be used either offensively (converting enemy villagers) or defensively (defending against a knight rush) |
||
; to moonwalk: (of a unit) to suffer the graphical bug which causes the animation of the opposite direction to play when moving |
; to moonwalk: (of a unit) to suffer the graphical bug which causes the animation of the opposite direction to play when moving |
||
; MQ: ''initialism of '''multiple queue''''' (a feature that makes ''create unit'' spread across buildings when multiple buildings are selected) |
|||
⚫ | |||
; MR: ''initialism of '''Megarandom''''' |
|||
⚫ | |||
; NAC: ''initialism of '''Nili’s Apartment Cup''''', a tournament |
|||
; naked: without walls or other defenses |
|||
; NBG: ''initialism of '''Nomad Battlegrounds''''', a tournament |
|||
; NC: ''initialism of '''Nations Cup''''', a tournament |
|||
; nothing map: a map where the only resource is wood |
; nothing map: a map where the only resource is wood |
||
; NPL: ''initialism of '''new player lobby''''' |
|||
; onager cut: the strategy of cutting a path through a forest, usually in Black Forest, in order to sneak-attack someone |
; onager cut: the strategy of cutting a path through a forest, usually in Black Forest, in order to sneak-attack someone |
||
; open: (of a map) having few natural features, such that areas are hard to wall; ''antonym: closed'' |
; open: (of a map) having few natural features, such that areas are hard to wall; ''antonym: closed'' |
||
; to outboom: to defeat [someone] by having a better late-game economy |
; to outboom: to defeat [someone] by having a better late-game economy |
||
; to outspam: to defeat [someone or an army] by creating more units en masse |
; to outspam: to defeat [someone or an army] by creating more units en masse |
||
; to overboom: to |
; to overboom: to spend too much time booming without creating defensive structures or armies |
||
; to overchop: to chop away trees that are part of a wall-off |
|||
; to overmicro: to neglect one’s economy by spending too much time microing armies |
; to overmicro: to neglect one’s economy by spending too much time microing armies |
||
; PA: ''initialism of '''pierce armor''''' |
; PA: ''initialism of '''pierce armor''''' |
||
; pala: '' |
; pala: ''short for '''paladin''''' |
||
; to palisade-scan: ''see '''scan''''' |
; to palisade-scan: ''see '''scan''''' |
||
; pally: ''hypocorism of '''paladin''''' |
; pally: ''hypocorism of '''paladin''''' |
||
; Persian douche: ''synonym of '''douche rush''''' |
; Persian douche: ''synonym of '''douche rush''''' |
||
; pike: '' |
; pike: ''short for '''pikeman''''' |
||
; to Pike patrol: to order a group of units to patrol in front of a fleeing enemy army, such that they can attack the fleeing group with minimal increase of distance |
|||
; pile: a group of stone or gold mines generated together |
; pile: a group of stone or gold mines generated together |
||
; plume: '' |
; plume: ''short for '''plumed archer''''' |
||
; pocket, pocket position: in team games, the position of a player who has only allies next to him; ''antonym: flank position'' |
; pocket, pocket position: in team games, the position of a player who has only allies next to him; ''antonym: flank position'' |
||
; pop: '' |
; pop: ''short for '''population''''' |
||
; Port, Portu: '' |
; Port, Portu: ''short for '''Portuguese''''' |
||
; PT: ''initialism of '''Parthian tactics''''' |
|||
; [to] push: to attack with the intention of dealing damage to a base; ''compare: to harass/raid'' |
; [to] push: to attack with the intention of dealing damage to a base; ''compare: to harass/raid'' |
||
; to push deer: ''see '''deer herding''''' |
; to push deer: ''see '''deer herding''''' |
||
; QFs: ''abbreviation of '''qualifiers''''' |
|||
; [to] quickwall: a wall (of buildings or actual walls) built quickly in response to an unexpected attack |
; [to] quickwall: a wall (of buildings or actual walls) built quickly in response to an unexpected attack |
||
