LyteShot
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![]() LyteShot logo | |
Initial release | 2015 |
---|---|
Operating system | Android, iOS |
Website | lyteshot |
LyteShot is a mobile gaming system platform.[1][2] It uses sensor-based peripherals that work with mobile phones[3] to bring multi-player digital alternate reality game or first-person shooter game play into the real world [4][5] or adding an electronic element to live-action games.[6]
There are three core components to the system: a handheld device, called a "Lyter";[4][7] a receiver, called a "LytePuck",[4][7] worn by each player; and LyteShot-enabled game applications on users' Bluetooth SMART-enabled smartphones operating on either iOS or Android.[2][8][9][10] The Lyter, LytePuck, and smartphone apps connect through the cloud via Bluetooth to transmit game data for various online games or live action role-playing games, thus eliminating the need for referees or gamekeepers.[2][8] Various peripherals, representing weapons and/or tools such as a gun or a sword, have also been developed to attach to the "Lyter" while gaming, and users can also create their own attachments through 3D printing.[2][9]
LyteShot's first game release is Assassin: The Game, a first-person shooter based on the live action game of the same name.[2][3][5][11][12][13] The platform code is open source, so independent users can develop their own games designed to use LyteShot hardware and technology.[1][2][4][10]
LyteShot was a finalist for the Techstars Chicago class in 2013[7] and has been named as a 2015 Consumer Electronics Show Innovation Awards honoree in the Gaming Hardware and Accessories category.[8][14] A Kickstarter crowdfunding campaign will be launching in January 2015.[8]
The LyteShot company and technology was founded in December 2012[15] by CEO Mark Ladd, a specialist in 3D data visualization; and CTO Tom Ketola, a veteran of game development at companies such as Activision and Disney Interactive Studios.[7][8][16] The company is headquartered in Chicago, Illinois.[3][11]
See also
References
- ^ a b Green, Amy (November 17, 2014). "New Gaming Platform – Lyteshot". GGSGamer. Retrieved January 2, 2015.
- ^ a b c d e f IndieGameReviewer.com (December 8, 2014). "LyteShot - Open Source, Bluetooth & IR LARPing System - IndieCade 2014 [IGR]". YouTube. Retrieved January 2, 2015.
- ^ a b c Flanagan, Will (November 12, 2014). "'The Soul of Game Making:' How LyteShot is Building a New Gaming Market Segment in Chicago". ChicagoInno. Retrieved January 2, 2015.
- ^ a b c d Stettner, Jason (November 11, 2014). "LyteShot Game Peripheral Looks To Combine ARGs With First-Person Shooters". GamenGuide. Retrieved January 2, 2015.
- ^ a b Sears, Connor (December 8, 2014). "LyteShot interview - Gamerheadquarters". Gamerheadquarters. Retrieved January 4, 2015.
- ^ Born, Kathryn (October 22, 2013). "Indie Products from Chicago - Fall 2013". Built in Chicago. Retrieved January 2, 2015.
- ^ a b c d Damerson, Emerson (November 11, 2014). "LyteShot turns mobile gaming into a real-world adventure". Built in Chicago. Retrieved January 2, 2015.
- ^ a b c d e Beckman, Mariah (December 8, 2014). "LyteShot Interview with CEO Mark Ladd & CTO Tom Ketola". Gizorama. Retrieved January 2, 2015.
- ^ a b Ackerman, Mike (November 13, 2014). "Lyteshot Live Action Gaming". GameScouts. Retrieved January 2, 2015.
- ^ a b Nelson, Noah J. (October 15, 2014). "IndieCade: Gaming's Magic 8-Ball". Turnstyle. Retrieved January 4, 2015.
- ^ a b Dallke, Jim (December 5, 2014). "15 Chicago Startups to Watch in 2015". ChicagoInno. Retrieved January 2, 2015.
- ^ "Assassin: The Game". IndieCade. Retrieved January 4, 2015.
- ^ "Assassin: The Game on the App Store on iTunes". iTunes Store. Retrieved January 4, 2015.
- ^ "2015 CES Innovation Awards". CEA. Retrieved January 2, 2015.
- ^ "About Lyteshot". Facebook. Retrieved January 4, 2015.
- ^ "The LyteShot Team". LyteShot. Retrieved January 2, 2015.