Bitsquid: Difference between revisions
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'''Autodesk Stingray''', formally known as '''Bitsquid''', is a discontinued 3D [[game engine]] with support for [[Linux]], Windows, [[PlayStation 5]],[[PlayStation 4]] |
'''Autodesk Stingray''', formally known as '''Bitsquid''', is a discontinued 3D [[game engine]] with support for [[Linux]], Windows, [[PlayStation 5]], [[PlayStation 4|PlayStation 4,]] [[PlayStation 3]], [[Xbox Series X and Series S]], [[Xbox 360]], Android and iOS. It uses the [[Lua programming language|Lua scripting language]].<ref>{{Cite web |last=Niklas |date=2013-02-19 |title=bitsquid: development blog: Why Lua? |url=https://bitsquid.blogspot.com/2013/02/why-lua.html |access-date=2024-03-17 |website=bitsquid}}</ref> |
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{{Infobox video game engine |
{{Infobox video game engine |
Revision as of 00:52, 19 March 2024
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Autodesk Stingray, formally known as Bitsquid, is a discontinued 3D game engine with support for Linux, Windows, PlayStation 5, PlayStation 4, PlayStation 3, Xbox Series X and Series S, Xbox 360, Android and iOS. It uses the Lua scripting language.[1]
Developer(s) |
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Written in | Lua |
Platform | Linux, Windows, PlayStation 5,PlayStation 4, PlayStation 3, Xbox Series X and Series S, Xbox 360, Android, iOS |
License | Proprietary |
The company was founded in 2009 in Stockholm, Sweden, by two engineers who had previously worked at game studio Grin, and by the owners of game developer Fatshark.[2] Fatshark have used the engine in a number of their games.
Games built with the engine include Escape Dead Island, Hamilton's Great Adventure, Krater, Gauntlet, Helldivers, Helldivers 2, Magicka: Wizard Wars, Magicka 2, The Showdown Effect, War of the Vikings, War of the Roses, Warhammer: End Times - Vermintide [3][4][5][6], Warhammer: Vermintide 2 and Warhammer 40,000: Darktide.
Bitsquid was acquired by Autodesk in June 2014;[7] the company integrated the engine and related middleware into their games development toolchain, including 3ds Max, Maya, Mudbox, and Maya LT.[8][9] They also rebranded the engine Autodesk Stingray,[10] hoping to compete with other low-cost-to-enter game engines like Unreal Engine, Unity, and CryEngine. Autodesk offered Stingray on a monthly subscription basis,[11] and an educational and commercial 3-year subscription basis.
Autodesk announced Stingray's end of sale and development as a standalone product, effective as of January 7, 2018.[12] The Stingray engine was re-branded as a 3DS Max plugin 3DS Max Interactive released in June 2017, however this was discontinued in March 2022.[13]
References
- ^ Niklas (2013-02-19). "bitsquid: development blog: Why Lua?". bitsquid. Retrieved 2024-03-17.
- ^ James Pember (May 9, 2013). "Bitsquid: a high-end game engine focusing on performance, flexibility and productivity". Swedish Startup Space. Archived from the original on April 1, 2014.
- ^ "Building Warhammer Vermintide with Stingray". 80 level. 20 August 2015.
- ^ "3D Engine: Bitsquid". MobyGames.
- ^ JAFalcon (13 March 2013). "Bitsquid bringing its proprietary game engine to PlayStation 4". Gamewatcher.
- ^ "Eine Doku zum Gruseln". GameStar. 23 July 2014. Retrieved 4 November 2014.
- ^ "Autodesk Acquires Bitsquid". Autodesk, Inc. June 9, 2014. Archived from the original on June 12, 2014.
- ^ "Autodesk Launches Stingray Game Engine at GDC Europe 2015". Autodesk. August 3, 2015.
- ^ Rachel Weber (9 June 2014). "Autodesk acquires Bitsquid and its engine". Gamesindustry.Biz.
- ^ Stephen Kleckner (3 August 2015). "Autodesk's Stingray may be a big threat to Unity and Unreal in the game-engine wars". VentureBeat.
- ^ Steve Dent (15 August 2015). "Autodesk targets small studios with its Stingray game engine". Engaget.
- ^ "Changes to Autodesk Stingray FAQ | Stingray | Autodesk Knowledge Network". knowledge.autodesk.com. Retrieved 2017-12-14.
- ^ "Is 3ds Max Interactive available for 3ds Max 2022 and above?".
External links
- Autodesk Stingray Product homepage
- Bitsquid Blog
- Bitsquid Homepage Original company page in 2013