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| series =
| series =
| platforms = [[PlayStation (console)|PlayStation]]
| platforms = [[PlayStation (console)|PlayStation]]
| released = {{vgrelease|NA|February 18, 2000<ref>{{cite web | author=IGN staff | date=February 18, 2000 | url=https://www.ign.com/articles/2000/02/19/the-fear-is-near | title=The Fear is Near | website=[[IGN]] | publisher=[[Ziff Davis]] | archive-url=https://web.archive.org/web/20150711170016/https://www.ign.com/articles/2000/02/19/the-fear-is-near | archive-date=July 11, 2015 | url-status=live | access-date=November 17, 2023}}</ref>|EU|August 3, 2000}}
| released = {{vgrelease|NA|February 24, 2000|EU|August 3, 2000}}
| genre = [[Action-adventure game|Action-adventure]]
| genre = [[Action-adventure game|Action-adventure]]
| modes = [[Single-player video game|Single-player]]
| modes = [[Single-player video game|Single-player]]

Revision as of 16:58, 17 November 2023

Fear Effect
Developer(s)Kronos Digital Entertainment
Publisher(s)Eidos Interactive
Director(s)John Zuur Platten
Designer(s)Scott J. Compton
Christian Dailey
John Zuur Platten
Programmer(s)Michael Fernie
Artist(s)Pakin Liptawat
Writer(s)John Zuur Platten
Composer(s)Matt Furniss
Jason Agolia
Platform(s)PlayStation
Release
  • NA: February 18, 2000[1]
  • EU: August 3, 2000
Genre(s)Action-adventure
Mode(s)Single-player

Fear Effect is an action-adventure video game developed by Kronos Digital Entertainment and published by Eidos Interactive for the PlayStation. A prequel was released one year later entitled Fear Effect 2: Retro Helix. A remake, Fear Effect Reinvented, was announced on August 21, 2017.

Gameplay

Fear Effect features gameplay with unshaded characters textured to resemble cel-shading, notably being one of the first games to attempt the technique. Rather than using pre-rendered 2D backgrounds, the environments are composed of streaming or looping full-motion video. As a consequence, the game is composed of four discs. There are also puzzles interspersed between action sequences, similar to other games of the survival horror genre.

The player controls one of three mercenaries (either Hana, Deke, or Glas) through areas filled with human and non-human enemies. The game controls are similar to traditional survival horror tank controls, with an exception being that the characters can run and shoot simultaneously. When wielding two guns (one in each hand), they are also able to shoot multiple enemies at the same time. Another feature is the ability to duck and roll; while facing a number of the armed foes, the player can roll a short distance and avoid taking enemy fire.

The game's title refers to the player's life bar, a meter which resembles a pulsing EKG. When the player is damaged, the green line of the EKG will pulse faster and turn red. It is possible to 'regain' health by performing acts that will calm that character's heart rate. These include solving a puzzle or sneaking behind a guard to perform a stealth kill. Both will be rewarded with a health boost that brings the meter back to green.

Plot

Set around the year 2050. When Wee Ming, the daughter of a powerful Hong Kong Triad boss disappears, a trio of mercenaries search for her in the city. They have not been hired to find her, but they intend to kidnap the girl before her father's men locate her and hold her for ransom. Wee Ming has vanished into the fictional Shan Xi protectorate; Hana Tsu-Vachel, the lead character and femme fatale of the group, used to work in a brothel somewhere in that region.

Hana arrives in Hong Kong accompanied by her partners, Royce Glas and Jacob "Deke" DeCourt. What begins as a simple snatch and grab turns into a fiasco: The father of the runaway, Mr. Lam, attributes his fortune and power to a pact he made with demons long ago. Wee Ming, who is a paper doll given life, has been scheduled to serve as a sacrifice to Yim Lau Wong, the mythical "King of Hell". Hana's contact inside Mr. Lam's organization, Jin, is discovered, tortured, and left to die with a bomb strapped to his chest. Hana frees him, but he is killed shortly after. Meanwhile, Glas is attacked by a VTOL jet and forced to flee into Mr. Lam's building. After avenging Jin, Hana is captured and beaten by Mr. Lam and his thugs. Glas is able to rescue Hana, and the duo make their escape where they meet Deke in front of the hotel they are staying at. While listening to Jin's last message for Hana, the trio are forced off a bridge but are able to swim to a junk. While sailing down a river, Deke spots Wee Ming amongst a burning village. Deke and Glas give chase while Hana gets dressed, but all three are separated by the undead villagers.

