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'''LyteShot''' is a mobile gaming system platform.<ref name="ggsgame">{{cite web |last=Green|first=Amy|url=http://www.ggsgamer.com/2014/11/17/new-gaming-platform-lyteshot/ |title=New Gaming Platform – Lyteshot |date=November 17, 2014|publisher=GGSGamer|accessdate=January 2, 2015}}</ref><ref name="igr">{{cite web|url=https://www.youtube.com/watch?v=928aWXKjFOw |title=LyteShot - Open Source, Bluetooth & IR LARPing System - IndieCade 2014 [IGR]|author=IndieGameReviewer.com|date=December 8, 2014|publisher=YouTube|accessdate=January 2, 2015}}</ref> It uses sensor-based peripherals that work with [[mobile phone]]s<ref name="chicagoinno">{{cite web |last=Flanagan|first=Will|url=http://chicagoinno.streetwise.co/2014/11/12/live-action-gaming-in-chicago-lyteshot/ |title='The Soul of Game Making:' How LyteShot is Building a New Gaming Market Segment in Chicago |date=November 12, 2014 |publisher=ChicagoInno|accessdate=January 2, 2015}}</ref> to bring multi-player digital [[alternate reality game]] or [[first-person shooter]] game play into the real world <ref name="gamenguide">{{cite web |last=Sears |first=Connor|url=http://www.gamenguide.com/articles/15083/20141111/lyteshot-game-peripheral-looks-to-combine-args-with-first-person-shooters.htm |title=LyteShot Game Peripheral Looks To Combine ARGs With First-Person Shooters|date=November 11, 2014 |publisher=GamenGuide|accessdate=January 2, 2015}}</ref> or adding an electronic element to [[live-action game]]s.<ref name="indieprod">{{cite web |last=Born |first=Kathryn|url=http://www.builtinchicago.org/blog/indie-products-chicago-fall-2013 |title=Indie Products from Chicago - Fall 2013 |date=October 22, 2013 |publisher=Built in Chicago|accessdate=January 2, 2015}}</ref>
'''LyteShot''' is a mobile gaming system platform.<ref name="ggsgame">{{cite web |last=Green|first=Amy|url=http://www.ggsgamer.com/2014/11/17/new-gaming-platform-lyteshot/ |title=New Gaming Platform – Lyteshot |date=November 17, 2014|publisher=GGSGamer|accessdate=January 2, 2015}}</ref><ref name="igr">{{cite web|url=https://www.youtube.com/watch?v=928aWXKjFOw |title=LyteShot - Open Source, Bluetooth & IR LARPing System - IndieCade 2014 [IGR]|author=IndieGameReviewer.com|date=December 8, 2014|publisher=YouTube|accessdate=January 2, 2015}}</ref> It uses sensor-based peripherals that work with [[mobile phone]]s<ref name="chicagoinno">{{cite web |last=Flanagan|first=Will|url=http://chicagoinno.streetwise.co/2014/11/12/live-action-gaming-in-chicago-lyteshot/ |title='The Soul of Game Making:' How LyteShot is Building a New Gaming Market Segment in Chicago |date=November 12, 2014 |publisher=ChicagoInno|accessdate=January 2, 2015}}</ref> to bring multi-player digital [[alternate reality game]] or [[first-person shooter]] game play into the real world <ref name="gamenguide">{{cite web |last=Sears |first=Connor|url=http://www.gamenguide.com/articles/15083/20141111/lyteshot-game-peripheral-looks-to-combine-args-with-first-person-shooters.htm |title=LyteShot Game Peripheral Looks To Combine ARGs With First-Person Shooters|date=November 11, 2014 |publisher=GamenGuide|accessdate=January 2, 2015}}</ref> or adding an electronic element to [[live-action game]]s.<ref name="indieprod">{{cite web |last=Born |first=Kathryn|url=http://www.builtinchicago.org/blog/indie-products-chicago-fall-2013 |title=Indie Products from Chicago - Fall 2013 |date=October 22, 2013 |publisher=Built in Chicago|accessdate=January 2, 2015}}</ref>


