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SCREWBOLDIANS!
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{{future game}}
{{Infobox VG
|title = Fallout 3
|image = [[Image:Fallout 3 cover art.PNG|256px]]
|developer = [[Bethesda Game Studios]]
|publisher = [[Bethesda Softworks]]<br>[[ZeniMax Media]]
|designer = Emil Pagliarulo <small>(Lead Designer)</small><br>[[Todd Howard]] <small>(Exec. Producer)</small>
|composer = [[Inon Zur]]
|series = ''[[Fallout (series)|Fallout]]''
|engine = [[Gamebryo]] engine<ref name="NMA Fallout 3 FAQ">{{cite web |url=http://www.nma-fallout.com/article.php?id=37329#date |title=Fallout 3 FAQ |work=No Mutants Allowed |accessdate=2008-02-01}}</ref>
|version =
|released = {{vgrelease|NA= October 28, {{vgy|2008}}<ref name="Fallout 3 Has Gone Gold">[http://fallout.bethsoft.com/eng/home/pr-100908.php Fallout 3 Has Gone Gold]</ref> |EU= October 30, {{vgy|2008}}<ref name="Fallout 3 Has Gone Gold" /> |AUS= October 30, {{vgy|2008}}<ref name="Fallout 3 Has Gone Gold" /> }}{{vgrelease|[[United Kingdom|UK]]|October 31, {{vgy|2008}}<ref name="Fallout 3 Has Gone Gold" />}}
|genre = [[Action role-playing game]]<ref name="gameinformer_p1" />
|modes = [[Single-player]]
|ratings = {{vgratings|BBFC=18<ref>{{cite web |url=http://www.bbfc.co.uk/website/Classified.nsf/0/9AF9EF36E40D6E2D802574BA004BF90F?OpenDocument |title=Fallout 3 Rated 18 by the BBFC |date=2008-09-04 |accessdate=2008-10-11 |publisher=BBFC }}</ref>|ESRB=M |OFLCA=MA15+<ref name="AUS Revised">[http://www.classification.gov.au/special.html?n=46&p=156&sTitle=Fallout+3&sMediaFilm=1&sMediaPublications=1&sMediaGames=1&sDateFromM=1&sDateFromY=1970&sDateToM=8&sDateToY=2008&record=229214 OFLC listing] for ''Fallout 3''. Retrieved on 11 August 2008.</ref>|OFLCZ=R18<ref>[http://www.gpstore.co.nz/News/Archive/10068.html Fallout 3 gets classified R18 in New Zealand]</ref> |PEGI=18+<ref>[http://fallout.bethsoft.com/index.html Fallout 3 Official Website Entry Page (With Ratings Listed)]</ref>}}
|platforms = [[Microsoft Windows]], [[PlayStation 3]], [[Xbox 360]]<ref name="gameinformer">{{cite web | last=Berghammer | first=Billy | title=Game Informer's July Cover Revealed! | url=http://www.gameinformer.com/News/Story/200706/N07.0605.1221.21984.htm | date=2007-06-05 | work=[[Game Informer]] | accessdate=June 5 | accessyear=2007 }}</ref>
|media = [[Blu-ray Disc]], [[DVD]], [[Steam (content delivery)]]
|requirements = [[#Development|See ''Development'']]
|input = [[Keyboard (computing)|Keyboard]] and [[Mouse (computing)|mouse]], [[Gamepad]]
}}

'''''Fallout 3''''' is an CRAZY ASSSSSSSSSSSSSSSSSSSSS MOTHER FUCKING GAME SON IT'S OFF THE BALLS TO WALLS ACTION SHOOTER I MEAN MOTHER FUCK ID RATHER PLAY THIS THAN TOSS HAM U KNOW PULL MEAT YANK IT COME ON IM TALKING ABOUT JACKING OFFFFFF
THIS SHIT IS CRAZY LOOOK YOU CAN FICK BLOW SOMEONES HEAD CLEAN OFF OR SHOVE A CHOCKOLATE DILDO IN YOUR ASSS LOLOLOLOLOLOLOOOOOLOOLOLOLOLOLOLOLOOLOLLOLOLOLOLOLOLOLOLOLOL
==Gameplay==
Initial previews of ''Fallout 3'' revealed that the game will feature both first-person and third-person perspectives, and that the player can change to either perspective during gameplay. Main character creation occurs as the player experiences the character's childhood. The character's mother dies in labour in the Vault 101 hospital, immediately after which the player decides their general appearance through a DNA analysis conducted by the father. Afterwards, the father removes his surgeon's mask to reveal a face similar to the one chosen by the player for the character. As a child in the Vault, the character receives a book titled "[[SPECIAL System|You're SPECIAL]]," whereupon the player can set the character's seven [[Statistic (role-playing games)|primary aptitudes]]. The character receives weapons training and a PIP-Boy 3000 later on during childhood, and the player's performance in various tests determines the rest of the attributes. Additionally, several quests inside the Vault will be able to influence the player character's relationship with his or her father. Skills and Perks are similar to those in previous games: the player chooses three Tag Skills out of a total of 14 to be the character's specialties. The maximum level the player can achieve is level 20.<ref name="GIP">{{cite journal| last = Miller| first = Matt| authorlink = | year = 2007| month = July| title = Fallout 3| journal = Game Informer| volume = XVII| issue = 171| pages = 52–61| issn = | url = http://www.gameinformer.com/Magazine/Insider/Articles/Article/200707/A07.0618.1206.00714.htm| format = subscription required| accessdate = 2007-06-24}}</ref> The Traits from the previous ''Fallout'' installments were combined with Perks in ''Fallout 3'', and the player can choose a new Perk each time after gaining a level.<ref name="Bethesda Fan Interview" />

[[Image:Fallout 3 V.A.T.S. Screen.PNG|thumb|left|An example of VATS in action]]
The Vault-Tec Assisted Targeting System, or VATS, will play an important part in the fighting phases of the game. While using VATS, real-time combat is paused creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat. Various actions cost action points, limiting the actions of each combatant during a turn, and both the player and enemies can target specific body areas for attacks to inflict specific injuries. The game will feature a new health and radiation system as well. The player can measure an object's radioactivity and gauge the effect it will have on the character.<ref name="GIP" />

