Fallout 3: Difference between revisions
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{{short description|2008 video game}} |
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{{Infobox VG |
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{{for|the cancelled Black Isle Studios video game|Van Buren (video game){{!}}''Van Buren'' (video game)}} |
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|title=Fallout 3 |
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{{use mdy dates|date=May 2020}} |
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|image = [[Image:Fallout 3 cover art.PNG|256px]] |
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{{good article}} |
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|developer = [[Bethesda Game Studios]] |
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{{Infobox video game |
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|publisher = [[Bethesda Softworks]]<br />[[ZeniMax Media]] |
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| title = Fallout 3 |
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|designer = [[Emil Pagliarulo]] <small>([[Game designer|lead designer]])</small><br />[[Todd Howard]] <small>([[executive producer]])</small> |
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| image = Fallout 3 cover art.PNG |
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[[Istvan Pely]]<small> ([[Game artist|lead artist]])</small> |
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| developer = [[Bethesda Game Studios]] |
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| publisher = [[Bethesda Softworks]] |
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|genre = [[Action role-playing game|Action RPG]]<ref name="game informer_p1">{{cite journal |month=June |year=2007 |title=Fallout 3 |journal=[[Game Informer]] |issue=171 |page=52 |accessdate=2007-06-17}}</ref> |
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| director = [[Todd Howard]] |
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|series = ''[[Fallout (series)|Fallout]]'' |
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| producer = {{Unbulleted list|Ashley Cheng|Gavin Carter}} |
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|engine = [[Gamebryo]]<ref name="engine" /> |
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| designer = [[Emil Pagliarulo]] |
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|version = 1.7.0.3<small> (as of July 31, 2009)</small><ref>{{cite web|url=http://fallout.bethsoft.com/eng/downloads/updates-v1.5updatenotes-US.html|title=Fallout 3 Patches|publisher=[[Bethesda Softworks]]|accessdate=2009-01-13}}</ref> |
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| programmer = {{Unbulleted list|Guy Carver|Steve Meister}} |
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|released = {{vgrelease|NA= October 28, 2008<ref name="Fallout 3 Has Gone Gold">{{cite web |url=http://fallout.bethsoft.com/eng/home/pr-100908.php |title=Fallout 3 Has Gone Gold |publisher=[[Bethesda Softworks]] |accessdate=2009-11-11}}</ref>|EU= October 30, 2008<ref name="Fallout 3 Has Gone Gold" /> |AUS= October 30, 2008<ref name="Fallout 3 Has Gone Gold" /> }}{{vgrelease|[[United Kingdom|UK]]|October 31, 2008<ref name="Fallout 3 Has Gone Gold" />}} |
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| artist = [[Istvan Pely]] |
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|modes = [[Single-player video game|Single-player]] |
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| writer = Emil Pagliarulo |
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|ratings = {{vgratings|CERO=Z|BBFC=18<ref>{{cite web |url=http://www.bbfc.co.uk/website/Classified.nsf/0/9AF9EF36E40D6E2D802574BA004BF90F?OpenDocument |title=Fallout 3 Rated 18 by the BBFC |date=2008-09-04 |accessdate=2008-10-11 |publisher=BBFC }}</ref>|ESRB=M|ACB=MA15+ (originally RC)|OFLCZ=(NZ) R18<ref>{{cite web |url=http://www.mightyape.co.nz/news/Fallout-3-gets-classified-R18-in-New-Zealand/10068/ |title=Fallout 3 gets classified R18 in New Zealand |date=2008-09-17 |accessdate=2009-11-23 |publisher=www.mightyape.co.nz}}</ref> |PEGI=18+<ref>{{ cite web |url=http://fallout.bethsoft.com/index.html |title=Fallout 3 Official Website Entry Page (With Ratings Listed) |publisher=[[Bethesda Softworks]] |accessdate=2009-11-23}}</ref>}} |
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| composer = [[Inon Zur]] |
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|platforms = {{nowraplinks|[[Microsoft Windows]],<ref>{{cite web|url=http://www.microsoft.com/windows/compatibility/windows-7/en-us/Details.aspx?type=Software&p=Fallout%203&v=Bethesda%20Games&uid=&l=en&pf=0&pi=0&s=fallout&os=64-bit|title=Fallout 3 is in Windows 7 Not Compatible List|publisher=[[Microsoft]]|accessdate=2010-10-02}}</ref> [[PlayStation 3]], [[Xbox 360]]}}<ref name="gameinformer">{{cite web |last=Berghammer |first=Billy |title=Game Informer's July Cover Revealed! |url=http://www.gameinformer.com/News/Story/200706/N07.0605.1221.21984.htm |archiveurl=http://web.archive.org/web/20070607222938/http://www.gameinformer.com/News/Story/200706/N07.0605.1221.21984.htm |archivedate=2007-06-07 |date=2007-06-05 |work=[[Game Informer]] |accessdate=June 5, 2007 }}</ref> |
