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{{Short description|Magical spell of any kind}}
'''Cantrips''' are minor [[magic (paranormal)|magical]] [[spell]]s in [[fantasy]] [[role-playing game]]s. They first appeared in the Advanced Dungeons & Dragons supplement ''Unearthed Arcana'', and were eventually revised into the second and third editions of the game. Cantrips derived from divine providence are called ''orisons''. Numerous other fantasy RPGs have also borrowed the concept of cantrips.
{{notability|date=October 2021}}
A '''cantrip''' is a [[spell (paranormal) |magic spell]] of any kind,<ref>[http://www.dsl.ac.uk/entry/snd/cantrip Cantrip], ''Dictionary of the Scots Language'' (online edition).</ref> or one which reads the same forward and backward.{{Citation needed|reason= Broken link removed|date=December 2022}} It can also be a [[witch]]'s trick, or a sham.<ref>{{cite web|url= http://www.thefreedictionary.com/cantrip |title= definition of cantrip by the Free Online Dictionary, Thesaurus and Encyclopedia |publisher= Thefreedictionary.com |date= |accessdate= 2014-05-01}}</ref> The word "cantrip", of [[Scots language |Scots]] origin, possibly comes from the [[Scottish Gaelic| Gaelic]] term ''[[canntaireachd]]'', a [[bagpipes|piper's]] mnemonic chant.<ref>[http://www.dsl.ac.uk/entry/snd/snds1635 Cantrip], ''Dictionary of the Scots Language'' (online edition).</ref>


[https://books.google.com/books?id=HQ0nV00oJIAC A Wiccan Dictionary] defines a cantrip as "a [[magick]]al spell".
Cantrips generally do little to no damage and have little to no effect in combat, though there are exceptions. For example, ''ray of frost'' can do some minor damage to creatures (particularly those vulnerable to freezing, and ''cure minor wounds'' restore one [[hit point]] to a damaged creature. The ''[[prestidigitation]]'' cantrip is a catch-all spell designed to create any effect not already covered by another cantrip.

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In the ''[[Dungeons & Dragons]]'' [[role-playing game]], a cantrip is a type of minor [[Spells of Dungeons & Dragons |spell]] that generally is the simplest and weakest kind available to learn. Their weakness is usually described as they can only produce the magical effect equal to the energy put into it; no giant breaks from reality. ("Most cantrips are simple little spells of no great effect, so{{nbsp}}... knowledge and information pertaining to these small magics are discarded in favor of the more powerful spells when available.")<ref>Gygax, Gary. ''Unearthed Arcana''. TSR, 1987, p. 45.</ref> The differences, in terms of game mechanics, between cantrips and more powerful spells have changed from edition to edition.
[[Category:Dungeons & Dragons]]

In the trading card game ''[[Magic: The Gathering]]'', a cantrip is player-jargon referring to a spell that, in addition to any other effect, makes a player draw a card.<ref>[https://magic.wizards.com/en/articles/archive/latest-developments/magic%E2%80%99s-zero-level-spells-2006-08-04 Magic’s Zero-Level Spells], Forsythe, Aaron. ''Latest Developments''</ref>

In the [[deck-building game]] [[Dominion (card game)| ''Dominion'']], a cantrip is any Action card that is self-replacing: it both draws one card and gives an Action used to play it.<ref>
{{Cite web |date= 19 December 2020 |title= Dominion Wiki |url= http://wiki.dominionstrategy.com/index.php/Cantrip |access-date= 14 March 2023 |website= DominionStrategy Wiki}}</ref>

==References==
{{Wiktionary}}
{{Reflist}}

{{D&D topics}}

[[Category:Incantation]]
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{{Rpg-stub}}

Latest revision as of 05:05, 27 April 2024

A cantrip is a magic spell of any kind,[1] or one which reads the same forward and backward.[citation needed] It can also be a witch's trick, or a sham.[2] The word "cantrip", of Scots origin, possibly comes from the Gaelic term canntaireachd, a piper's mnemonic chant.[3]

A Wiccan Dictionary defines a cantrip as "a magickal spell".

In the Dungeons & Dragons role-playing game, a cantrip is a type of minor spell that generally is the simplest and weakest kind available to learn. Their weakness is usually described as they can only produce the magical effect equal to the energy put into it; no giant breaks from reality. ("Most cantrips are simple little spells of no great effect, so ... knowledge and information pertaining to these small magics are discarded in favor of the more powerful spells when available.")[4] The differences, in terms of game mechanics, between cantrips and more powerful spells have changed from edition to edition.

In the trading card game Magic: The Gathering, a cantrip is player-jargon referring to a spell that, in addition to any other effect, makes a player draw a card.[5]

In the deck-building game Dominion, a cantrip is any Action card that is self-replacing: it both draws one card and gives an Action used to play it.[6]

References

[edit]
  1. ^ Cantrip, Dictionary of the Scots Language (online edition).
  2. ^ "definition of cantrip by the Free Online Dictionary, Thesaurus and Encyclopedia". Thefreedictionary.com. Retrieved 2014-05-01.
  3. ^ Cantrip, Dictionary of the Scots Language (online edition).
  4. ^ Gygax, Gary. Unearthed Arcana. TSR, 1987, p. 45.
  5. ^ Magic’s Zero-Level Spells, Forsythe, Aaron. Latest Developments
  6. ^ "Dominion Wiki". DominionStrategy Wiki. 19 December 2020. Retrieved 14 March 2023.