Another facet of gameplay is that firearms wear out over time: as a weapon degenerates, its rate of fire slows and it loses accuracy. However, worn out firearms can be combined to make more reliable and powerful weapons. Weapon schematics can also be found and used to create various devices such as the Rock-it Launcher, created by combining a leaf blower and a wood chipper, that can fire various items such as lunchboxes and stuffed animals, or the Clever Shrapnel Bomb, made out of a Vault-Tec lunchbox and bottlecaps.<ref>{{cite journal| last = Amrich| first = Dan |year = 2008 |month = March |title = Fallout 3 |journal = Official XBOX Magazine |url = http://www.oxmonline.com/article/previews/a-f/fallout-3-0 |accessdate = 2008-04-03}}</ref> Along with equipping various weapons, the player can also utilize different armors and clothing that may have effects that can alter various skills. For example, a pair of mechanic's coveralls may boost the player's repair skill while it is worn. Armor and clothing come in two main parts for the head and body, allowing a player to wear different combinations of hats and armor. Also, a player's inventory has a specified weight limit, preventing a player from carrying too many items. Some items like weapon ammo have no weight, due to the developer not wishing to bog down inventory management.<ref name="Bethesda Fan Interview" />
The player will have a maximum party of three, consisting of himself/herself, Dogmeat, and a single [[Non-player character|NPC]]. In addition to having Dogmeat in your party you will be able to send him out on his own to search for items such as arms and ammo, radiation medicine, and stimpacks. Dogmeat can be killed during the game if the player misuses him or places him in a severely dangerous situation and he cannot be replaced.<ref>{{cite journal| last = Lopez| first = Miguel| year = 2008| month = March| title = Fallout 3 Preview| journal = GameSpy.com| url = http://xbox360.gamespy.com/xbox-360/fallout-3/865671p1.html| accessdate = 2008-04-16}}</ref><ref name="howardpodcast" /> Only one NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be dismissed by the player.<ref name="Bethesda Fan Interview">[http://www.bethsoft.com/bgsforums/index.php?showtopic=856489 Bethesda Softworks Fan Interview #2]</ref>

A [[karma]] system will be an important feature in the gameplay. The player's actions, including conversation and combat choices, will affect the player's status in the game world; a player who makes good choices will be received more positively by NPCs, and a player that makes bad choices will have the opposite reaction. Crimes can also be committed by a player, and whichever faction or group that is harmed by a crime will be fully aware of the player's action. Other factions that were not affected by the crime will not be aware of it, and since a town is usually its own faction, news of a crime committed in one town will
not spread to another. Factions can range in size and boundaries, however, and may not be restricted to a single area.<ref name="Bethesda Fan Interview" /> The game world itself is similar in size to that of [[The Elder Scrolls IV: Oblivion|''Oblivion'']], which has a 16 square mile game world.<ref name="Bobblehead Interview">[http://www.gametrailers.com/player/36162.html E3 2008: Bobble-Head Apocalypse Interview HD]</ref>

==Plot==
===Setting===
[[Image:Fallout3 special.jpg|thumb|right|The PIP-Boy 3000, displaying the player's skills statistics.]]
''Fallout 3'' takes place in a post-apocalyptic United States in the year 2277. The player character is a member of [[Fallout (series)#Vaults|Vault 101]], a [[fallout shelter]] serving [[Washington, D.C.]] The player character lives with his/her widower father (voiced by [[Liam Neeson]])<ref>{{cite web|url=http://www.digitalspy.co.uk/gaming/a46344/liam-neeson-to-lead-fallout-3.html|title= Liam Neeson to lead 'Fallout 3'|work=DigitalSpy|accessdate=2007-05-09|last=Gibbon|first=David|date=2007-05-09}}</ref> until, one day, the player wakes up finding that the father has left the vault and ventured into the wasteland for unknown reasons. The vault overseer becomes suspicious that the player had something to do with the father's disappearance, and the character decides to go out into the Capital Wasteland in search of him.<ref>{{cite web|url=http://fallout.bethsoft.com/info/overview.html|title=Overview|publisher=[[Bethesda Softworks]]|date=2007-09-25}}</ref> Along the way, the player will encounter organizations seen in the previous games, including the Brotherhood of Steel, a group of technology-coveting survivors, and the Enclave, the elitist and genocidal remnant of the U.S. government.<ref>[http://pc.gamespy.com/pc/fallout-3/888779p1.html Gamespy ''Fallout 3'' E3 2008 Preview]</ref> Another organization is the Talon Mercenaries, mostly former U.S Army veterans and ex-Raiders.

==Development==

===Interplay Entertainment===
{{see|Van Buren (Fallout 3)}}
''Fallout 3'' was initially under development by [[Black Isle Studios]], a studio owned by [[Interplay Entertainment]], under the working title ''[[Van Buren (Fallout 3)|Van Buren]]''. Interplay Entertainment went bankrupt and closed down Black Isle Studios before the game could be completed, and the license to develop ''Fallout 3'' was sold for a $1,175,000 minimum guaranteed advance against royalties to [[Bethesda Softworks]], a studio primarily known as the developer of the ''[[The Elder Scrolls]]'' series.<ref>{{cite paper| author = Herve Caen| title = Interplay| version = Q2 2004| publisher = [[United States Securities and Exchange Commission|SEC]] [[EDGAR]]| date = 2004-10-13| url = http://yahoo.brand.edgar-online.com/fetchFilingFrameset.aspx?FilingID=3222135&Type=HTML| format = [[Form 10-Q]]| accessdate = 2006-10-30}}</ref> Bethesda's Fallout 3 however, was developed from scratch, using neither Van Buren code, nor any other materials created by Black Isle Studios. In May 2007, a playable technology demo of the cancelled project was released to the public.<ref>{{cite journal|url=http://www.nma-fallout.com/forum/viewtopic.php?t=35970|title=Van Buren tech demo|author="Brother None"|journal=|accessdate=2007-09-19}}</ref>

