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* [http://www.konami.co.jp/am/popn Pop'n World], Konami of Japan's official Pop'n Music site.
* [http://www.konami.co.jp/am/popn Pop'n World], Konami of Japan's official Pop'n Music site.
* [http://www.konami.co.jp/am/stage/ Konami - Pop'n Stage Top]
* [http://www.konami.co.jp/am/stage/ Konami - Pop'n Stage Top]
* [http://www.popnnavy.com/ Largest American Pop'n Tracking Site]
* [http://www.popnnavy.com/ American Pop'n Score Tracking Site]
* [http://www.bemanistyle.com/ Bemanistyle.com], Largest North American Bemani fansite.
* [http://www.bemanistyle.com/ Bemanistyle.com], Major North American Bemani Site.
* [http://www.controllica.com/ Controllica], a manufacturer of arcade-style Pop'n Music controllers.
* [http://www.djdao.com/ djdao], Maker Of High Quality Arcade Style Controllers.
* [http://www.desktoparcade.com/ Desktop Arcade], a manufacturer of arcade-style Pop'n Music controllers in the United States.
* [http://www.ransai.com/ Ransai], another manufacturer of Pop'n Music controllers.


[[Category:Arcade games]]
[[Category:Arcade games]]

Revision as of 20:22, 11 July 2007

File:Konami pop music7.jpg
Pop'n Music 7 arcade machine

Pop'n Music (ポップンミュージック), most commonly shortened to Pop'n or PNM, is a music video game in Konami's Bemani series. The game is notable for its bright colors, upbeat songs, and cute character graphics. Although Pop'n Music was originally intended to be played by couples on dates, it has greatly escalated in difficulty since early iterations, and has since then attracted many players of beatmania and other Bemani games. Originally released in 1998, the game has had 15 home releases in Japan as well as many arcade versions.

Arcade Versions

Pop'n Music (1998)

Pop'n Music 2

Pop'n Music 3

Pop'n Music 4

Pop'n Music 5

Pop'n Music 6

Pop'n Music 7

Pop'n Music 8

Pop'n Music 9

Pop'n Music 10

Pop'n Music 11

Pop'n Music Iroha (12)

Pop'n Music Carnival (13)

Pop'n Music FEVER (14) (2006)

Pop'n Music ADVENTURE (15) (2007)


Pop'n Music Animelody

Pop'n Music Animelody 2


Pop'n Music Disney Tunes

Consumer Software

The following games have only been released in Japan and Asia.

First Generation
Pop'n Music and Pop'n Music 2 were released on the PlayStation and the Dreamcast, and for both consoles two further append discs were released: Pop'n Music 3 and Pop'n Music 4. These latter two versions required a "key disc", i.e. one had to already possess Pop'n Music 2. A special controller featuring the nine colored buttons of the arcade version of the game was released for both consoles.

Pop'n Music 5, Pop'n Music 6, Pop'n Music Animation Melody and Pop'n Music Disney Tunes were then released for the PlayStation, but there were no further releases on the Dreamcast. Pop'n Music 5 and 6 could be used as "key discs" to play the append discs mentioned above.

Second Generation
Pop'n Music 7, 8, and 9 were released on the PlayStation 2, as well as an anthology version, Pop'n Music Best Hits.

Third Generation
10,11,Iroha (12),Carnival (13), andFEVER (14) were also released on the PlayStation 2. These versions are a step up from the previous PS2 games with their more advanced interfaces and introduction of arcade accurate hi-speed mods ranging from 2 - 6. Pop'n Music 11 introduced hi-speed 5. The recent release of Pop'n Music FEVER as inculded hi-speed mods at .5 increments, which first appeared on Pop'n ADVENTURE (15). A revised controller was also released for the PS2 at the same time as Pop'n Music 10, though it is also compatible with the original PlayStation.


The Game Boy Color also had three Pop'n Music games: Pop'n Music GB, Pop'n Music GB Animation Melody, and Pop'n Music GB Disney Tunes.

Gameplay

Unlike most of the Bemani series, the Pop'n Music controller is not designed to represent any real musical instrument. Instead it is a pattern of nine buttons in two rows; four on top and five on the bottom. On the screen colored notes called pop-kun (ポップ君) fall from the top to the bottom in nine rows corresponding to the buttons. When the notes reach the bottom the player presses the button and the game emits a note of the song, along with a judgement ranging from Great (hit the note perfectly on beat) to Bad (missed the note completely).

Like beatmania, there is a life bar with a long green section on the left and a short red section on the right. Getting Greats raises the lifebar, while getting Poors lowers it. When it is completely full, a higher rating called 'Fever' replaces 'Great' until the lifebar drops again. A song is passed if the life bar is in the red section at the end, which lets the player play another song. If the song is failed, the game ends. A player may play a maximum of 3 songs before the game is over. 100,000 points is the maximum amount of points that can be earned per song (and denotes a full fever combo).