They stumble upon a military train where the hostile soldiers shoot anyone on sight for fear of the villagers. Hana and Deke wreck the train trying to steal it, but Glas is able to find a jeep with Wee Ming sitting inside. She asks to be taken to a Madam Chen's restaurant, which doubles as a brothel, hoping to find answers about her existence. When Glas is caught sneaking in the brothel, Mr. Lam surprises him, cutting off his left arm. At the same time, Deke is murdered while trying to infiltrate the brothel from upstairs. Hana sneaks in by dressing up like one of the prostitutes, where she runs into Wee Ming again after she had been dragged off by Madam Chen, who is working for Mr. Lam. Wee Ming's powers activate, after being splashed with Deke's blood, transforming the working girls and Madam Chen's thugs into demons.

The one-armed Glas reawakens in a meat locker, surprised to find he is still alive; he surmises that Mr. Lam must be planning a slow death for him. Wee Ming arrives and tries her best to aid him. When Hana storms in to confront her former boss, Madam Chen, she learns that Chen is actually a demon in disguise. In the ensuing fight, Chen and her minions are killed, but Mr. Lam disappears with his daughter into a portal to Hell. Determined to save Wee Ming from whatever fate Mr. Lam has in store for her, Hana follows them into the portal, with Glas reawakening, and frees himself to give chase.

In a surreal journey through Hell, Hana meets the Black and White Guards of Impermanence who give her cryptic messages about her fate. Glas encounters the reanimated corpse of Deke, who is being tortured for the many murders he has committed. Deke takes on a grotesque demonic form and attacks Glas. After he is victorious, Glas promises to avenge Deke. Meanwhile, Hana confronts Yim Lau Wong, who explains that Hell has become overburdened with the souls of the guilty. Once Wee Ming is returned to the netherworld, Yim Lau Wong will be able to expand the reaches of Hell and consume Earth. Hana was chosen to look after Wee Ming because Yim Lau Wong desired someone "ruthless" to be her guardian.

Glas reappears and tries to kill Wee Ming, believing her to be the root of the chaos. During the tense standoff between Hana and Glas, the player is given a choice over which of them should die. This decision will determine the final boss as well as the subsequent ending. On the "Hard" difficulty setting, a third option will become available: spare the lives of both Glas and Hana. In this ending, the pair emerge from the smoldering wreckage of the brothel, where they find a befuddled Deke sitting on a toilet. Deke has no memory of being killed, believing he has taken a bump to the head, and asks how they made out on the "deal". As he hoists himself out of the pit, Glas is stunned to realize that his left arm has been completely restored. The three partners walk off into the sunrise to continue their exploits.

Reception

Fear Effect received generally positive reviews from critics.[2] Edge praised the game's tight script and distinctive graphics, but criticized its unbalanced gameplay and clumsy control system, stating that they "make the boss encounters absurdly difficult".[3] The magazine concluded that, "In such a beautiful cinematic game, featuring clever plotting and scripting, such deficiencies are even more offensive."[3]

Blake Fischer reviewed the PlayStation version of the game for Next Generation, rating it four stars out of five, and stated that "One of the most exciting and innovative adventures to show up on PlayStation, dragged down only slightly by a few sticky gameplay issues."[7]

Fear Effect was a runner-up for GameSpot's annual "Best Adventure Game" award among console games, losing to Resident Evil – Code: Veronica.[8]

Legacy

A prequel titled Fear Effect 2: Retro Helix was released in 2001 for the PlayStation. In 2016, Fear Effect Sedna was announced after French studio Sushee pitched the idea to Square Enix.[9] In August 2017, Square Enix announced a remake of Fear Effect titled Fear Effect Reinvented. Reinvented is being developed by MegaPixel Studio S.A. and published by Square Enix for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One.[10]

References

  1. ^ IGN staff (February 18, 2000). "The Fear is Near". IGN. Ziff Davis. Archived from the original on July 11, 2015. Retrieved November 17, 2023.
  2. ^ a b "Fear Effect for PlayStation". GameRankings. Retrieved December 28, 2014.
  3. ^ a b c "Fear Effect". Edge. No. 83. Future Publishing. April 2000. p. 76.
  4. ^ Silverman, Ben (March 1, 2000). "Fear Effect Review". Game Revolution. Retrieved December 28, 2014.
  5. ^ Fielder, Joe (February 23, 2000). "Fear Effect Review". GameSpot. Retrieved December 28, 2014.
  6. ^ Perry, Doug (February 18, 2000). "Fear Effect Review". IGN. Retrieved December 28, 2014.
  7. ^ a b Fischer, Blake (April 2000). "Finals". Next Generation. Vol. 3, no. 4. Imagine Media. pp. 86–87.
  8. ^ GameSpot Staff (January 5, 2001). "Best and Worst of 2000". GameSpot. Archived from the original on February 13, 2002.
  9. ^ Yin-Poole, Wesley (April 7, 2016). "New Fear Effect announced". Eurogamer. Retrieved August 27, 2017.
  10. ^ Frank, Allegra (August 21, 2017). "A Fear Effect remake is in the works for PC, consoles". Polygon. Retrieved August 27, 2017.