[[Leonard Boyarsky]], art director of the original ''Fallout'', when asked about Interplay Entertainment's sale of the rights to Bethesda Softworks, said: {{cquote|To be perfectly honest, I was extremely disappointed that we did not get the chance to make the next ''Fallout'' game. This has nothing to do with Bethesda, it's just that we've always felt that ''Fallout'' was ours and it was just a technicality that Interplay happened to own it. It sort of felt as if our child had been sold to the highest bidder, and we had to just sit by and watch. Since I have absolutely no idea what their plans are, I can't comment on whether I think they're going in the right direction with it or not.<ref>[http://www.duckandcover.cx/content.php?id=63 Interview with Duck & Cover]</ref><ref>{{cite web | url=http://www.escapistmagazine.com/issue/77/13 | title=The Rise and Fall of Troika | accessdate=June 5 | accessyear=2007 }}</ref>}}
{{VG Requirements
|useminandrec=yes
|platform1=Windows<ref>{{cite web|url=http://www.shacknews.com/onearticle.x/55221|title=Fallout 3 PC System Requirements Released|last=Faylor|first=Chris |date=October 9, 2008|publisher=ShackNews|language=English|accessdate=2008-10-09}}</ref>
|os1=Windows XP or Windows Vista
|cpu1=Pentium 4 2.4 GHz or equivalent processor
|cpu1rec=Intel Core 2 Duo
|memory1=1 GB / 2GB (Vista)
|memory1rec=2 GB
|gpu1=DirectX 9.0c compliant card with 256 MB RAM (NVIDIA 6800 or better / ATI X850 or better)
|gpu1rec=DirectX 9.0c compliant card with 512 MB RAM (NVIDIA 8800 series, ATI 3800 series)
|sound1=
|sound1rec=
|network1=
|hdspace1=
}}
===Bethesda Softworks===
Bethesda Softworks stated it would be working on ''Fallout 3'' in July 2004,<ref>{{cite press release|publisher=[[Bethesda Softworks]]|date=2004-07-12|url=http://www.bethsoft.com/news/pressrelease_071204.htm|format=HTML|title=Bethesda Softworks to Develop and Publish Fallout 3|accessdate=2006-10-30}}</ref> but principal development did not begin until after ''[[The Elder Scrolls IV: Oblivion]]'' and its related extras and plugins was completed.<ref>{{cite web | title = GameSpot News | url = http://uk.gamespot.com/news/show_blog_entry.php?topic_id=25330416}}</ref> Bethesda Softworks has announced their intention to make ''Fallout 3'' similar to the previous two games, focusing on non-linear gameplay, a good story, and [[black comedy]]. Bethesda has also stated the game will be rated M for mature, and will have the same sort of adult themes, violence, and depravity that are characteristic of the ''Fallout'' series. They have also decided to shy away from the self-referential gags of the game's predecessors that broke the illusion that the world of Fallout is real. ''Fallout 3'' will use a version of the same [[Gamebryo]] engine as ''[[The Elder Scrolls IV: Oblivion]]'',<ref name="NMA Fallout 3 FAQ" /> and is being developed by the team responsible for that game.<ref name="shacknews20080208">{{cite interview |last=Hines |first=Pete |title=Interview: Bethesda Softworks' Pete Hines | url=http://www.shacknews.com/extras/2007/020807_petehines_2.x |date=2007-02-08 |program=[[Shacknews]] }}</ref> [[Liam Neeson]] has been attached to the project as the voice of the player's father.<ref>{{cite web | title = Bethesda Softworks Announces Award-Winning Actor Liam Neeson to Play Lead Role in Fallout 3 | url = http://bethsoft.com/news/pressrelease_050807.htm | accessdate=2007-07-11}}</ref>

In February 2007, Bethesda stated that the game was "a fairly good ways away" from release, but that detailed information and previews would be available later in the year.<ref name="shacknews20080208"/> Following a statement made by Pete Hines that the team wanted to make the game a "multiple platform title,"<ref name="NMA Fallout 3 FAQ" /> the game was announced by [[Game Informer]] to be in development for [[Microsoft Windows|Windows]], [[Xbox 360]] and [[PlayStation 3]].<ref name="gameinformer" /> A teaser site for the game appeared on May 2, 2007, featuring music from the game and concept art, along with a timer counting down to June 5, 2007. The concept art was commissioned before ''The Elder Scrolls IV: Oblivion'' was released, and has been confirmed by the artist and developers that the images do not reveal anything from the actual game.<ref name=1up>{{cite web | url=http://www.1up.com/do/newsStory?cId=3159150 | title=Bethesda Launches Teaser Site For Real ''Fallout 3'' | last=Klepek | first=Patrick | date=2007-05-02 | accessdate=June 5 | accessyear=2007 }}</ref> When the countdown finished, the site hosted the first teaser trailer for the game, and unveiled a release date of "[[Autumn|Fall]] 2008."<ref name=next-gen>{{cite web |url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=5864&Itemid=2 |title=''Fallout 3'' Coming Fall ‘08 |last=Graft |first=Kris |date=2007-06-05 |work=Next Generation |accessdate=June 5 |accessyear=2007 }}</ref> ''Fallout 3'' went [[software release cycle#RTM|gold]] on October 9, 2008.<ref>{{cite web |url=http://www.gamespot.com/news/6199023.html |title=Fallout 3 finally finished |date=2008-10-09 |accessdate=2008-10-09 |last=Sinclair |first=Brendan |publisher=GameSpot }}</ref>

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DO NOT CHANGE THE NUMBERS RELATING TO THE TOTAL NUMBER OF ENDINGS OF THE GAME IN THE FOLLOWING PARAGRAPH. THESE NUMBERS (12 AND 200) ARE CORRECT ACCORDING TO THE OXM MARCH PODCAST AS SOURCED. ANOTHER RELIABLE, VERIFIABLE, AND CURRENT SOURCE (MEANING PUBLISHED AFTER THE MARCH 21, 2008 PODCAST) WOULD BE REQUIRED TO UPDATE THESE NUMBERS SHOULD THEY BE OUTDATED.
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During a March 21, 2008 ''[[Official Xbox Magazine]]'' podcast interview, [[Todd Howard]] revealed that the game had expanded to nearly the same scope as ''[[The Elder Scrolls IV: Oblivion|Oblivion]]''. There were originally at least 12 versions of the final cutscene, but due to recent upgrades, this expanded to over 200 possible permutations, all of which are determined by the actions taken by the player.<ref name="howardpodcast">{{cite web|url=http://www.oxmpodcast.com/?p=134|title=OXM Podcast #107|publisher=[[Official Xbox Magazine]]|date=2008-03-21|accessdate=2008-08-26}} <!-- The moment of the podcast when the endings are mentioned is 00:37:45 - 00:41:00. --></ref>

