VFX1 Headgear: Difference between revisions
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|releasedate = 1995 |
|releasedate = 1995 |
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|price = $695 |
|price = $695 |
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|display = Dual 263 |
|display = Dual 263 × 230 color LCD displays |
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|platform = IBM-Compatible PC, ISA bus, MS-DOS |
|platform = IBM-Compatible PC, ISA bus, MS-DOS |
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}} |
}} |
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The '''Forte VFX1''' was a consumer-level [[virtual reality headset|head-mounted display]] marketed during the mid-1990s. It comprised a helmet, a handheld controller, and an [[Industry Standard Architecture|ISA]] interface board, and offered head |
The '''Forte VFX1''' was a consumer-level [[virtual reality headset|head-mounted display]] marketed during the mid-1990s. It comprised a helmet, a handheld controller, and an [[Industry Standard Architecture|ISA]] interface board, and offered head tracking, stereoscopic 3D, and stereo audio.<ref>{{Cite web |url=http://vrwiki.wikispaces.com/Forte+VFX1 |archive-url=https://web.archive.org/web/20160625174940/http://vrwiki.wikispaces.com/Forte+VFX1 |title=Forte VFX1 |publisher=VRWiki |archive-date=25 June 2016}}</ref> |
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==History== |
==History== |
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[[File:Forte_VFX1_Cyberpuck_Controller.jpg|thumb|right|Cyberpuck handheld controller]] |
[[File:Forte_VFX1_Cyberpuck_Controller.jpg|thumb|right|Cyberpuck handheld controller]] |
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'''Visual:''' The helmet featured dual 0.7" 263 |
'''Visual:''' The helmet featured dual 0.7" 263 × 230 LCD displays capable of 256 colors. Optics comprised dual lenses with adjustable focus and interpupillary distance. Field of view was 45 degrees diagonally. |
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'''Auditory:''' The helmet included built-in stereo speakers and a condenser microphone. Audio signals were routed to the sound card's line in/out jacks. |
'''Auditory:''' The helmet included built-in stereo speakers and a condenser microphone. Audio signals were routed to the sound card's line in/out jacks. |
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'''Tracking:''' Head movements were tracked with internal sensors for pitch (70 degrees), roll (70 degrees), and yaw (360 degrees). A hand-held controller called the '''Cyberpuck''' offered three buttons and internal sensors for pitch and roll. It could emulate a mouse |
'''Tracking:''' Head movements were tracked with internal sensors for pitch (70 degrees), roll (70 degrees), and yaw (360 degrees). A hand-held controller called the '''Cyberpuck''' offered three buttons and internal sensors for pitch and roll. It could emulate a mouse and was connected to the helmet by an [[ACCESS.bus]] interface cable. |
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[[File:Forte_VFX1_VIP_Interface_Board.jpg|thumb|right|VIP |
[[File:Forte_VFX1_VIP_Interface_Board.jpg|thumb|right|VIP interface board]] |
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'''Interface:''' Audio, video, and tracking information was transmitted |
'''Interface:''' Audio, video, and tracking information was transmitted through the '''VIP Board''', a 16-bit ISA card that received video input from the video card's 26-pin VESA [[feature connector]] and routed audio signals to the sound card's line in/out through external 1/8" audio jacks. Audio, video, and tracking data was exchanged with the headset over a single proprietary 8-foot cable, which could be daisy-chained for improved mobility. |
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==System requirements== |
==System requirements== |
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* IBM-Compatible PC with 386 CPU<ref>{{Cite web|url=http://www.mindflux.com.au/products/iis/vfx1-2.html#specifications|title=VFX1 Specifications}}</ref> |
* IBM-Compatible PC with 386 CPU<ref>{{Cite web |url=http://www.mindflux.com.au/products/iis/vfx1-2.html#specifications |title=VFX1 Specifications}}</ref> |
