Jump to content

2K (company)

From Wikipedia, the free encyclopedia

2K
Company typeSubsidiary
IndustryVideo games
FoundedJanuary 25, 2005; 19 years ago (2005-01-25) in New York City, U.S.
Headquarters,
U.S.
Key people
  • David Ismailer (president)
  • Phil Dixon (COO)
  • Melissa Bell (SVP, head of global marketing)
Products
ParentTake-Two Interactive
SubsidiariesSee § Studios
Website2k.com

2K is an American video game publisher based in Novato, California. The company was founded as a subsidiary of Take-Two Interactive in January 2005 through the 2K Games and 2K Sports sub-labels. The nascent label incorporated several development studios owned by Take-Two, including Visual Concepts and Kush Games, which had been acquired the day before. Originally based in New York City, 2K moved to Novato in 2007. A third label, 2K Play, was added in September 2007. 2K is governed by David Ismailer as president and Phil Dixon as chief operating officer. It operates a motion capture studio in Petaluma, California.[1]

History

[edit]
2K's original logo

On January 24, 2005, Take-Two Interactive announced its acquisition of Visual Concepts, the developer of sports video game series like NBA 2K, NHL 2K, and MLB 2K. Take-Two paid Sega US$24 million for the studio, including its Kush Games subsidiary and the intellectual property of the 2K series.[2][3] On the following day, the company established the 2K publishing label, consisting of the sub-labels 2K Games and 2K Sports, with the latter focusing on sports games.[4][5][6] Visual Concepts and Kush Games, alongside Indie Built, Venom Games, PopTop Software, and Frog City Software, became studios of the new label, which also absorbed the staff of Take-Two Licensing.[7] In January 2006, the administration and marketing portions of 2K's New York City offices were heavily damaged by a five-alarm fire.[8] In June 2007, the company closed these offices and relocated to Novato, California, bringing it closer to Visual Concepts.[9] A third sub-label, 2K Play, was established with a focus on casual games in September 2007, with Take-Two announcing a partnership with Nickelodeon for licensed games based on the latter's TV shows.[10][11] 2K Play therein also absorbed all assets of Take-Two's budget-range publisher Global Star Software, including the studio Cat Daddy Games, the game Carnival Games, and games based on Deal or No Deal.[12] In January 2013, 2K obtained the rights to publish video games based on the professional wrestling company WWE.[13]

Christoph Hartmann, 2K's president, announced his resignation in May 2017.[14] He had worked for Take-Two for roughly twenty years but did not state a reason for his departure.[15][16] He was succeeded by David Ismailer, previous chief operating officer (COO), later that month.[17][18] The COO role was filled by Phil Dixon, formerly of Betfair, in November 2017, while Melissa Bell was hired as senior vice president and head of global marketing in April 2018.[19] In September 2018, 2K announced 2K Foundations, a program that would "support underserved communities across the nation by refurbishing basketball courts in neighborhoods that need them the most". Microsoft partnered with 2K to establish gaming stations fitted with Xbox One S consoles at these courts. 2K Foundations planned to refurbish twelve basketball courts in several cities across the United States (including Cincinnati, Baltimore, Los Angeles, Chicago, and Cleveland) within its first year.[20][21]

In March 2021, 2K acquired HB Studios, which had previously developed The Golf Club 2019 featuring PGA Tour and PGA Tour 2K21 for the company. The acquisition includes the rights to the Golf Club series, which had been relaunched as the PGA Tour 2K series through a license from the PGA Tour.[22] Additionally, 2K announced it had secured a contract with Tiger Woods, who had previously been a key figure for Electronic Arts' PGA Tour series, as an executive director and consultant for future PGA Tour 2K games, as well as his likeness for the games.[23] Later that month, 2K bought HookBang's games division in Austin, Texas, which had supported work on the NBA 2K series in the past. The studio was relocated to a new Austin location and rebranded as Visual Concepts Austin.[24] In September 2022, 2K's customer support team was hacked, with certain user data stolen and put on sale.[25][26]

Studios

[edit]

Defunct

[edit]

Games published

[edit]

Former

[edit]

