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SpyHunter

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SpyHunter
Developer(s)Paradigm Entertainment
Point of View, Inc. (GC & Xbox)
Midway Games (GBA)
Sidhe Interactive (PC)
TransGaming (OS X)
Vasara Games[a] (Zodiac)
Publisher(s)Midway Games
Aspyr (PC & OS X)
Designer(s)Shawn Wright
Platform(s)PlayStation 2, GameCube, Xbox, Game Boy Advance, Microsoft Windows, OS X, Tapwave Zodiac
ReleasePlayStation 2
  • NA: September 24, 2001
  • EU: October 19, 2001
GameCube
  • NA: March 12, 2002[1]
  • EU: June 28, 2002
Xbox
  • NA: March 12, 2002[1]
  • EU: June 28, 2002
Game Boy Advance
  • NA: May 13, 2002[2]
  • EU: November 18, 2002
Microsoft Windows & OS X
Zodiac
Genre(s)Vehicular combat
Mode(s)Single-player, multiplayer

SpyHunter is a vehicular combat game. It is a remake and sequel of the 1983 arcade game of the same name first released for PlayStation 2 in 2001. It has since been ported to GameCube, Xbox, Game Boy Advance, Microsoft Windows, OS X, and Tapwave Zodiac. In the game, the player drives the G-6155 Interceptor, an advanced, weaponized spy vehicle. Unlike the original's top-down view, the remake is played with a chase camera, similar to a racing game.

Overview

The game features variations of the Peter Gunn theme throughout the game, including menu screens and the main levels, as well as a variation with lyrics called "The Spy Hunter Theme" by Saliva. Each mission, of which there are fourteen (including 2 training levels), has one primary objective and a number of secondary objectives. There is a range of objectives, though the gameplay is similar on every level: the player must drive along shooting enemy vehicles, avoiding civilians and destroying set targets. Every mission must be completed within a time limit. Objectives are generally to destroy things like enemy weapons, equipment and communications towers, to avoid civilian casualties, to tag things with tracking devices and so on, although some objectives that are a little different include escaping from a warehouse using a trabant within a tight time limit, escorting and protecting allied vehicles and even chasing and destroying a stolen Interceptor vehicle.[citation needed]

The car features the same weapons as the original arcade game, although only the machine guns, and oil slick are available at first; the smoke screen and missiles are acquired later (in this game, there are two types of missiles: unguided rockets and guided missiles). New weapons include tracking devices (not really a weapon) and a flamethrower, rail gun, EMP launcher, IR scanner. Larger 20mm guns, then 40mm guns are unlocked as well. The weapons van also returns in this game, and features some of the same enemies (including "Switch Blade" Plymouth Prowler which has tire slashers, and the "Road Lord" Mack Superliner which can't be destroyed with machine guns). The Interceptor has three modes: car, boat and motorcycle (the third mode is new to this game), the latter mode appearing when the Interceptor's energy (in car or boat mode) is critically low. The game also features a two-player mode, where the player and a friend can race through any of the 14 missions after completing them in single player mode. Some are straight races, while others require the players to kill chickens or drive through icons along the way. The players can also destroy each other, after which they "respawn".[citation needed]

Plot

The plot deals with Alec Sects, an F-15 pilot who was trained by the FBI, as he tries to take down Nostra, an Israeli-based international company that produces food products, bio-chemicals, genetics, e-commerce and children's software. Daemon Curry, a man who believes himself to be the figure mentioned in several religions (for example: the second christ/antichrist and believes in the prophecies of Nostradamus), is the founder and leader. To deal with him, the IES create a team called Spyhunter. Curry has reason to believe that it is the same person who stopped him in 1983 (Spy Hunter). When he was trying to launch his plan, he sends all he has after him. Curry's plan is to use four EMP weapons mounted on satellites, dubbed the Four Horsemen, to stop all electricity in the world, then plans to rule. Originally Alec does light missions, mostly destruction of Nostra property (like a vehicle created from Nostra and stolen IES technology), but Nostra hijacks the "Weapons Van" and an Interceptor, and Alec is forced to destroy it. Eventually, the G-6155 Interceptor receives an upgrade (and a change of paint) to the G-6155 Interceptor II, complete with an EMP Launcher, Scanner, and a shorter Turbo lag time. Nostra's schemes become more dangerous, and Alec finds himself returning to most of the previous Nostra bases for more intense missions such as destroying weapons of mass destruction. Later, he finds the headquarters where the Four Horsemen are based in Petra. After a hard-fought battle, the Four Horsemen are defused and explode, while Alec escapes on the Interceptor II. Following a parachute dive from the cliff-side base and landing safely on the ground, he heads toward Russia, setting the stage for SpyHunter 2. Curry's fate is never shown, but he is most likely killed in the explosion as he is not mentioned among the Nostra ringleaders in the sequel.

Development

Word that the game was in development emerged in late 1997. At the time, it was titled "Spy Hunter Returns", was planned for release in late 1998 or early 1999, and had the Nintendo 64 as its target platform, but Midway already had plans to feature different versions of the original Peter Gunn theme throughout the game.[6]

Reception

By July 2006, the PlayStation 2 version of SpyHunter had sold 900,000 copies and earned $29 million in the United States. Next Generation ranked it as the 64th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined console sales of SpyHunter games released in the 2000s reached 1.4 million units in the United States by July 2006.[52]

The PlayStation 2 version received "favorable" reviews, while the rest of the console versions received "mixed or average reviews", according to the review aggregation website Metacritic.[47][48][49][50][51]

Jeff Lundrigan reviewed the PlayStation 2 version of the game for Next Generation, rating it four stars out of five.[40]

In Japan, Famitsu gave the PS2 version a score of one nine, one six, and two eights for a total of 31 out of 40.[53][54] GameSpot's Ryan Davis praised the same version as a solid reinterpretation of a video game classic with its own elements,[24] but panned the PC port, noticing the problems with graphics and controls in the gameplay.[23] Avery Score of the same website gave the Zodiac version 8.8 out of 10,[55] while GameZone gave the Zodiac version nine out of ten.[56]

Notes

  1. ^ Internal game development division of Fathammer.

References

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  3. ^ "Aspyr ships SpyHunter for Mac and PC". Macworld. Retrieved 2023-03-04.
  4. ^ "TAPWAVE LAUNCHES THE AWARD-WINNING ZODIAC MULTIMEDIA HANDHELD INTO EUROPEAN MARKET". GamesIndustry.biz. 2004-10-08. Retrieved 2023-03-04.
  5. ^ Harris, Craig (2003-11-04). "Tapwave Zodiac Launches". IGN. Retrieved 2023-03-04.
  6. ^ "Quartermann". Electronic Gaming Monthly. No. 102. Ziff Davis. January 1998. p. 34.
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  10. ^ EGM staff (November 2001). "Spy Hunter (PS2)". Electronic Gaming Monthly. p. 210.
  11. ^ EGM staff (June 2002). "Spy Hunter (Xbox)". Electronic Gaming Monthly. No. 155. p. 120.
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  35. ^ Tha Wiz (March 26, 2002). "SpyHunter - XB - Review". GameZone. Archived from the original on July 23, 2008. Retrieved October 21, 2016.
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  37. ^ Casamassina, Matt (March 13, 2002). "SpyHunter (GCN)". IGN. Retrieved October 21, 2016.
  38. ^ Perry, Douglass C. (October 1, 2001). "Spy Hunter (PS2)". IGN. Retrieved October 21, 2016.
  39. ^ Goldstein, Hilary (March 12, 2002). "SpyHunter (Xbox)". IGN. Retrieved October 21, 2016.
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