There are three core components to the system: a handheld device, called a "Lyter";<ref name="gamenguide" /><ref name="builtinchi">{{cite web |last=Damerson |first=Emerson|url=http://www.builtinchicago.org/2014/11/11/lyteshot-turns-mobile-gaming-real-world-adventure |title=LyteShot turns mobile gaming into a real-world adventure |date=November 11, 2014 |publisher=Built in Chicago|accessdate=January 2, 2015}}</ref> a receiver, called a "LytePuck",<ref name="gamenguide" /><ref name="builtinchi" /> worn by each player; and LyteShot-enabled game applications on users' [[Bluetooth SMART]]-enabled [[smartphone]]s operating on either [[iOS]] or [[Android (operating system)|Android]].<ref name="igr" /><ref name="gizorama">{{cite web |last=Beckman|first=Mariah|url=http://www.gizorama.com/2014/interview/lyteshot-interview-with-ceo-lark-ladd-cto-tom-ketola|title=LyteShot Interview with CEO Mark Ladd & CTO Tom Ketola |date=December 8, 2014 |publisher=Gizorama|accessdate=January 2, 2015}}</ref><ref name="gamescouts">{{cite web |last=Ackerman |first=Mike|url=http://www.thegamescouts.com/2014/11/lyteshot-live-action-gaming.html|title=Lyteshot Live Action Gaming |date=November 13, 2014 |publisher=GameScouts|accessdate=January 2, 2015}}</ref> The Lyter, LytePuck, and smartphone apps connect through the cloud via [[Bluetooth]] to transmit game data for various online games or live action role-playing games, thus eliminating the need for referees or gamekeepers.<ref name="igr" /><ref name="gizorama" /> Various peripherals, representing weapons and/or tools such as a gun or a sword, have also been developed to attach to the "Lyter" while gaming, and users can also create their own attachments through [[3D printing]].<ref name="igr" /><ref name="gamescouts" />
There are three core components to the system: a handheld device, called a "Lyter";<ref name="gamenguide" /><ref name="builtinchi">{{cite web |last=Damerson |first=Emerson|url=http://www.builtinchicago.org/2014/11/11/lyteshot-turns-mobile-gaming-real-world-adventure |title=LyteShot turns mobile gaming into a real-world adventure |date=November 11, 2014 |publisher=Built in Chicago|accessdate=January 2, 2015}}</ref> a receiver, called a "LytePuck",<ref name="gamenguide" /><ref name="builtinchi" /> worn by each player; and LyteShot-enabled game applications on users' [[Bluetooth SMART]]-enabled [[smartphone]]s operating on either [[iOS]] or [[Android (operating system)|Android]].<ref name="igr" /><ref name="gizorama">{{cite web |last=Beckman|first=Mariah|url=http://www.gizorama.com/2014/interview/lyteshot-interview-with-ceo-lark-ladd-cto-tom-ketola|title=LyteShot Interview with CEO Mark Ladd & CTO Tom Ketola |date=December 8, 2014 |publisher=Gizorama|accessdate=January 2, 2015}}</ref><ref name="gamescouts">{{cite web |last=Ackerman |first=Mike|url=http://www.thegamescouts.com/2014/11/lyteshot-live-action-gaming.html|title=Lyteshot Live Action Gaming |date=November 13, 2014 |publisher=GameScouts|accessdate=January 2, 2015}}</ref><ref name="turnstyle">{{cite web |last=Nelson|first=Noah J.|url=http://turnstylenews.com/2014/10/15/indiecade-gamings-magic-8-ball/ |title=IndieCade: Gaming's Magic 8-Ball|date=October 15, 2014|publisher=Turnstyle|accessdate=January 4, 2015}}</ref> The Lyter, LytePuck, and smartphone apps connect through the cloud via [[Bluetooth]] to transmit game data for various online games or live action role-playing games, thus eliminating the need for referees or gamekeepers.<ref name="igr" /><ref name="gizorama" /> Various peripherals, representing weapons and/or tools such as a gun or a sword, have also been developed to attach to the "Lyter" while gaming, and users can also create their own attachments through [[3D printing]].<ref name="igr" /><ref name="gamescouts" />


LyteShot's first game is ''Assassin: The Game'', a first-person shooter based on the [[Assassin (game)|live action game of the same name]].<ref name="igr" /><ref name="chicagoinno" /><ref name="startups">{{cite web |last=Dallke|first=Jim|url=http://chicagoinno.streetwise.co/2014/12/05/15-chicago-startups-to-watch-in-2015/ |title=15 Chicago Startups to Watch in 2015|date=December 5, 2014 |publisher=ChicagoInno|accessdate=January 2, 2015}}</ref><ref name="indiecade">{{cite web |url=http://www.indiecade.com/games/selected/assassin-the-game/ |title=Assassin: The Game|publisher=IndieCade|accessdate=January 4, 2015}}</ref> The platform code is [[open source]], so independent users can develop their own games designed to use LyteShot hardware and technology.<ref name="ggsgame" /><ref name="igr" /><ref name="gamenguide" />
LyteShot's first game is ''Assassin: The Game'', a first-person shooter based on the [[Assassin (game)|live action game of the same name]].<ref name="igr" /><ref name="chicagoinno" /><ref name="startups">{{cite web |last=Dallke|first=Jim|url=http://chicagoinno.streetwise.co/2014/12/05/15-chicago-startups-to-watch-in-2015/ |title=15 Chicago Startups to Watch in 2015|date=December 5, 2014 |publisher=ChicagoInno|accessdate=January 2, 2015}}</ref><ref name="indiecade">{{cite web |url=http://www.indiecade.com/games/selected/assassin-the-game/ |title=Assassin: The Game|publisher=IndieCade|accessdate=January 4, 2015}}</ref> The platform code is [[open source]], so independent users can develop their own games designed to use LyteShot hardware and technology.<ref name="ggsgame" /><ref name="igr" /><ref name="gamenguide" /><ref name="turnstyle" />