; to raid: to attack an enemy’s villagers; ''synonyms: to harass'' |
; to raid: to attack an enemy’s villagers; ''synonyms: to harass'' |
||
; rax: '' |
; rax: ''short for '''barracks''''' |
||
; rec: '' |
; rec: ''short for '''recorded game''''' |
||
; relic bug: a bug which allows monks to collect relics from |
; relic bug: a bug which allows monks to collect relics from far away |
||
; Res: ''short for '''Resonance22''''', a streamer |
|||
; RM<sup>1</sup>: ''initialism of '''random map''''' |
; RM<sup>1</sup>: ''initialism of '''random map''''' |
||
; RM<sup>2</sup>: ''initialism of '''ranked match''''' |
; RM<sup>2</sup>: ''initialism of '''ranked match''''' |
||
; RotR, RR: ''acronym of Age of Empires: '''Rise of the Rajas''''' |
; RoR, RotR, RR: ''acronym of Age of Empires: '''Rise of the Rajas''''' |
||
; RotK: ''initialism of '''Return of the Kings''''', a tournament |
|||
; runner: a unit |
; runner: a unit sent to move in front of a group of enemy ranged units, so the enemy’s arrows are dodged |
||
; [to] rush: any strategy where the goal is to attack very soon with a particular type of unit |
; [to] rush<sup>1</sup>: any strategy where the goal is to attack very soon with a particular type of unit |
||
; [to] rush<sup>2</sup>: an attack with a single type of unit |
|||
; to rush<sup>3</sup>, rush down: to send a number of units (usually villagers or rams) to destroy something (usually a building) |
|||
; Sara: ''abbreviation of '''Saracens''''' |
; Sara: ''abbreviation of '''Saracens''''' |
||
; Saracen monk rush: monk rush using the Saracen market to get the gold needed faster |
; Saracen monk rush: monk rush using the Saracen market to get the gold needed faster |
||
Line 195: | Line 243: | ||
; [to] scrush: ''abbreviation of '''scout rush''''' |
; [to] scrush: ''abbreviation of '''scout rush''''' |
||
; SE: ''initialism of '''siege engineers''''' |
; SE: ''initialism of '''siege engineers''''' |
||
⚫ | |||
; shimo style: free-for-all regicide with 5 or more players |
; shimo style: free-for-all regicide with 5 or more players |
||
; skirm: ''short for '''skirmisher''''' |
|||
; to sling: to send resources to one’s ally |
; to sling: to send resources to one’s ally |
||
; [to] smurf: an alternative account with a lower ELO rank used to disguise high skill |
; [to] smurf: an alternative account with a lower ELO rank used to disguise high skill |
||
Line 204: | Line 252: | ||
; to snipe: to kill an individual unit using ranged attacks |
; to snipe: to kill an individual unit using ranged attacks |
||
; SO: ''initialism of '''siege onager''''' |
; SO: ''initialism of '''siege onager''''' |
||
; SotL: ''initialism of '''Spirit of the Law''''', a content creator |
|||
; [to] spam: to create units en masse |
; [to] spam: to create units en masse |
||
; Spanish villager rush: late-game attack using villagers with loom, sappers and supremacy |
; Spanish villager rush: late-game attack using villagers with loom, sappers and supremacy |
||
; to split-dodge: to dodge a missile attack by switching between flank and line formation |
; to split-dodge: to dodge a missile attack by switching between flank and line formation |
||
; to split one’s lumber: to establish a new woodline |
; to split one’s lumber: to establish a new woodline |
||
; SQ: ''initialism of '''single queue''''' (a feature that makes ''create unit'' apply to a single building when multiple buildings are selected) |
|||
; straggler: a tree that is generated by itself rather than in a forest, especially one next to the town center |
; straggler: a tree that is generated by itself rather than in a forest, especially one next to the town center |
||
; to stream-cheat: to cheat by watching a livestream of a match one is playing |
; to stream-cheat: to cheat by watching a livestream of a match one is playing |
||
; to stream-snipe: to cheat by watching a livestream of a match one is playing, especially in order to find the location of a king in a regicide match |