References

[edit]
  1. ^ Wagner, Kurt (September 16, 2016). "Here's what it's like to be scanned into an NBA video game". Vox. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  2. ^ Feldman, Curt (January 24, 2005). "Sega officially out of the sports game". GameSpot. Archived from the original on October 14, 2017. Retrieved August 16, 2019.
  3. ^ Adams, David (January 24, 2005). "Take Two Buys Visual Concepts". IGN. Archived from the original on June 2, 2019. Retrieved August 16, 2019.
  4. ^ a b Good, Owen (May 23, 2012). "A Terrible Decision Created MLB 2K—But It Also Brought Us BioShock". Kotaku. Archived from the original on August 27, 2019. Retrieved August 27, 2019.
  5. ^ Robinson, Jon (January 25, 2005). "Take-Two Opens 2K Games". IGN. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  6. ^ Winegarner, Beth (January 25, 2005). "Take-Two pitches new label; sports high on the agenda". GameSpot. Archived from the original on February 18, 2018. Retrieved August 16, 2019.
  7. ^ Jenkins, David (January 25, 2005). "Take-Two Acquires Visual Concepts, Announces 2K Games Brand". Gamasutra. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  8. ^ Adams, David (January 23, 2006). "2K Games Office Damaged in Fire". IGN. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  9. ^ Breckon, Nick (June 15, 2007). "2K Games Closes NYC Office, Heads West". Shacknews. Archived from the original on February 4, 2018. Retrieved August 16, 2019.
  10. ^ Hatfield, Daemon (September 10, 2007). "Take-Two Plays with Nickelodeon". IGN. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  11. ^ Androvich, Mark (September 10, 2007). "Nickelodeon enters agreement with new 2K Play label". GamesIndustry.biz. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  12. ^ Kuchera, Ben (September 10, 2007). "Take-Two partners with Nickelodeon, launches casual game label 2K Play". Ars Technica. Archived from the original on February 4, 2018. Retrieved August 16, 2019.
  13. ^ George, Richard (January 23, 2013). "WWE Video Game License to be Acquired by Take Two". IGN. Archived from the original on January 26, 2013. Retrieved January 26, 2013.
  14. ^ Shea, Brian (May 4, 2017). "President Of 2K Games Christoph Hartmann Leaves Company". Game Informer. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  15. ^ Dring, Christopher (May 4, 2017). "2K president Christoph Hartmann departs". GamesIndustry.biz. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  16. ^ Dornbush, Jonathon (May 4, 2017). "2K Games President Christoph Hartmann Leaves Company". IGN. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  17. ^ Kerr, Chris (May 31, 2017). "Take-Two appoints David Ismailer as president of 2K Games". Gamasutra. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  18. ^ Handrahan, Matthew (May 31, 2017). "David Ismailer steps in as new 2K president". GamesIndustry.biz. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  19. ^ Sinclair, Brendan (July 23, 2018). "2K's light slate belies bigger ambitions". GamesIndustry.biz. Archived from the original on November 14, 2018. Retrieved August 16, 2019.
  20. ^ Handrahan, Matthew (September 26, 2018). "2K Foundations to provide basketball and STEM education facilities in US cities". GamesIndustry.biz. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  21. ^ Kato, Matthew (September 25, 2018). "2K Foundations Started To Help Communities Through Basketball". Game Informer. Archived from the original on December 26, 2018. Retrieved August 16, 2019.
  22. ^ Nunneley, Stephany (March 16, 2021). "2K signs exclusive PGA Tour deal with Tiger Woods, acquires PGA Tour 2K21 studio". VG247. Archived from the original on March 16, 2021. Retrieved March 16, 2021.
  23. ^ a b Fahey, Mike (March 16, 2021). "2K Signs Tiger Woods, Buys The Studio Behind PGA Tour 2K21". Kotaku. Archived from the original on April 28, 2021. Retrieved March 16, 2021.
  24. ^ Sinclair, Brendan (March 23, 2021). "2K acquires HookBang games business". GamesIndustry.biz. Archived from the original on March 23, 2021. Retrieved March 23, 2021.
  25. ^ Wheeler, CJ (September 21, 2022). "Rockstar owner Take-Two's hacking woes continue as 2K confirm attack on their support service". Rock Paper Shotgun. Archived from the original on October 12, 2022. Retrieved October 12, 2022.