Bethesda Softworks attended [[E3]] [[E3 2008|2008]] to highlight ''Fallout 3''. The first live demo of the Xbox 360 version of the game was shown and demonstrated by [[Todd Howard]], taking place in downtown Washington, D.C. The demo showcased various weapons such as the Fat Man nuclear catapult, the VATS system, the functions of the PIP-Boy 3000, as well as combat with several enemies. The demo concluded as the player neared the Brotherhood of Steel-controlled [[The Pentagon|Pentagon]] and was attacked by an Enclave patrol.<ref>[http://xbox360.ign.com/dor/objects/882301/fallout-3/videos/fallout3demo1_071408.html ''Fallout 3'' Xbox 360 Gameplay]</ref> Todd Howard also confirmed that downloadable content would be prepared exclusively for ''Fallout 3'' on the Xbox 360 and Windows; there is no downloadable content planned for the PlayStation 3 version of the game.<ref>[http://xbox360.ign.com/articles/888/888898p1.html E3 2008: ''Fallout 3'' to Have Console Exlcusive Downloadable Content]</ref><ref>[http://www.edge-online.com/news/bethesda-mum-fallout-3-dlc-exclusivity-deal Bethesda Mum on Fallout 3 DLC Exclusivity Deal]</ref>

===Controversy===
On July 4, 2008, ''Fallout 3'' was refused classification by the [[Office of Film and Literature Classification (Australia)|OFLC]] in Australia, thus making it illegal to distribute or purchase the game in the country. In order for the game to be reclassified, the offending content in the Australian version of the game would have had to be removed by Bethesda Softworks and the game resubmitted to the OFLC.<ref name="No AUS Release">[http://www.classification.gov.au/special.html?n=46&p=156&sTitle=fallout+3&sMature=1&sMediaGames=1&sDateFromM=1&sDateFromY=2008&sDateToM=12&sDateToY=2008&record=228415 OFLC listing] for ''Fallout 3''. Retrieved on 12 July 2008.</ref><ref>[http://xbox360.ign.com/articles/887/887547p1.html ''Fallout 3'' Officially Refused Classification in Australia]</ref> According to the OFLC board report, the game was refused classification due to the "realistic visual representations of drugs and their delivery method (bringing) the 'science-fiction' drugs in line with 'real-world' drugs."<ref name="OFLC Report">[http://www.kotaku.com.au/games/2008/07/olfc_report_why_fallout_3_was_banned_in_australia.html OFLC Report: Why Fallout 3 Was Banned In Australia]</ref> A revised version of the game was resubmitted to the OFLC and reclassified as MA 15+ on August 7, 2008, or not suitable for people under the age of 15; this new rating ensured that the game could retail legally in Australia.<ref name="AUS Revised" /> According to the OFLC board report, the drug content was not removed entirely from the revised version of the game, but the animation showing the actual usage of the drugs was removed; the minority view on the decision stated that the drug content was still enough to warrant a refused classification rating, despite the admission that the portrayal of the drugs was appropriate within the context of the game.<ref>[http://xbox360.ign.com/articles/898/898386p1.html Fallout 3 Censorship Report]</ref> In a later interview with [[Edge (magazine)|Edge]], Bethesda Softworks revealed that there would be only one version of ''Fallout 3'' released worldwide, and that this version would have all real world drug references removed.<ref>[http://www.edge-online.com/news/censors-force-fallout-3-changes]</ref> It was later clarified that the only change made would be that [[morphine]], a real world drug that would appear in the game, would be renamed to the more generic "Med-X."<ref>[http://www.shacknews.com/onearticle.x/54651 Fallout 3 Censorship Goes Global]</ref>

==Marketing==
===Trailers===
On June 5, 2007, Bethesda released the [http://fallout.bethsoft.com/teaser/teaser.html Fallout 3 teaser trailer]. The press kit released with the trailer indicated that [[Ron Perlman]] will be on-board with the project, and cited a release date of [[Autumn|Fall]] 2008. The trailer features the [[Ink Spots]] song "I Don't Want to Set the World on Fire," which the previous Fallout developer [[Black Isle Studios]] originally intended to license for use in the first Fallout game.<ref name=bible90>{{cite web | url=http://www.duckandcover.cx/content.php?id=71 | title = Fallout Bible #9 | accessdate=June 16 | accessyear=2007}}</ref> The trailer, which was completely done with in-engine assets, closed with [[Ron Perlman]] saying his trademark line as the narrator of the first two Fallout games: "War. War never changes." The trailer shows a devastated [[Washington, D.C]], evidenced by the partially damaged [[Washington Monument]] in the background as well as the crumbling buildings surrounding a rubble-choked city thoroughfare.<ref name=FalloutWashington>{{cite web | url=http://pc.gamespy.com/pc/fallout-3/794187p1.html | title = Fallout 3 Trailer Released | accessdate=July 11 | accessyear=2007}}</ref>

A second trailer was first shown during a [[Game Head|GameTrailers TV]] E3 special on July 12, 2008. [http://www.gametrailers.com/player/36039.html The trailer] zooms out from a ruined house in the Washington, D.C. suburbs, providing a wider view of the capital's skyline including the [[Capitol Building]] and Washington Monument in the distance.<ref>[http://www.gametrailers.com/player/36039.html ''Fallout 3'' Exclusive E3 Teaser HD at Gametrailers]</ref> On July 14, 2008, an [http://xbox360.ign.com/dor/objects/882301/fallout-3/videos/fallout3_security_071408.html extended version] of this trailer was made available, which besides the original content, includes a Vault-Tec advertisement and actual gameplay. Both versions of the trailer feature the song "[[Dear Hearts and Gentle People]]" as recorded by [[Bob Crosby|Bob Crosby and the Bobcats]].<ref>[http://xbox360.ign.com/dor/objects/882301/fallout-3/videos/fallout3_security_071408.html ''Fallout 3'' Extended E3 Teaser]</ref>