; to stream-snipe: to cheat by watching a livestream of a match one is playing, especially in order to find the location of a king in a regicide match |
||
; TA: ''initialism of '''throwing axeman''''' |
|||
; TB: ''initialism of '''team bonus''''' |
|||
; TC: ''initialism of '''town center''''' |
; TC: ''initialism of '''town center''''' |
||
; TC: (''dated'') ''initialism of '''The Conquerors''''' |
; TC: (''dated'') ''initialism of '''The Conquerors''''' |
||
Line 218: | Line 270: | ||
; Teuton Death Star: (''dated'') a town center rush using the Teutons in pre-expansion AoK |
; Teuton Death Star: (''dated'') a town center rush using the Teutons in pre-expansion AoK |
||
; TG: ''initialism of '''team game''''' |
; TG: ''initialism of '''team game''''' |
||
; THS: ''initialism of '''two-handed swordsman''''' |
|||
; Titanic: a situation where a player’s defences or economy collapse beyond recovery |
|||
; TK: ''initialism of '''Teutonic knight''''' |
; TK: ''initialism of '''Teutonic knight''''' |
||
; ToA: ''initialism of '''Titans of Arina''''', an arena tournament |
|||
; [to] tower hop: the trick of going through diagonal walls by building a tower beside them and ungarrisoning units onto the other side |
; [to] tower hop: the trick of going through diagonal walls by building a tower beside them and ungarrisoning units onto the other side |
||
; [to] tower rush: the strategy of quickly building towers next to the enemy’s resource collection spots |
; [to] tower rush: the strategy of quickly building towers next to the enemy’s resource collection spots |
||
Line 226: | Line 281: | ||
; trapped: (''of resources or relics'') surrounded or mostly surrounded by trees or cliffs |
; trapped: (''of resources or relics'') surrounded or mostly surrounded by trees or cliffs |
||
; trash, trash unit: a unit that doesn’t cost gold |
; trash, trash unit: a unit that doesn’t cost gold |
||
; trash rush: a rush with skirmishers and spearmen |
|||
; trash war: the latest stage of certain games, where players fight using trash units due to the exhaustion of the map’s gold mines |
; trash war: the latest stage of certain games, where players fight using trash units due to the exhaustion of the map’s gold mines |
||
; treb: '' |
; treb: ''short for '''trebuchet''''' |
||
; to treb down: to destroy using a trebuchet |
; to treb down: to destroy using a trebuchet |
||
; [to] trush: ''abbreviation of '''tower rush''''' |
; [to] trush: ''abbreviation of '''tower rush''''' |
||
Line 236: | Line 292: | ||
; UU: ''initialism of '''unique unit''''' |
; UU: ''initialism of '''unique unit''''' |
||
; Vike, Vikes: ''short for '''Vikings''''' |
; Vike, Vikes: ''short for '''Vikings''''' |
||
; vil, vill: '' |
; vil, vill: ''short for '''villager''''' |
||
; villager rush<sup>1</sup>: ''synonym of '''Spanish villager rush''''' |
; villager rush<sup>1</sup>: ''synonym of '''Spanish villager rush''''' |
||
; villager rush<sup>2</sup>: ''synonym of '''douche rush''''' |
; villager rush<sup>2</sup>: ''synonym of '''douche rush''''' |
||
; villager war, vil war: in nomad maps, the strategy of attacking the enemy with one’s initial villagers as the game begins, instead of building a base; in Black Forest, the battle between villagers who rush to wall the chokepoint |
; villager war, vil war: in nomad maps, the strategy of attacking the enemy with one’s initial villagers as the game begins, instead of building a base; in Black Forest, the battle between villagers who rush to wall the chokepoint |
||
; Voobly: a platform and program used to play and communicate with other players |
|||
; xbow: ''abbreviation of '''crossbowman''''' |
; xbow: ''abbreviation of '''crossbowman''''' |
||
; war: a match between players with the same given civilisation |
|||
; WB: ''initialism of '''wheelbarrow''''' |
|||
; WiC: ''initialism of '''War Is Coming''''', a tournament |
|||
; WK: ''initialism of '''Wololo Kingdoms''''' |
; WK: ''initialism of '''Wololo Kingdoms''''' |