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* VGA video card with 26-pin VESA feature connector |
* VGA video card with 26-pin VESA feature connector |
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* 16-bit ISA expansion slot for VIP board |
* 16-bit ISA expansion slot for VIP board |
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* [[MS-DOS 5.0]] or later |
* [[MS-DOS 5.0]] or later |
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* |
* 500 [[kilobyte|KB]] free hard-drive space for drivers and utilities |
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* |
* 20 KB [[conventional memory]] for drivers |
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* Optional: stereo sound card |
* Optional: stereo sound card |
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==External links== |
==External links== |
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* |
* {{Citation | url = http://www.mindflux.com.au/products/iis/vfx1.html |title=MINDFLUX – VFX1 Headgear}} |
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* |
* [http://www.gosuvr.com/ Virtual-Reality headset] |
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* {{Citation | url = https://web.archive.org/web/20160625174940/http://vrwiki.wikispaces.com/Forte+VFX1|title=VRWiki - Forte VFX1 (archived Jun 2016)}} |
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[[Category:Virtual reality headsets]] |
[[Category:Virtual reality headsets]] |
Revision as of 09:34, 9 October 2019
![]() Forte VFX1 Headgear | |
Developer | Forte Technologies, Inc. |
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Release date | 1995 |
Introductory price | $695 |
Display | Dual 263 × 230 color LCD displays |
Platform | IBM-Compatible PC, ISA bus, MS-DOS |
The Forte VFX1 was a consumer-level head-mounted display marketed during the mid-1990s. It comprised a helmet, a handheld controller, and an ISA interface board, and offered head tracking, stereoscopic 3D, and stereo audio.[1]
History
The VFX1 was developed in the early 1990s by Forte Technologies, Incorporated. It was released in 1995 with an MSRP of US$695 and an average retail price of $599, and was sold in the US in retail stores including CompUSA and Babbage's. It was superseded by Interactive Imaging Systems' VFX3D in 2000.
Features
![](http://upload.wikimedia.org/wikipedia/commons/thumb/9/90/Forte_VFX1_Headgear_-_Optics.jpg/220px-Forte_VFX1_Headgear_-_Optics.jpg)
![](http://upload.wikimedia.org/wikipedia/commons/thumb/5/56/Forte_VFX1_Cyberpuck_Controller.jpg/220px-Forte_VFX1_Cyberpuck_Controller.jpg)
Visual: The helmet featured dual 0.7" 263 × 230 LCD displays capable of 256 colors. Optics comprised dual lenses with adjustable focus and interpupillary distance. Field of view was 45 degrees diagonally.
Auditory: The helmet included built-in stereo speakers and a condenser microphone. Audio signals were routed to the sound card's line in/out jacks.
Tracking: Head movements were tracked with internal sensors for pitch (70 degrees), roll (70 degrees), and yaw (360 degrees). A hand-held controller called the Cyberpuck offered three buttons and internal sensors for pitch and roll. It could emulate a mouse and was connected to the helmet by an ACCESS.bus interface cable.
![](http://upload.wikimedia.org/wikipedia/commons/thumb/b/be/Forte_VFX1_VIP_Interface_Board.jpg/220px-Forte_VFX1_VIP_Interface_Board.jpg)
Interface: Audio, video, and tracking information was transmitted through the VIP Board, a 16-bit ISA card that received video input from the video card's 26-pin VESA feature connector and routed audio signals to the sound card's line in/out through external 1/8" audio jacks. Audio, video, and tracking data was exchanged with the headset over a single proprietary 8-foot cable, which could be daisy-chained for improved mobility.
System requirements
- IBM-Compatible PC with 386 CPU[2]
- VGA video card with 26-pin VESA feature connector
- 16-bit ISA expansion slot for VIP board
- MS-DOS 5.0 or later
- 500 KB free hard-drive space for drivers and utilities
- 20 KB conventional memory for drivers
- Optional: stereo sound card
References
- ^ "Forte VFX1". VRWiki. Archived from the original on 25 June 2016.
- ^ "VFX1 Specifications".