===Film festival===
On July 11, 2008, as a part of promoting ''Fallout 3'', Bethesda Softworks partnered with [[American Cinematheque]] and ''[[Geek Monthly|Geek Monthly magazine]]'' to sponsor "A Post-Apocalyptic Film Festival Presented by ''Fallout 3''." The festival took place on August 22-23 at Santa Monica's Aero Theater. Six post-apocalyptic movies made over the past 40 years were shown which depict life and events that could occur after a world-changing disaster, including ''[[Wizards (film)|Wizards]]'', ''[[Damnation Alley (film)|Damnation Alley]]'', ''[[A Boy and His Dog]]'', ''[[The Last Man on Earth (1964 film)|The Last Man on Earth]]'', ''[[The Omega Man]]'', and ''[[Twelve Monkeys]]''.<ref>{{cite web | url=http://fallout.bethsoft.com/eng/home/pr-071108.php | title="A Post-Apocalyptic Film Festival Presented by Fallout 3" | accessdate=July 12 | accessyear=2008}}</ref>

===Versions===
{{Fallout 3 Versions}}
''Fallout 3'' will be released in four separate versions, only two of which will be made available worldwide. The Standard Edition will include only the game disc and manual with no extras.

The Collector's Edition will include the game disc, manual, a bonus "making of" DVD, a concept artbook, and a Vault Boy [[Bobblehead]], all of which will be contained in a Vault-Tec lunchbox.<ref>{{cite web| title = Fallout 3 Collectors Edition (PS3)| publisher = GameStop| url = http://www.gamestop.com/Catalog/ProductDetails.aspx?sku=270229| accessdate=2008-04-24}}</ref><ref name="Collectibles">[http://blogs.ign.com/Bethesda_Softworks/2008/06/06/92163/ Bethesda Softworks Blog: Creating Collectibles]</ref> In Australia, the Collector's Edition is exclusive to [[EB Games]].<ref>[http://www.kotaku.com.au/games/2008/06/fallout_3_collectors_edition_only_a_retailer_exclusive_in_australia.html Fallout 3 Collector's Edition Only A Retailer Exclusive In Australia?]</ref>

The Limited Edition will include the game disc and manual, as well as a Brotherhood of Steel Power Armor figurine; no other items will be included. This edition is available only in the U.K. through the retailer [[GAME (retailer)|GAME]].<ref>[http://www.dpadmagazine.com/2008/09/22/uk-gets-a-third-fallout-3-sku/ UK gets a third Fallout SKU]</ref>

The Survival Edition will include everything from the Collector's Edition, as well as a model of the PIP-Boy 3000 from the game which will function as a digital clock.<ref name="Collectibles" /> The Survival Edition is available exclusively from [[Amazon.com]] to U.S. customers only.<ref>[http://xbox360.ign.com/articles/879/879836p1.html Bethesda Softworks and Amazon.com Announce Fallout 3 Survival Edition]</ref>

===Leaks===
One month before ''Fallout 3'''s release, the Xbox 360 version of the game was leaked to various file-sharing websites. The leaked version is speculated to be a copy of a review version of the game rather than the retail version. Bethesda Softworks is aware of the situation but has not made any public announcement concerning the leak.<ref>{{cite web |url=http://www.edge-online.com/news/fallout-3-xbox-360-pirated |title=Fallout 3 Xbox 360 Pirated |date=2008-10-10 |accessdate=2008-10-11 |last=Graft |first=Kris |publisher=Edge Online }}</ref>

==Reception==
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|PCGUK = 90%<ref name="Fallout3pc-pcguk">{{Citation| last = Atherton| first = Ross| title = Fallout 3| newspaper = PC Gamer UK|date=December 2008}}</ref>
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|OXM = 10/10 <ref name="Fallout3">{{Citation| last = Curthoys| first = Paul| title = Fallout 3| newspaper = Official Xbox Magazine|date=December 2008}}</ref>
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newspaper = PC PowerPlay|date=October 2008}}</ref>
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===Awards===
''Fallout 3'' won several awards following its showcasing at [[E3 2007]]. [[IGN]] gave it the Game of E3 2007 award, and [[GameSpot]] gave it the Best Role-Playing Game of E3 2007 award.<ref>[http://ps3.ign.com/articles/881/881180p1.html IGN Pre-E3 2008: Fallout 3 Confirmed for Show]</ref><ref>[http://www.gamespot.com/special_features/editorschoicee307/genre/index.html?page=6 GameSpot E3 2007 Editor's Choice Awards]</ref> Following the game's demonstration at [[E3 2008]], IGN also gave it Best Overall RPG, Best Overall Console Game, and Overall Game of the Show for E3 2008.<ref>[http://games.ign.com/articles/893/893833p1.html IGN's Overall Best of E3 2008 Awards]</ref> [[Game Critics Awards]] gave the game Best Role-Playing Game and Best of Show for E3 2008.<ref>[http://www.gamecriticsawards.com/winners.html Game Critics Awards 2008 Winners]</ref>

==References==
{{reflist|2}}

==External links==
*[http://fallout.bethsoft.com/ ''Fallout 3'' Official Website]
*{{wikia|fallout|The Vault, the ''Fallout'' wiki|Fallout 3}}

{{Fallout}}

[[Category:2008 video games]]
[[Category:Fallout series]]
[[Category:Fictional nuclear explosions in film and television]]
[[Category:Games for Windows certified games]]
[[Category:PlayStation 3 games]]
[[Category:Post-apocalyptic video games]]
[[Category:Role-playing video games]]
[[Category:Windows games]]
[[Category:Xbox 360 games]]

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Revision as of 20:59, 26 October 2008

Template:Future game

Fallout 3
Developer(s)Bethesda Game Studios
Publisher(s)Bethesda Softworks
ZeniMax Media
Designer(s)Emil Pagliarulo (Lead Designer)
Todd Howard (Exec. Producer)
Composer(s)Inon Zur
SeriesFallout
EngineGamebryo engine[2]
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360[3]
Release
Genre(s)Action role-playing game[4]
Mode(s)Single-player