||
; WL: ''initialism of '''win/loss [ratio]''''' |
; WL: ''initialism of '''win/loss [ratio]''''' |
||
; wolf nothing: a forest nothing map with clearings full of wolves |
|||
; wolf rush: the strategy of luring wolves into the enemy’s base |
; wolf rush: the strategy of luring wolves into the enemy’s base |
||
; woodline: a location where wood can be or is being gathered |
; woodline: a location where wood can be or is being gathered |
||
; wololo: (''slang'') a monk |
|||
; woo woo woo: (''humorous'') a wolf, or an instance of a wolf killing a unit |
; woo woo woo: (''humorous'') a wolf, or an instance of a wolf killing a unit |
||
; WP: ''initialism of '''well played''''' |
|||
; WW: ''initialism of '''war wagon''''' |
|||
; ZE: ''initialism of '''ZeroEmpires''''', a streamer and e-sports promoter |
|||
; zerk: ''short for '''berzerker''''' |
Latest revision as of 20:59, 30 April 2022
Glossary of Age of Empires II terms used by players:
- #clearly
- (Internet slang) not clearly
- 1
- (Internet slang) yes
- 11
- (Internet slang) lol! hahaha!
- 2
- (Internet slang) no
- 2HS
- initialism of two-handed swordsman
- AK
- initialism of African Kingdoms
- AoC1
- initialism of Age of Empires: The Conquerors, usually referring to the non-HD version
- AoC2
- (dated) initialism of Age of Chivalry (a mod that focuses on a more accurate representation of European history)
- AoCZ
- initialism of AoC Zone, a fansite
- AoE
- initialism of Age of Empires
- AoF
- initialism of Age of Empires: The Forgotten
- AoK
- initialism of Age of Kings
- AoKH
- initialism of Age of Kings Heaven, a fansite
- AoR
- initialism of Age of Empires: Rise of the Rajas
- APM
- initialism of actions per minute
- Ara
- short for Arabia
- Arahuns
- a match on the map Arabia between Hun players
- arb
- short for arbalest
- archer rush
- the strategy of raiding with archers as soon as possible
- back
- located away from the enemy’s base, relative to one’s own base; antonym: front
- badaboom
- (humorous) a trebuchet, mangonel-line unit, or an instance of such a unit killing something
- BBC
- initialism of bombard cannon
- BBT
- initialism of bombard tower
- BE
- initialism of battle elephant
- beach gap
- an easy-to-miss gap in the wall located where a treeline meets a body of water
- Berbs
- short for Berbers
- BF
- initialism of black forest
- BL
- initialism of bloodlines
- bloody style
- (dated) a game in which new town centers can’t be built
- BoA
- initialism of Battle of Africa, a tournament
- BO
- initialism of build order
- BO##
- initialism of best of ## (a tournament between two players to see who can win the majority of ## matches)
- [to] boar lure
- the strategy of attacking a boar and fleeing towards the drop point
- [to] boom
- the strategy of developing one’s economy before attacking the enemy
- BS
- initialism of blacksmith
- buffer, buffer unit
- a unit placed in front of ranged units to prevent the enemy from reaching them
- building wall
- an arrangement of non-wall buildings such that it functions as a wall
- build order
- a formulaic order in which buildings should be built and how many villagers should go to each resource during the first stage of the game, often part of a specific strategy
- [to] bum rush
- to attack with villagers
- Byz
- abbreviation of Byzantines
- CA1
- initialism of cavalry archer
- CA2
- initialism of castle age
- carto
- short for cartography
- castle blood auto
- a class of multiplayer map where players get villagers for razing opponents’ buildings and units are spawned automatically
- castle drop
- the strategy of building a offensive castle in or next to the enemy’s base
- cata
- abbreviation of cataphract
- cav
- short for cavalry
- CBA
- initialism of castle blood auto
- champ
- abbreviation of champion
- champskarl
- a Malian champion with very high pierce armor
- chuk, chuck
- short for chu ko nu
- clan tag
- a string of characters included before a player’s name, usually in brackets, which identifies his clan
