Ninety-Nine Nights
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Ninety-Nine Nights | |
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Developer(s) | Q Entertainment Phantagram |
Publisher(s) | Microsoft Game Studios |
Designer(s) | Sang Youn Lee Tetsuya Mizuguchi |
Composer(s) | Pınar Toprak Takayuki Nakamura Shingo Yasumoto Yasuo Kijima (arranger; original music by Antonín Dvořák and Antonio Vivaldi) |
Platform(s) | Xbox 360 |
Release | |
Genre(s) | Hack and slash |
Mode(s) | Single-player |
Ninety-Nine Nights (Japanese: ナインティ ナイン ナイツ, Hepburn: Nainti Nain Naitsu) stylized as N3: Ninety-Nine Nights, is a 2006 fantasy hack and slash video game developed for the Xbox 360 by Q Entertainment and Phantagram; video game designer Tetsuya Mizuguchi served as producer for the game. The game features hundreds of enemies onscreen at any given time, and borrows heavily from other video games of the genre, most notably from the Dynasty Warriors and Kingdom Under Fire series.
The game was released in Japan on April 20, 2006, and in other markets in August.
A sequel, Ninety-Nine Nights II,[1] was released in 2010.
Gameplay
Ninety-Nine Nights is of the crowd combat subgenre, in which players battle hundreds of foes simultaneously. Combo moves are performed by using various combinations of the two main attack buttons, while the jump and dash buttons can initiate other actions or specialty attacks. Individual enemies are generally quite weak, typically being unable to perform any combos or block with any effectiveness.
There are seven different characters with different play styles, although only one character, Inphyy, is unlocked at the beginning. Successfully completing each character's story will unlock one or two new characters, until they have all been revealed.
After completing levels in Ninety-Nine Nights, a player's performance is scored, with both a letter grade and 'points' being awarded, depending on how well the player did. Points can be spent to unlock extras, such as concept art and character bios.
The title has limited role-playing elements, with characters gaining levels and being able to select which weapons and accessories to equip. These performance-enhancing items can be found in the different stages or are awarded for excellent performance, providing benefits such as increased attack power. As the characters gain levels they learn additional attack combinations, but there is no opportunity for skill customization.
Another key component of the title is the "Orb Attack" / "Orb Spark" element. Killing enemies yields red orbs that are stored up until the "Orb Attack" bar is full. Once the bar is full, a player may press B to enter "Orb Attack" mode, where the character can use powerful attacks to slay groups of enemies. Enemies killed while in this mode drop blue, not red, orbs. Once a player has stored up enough blue orbs (which usually require several "Orb Attacks"), he or she can unleash a super-devastating, screen-clearing "Orb Spark" attack. Killing enemies yields the occasional equipment drop, which the playets can equip any time during a map as long as they are not retaliating from an attack, in midair, or in the middle of an attack.
The orb collection mechanic is not unlike that found in Onimusha: Warlords except that it is automatic. The orb attacks are comparable to "Musou attacks" in the Dynasty Warriors series, in that the player is invulnerable while making them, although in Ninety-Nine Nights, such attacks are significantly more powerful. Each character has their own unique attacks, weapons and orb attacks, as well having their own questline (of around four stages on average).
The gameplay differs somewhat from previous games in this genre as enemy soldiers put up virtually no resistance. Players will routinely mow down thousands of such troops per level using various attack combinations. The Orb attacks effectively act as "nuke buttons", destroying vast formations of enemy soldiers, with only boss characters and some formation leaders unaffected. Each level takes the form of a series of smaller battles which are often interspersed with cutscenes. Although there are usually several objectives during a level, progress through levels and the game is mostly linear. In a stark contrast to the cannon fodder foes, the boss characters are typically quite challenging and can inflict massive amounts of damage in a short period of time.
Development
Kingdom Under Fire: Heroes developer Youn-Lee was involved in creating the game. The game had only six months development time - development kits were received in September 2005, and the game was released in March 2006 in Japan.[2]
Soundtrack
Ninety-Nine Nights Original Soundtrack | |
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Soundtrack album by Various artists | |
Released | May 24, 2006 |
Recorded | 2006 |
Genre | Video game soundtrack |
Length | 54:08 |
Label | TEAM Entertainment, Inc. |
Producer | Pinar Toprak Shingo Yasumoto Takayuki Nakamura Antonín Dvořák Antonio Lucio Vivaldi |
Track listing
- Theme from Ninety-Nine Nights [2:25]
- From the New World: Molto Vivace (Eternal Mix) [3:01]
- Comes off Run There [3:35]
- Hammerfall [3:51]
- Spiral Maze! [3:33]
- Carry Wind Out [3:18]
- Destroys Evil Completely [4:33]
- The Four Seasons "Summer" Presto (Eternal Mix) [2:55]
- Ninety-Nine Nights (N3): The Defender of Truth [4:59]
- Place Where They Live [4:44]
- Eyes of Evil [4:06]
- Ninety-Nine Nights (N3): Tokyo Remix [2:27]
- Before the War [2:08]
- Ninety-Nine Nights (N3): From a Distant Forest [2:05]
- Ninety-Nine Nights (N3): The Arrival [3:10]
- The Four Seasons "Winter" Allegro [3:09]
The tracks were composed by: Pinar Toprak (1, 9, 12, 14, 15) Takayuki Nakamura (3, 6, 7, 10, 11, 13) Shingo Yasumoto (4, 5) Antonín Dvořák (2) Antonio Vivaldi (8, 16).[3]
Reception
Aggregator | Score |
---|---|
Metacritic | 61/100[4] |
Publication | Score |
---|---|
Computer Games Magazine | [5] |
Edge | 6/10[6] |
Electronic Gaming Monthly | 5/10[7] |
Eurogamer | 7/10[8] |
Famitsu | (X360) 37/40[9] 31/40[9] |
Game Informer | 7.5/10[10] |
GamePro | [11] |
GameRevolution | D[12] |
GameSpot | 5.9/10[13] |
GameSpy | [14] |
GameTrailers | 6/10[15] |
GameZone | 7/10[16] |
IGN | 5.6/10[17] |
Official Xbox Magazine (US) | 7.5/10[18] |
The A.V. Club | C[19] |
Detroit Free Press | [20] |
Ninety-Nine Nights received "mixed" reviews according to the review aggregation website Metacritic.[4] In Japan, however, Famitsu gave it a score of three eights and one seven, while Famitsu X360 gave it a score of one ten and three nines.[9]
References
- ^ Grant, Christopher (October 8, 2008). "Joystiq live from Microsoft's TGS 2008 press conference". Engadget (Joystiq). Yahoo. Archived from the original on October 9, 2008. Retrieved October 9, 2022.
