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Revision as of 19:12, 4 November 2008

Pitfall!
Developer(s)Activision
Publisher(s)Activision
Designer(s)David Crane
Platform(s)Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, Intellivision, Sega SG-1000
Release1982
Genre(s)Platforming
Mode(s)Single-player

Pitfall! is a video game released by Activision for the Atari 2600 in 1982. It is one of the best selling games ever made for the Atari 2600, with over 4 million copies sold.[1]

Gameplay

The player must maneuver a character known as Pitfall Harry through a maze-like jungle in an attempt to recover 32 treasures in a 20 minute period.

Along the way, he must negotiate numerous hazards, including tar pits, quicksand, water holes, rolling logs, rattlesnakes, scorpions, walls, fire, and crocodiles. Harry may jump over or otherwise avoid these obstacles by timing his climbing and running, and in certain places he can swing on a vine to avoid them.

While fun to play, the game was profoundly disappointing in that it was one long continuous loop. A player, having memorized the game levels and conquered jumping alligators would run full speed in one direction (forwards or backwards from start screen) only to arrive back at the initial start screen. There was no definitive "ending" to this game.

History and development

Pitfall! was created by David Crane, a programmer who worked for Activision in the early 1980s. In a November 2003 interview with Edge he described how in 1979 he had developed the technology to display a realistic little running man and in 1982 was searching for a suitable game in which to use it:

Screenshot of Pitfall! for the Atari 2600.

I sat down with a blank sheet of paper and drew a stick figure in the center. I said, “Okay, I have a little running man and let's put him on a path [two more lines drawn on the paper]. Where is the path? Let's put it in a jungle [draw some trees]. Why is he running [draw treasures to collect, enemies to avoid, etc.]?” And Pitfall! was born. This entire process took about ten minutes. About 1,000 hours of programming later, the game was complete.

Its technical achievements included non-flickering, multicolored, animated sprites on a system with notoriously primitive graphics hardware. Pitfall! was a massive success for the 2600. Several ports were made for computer systems (such as the Commodore 64, Atari 800, and TRS-80 Color Computer), as well as for home consoles (such as the ColecoVision and the Intellivision).

Sequels

Crane also produced a popular sequel, Pitfall II: Lost Caverns the following year. It sold well, though not as well as the original. Unlike most games of its day, it had a definite ending.

File:Coleco Pitfall.png
Screenshot of Pitfall! on the ColecoVision.

In 1985, Activision licensed Pitfall! to Sega, which made an arcade version of Pitfall II: Lost Caverns. The game, which is now quite rare, is thoroughly remade with a first level resembling the original Pitfall! a second level resembling the caverns of Pitfall II and later levels that were completely original. This version was adapted for the SG-1000.

Pitfall! was also created for the Commodore 64 and Apple II using Activision Gamemaker as a demonstration of the game building software.

Pitfall! appeared on the Nintendo Entertainment System in 1987 as Super Pitfall, but was not successful and received poor reviews.

The series sequel, the popular Pitfall: The Mayan Adventure made its debut on the SNES and Genesis-Mega Drive systems in 1994 and also showing up on the subsequent Sega 32X system a short time afterward. The game was ported to the Windows 95 operating system and the Atari Jaguar the following year. Its most recent release was in 2001 on the Game Boy Advance. The Mayan Adventure was well known for having the original Pitfall! available to play on it.

In 1998, Pitfall 3D: Beyond the Jungle for the Sony PlayStation, featuring the voice of Bruce Campbell as Pitfall Harry, was released.

In 2004, a sequel was released for Sony PlayStation 2, Nintendo GameCube, and Microsoft Xbox. It was titled Pitfall: The Lost Expedition, though it had many cartoony effects with tributes to the original Pitfall! The first two original games are playable in the game.

In 2006, the original Pitfall! resurfaced as a mini-game in Arcade's Murderworld in Marvel: Ultimate Alliance. There is a sequence where the player has to rescue Jean Grey from an arcade machine. The player has to go through a Pitfall!-type game in order to reach Jean and free her from the machine. In The Jungle Book for the SNES it was also a hidden mini-game. On May 12, 2008, a new Pitfall game titled Pitfall: The Big Adventure was announced for Wii. The game is under development by Edge of Reality.[2]

Television adaptation

In 1983, Pitfall! made its animated television debut as a segment on CBS' Saturday Supercade cartoon lineup, under the name Pitfall Harry. The basic plotline involved Harry, his niece Rhonda, and his cowardly mountain lion Quickclaw exploring various lands for hidden treasure.[3] After only one season, Pitfall Harry and Frogger were replaced by Kangaroo and Space Ace. The series has not been officially released on DVD or VHS.

References

  1. ^ Buchanan, Levi. "Top 10 Best-Selling Atari 2600 Games". IGN Entertainment, Inc. Retrieved 2008-09-24.
  2. ^ http://kotaku.com/389535/pitfall-harry-swings-to-the-wii
  3. ^ http://memorylab.deanlabs.com/CartoonDetails.aspx?ID=358