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| series = ''[[Fallout (franchise)|Fallout]]'' |
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|media = [[Blu-ray Disc]], [[DVD]], [[Steam (software)|Steam]] |
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| engine = [[Gamebryo]] |
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|requirements = [[#Bethesda Softworks|See ''Development'']] |
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| platforms = {{Unbulleted list|[[Microsoft Windows]]|[[PlayStation 3]]|[[Xbox 360]]}} |
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|input = [[Keyboard (computing)|Keyboard]] and [[mouse (computing)|mouse]], [[gamepad]] |
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| released = {{Video game release|NA|October 28, 2008|PAL|October 31, 2008|JP|December 4, 2008}} |
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| genre = [[Action role-playing]] |
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| modes = [[Single-player]] |
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}} |
}} |
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'''''Fallout 3''''' is |
'''''Fallout 3''''' is a 2008 [[action role-playing game]] developed by [[Bethesda Game Studios]] and published by [[Bethesda Softworks]]. The third major installment in the [[Fallout (franchise)|''Fallout'' series]], it is the first game to be developed by Bethesda after acquiring the rights to the franchise from [[Interplay Entertainment]]. The game marks a major shift in the series by using [[3D graphics]] and [[Real-time game|real-time combat]], replacing the [[Isometric video game graphics|2D isometric]] graphics and [[Turn-based game|turn-based combat]] of previous installments. It was released worldwide in October 2008 for [[Microsoft Windows]], [[PlayStation 3]], and [[Xbox 360]]. |
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The game is set within a post-apocalyptic open world environment that encompasses a scaled region consisting of the ruins of [[Washington, D.C.]], and much of the countryside to the north and west of it in [[Maryland]] and [[Virginia]], collectively referred to as the Capital Wasteland. [[Downloadable content]] is set in [[Pennsylvania]], pre-War [[Alaska]] and outer space. It takes place within ''Fallout''{{'s}} usual setting of a world that deviated into an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclear apocalypse in the year 2077 (referred to as the Great War), caused by a major international conflict between the United States and China over natural resources. The main story takes place in the year 2277. Players take control of an inhabitant of Vault 101, one of several underground shelters created before the Great War to protect around 1,000 humans from the [[nuclear fallout]], who is forced to venture out into the Capital Wasteland to find their father after he disappears from the Vault under mysterious circumstances. They find themselves seeking to complete their father's work while fighting against the Enclave, the corrupt remnants of the former US government that seeks to use it for their own purposes. |
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''Fallout 3'' takes place in the year [[2277]], 36 years after the setting of ''[[Fallout 2]]'' and 200 years after the [[post-apocalyptic fiction|nuclear apocalypse]] that devastated the game's world in a future where international conflicts culminated in a Sino-American war in the second half of the 21st century. The player character is an inhabitant of Vault 101, a survival shelter designed to protect up to 1000 humans from the [[nuclear fallout]]. When the player's character's father disappears under mysterious circumstances, the player is forced to escape from the Vault and journey into the ruins of [[Washington D.C.]] to track him down. Along the way the player is assisted by a number of human survivors and must battle myriad enemies that inhabit the area now known as the "Capital Wasteland". The game has an attribute and combat system typical of an [[action game|action]] [[Strategy video game|strategy game]] but also incorporates elements of [[survival horror]] games. |