- ^ Purchese, Robert (October 26, 2010). "Xbox Live policy slows KUFII release". Eurogamer. Gamer Network. Archived from the original on October 9, 2022. Retrieved October 9, 2022.
- ^ "NINETY-NINE NIGHTS オリジナルサウンドトラック". TEAM Entertainment (in Japanese). Archived from the original on September 24, 2020. Retrieved September 5, 2020.
- ^ a b "Ninety-Nine Nights for Xbox 360 Reviews". Metacritic. Red Ventures. Archived from the original on October 9, 2022. Retrieved October 9, 2022.
- ^ "Review: Ninety-Nine Nights". Computer Games Magazine. No. 191. theGlobe.com. October 2006. p. 81.
- ^ Edge staff (June 2006). "Ninety-Nine Nights [JP Import]". Edge. No. 163. Future plc. p. 89.
- ^ EGM staff (September 2006). "Ninety-Nine Nights". Electronic Gaming Monthly. No. 207. Ziff Davis. p. 96.
- ^ Reed, Kristan (August 25, 2006). "N3: Ninety Nine Nights [sic] [date mislabeled as "September 8, 2006"]". Eurogamer. Gamer Network. Archived from the original on August 5, 2014. Retrieved October 10, 2022.
- ^ a b c Gantayat, Anoop (April 24, 2006). "Now Playing in Japan". IGN. Ziff Davis. Archived from the original on October 9, 2022. Retrieved October 9, 2022.
- ^ Reiner, Andrew (September 2006). "Ninety-Nine Nights". Game Informer. No. 169. GameStop. p. 96. Archived from the original on January 30, 2008. Retrieved October 9, 2022.
- ^ Ouroboros (August 15, 2006). "Review: Ninety-Nine Nights". GamePro. IDG Entertainment. Archived from the original on September 2, 2006. Retrieved October 10, 2022.
- ^ Hurh, JP (August 21, 2006). "Ninety-Nine Nights Review". GameRevolution. CraveOnline. Archived from the original on September 6, 2015. Retrieved October 10, 2022.
- ^ Gerstmann, Jeff (August 11, 2006). "Ninety-Nine Nights Review". GameSpot. Red Ventures. Archived from the original on February 26, 2014. Retrieved October 9, 2022.
- ^ Hannen, Craig (August 17, 2006). "GameSpy: N3: Ninety-Nine Nights". GameSpy. IGN Entertainment. Archived from the original on October 10, 2022. Retrieved October 10, 2022.
- ^ "Ninety-Nine Nights Review". GameTrailers. Viacom. August 21, 2006. Archived from the original on March 25, 2010. Retrieved October 9, 2022.
- ^ Bedigian, Louis (August 21, 2006). "NINETY-NINE NIGHTS - 360 - Review". GameZone. Archived from the original on February 5, 2008. Retrieved October 10, 2022.
- ^ Brudvig, Erik (August 14, 2006). "N3: Ninety-Nine Nights Review". IGN. Ziff Davis. Archived from the original on October 9, 2022. Retrieved October 9, 2022.
- ^ "Ninety-Nine Nights". Official Xbox Magazine. Future US. October 2006. p. 80.
- ^ Dahlen, Chris (August 30, 2006). "Ninety-Nine Nights". The A.V. Club. G/O Media. Archived from the original on September 3, 2006. Retrieved October 9, 2022.
- ^ "Ninety-Nine Nights". Detroit Free Press. Gannett Company. September 3, 2006.
External links
- 2006 video games
- Crowd-combat fighting games
- Hack and slash games
- Microsoft franchises
- Microsoft games
- Phantagram games
- Q Entertainment games
- Single-player video games
- Video games developed in Japan
- Video games developed in South Korea
- Video games featuring female protagonists
- Video games scored by Pinar Toprak
- Video games scored by Takayuki Nakamura
- Xbox 360 games
- Xbox 360-only games