Fallout 3 is an CRAZY ASSSSSSSSSSSSSSSSSSSSS MOTHER FUCKING GAME SON IT'S OFF THE BALLS TO WALLS ACTION SHOOTER I MEAN MOTHER FUCK ID RATHER PLAY THIS THAN TOSS HAM U KNOW PULL MEAT YANK IT COME ON IM TALKING ABOUT JACKING OFFFFFF THIS SHIT IS CRAZY LOOOK YOU CAN FICK BLOW SOMEONES HEAD CLEAN OFF OR SHOVE A CHOCKOLATE DILDO IN YOUR ASSS LOLOLOLOLOLOLOOOOOLOOLOLOLOLOLOLOLOOLOLLOLOLOLOLOLOLOLOLOLOL

Gameplay

Initial previews of Fallout 3 revealed that the game will feature both first-person and third-person perspectives, and that the player can change to either perspective during gameplay. Main character creation occurs as the player experiences the character's childhood. The character's mother dies in labour in the Vault 101 hospital, immediately after which the player decides their general appearance through a DNA analysis conducted by the father. Afterwards, the father removes his surgeon's mask to reveal a face similar to the one chosen by the player for the character. As a child in the Vault, the character receives a book titled "You're SPECIAL," whereupon the player can set the character's seven primary aptitudes. The character receives weapons training and a PIP-Boy 3000 later on during childhood, and the player's performance in various tests determines the rest of the attributes. Additionally, several quests inside the Vault will be able to influence the player character's relationship with his or her father. Skills and Perks are similar to those in previous games: the player chooses three Tag Skills out of a total of 14 to be the character's specialties. The maximum level the player can achieve is level 20.[5] The Traits from the previous Fallout installments were combined with Perks in Fallout 3, and the player can choose a new Perk each time after gaining a level.[6]

An example of VATS in action

The Vault-Tec Assisted Targeting System, or VATS, will play an important part in the fighting phases of the game. While using VATS, real-time combat is paused creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat. Various actions cost action points, limiting the actions of each combatant during a turn, and both the player and enemies can target specific body areas for attacks to inflict specific injuries. The game will feature a new health and radiation system as well. The player can measure an object's radioactivity and gauge the effect it will have on the character.[5]

Another facet of gameplay is that firearms wear out over time: as a weapon degenerates, its rate of fire slows and it loses accuracy. However, worn out firearms can be combined to make more reliable and powerful weapons. Weapon schematics can also be found and used to create various devices such as the Rock-it Launcher, created by combining a leaf blower and a wood chipper, that can fire various items such as lunchboxes and stuffed animals, or the Clever Shrapnel Bomb, made out of a Vault-Tec lunchbox and bottlecaps.[7] Along with equipping various weapons, the player can also utilize different armors and clothing that may have effects that can alter various skills. For example, a pair of mechanic's coveralls may boost the player's repair skill while it is worn. Armor and clothing come in two main parts for the head and body, allowing a player to wear different combinations of hats and armor. Also, a player's inventory has a specified weight limit, preventing a player from carrying too many items. Some items like weapon ammo have no weight, due to the developer not wishing to bog down inventory management.[6]

The player will have a maximum party of three, consisting of himself/herself, Dogmeat, and a single NPC. In addition to having Dogmeat in your party you will be able to send him out on his own to search for items such as arms and ammo, radiation medicine, and stimpacks. Dogmeat can be killed during the game if the player misuses him or places him in a severely dangerous situation and he cannot be replaced.[8][9] Only one NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be dismissed by the player.[6]

A karma system will be an important feature in the gameplay. The player's actions, including conversation and combat choices, will affect the player's status in the game world; a player who makes good choices will be received more positively by NPCs, and a player that makes bad choices will have the opposite reaction. Crimes can also be committed by a player, and whichever faction or group that is harmed by a crime will be fully aware of the player's action. Other factions that were not affected by the crime will not be aware of it, and since a town is usually its own faction, news of a crime committed in one town will not spread to another. Factions can range in size and boundaries, however, and may not be restricted to a single area.[6] The game world itself is similar in size to that of Oblivion, which has a 16 square mile game world.[10]

Plot

Setting

File:Fallout3 special.jpg
The PIP-Boy 3000, displaying the player's skills statistics.

Fallout 3 takes place in a post-apocalyptic United States in the year 2277. The player character is a member of Vault 101, a fallout shelter serving Washington, D.C. The player character lives with his/her widower father (voiced by Liam Neeson)[11] until, one day, the player wakes up finding that the father has left the vault and ventured into the wasteland for unknown reasons. The vault overseer becomes suspicious that the player had something to do with the father's disappearance, and the character decides to go out into the Capital Wasteland in search of him.[12] Along the way, the player will encounter organizations seen in the previous games, including the Brotherhood of Steel, a group of technology-coveting survivors, and the Enclave, the elitist and genocidal remnant of the U.S. government.[13] Another organization is the Talon Mercenaries, mostly former U.S Army veterans and ex-Raiders.

Development

Interplay Entertainment

Fallout 3 was initially under development by Black Isle Studios, a studio owned by Interplay Entertainment, under the working title Van Buren. Interplay Entertainment went bankrupt and closed down Black Isle Studios before the game could be completed, and the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known as the developer of the The Elder Scrolls series.[14] Bethesda's Fallout 3 however, was developed from scratch, using neither Van Buren code, nor any other materials created by Black Isle Studios. In May 2007, a playable technology demo of the cancelled project was released to the public.[15]

Leonard Boyarsky, art director of the original Fallout, when asked about Interplay Entertainment's sale of the rights to Bethesda Softworks, said:

To be perfectly honest, I was extremely disappointed that we did not get the chance to make the next Fallout game. This has nothing to do with Bethesda, it's just that we've always felt that Fallout was ours and it was just a technicality that Interplay happened to own it. It sort of felt as if our child had been sold to the highest bidder, and we had to just sit by and watch. Since I have absolutely no idea what their plans are, I can't comment on whether I think they're going in the right direction with it or not.[16][17]

System requirements
Minimum Recommended
Windows[18]
Operating system Windows XP or Windows Vista
CPU Pentium 4 2.4 GHz or equivalent processorIntel Core 2 Duo
Memory 1 GB / 2GB (Vista)2 GB
Graphics hardware DirectX 9.0c compliant card with 256 MB RAM (NVIDIA 6800 or better / ATI X850 or better)DirectX 9.0c compliant card with 512 MB RAM (NVIDIA 8800 series, ATI 3800 series)