- to click up
- to start advancing to the next age
- closed
- (of a map) having lots of natural features (such as cliffs, forests, lakes and mines) such that areas are easy to wall; antonym: open
- comp
- short for composition
- condo
- short for condottiero
- condoskarl
- a Malian condottiero with very high pierce armor
- conq
- short for conquistador
- CoT
- initialism of Clash of the Titans, a tournament
- CotH
- initialism of Clash of the Hippo, a tournament
- CP
- initialism of computer player
- crater
- a starting position surrounded by hills
- [to] crush
- alternative spelling of krush
- CTR
- initialism of capture the relic, a game mode
- dark age rush
- the strategy of attacking the enemy with militia (usually three or five, and usually accompanied by the scout unit) in the dark age
- dark age rush
- (dated) synonym of douche rush
- Daut castle
- a castle that is built (or attempted to be built) as an emergency measure, resulting in great loss of villagers
- Daut micro
- (humorous) sloppy micro by expert players
- DBA
- initialism of double bit axe
- DE
- initialism of Definitive Edition
- deathball
- a massive, unstoppable army
- deer herding, deer luring, deer pushing
- the strategy of moving a unit next to a deer such that it flees towards a drop point
- demo
- short for demolition ship
- desync, desynch
- short for desynchronization, desynchronize, a bug or exploit which causes multiplayer matches to drop
- DM
- initialism of death match
- [to] douche rush
- the strategy of deleting one’s own town center and building a new one in the enemy’s base during the dark age
- to drop
- to build
- [to] drush
- abbreviation of dark age rush
- eagle
- short for eagle warrior
- ECG
- initialism of Escape Champions’ League, a tournament
- eco
- short for economy
- EG
- initialism of Escape Gaming, an e-sports organiser
- e-husk
- short for elite huskarl
- ELbow
- abbreviation of elite longbowman
- ell
- short for elephant
- ES
- initialism of Ensemble Studios, the original developers of Age of Empires
- eskirm
- short for elite skirmisher
- Eth
- abbreviation of Ethiopians
- EW
- initialism of eagle warrior
- EWE
- initialism of elite war elephant
- external
- (of a villager or resource) far enough from the town center that they can be easily raided
- FA
- initialism of feudal age
- to farm-scan
- see scan
- farmville
- (derogatory) booming
- fast castle
- the strategy of getting to the castle age as soon as possible
- fastle
- blend of fast castle
- FC
- initialism of fast castle
- FE
- initialism of Forgotten Empires
- feudal rush
- the strategy of attacking the enemy very early, with feudal age units
- FFA
- initialism of free for all
- FI
- initialism of fast imperial
- fire
- short for fire ship
- [to] fishboom
- a boom using fishing ships
- flank, flank position
- in team games, the position of a player who has enemies next to him; antonym: pocket position
- [to] flush1
- abbreviation of feudal rush
- [to] flush2
- (dated) an early strategy similar to the modern trush
- FN
- initialism of forest nothing
- to focus-fire
- to attack an individual unit by right-clicking it, rather than letting one’s troops pick their own targets
- to force-drop
- to have villagers drop resources by right-clicking the drop-off point
- forest nothing
- a map that is almost completely filled with trees
- [to] forward
- a base built next to the enemy
- frame delay
- synonym of missile delay
- free for all
- a match without teams, with only one winner
- front
- located towards the enemy’s base, relative to one’s own base; antonym: back
- FU
- initialism of fully upgraded
- full boom
- a boom without any investment in offensive capabilities; antonym: miniboom
- GA
- initialism of green Arabia, a map
- [to] galley rush
- to raid the enemy’s coastline with galleys as soon as possible
- genxb
- abbreviation of Genoese crossbowman
- [to] GG
- initialism of good game: a concession of defeat
- Goth flood