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''Fallout 3'' received a number of [[List of Game of the Year awards|Game of the Year]] awards, praising the game's [[Nonlinear gameplay|open-ended gameplay]] and flexible [[Level up (video gaming)|character-leveling system]], and is considered one of the [[List of video games considered the best|best video games ever made]]. ''Fallout 3'' shipped almost five million copies in its first week. The game received post-launch support, with Bethesda releasing [[Fallout 3 downloadable content|five downloadable add-ons]]. The game was met with controversy upon release in Australia, for the [[recreational drug use]] and the ability to be addicted to alcohol and other drugs; in India, for cultural and religious sentiments over the mutated cattle in the game being called [[Brahmin]], a [[Varna (Hinduism)|varna]] (class) in [[Hinduism]]; and in Japan, where a questline involving the potential detonation of a nuclear bomb in a prominent town was heavily altered. The game was followed by a spin-off, ''[[Fallout: New Vegas]],'' developed by [[Obsidian Entertainment]] in 2010. The fourth major installment in the ''Fallout'' series, ''[[Fallout 4]]'', was released in 2015. |
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Following its release, ''Fallout 3'' has received very positive responses from critics and a number of Game of the Year awards, praising in particular the game's open-ended gameplay and flexible character-leveling system. The [[NPD Group]] estimated that ''Fallout 3'' sold over 610,000 units during its initial month of release in October 2008, performing better than Bethesda Softworks' previous game, ''[[The Elder Scrolls IV: Oblivion]]'', which sold nearly 500,000 units in its first month. The game has also received post-launch support with Bethesda releasing five [[Fallout 3 expansions|downloadable add-ons]] for the game. |
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==Gameplay== |
==Gameplay== |
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''Fallout 3'' is an [[action role-playing game]] that can be played from either a [[First-person (video games)|first-person]] or [[Third-person (video games)|third-person]] perspective.<ref name="EGM Review"/> It is set in the [[Washington metropolitan area]], years after a [[nuclear warfare|nuclear war]] left much of the United States decimated.<ref name="GamesRadar Review"/> The player controls a 19 year old character who grew up in a [[fallout shelter]] called Vault 101.<ref name="GamesRadar Review"/> The goal of the game is to complete a series of [[Quest (video games)|quests]] to find the character's father, who unexpectedly left Vault 101.<ref name="Guide Book">{{cite book|last=Hodgson|first=David S.J.|title=Fallout 3 Game Of The Year Edition Prima Official Game Guide|publisher=[[Prima Games]]|year=2009|isbn=978-0-307-46703-4}}</ref>{{rp|p=57}} In addition to the main quests, the player can participate in optional unrelated quests known as side quests.<ref name="GamesRadar Review"/> ''[[GamesRadar+]]'' critic Andy Kelly estimates there are over 100 hours of content in ''Fallout 3''.<ref name="GamesRadar Review"/> |
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===Attributes and karma=== |
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in falout you can make a rocket launcher that can shoot almost anything that you want![[Image:Fallout3 special.jpg|thumb|left|The Pip-Boy 3000, shown displaying the player's current skill ratings.]] |
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The player determines the race, the gender, and the general appearance of their character. As a one year-old baby, they read a child's book titled ''[[SPECIAL (role-playing system)|You're SPECIAL]]'', where upon reading the player can set the character's [[Statistic (role-playing games)|primary attributes]](Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck). Finally, at age 16, the player takes the G.O.A.T. exam to determine the first three Skills they wish to focus on. Skills and Perks are similar to those in previous games: Skills can be gradually assigned and give players increasing degrees of ability; for instance, increasing the lock pick skill grants the player the ability to pick harder locks to unlock doors and supply crates. With each level, the player can allocate more points to their skills and a new Perk, some requiring specific stat levels or karma levels, each offering advantages of varying quality and form.<ref name="IGNprev">{{cite web |url=http://au.xbox360.ign.com/articles/912/912469p1.html |title=Fallout 3 Week: Skills and Perks |last=Clayman |first=David |date=2008-09-23 |publisher=[[IGN]] |accessdate=2008-11-23}}</ref><ref name="Bethesda Fan Interview" /> |