Bethesda Softworks

Bethesda Softworks stated it would be working on Fallout 3 in July 2004,[19] but principal development did not begin until after The Elder Scrolls IV: Oblivion and its related extras and plugins was completed.[20] Bethesda Softworks has announced their intention to make Fallout 3 similar to the previous two games, focusing on non-linear gameplay, a good story, and black comedy. Bethesda has also stated the game will be rated M for mature, and will have the same sort of adult themes, violence, and depravity that are characteristic of the Fallout series. They have also decided to shy away from the self-referential gags of the game's predecessors that broke the illusion that the world of Fallout is real. Fallout 3 will use a version of the same Gamebryo engine as The Elder Scrolls IV: Oblivion,[2] and is being developed by the team responsible for that game.[21] Liam Neeson has been attached to the project as the voice of the player's father.[22]

In February 2007, Bethesda stated that the game was "a fairly good ways away" from release, but that detailed information and previews would be available later in the year.[21] Following a statement made by Pete Hines that the team wanted to make the game a "multiple platform title,"[2] the game was announced by Game Informer to be in development for Windows, Xbox 360 and PlayStation 3.[3] A teaser site for the game appeared on May 2, 2007, featuring music from the game and concept art, along with a timer counting down to June 5, 2007. The concept art was commissioned before The Elder Scrolls IV: Oblivion was released, and has been confirmed by the artist and developers that the images do not reveal anything from the actual game.[23] When the countdown finished, the site hosted the first teaser trailer for the game, and unveiled a release date of "Fall 2008."[24] Fallout 3 went gold on October 9, 2008.[25]

During a March 21, 2008 Official Xbox Magazine podcast interview, Todd Howard revealed that the game had expanded to nearly the same scope as Oblivion. There were originally at least 12 versions of the final cutscene, but due to recent upgrades, this expanded to over 200 possible permutations, all of which are determined by the actions taken by the player.[9]

Bethesda Softworks attended E3 2008 to highlight Fallout 3. The first live demo of the Xbox 360 version of the game was shown and demonstrated by Todd Howard, taking place in downtown Washington, D.C. The demo showcased various weapons such as the Fat Man nuclear catapult, the VATS system, the functions of the PIP-Boy 3000, as well as combat with several enemies. The demo concluded as the player neared the Brotherhood of Steel-controlled Pentagon and was attacked by an Enclave patrol.[26] Todd Howard also confirmed that downloadable content would be prepared exclusively for Fallout 3 on the Xbox 360 and Windows; there is no downloadable content planned for the PlayStation 3 version of the game.[27][28]

Controversy

On July 4, 2008, Fallout 3 was refused classification by the OFLC in Australia, thus making it illegal to distribute or purchase the game in the country. In order for the game to be reclassified, the offending content in the Australian version of the game would have had to be removed by Bethesda Softworks and the game resubmitted to the OFLC.[29][30] According to the OFLC board report, the game was refused classification due to the "realistic visual representations of drugs and their delivery method (bringing) the 'science-fiction' drugs in line with 'real-world' drugs."[31] A revised version of the game was resubmitted to the OFLC and reclassified as MA 15+ on August 7, 2008, or not suitable for people under the age of 15; this new rating ensured that the game could retail legally in Australia.[32] According to the OFLC board report, the drug content was not removed entirely from the revised version of the game, but the animation showing the actual usage of the drugs was removed; the minority view on the decision stated that the drug content was still enough to warrant a refused classification rating, despite the admission that the portrayal of the drugs was appropriate within the context of the game.[33] In a later interview with Edge, Bethesda Softworks revealed that there would be only one version of Fallout 3 released worldwide, and that this version would have all real world drug references removed.[34] It was later clarified that the only change made would be that morphine, a real world drug that would appear in the game, would be renamed to the more generic "Med-X."[35]

Marketing

Trailers

On June 5, 2007, Bethesda released the Fallout 3 teaser trailer. The press kit released with the trailer indicated that Ron Perlman will be on-board with the project, and cited a release date of Fall 2008. The trailer features the Ink Spots song "I Don't Want to Set the World on Fire," which the previous Fallout developer Black Isle Studios originally intended to license for use in the first Fallout game.[36] The trailer, which was completely done with in-engine assets, closed with Ron Perlman saying his trademark line as the narrator of the first two Fallout games: "War. War never changes." The trailer shows a devastated Washington, D.C, evidenced by the partially damaged Washington Monument in the background as well as the crumbling buildings surrounding a rubble-choked city thoroughfare.[37]

A second trailer was first shown during a GameTrailers TV E3 special on July 12, 2008. The trailer zooms out from a ruined house in the Washington, D.C. suburbs, providing a wider view of the capital's skyline including the Capitol Building and Washington Monument in the distance.[38] On July 14, 2008, an extended version of this trailer was made available, which besides the original content, includes a Vault-Tec advertisement and actual gameplay. Both versions of the trailer feature the song "Dear Hearts and Gentle People" as recorded by Bob Crosby and the Bobcats.[39]

Film festival

On July 11, 2008, as a part of promoting Fallout 3, Bethesda Softworks partnered with American Cinematheque and Geek Monthly magazine to sponsor "A Post-Apocalyptic Film Festival Presented by Fallout 3." The festival took place on August 22-23 at Santa Monica's Aero Theater. Six post-apocalyptic movies made over the past 40 years were shown which depict life and events that could occur after a world-changing disaster, including Wizards, Damnation Alley, A Boy and His Dog, The Last Man on Earth, The Omega Man, and Twelve Monkeys.[40]

Versions

Template:Fallout 3 Versions Fallout 3 will be released in four separate versions, only two of which will be made available worldwide. The Standard Edition will include only the game disc and manual with no extras.