- a late-game situation where a Goth player is able to overwhelm the map with units due to their faster barracks
- GR
- initialism of GameRanger
- grass-
- a meaningless suffix used with words associated with expert player Daut, and occasionally in other contexts
- halb
- short for halberdier
- to harass
- to attack an enemy’s villagers; synonyms: to raid
- HC
- initialism of hand cannoneer
- HCA
- initialism of heavy cavalry archer
- HD
- initialism of Age of Empires II HD
- HG
- initialism of HeavenGames, a fansite
- to get housed
- see housed
- hscorp
- short for heavy scorpion
- [to] grush
- short for galley rush
- hit-and-run
- to attack with ranged units and flee before the target catches up
- home map
- the map that a player is most proficient in
- housed
- unable to create more units due to lack of population space
- house wall
- a building wall consisting of houses
- husk
- short for huskarl
- imp
- short for imperial age
- inf
- short for infantry
- jag
- short for jaguar warrior
- jan
- short for janissary
- [to] jbait
- (Internet slang) to bait or trick another player
- to kite
- to kill an individual unit very quickly and retreat
- KLEW
- initialism of Kidd’s Lightning Eagle Warriors, a strategy involving a very fast castle age time and rushing with eagle warriors
- [to] knight rush
- the strategy of raiding the enemy with a couple of knights as soon as possible
- [to] krush
- abbreviation of knight rush
- kt
- abbreviation of knight
- lag switch
- a software, used by cheaters, that once activated causes the game to lag so much that it drops
- to lame1
- to steal or kill [another player’s boar]
- to lame2
- to kill [another player’s deer]
- to lame3
- to build walls around [another player’s resource pile]
- laming
- any of several strategies that are regarded as ungentlemanly, such as walling resources and stealing boars
- to land
- to send units to someone’s island with a transport ship
- lbow
- abbreviation of longbowman
- LC
- initialism of lumber camp
- line
- a set consisting of a unit and its upgrades, e.g. the spearman line is the spearman, pikeman and halberdier
- LN
- initialism of land nomad (a map type)
- long-distance
- (of resource collection) without using a nearby drop point;
- [to] lure
- see boar lure and deer herding
- m@a
- initialism of man-at-arms
- maa
- initialism of man-at-arms
- macro
- short for macromanagement
- macromanagement
- a player’s skill in pursuing a grand strategy (especially their economic strategy) during a match
- Mag, Mags
- short for Magyars
- mam, mame
- short for mameluke
- man-at-arms rush
- a rush using men-at-arms, often a drush designed to survive until the player is able to upgrade the militia
- mang, mango
- short for mangonel
- maphax, maphacks
- cheat programs that make the random map generator to generate maps in someone’s favour (usually used humorously in reference to a player who seems to get good maps more often than normal)
- mastapiece
- (humorous) a cheeky but effective strategy, such as tower rushing
- meatshield
- cheap units used to receive hits so that the expensive units remain intact
- meta, metagame
- the typical strategies used by expert players
- michi
- a map where the players are initially separated by a thick forest
- micro1
- short for micromanage
- micro2
- short for micromanagement
- to micromanage
- to issue specific commands to a unit or group of units
- micromanagement
- skill in or the practice of micromanaging units
- micro war
- a battle, usually involving mangonels or bombard cannons or other ranged units, where the players try to dodge the shots
- [to] militia rush
- synonym of dark age rush
- to mill
- to build a mill next to (a resource)
- mineral
- gold and/or stone
- miniboom
- a boom accompanied by some investment in offensive capabilities; antonym: full boom
- mirror match
- a match in which the enemy players are the same civilisation
- missile delay
- the delay between clicking on a target and the unit shooting
- MoA1