LyteShot was a finalist for the [[Techstars]] Chicago class in 2013<ref name="builtinchi" /> and has been named as a 2015 [[Consumer Electronics Show]] Innovation Awards honoree in the Gaming Hardware and Accessories category.<ref name="gizorama" /><ref name="ces">{{cite web |url=http://www.cesweb.org/Awards/CES-Innovations-Awards.aspx |title=2015 CES Innovation Awards |publisher=CEA|accessdate=January 2, 2015}}</ref> A [[Kickstarter]] crowdfunding campaign will be launching in January 2015.<ref name="gizorama" />
LyteShot was a finalist for the [[Techstars]] Chicago class in 2013<ref name="builtinchi" /> and has been named as a 2015 [[Consumer Electronics Show]] Innovation Awards honoree in the Gaming Hardware and Accessories category.<ref name="gizorama" /><ref name="ces">{{cite web |url=http://www.cesweb.org/Awards/CES-Innovations-Awards.aspx |title=2015 CES Innovation Awards |publisher=CEA|accessdate=January 2, 2015}}</ref> A [[Kickstarter]] crowdfunding campaign will be launching in January 2015.<ref name="gizorama" />

Revision as of 01:25, 5 January 2015

Template:New unreviewed article

LyteShot
Initial release2015
Operating systemAndroid, iOS
Websitelyteshot.com

LyteShot is a mobile gaming system platform.[1][2] It uses sensor-based peripherals that work with mobile phones[3] to bring multi-player digital alternate reality game or first-person shooter game play into the real world [4] or adding an electronic element to live-action games.[5]

There are three core components to the system: a handheld device, called a "Lyter";[4][6] a receiver, called a "LytePuck",[4][6] worn by each player; and LyteShot-enabled game applications on users' Bluetooth SMART-enabled smartphones operating on either iOS or Android.[2][7][8][9] The Lyter, LytePuck, and smartphone apps connect through the cloud via Bluetooth to transmit game data for various online games or live action role-playing games, thus eliminating the need for referees or gamekeepers.[2][7] Various peripherals, representing weapons and/or tools such as a gun or a sword, have also been developed to attach to the "Lyter" while gaming, and users can also create their own attachments through 3D printing.[2][8]

LyteShot's first game is Assassin: The Game, a first-person shooter based on the live action game of the same name.[2][3][10][11] The platform code is open source, so independent users can develop their own games designed to use LyteShot hardware and technology.[1][2][4][9]

LyteShot was a finalist for the Techstars Chicago class in 2013[6] and has been named as a 2015 Consumer Electronics Show Innovation Awards honoree in the Gaming Hardware and Accessories category.[7][12] A Kickstarter crowdfunding campaign will be launching in January 2015.[7]

The LyteShot company and technology was founded in December 2012[13] by CEO Mark Ladd, a specialist in 3D data visualization; and CTO Tom Ketola, a veteran of game development at companies such as Activision and Disney Interactive Studios.[6][7][14] The company is headquartered in Chicago, Illinois.[3][10]

See also

References

  1. ^ a b Green, Amy (November 17, 2014). "New Gaming Platform – Lyteshot". GGSGamer. Retrieved January 2, 2015.
  2. ^ a b c d e f IndieGameReviewer.com (December 8, 2014). "LyteShot - Open Source, Bluetooth & IR LARPing System - IndieCade 2014 [IGR]". YouTube. Retrieved January 2, 2015.
  3. ^ a b c Flanagan, Will (November 12, 2014). "'The Soul of Game Making:' How LyteShot is Building a New Gaming Market Segment in Chicago". ChicagoInno. Retrieved January 2, 2015.
  4. ^ a b c d Sears, Connor (November 11, 2014). "LyteShot Game Peripheral Looks To Combine ARGs With First-Person Shooters". GamenGuide. Retrieved January 2, 2015.
  5. ^ Born, Kathryn (October 22, 2013). "Indie Products from Chicago - Fall 2013". Built in Chicago. Retrieved January 2, 2015.
  6. ^ a b c d Damerson, Emerson (November 11, 2014). "LyteShot turns mobile gaming into a real-world adventure". Built in Chicago. Retrieved January 2, 2015.
  7. ^ a b c d e Beckman, Mariah (December 8, 2014). "LyteShot Interview with CEO Mark Ladd & CTO Tom Ketola". Gizorama. Retrieved January 2, 2015.
  8. ^ a b Ackerman, Mike (November 13, 2014). "Lyteshot Live Action Gaming". GameScouts. Retrieved January 2, 2015.
  9. ^ a b Nelson, Noah J. (October 15, 2014). "IndieCade: Gaming's Magic 8-Ball". Turnstyle. Retrieved January 4, 2015.
  10. ^ a b Dallke, Jim (December 5, 2014). "15 Chicago Startups to Watch in 2015". ChicagoInno. Retrieved January 2, 2015.
  11. ^ "Assassin: The Game". IndieCade. Retrieved January 4, 2015.
  12. ^ "2015 CES Innovation Awards". CEA. Retrieved January 2, 2015.
  13. ^ "About Lyteshot". Facebook. Retrieved January 4, 2015.
  14. ^ "The LyteShot Team". LyteShot. Retrieved January 2, 2015.