Pop'n Music is differentiated from beatmania by its lack of a turntable and by its hand-size buttons. Where beatmania is played by pressing buttons with one's fingers, Pop'n Music is played by hitting buttons with one's palms, fingers, and in some situations, arms and elbows.

Players can choose from a 5-key mode (disabling the leftmost and rightmost buttons), or a 9-key mode. Older console versions also included 7-key mode, which made it easy to fully use a beatmania IIDX controller.

To make the gameplay more interesting, higher difficulty levels feature obstacles known as "Ojamas", large sprites which obscure the player's view of the descending pop-kuns.

A mode that was featured in later versions of Pop'n Music is Expert mode, where the player chooses from different song lists and plays through them in either Normal or Hyper mode. The lifebar is different in this mode. The life bar starts full, and then lowers every time you get a Poor. The life bar seldom raises. Play continues as long as the life bar does not reach zero.

Another later mode is Battle mode, where two players compete against each other using only three buttons and an action button. As a player continues to get Greats in a song, a power meter increases. When it reaches one of three levels, pressing the action button starts a minigame along the bottom of the screen, requiring the players to alternate pressing the action button at appropriate times until one misses. Both players do this concurrently with the song. The first player to miss has some disadvantage inflicted upon them, such as reversed or double speed notes, and is more inconvienient depending on the level at which the winning player launched it.

Pop'n Music 9 through Pop'n Music 11 featured Osusume mode, where the player was asked questions (in Japanese), and the game made a song list based on the answers. Gameplay was otherwise normal.

Introduced in Pop'n Music 12 is the Taisen Mode, where the player is pitted against two computer opponents in 9-button mode as they compete for points. Gameplay starts by selecting a range of songs divided by level. At first the player may only play songs level 1-15, but as they win many games consecutively, they unlock gamuts of harder songs, divided in 3 level intervals. The player selects the first song, and then a randomly selected song is selected by each opponent. To increase the challenge, the player can choose between the Ojama Battle and the Gachi Battle modes of play. In Ojama Battle, all players select three Ojama, separated by levels, to be launched against opponents during a song. (Players may also elect to leave some levels empty.) During the song, players fill their Ojama Meter (the CPUs' screens are never seen, only their life bars and scores) by correctly playing notes. When the meter has filled to one of three levels, icons of opponent characters begin to appear alongside normal notes and scroll slowly. By pressing a button to an icon as a note, that character receives that Ojama and their song is made more difficult. In Gachi Battle, no Ojama are involved. At the end of a song, players are awarded point bonuses for having the highest combo and for the amount of life remaining. The player with the most points after bonuses wins the round. After three rounds, the players have their total points tallied and also receive 2000 point bonuses for each round they won. If the player makes first place, their rank is increased, and after a number of consecutive wins, they are allowed to play songs of higher levels.

Pop'n Music 13 introduced Cho-Challenge Mode, an enhanced version of the existing challenge mode. In addition to new ojamas, the norma that are selected may be chosen to remain constant throughout the song. Also, Cho-Challenge mode uses the judgement system of expert mode. The high scores recored in Cho-Challenge mode (along with Expert Mode) are also kept separately from the scores from Challenge mode.

Design

File:Mimi and nyami copy.png

Compared to the rest of the bemani series, Pop'n Music has a very childish feel to it. The graphics are brightly colored and primarily solid shapes, rather than the metallic and textured interfaces of other Bemani games. As in earlier DDR versions, players may choose a character to play as. The songs are separated by genres like Reggae, Disco Queen, Spy, or Anime Hero, in addition to the usual bemani genres of eurobeat and forms of electronica. In addition to the genres, there are also series of songs with similar elements, like the Classic series (which are medleys of classical music) and the Powerfolk series. Each song has a Normal mode, most songs have a Hyper mode (with harder notes), and some songs have an EX mode (with very hard notes). Unlike other Bemani games, Pop'n Music has no other visuals except the character the player chose, the character for the song the player is playing, and the notes coming down to the bar at the bottom. Where Beatmania and Beatmania IIDX have videos of some kind, Pop'n Music has no video at all. However, the characters are animated.

Pop'n Stage

Pop'n Stage is a dancing game based around the Pop'n Music design and songs, with ten "switches" (four diagonals and a center on each side, just like Pump It Up's panel placement). It is a combination of Pop'n Music and Dance Dance Revolution, using Pop'n-style graphics with DDR-style gameplay. The game has a bright, colorful interface and machine design, and is easy compared to most other Bemani games.

Pop'n Stage only supports one player at a time; six-switch and ten-switch modes are available (corresponding to Pump It Up's half double and full double; in other words, 6-switch mode doesn't use the four outer corners).[1]