- initialism of Masters of Arabia, a tournament
- MoA2
- (less common) initialism of Masters of Arena, a tournament
- MoAre
- initialism of Masters of Arena, a tournament
- MoMR
- initialism of Masters of Megarandom, a tournament
- [to] monk rush
- the strategy of getting monks as soon as possible to be used either offensively (converting enemy villagers) or defensively (defending against a knight rush)
- to moonwalk
- (of a unit) to suffer the graphical bug which causes the animation of the opposite direction to play when moving
- MQ
- initialism of multiple queue (a feature that makes create unit spread across buildings when multiple buildings are selected)
- MR
- initialism of Megarandom
- [to] mush
- short for monk rush
- NAC
- initialism of Nili’s Apartment Cup, a tournament
- naked
- without walls or other defenses
- NBG
- initialism of Nomad Battlegrounds, a tournament
- NC
- initialism of Nations Cup, a tournament
- nothing map
- a map where the only resource is wood
- NPL
- initialism of new player lobby
- onager cut
- the strategy of cutting a path through a forest, usually in Black Forest, in order to sneak-attack someone
- open
- (of a map) having few natural features, such that areas are hard to wall; antonym: closed
- to outboom
- to defeat [someone] by having a better late-game economy
- to outspam
- to defeat [someone or an army] by creating more units en masse
- to overboom
- to spend too much time booming without creating defensive structures or armies
- to overchop
- to chop away trees that are part of a wall-off
- to overmicro
- to neglect one’s economy by spending too much time microing armies
- PA
- initialism of pierce armor
- pala
- short for paladin
- to palisade-scan
- see scan
- pally
- hypocorism of paladin
- Persian douche
- synonym of douche rush
- pike
- short for pikeman
- to Pike patrol
- to order a group of units to patrol in front of a fleeing enemy army, such that they can attack the fleeing group with minimal increase of distance
- pile
- a group of stone or gold mines generated together
- plume
- short for plumed archer
- pocket, pocket position
- in team games, the position of a player who has only allies next to him; antonym: flank position
- pop
- short for population
- Port, Portu
- short for Portuguese
- PT
- initialism of Parthian tactics
- [to] push
- to attack with the intention of dealing damage to a base; compare: to harass/raid
- to push deer
- see deer herding
- QFs
- abbreviation of qualifiers
- [to] quickwall
- a wall (of buildings or actual walls) built quickly in response to an unexpected attack
- to raid
- to attack an enemy’s villagers; synonyms: to harass
- rax
- short for barracks
- rec
- short for recorded game
- relic bug
- a bug which allows monks to collect relics from far away
- Res
- short for Resonance22, a streamer
- RM1
- initialism of random map
- RM2
- initialism of ranked match
- RoR, RotR, RR
- acronym of Age of Empires: Rise of the Rajas
- RotK
- initialism of Return of the Kings, a tournament
- runner
- a unit sent to move in front of a group of enemy ranged units, so the enemy’s arrows are dodged
- [to] rush1
- any strategy where the goal is to attack very soon with a particular type of unit
- [to] rush2
- an attack with a single type of unit
- to rush3, rush down
- to send a number of units (usually villagers or rams) to destroy something (usually a building)
- Sara
- abbreviation of Saracens
- Saracen monk rush
- monk rush using the Saracen market to get the gold needed faster
- SC
- initialism of scout cavalry
- to scan
- to look for hidden buildings and units under the fog of war by hovering a building foundation over the map
- [to] scout rush
- a feudal rush using scouts;
- [to] scrush
- abbreviation of scout rush
- SE
- initialism of siege engineers
- shimo style
- free-for-all regicide with 5 or more players
- skirm
- short for skirmisher
- to sling
- to send resources to one’s ally
- [to] smurf
- an alternative account with a lower ELO rank used to disguise high skill