  26. ^ Smith, Graham (October 11, 2022). "2K confirms user data stolen and placed on sale after recent security breach". Rock Paper Shotgun. Archived from the original on October 12, 2022. Retrieved October 12, 2022.
  27. ^ "Home". 2K Madrid. Archived from the original on April 1, 2021. Retrieved December 5, 2022.
  28. ^ "2K Chengdu". 2K China. Archived from the original on October 3, 2014.
  29. ^ "2K Sports Lab". 2K Sports Lab.
  30. ^ Sinclair, Brendan (November 7, 2012). "Take-Two moving QA studio to Nevada". GamesIndustry.biz. Archived from the original on August 27, 2019. Retrieved August 27, 2019.
  31. ^ "About". 2K Vegas. Archived from the original on September 22, 2017. Retrieved August 27, 2019.
  32. ^ Sinclair, Brendan (November 9, 2021). "2K acquires Elite3D". GamesIndustry.biz. Retrieved February 5, 2024.
  33. ^ McWhertor, Michael (February 4, 2019). "2K opens new studio led by Sledgehammer Games co-founder". Polygon. Archived from the original on August 27, 2019. Retrieved August 27, 2019.
  34. ^ Ivan, Tom (February 11, 2020). "2K's new 31st Union studio is making an 'ambitious and inspired original IP'". Video Games Chronicle. Archived from the original on April 27, 2020. Retrieved February 11, 2020.
  35. ^ "About". Cat Daddy Games. Archived from the original on January 11, 2015. Retrieved August 27, 2019.
  36. ^ Phillips, Tom (December 9, 2019). "New BioShock game announced, still "several" years away". Eurogamer. Archived from the original on September 18, 2020. Retrieved December 9, 2019.
  37. ^ Carless, Simon (November 7, 2005). "Take-Two Acquires Firaxis Games". Gamasutra. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  38. ^ Schreier, Jason (April 13, 2018). "How The Makers Of Mafia III Lost Their Way". Kotaku. Archived from the original on April 13, 2018. Retrieved August 16, 2019.
  39. ^ Hruby, Patrick (September 18, 2018). "Inside NBA 2K's Journey to the Top of Sports Gaming". Bleacher Report. Archived from the original on December 14, 2018. Retrieved December 10, 2018.
  40. ^ a b c Carcasole, David (June 12, 2024). "Take-Two Now Officially Owns Gearbox Entertainment As Acquisition Closes". PlayStation Universe. Retrieved June 12, 2024.
  41. ^ https://www.linkedin.com/company/mass-media
  42. ^ Sarkar, Samit (April 15, 2015). "2K Australia is shutting down". Polygon. Archived from the original on July 2, 2017. Retrieved August 16, 2019.
  43. ^ Carless, Simon (May 9, 2006). "E3: Take-Two Interactive Establishes 2K Shanghai Studio". Gamasutra. Archived from the original on September 22, 2019. Retrieved September 22, 2019.
  44. ^ a b Makuch, Eddie (November 6, 2015). "Borderlands Online Canceled, Developer Shuttered". GameSpot. Archived from the original on February 4, 2018. Retrieved August 16, 2019.
  45. ^ Sinclair, Brendan (January 4, 2018). "Have you seen these studios?". GamesIndustry.biz. Archived from the original on February 24, 2018. Retrieved August 27, 2019.
  46. ^ "2K Hangzhou". 2K China. Archived from the original on October 3, 2014.
  47. ^ a b c d Plunkett, Luke (January 16, 2012). "Every Game Studio That's Closed Down Since 2006". Kotaku. Archived from the original on June 2, 2019. Retrieved August 27, 2019.
  48. ^ Kohler, Chris (December 17, 2007). "Rumor Roundup: What's Up With 2K Marin And BioShock". Wired. Archived from the original on February 24, 2018. Retrieved August 16, 2019.
  49. ^ Schreier, Jason (December 9, 2019). "Sources: The New BioShock Has Been In The Works For Years". Kotaku. Archived from the original on December 10, 2019. Retrieved December 10, 2019.
  50. ^ Bernstein, Rachel (2007). "History". Sidecar Studios. Archived from the original on March 20, 2007. Retrieved August 27, 2019.
  51. ^ Pereira, Chris (February 23, 2017). "Former BioShock Studio Irrational Games Adopts A New Name". GameSpot. Archived from the original on September 10, 2017. Retrieved August 16, 2019.
  52. ^ Thorsen, Tor (March 7, 2006). "PopTop folded into Firaxis?". GameSpot. Archived from the original on September 22, 2017. Retrieved August 16, 2019.
  53. ^ "Venom Games to close?". MCV. July 2, 2008. Archived from the original on January 24, 2021. Retrieved August 18, 2019.
[edit]