The Collector's Edition will include the game disc, manual, a bonus "making of" DVD, a concept artbook, and a Vault Boy Bobblehead, all of which will be contained in a Vault-Tec lunchbox.[41][42] In Australia, the Collector's Edition is exclusive to EB Games.[43]

The Limited Edition will include the game disc and manual, as well as a Brotherhood of Steel Power Armor figurine; no other items will be included. This edition is available only in the U.K. through the retailer GAME.[44]

The Survival Edition will include everything from the Collector's Edition, as well as a model of the PIP-Boy 3000 from the game which will function as a digital clock.[42] The Survival Edition is available exclusively from Amazon.com to U.S. customers only.[45]

Leaks

One month before Fallout 3's release, the Xbox 360 version of the game was leaked to various file-sharing websites. The leaked version is speculated to be a copy of a review version of the game rather than the retail version. Bethesda Softworks is aware of the situation but has not made any public announcement concerning the leak.[46]

Reception

Awards

Fallout 3 won several awards following its showcasing at E3 2007. IGN gave it the Game of E3 2007 award, and GameSpot gave it the Best Role-Playing Game of E3 2007 award.[49][50] Following the game's demonstration at E3 2008, IGN also gave it Best Overall RPG, Best Overall Console Game, and Overall Game of the Show for E3 2008.[51] Game Critics Awards gave the game Best Role-Playing Game and Best of Show for E3 2008.[52]

References

  1. ^ a b c d Fallout 3 Has Gone Gold
  2. ^ a b c "Fallout 3 FAQ". No Mutants Allowed. Retrieved 2008-02-01.
  3. ^ a b Berghammer, Billy (2007-06-05). "Game Informer's July Cover Revealed!". Game Informer. Retrieved June 5. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  4. ^ Cite error: The named reference gameinformer_p1 was invoked but never defined (see the help page).
  5. ^ a b Miller, Matt (2007). "Fallout 3" (subscription required). Game Informer. XVII (171): 52–61. Retrieved 2007-06-24. {{cite journal}}: Unknown parameter |month= ignored (help)
  6. ^ a b c d Bethesda Softworks Fan Interview #2
  7. ^ Amrich, Dan (2008). "Fallout 3". Official XBOX Magazine. Retrieved 2008-04-03. {{cite journal}}: Unknown parameter |month= ignored (help)
  8. ^ Lopez, Miguel (2008). "Fallout 3 Preview". GameSpy.com. Retrieved 2008-04-16. {{cite journal}}: Unknown parameter |month= ignored (help)
  9. ^ a b "OXM Podcast #107". Official Xbox Magazine. 2008-03-21. Retrieved 2008-08-26.
  10. ^ E3 2008: Bobble-Head Apocalypse Interview HD
  11. ^ Gibbon, David (2007-05-09). "Liam Neeson to lead 'Fallout 3'". DigitalSpy. Retrieved 2007-05-09.
  12. ^ "Overview". Bethesda Softworks. 2007-09-25.
  13. ^ Gamespy Fallout 3 E3 2008 Preview
  14. ^ Herve Caen (2004-10-13). "Interplay" (Form 10-Q). Q2 2004. SEC EDGAR. Retrieved 2006-10-30. {{cite journal}}: Cite journal requires |journal= (help)
  15. ^ "Brother None". "Van Buren tech demo". Retrieved 2007-09-19. {{cite journal}}: Cite journal requires |journal= (help)
  16. ^ Interview with Duck & Cover
  17. ^ "The Rise and Fall of Troika". Retrieved June 5. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  18. ^ Faylor, Chris (October 9, 2008). "Fallout 3 PC System Requirements Released". ShackNews. Retrieved 2008-10-09.
  19. ^ "Bethesda Softworks to Develop and Publish Fallout 3" (HTML) (Press release). Bethesda Softworks. 2004-07-12. Retrieved 2006-10-30.
  20. ^ "GameSpot News".
  21. ^ a b Hines, Pete (2007-02-08). "Interview: Bethesda Softworks' Pete Hines" (Interview). {{cite interview}}: Unknown parameter |program= ignored (help)
  22. ^ "Bethesda Softworks Announces Award-Winning Actor Liam Neeson to Play Lead Role in Fallout 3". Retrieved 2007-07-11.
  23. ^ Klepek, Patrick (2007-05-02). "Bethesda Launches Teaser Site For Real Fallout 3". Retrieved June 5. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  24. ^ Graft, Kris (2007-06-05). "Fallout 3 Coming Fall '08". Next Generation. Retrieved June 5. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  25. ^ Sinclair, Brendan (2008-10-09). "Fallout 3 finally finished". GameSpot. Retrieved 2008-10-09.
  26. ^ Fallout 3 Xbox 360 Gameplay
  27. ^ E3 2008: Fallout 3 to Have Console Exlcusive Downloadable Content
  28. ^ Bethesda Mum on Fallout 3 DLC Exclusivity Deal
  29. ^ OFLC listing for Fallout 3. Retrieved on 12 July 2008.
  30. ^ Fallout 3 Officially Refused Classification in Australia
  31. ^ OFLC Report: Why Fallout 3 Was Banned In Australia
  32. ^ Cite error: The named reference AUS Revised was invoked but never defined (see the help page).
  33. ^ Fallout 3 Censorship Report
  34. ^ [1]
  35. ^ Fallout 3 Censorship Goes Global
  36. ^ "Fallout Bible #9". Retrieved June 16. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  37. ^ "Fallout 3 Trailer Released". Retrieved July 11. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  38. ^ Fallout 3 Exclusive E3 Teaser HD at Gametrailers
  39. ^ Fallout 3 Extended E3 Teaser
  40. ^ ""A Post-Apocalyptic Film Festival Presented by Fallout 3"". Retrieved July 12. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  41. ^ "Fallout 3 Collectors Edition (PS3)". GameStop. Retrieved 2008-04-24.
  42. ^ a b Bethesda Softworks Blog: Creating Collectibles
  43. ^ Fallout 3 Collector's Edition Only A Retailer Exclusive In Australia?
  44. ^ UK gets a third Fallout SKU
  45. ^ Bethesda Softworks and Amazon.com Announce Fallout 3 Survival Edition
  46. ^ Graft, Kris (2008-10-10). "Fallout 3 Xbox 360 Pirated". Edge Online. Retrieved 2008-10-11.
  47. ^ Atherton, Ross (December 2008), "Fallout 3", PC Gamer UK
  48. ^ a b Curthoys, Paul (December 2008), "Fallout 3", Official Xbox Magazine Cite error: The named reference "Fallout3" was defined multiple times with different content (see the help page).
  49. ^ IGN Pre-E3 2008: Fallout 3 Confirmed for Show
  50. ^ GameSpot E3 2007 Editor's Choice Awards
  51. ^ IGN's Overall Best of E3 2008 Awards
  52. ^ Game Critics Awards 2008 Winners