- [to] smush
- abbreviation of Saracen monk rush
- [to] smush
- abbreviation of siege and monk rush
- to sneak
- to conceal villagers or military behind enemy lines to attack from an unexpected direction
- to snipe
- to kill an individual unit using ranged attacks
- SO
- initialism of siege onager
- SotL
- initialism of Spirit of the Law, a content creator
- [to] spam
- to create units en masse
- Spanish villager rush
- late-game attack using villagers with loom, sappers and supremacy
- to split-dodge
- to dodge a missile attack by switching between flank and line formation
- to split one’s lumber
- to establish a new woodline
- SQ
- initialism of single queue (a feature that makes create unit apply to a single building when multiple buildings are selected)
- straggler
- a tree that is generated by itself rather than in a forest, especially one next to the town center
- to stream-cheat
- to cheat by watching a livestream of a match one is playing
- to stream-snipe
- to cheat by watching a livestream of a match one is playing, especially in order to find the location of a king in a regicide match
- TA
- initialism of throwing axeman
- TB
- initialism of team bonus
- TC
- initialism of town center
- TC
- (dated) initialism of The Conquerors
- TC push
- synonym of town center rush
- TC war
- synonym of town center rush
- Teut
- short for Teutons
- Teuton Death Star
- (dated) a town center rush using the Teutons in pre-expansion AoK
- TG
- initialism of team game
- THS
- initialism of two-handed swordsman
- Titanic
- a situation where a player’s defences or economy collapse beyond recovery
- TK
- initialism of Teutonic knight
- ToA
- initialism of Titans of Arina, an arena tournament
- [to] tower hop
- the trick of going through diagonal walls by building a tower beside them and ungarrisoning units onto the other side
- [to] tower rush
- the strategy of quickly building towers next to the enemy’s resource collection spots
- [to] town center rush
- the strategy of building town centers next the enemy base
- trade line
- a path between markets
- tranny
- (dated) hypocorism of transport ship
- trapped
- (of resources or relics) surrounded or mostly surrounded by trees or cliffs
- trash, trash unit
- a unit that doesn’t cost gold
- trash rush
- a rush with skirmishers and spearmen
- trash war
- the latest stage of certain games, where players fight using trash units due to the exhaustion of the map’s gold mines
- treb
- short for trebuchet
- to treb down
- to destroy using a trebuchet
- [to] trush
- abbreviation of tower rush
- TTC
- (dated) initialism of Teuton town center
- turtling
- the strategy of investing heavily in defensive structures
- UP
- initialism of user patch
- UT
- initialism of unique technology
- UU
- initialism of unique unit
- Vike, Vikes
- short for Vikings
- vil, vill
- short for villager
- villager rush1
- synonym of Spanish villager rush
- villager rush2
- synonym of douche rush
- villager war, vil war
- in nomad maps, the strategy of attacking the enemy with one’s initial villagers as the game begins, instead of building a base; in Black Forest, the battle between villagers who rush to wall the chokepoint
- Voobly
- a platform and program used to play and communicate with other players
- xbow
- abbreviation of crossbowman
- war
- a match between players with the same given civilisation
- WB
- initialism of wheelbarrow
- WiC
- initialism of War Is Coming, a tournament
- WK
- initialism of Wololo Kingdoms
- WL
- initialism of win/loss [ratio]
- wolf nothing
- a forest nothing map with clearings full of wolves
- wolf rush
- the strategy of luring wolves into the enemy’s base
- woodline
- a location where wood can be or is being gathered
- wololo
- (slang) a monk
- woo woo woo
- (humorous) a wolf, or an instance of a wolf killing a unit
- WP
- initialism of well played
- WW
- initialism of war wagon
- ZE
- initialism of ZeroEmpires, a streamer and e-sports promoter
- zerk
- short for berzerker