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At the beginning of the game, the player can customize their character's physical appearance by choosing their gender and race.<ref name="GameSpy Preview">{{cite web|last=Nguyen|first=Thierry|url=http://xbox360.gamespy.com/xbox-360/fallout-3/800875p1.html|title=Previews: Fallout 3|website=[[GameSpy]]|pages=1–4|date=July 1, 2007|accessdate=May 15, 2024}}</ref><ref name="Ars Technica">{{cite web|last=Desanto|first=Mark|url=https://arstechnica.com/gaming/2008/10/fallout-3-review/|title=Falling in and out of love with you: Ars reviews Fallout 3|website=[[Ars Technica]]|date=October 29, 2008|accessdate=May 15, 2024}}</ref> They can then allocate points into seven primary [[Attribute (role-playing games)|attributes]]: strength, perception, endurance, charisma, intelligence, agility, and luck.<ref name="Ars Technica"/> These attributes are known as S.P.E.C.I.A.L. stats, and range from 1 to 10.<ref name="Guide Book"/>{{rp|p=4}} Additionally, there are 13 secondary attributes whose point totals are affected by S.P.E.C.I.A.L. stats: barter, big guns, energy weapons, explosives, lockpick, medicine, melee weapons, repair, science, small guns, sneak, speech, and unarmed.<ref name="Guide Book"/>{{rp|p=10}} If the player has a high charisma stat for example, then they will be more proficient with the barter and speech skills at the beginning of the game.<ref name="Guide Book"/>{{rp|p=6}} The player can add more points into skill stats whenever they earn enough [[experience point]]s to [[Experience point#Level-based progression|level up]].<ref name="Ars Technica"/> Experience points can be earned through several methods, such as killing an enemy or completing a quest.<ref name="GameSpy Review"/> When the player reaches a new level, they can select a perk, which is a permanent beneficial upgrade.<ref name="Ars Technica"/> For example, the perk Master Trader reduces the price of items sold by vendors by 25 percent.<ref name="Guide Book"/>{{rp|p=18}} |
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Another important statistic tracked in the game is [[karma]]. Each character has an aggregate amount of karma which can be affected by the decisions and actions made in the game. Positive karma actions include freeing captives and helping others. Negative karma actions include killing good characters and stealing. Beyond acting as flavor for the game's events, karma can have tangible effects to the player, primarily affecting the game's ending. Other effects include altered dialogue with [[non-player character]]s (NPCs), or unique reactions from other characters. Actions vary in levels of karma; pickpocketing produces less negative karma than the killing of a good character. The player's relationships with the game's factions are distinct, so any two groups or settlements may view the player in contrasting ways, depending on the player's conduct.<ref name="Bethesda Fan Interview" /> |
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[[File:Fallout 3 V.A.T.S. Screen.PNG|thumb|right|While in combat, the player can use V.A.T.S. to pause the game and target specific body parts of an enemy.]] |
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===Health and weapons=== |
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''Fallout 3'' features an [[open world]] map that the player can freely explore.<ref name="IGN Review"/> Locations the player can discover range from small settlements and abandoned buildings, to larger locations like the [[Jefferson Memorial]] and the [[Washington Monument]].<ref name="OXM Interview"/> The player is equipped with a [[wearable computer]] called the [[Pip-Boy|Pip-Boy 3000]].<ref name="Ars Technica"/> The device serves as a [[Menu (computing)|menu]], and allows the player to access items they have acquired, view detailed character statistics and active quests, and look at the map.<ref name="GameSpy Preview"/><ref name="Ars Technica"/> The player can use the Pip-Boy 3000 map to [[fast travel]] to previously discovered locations.<ref name="Guide Book"/>{{rp|p=32}} The player can also use the Pip-Boy 3000 as a radio, and listen songs from the 1940s and 1950s on makeshift radio broadcasts.<ref name="Ars Technica"/> While exploring, the player can recruit some [[non-playable characters]] as companions, who will accompany the player and assist them in combat.<ref name="Guide Book"/>{{rp|p=38}} There a variety of weapons in the game, including standard guns, [[Directed-energy weapon|energy-based guns]], melee weapons, and explosives.<ref name="Guide Book"/>{{rp|p=33–34}} While in combat, the player can utilize a gameplay mechanic known as V.A.T.S., which pauses the game and allows the player to target specific body parts of an enemy.<ref name="Eurogamer Review"/> V.A.T.S. is dictated by a [[Statistic (role-playing games)|statistic]] known as Action Points.<ref name="Eurogamer Review"/> Each attack while in V.A.T.S. costs Action Points, and when the player runs out of Action Points they must wait a short period of time before they can use it again.<ref name="GamesRadar Review"/> |
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Health is separated into two types: general and limb. General health is the primary damage bar, and the player will die if it is depleted. Limb health is specific to each portion of the body, namely the arms, legs, head, and torso. Non-human enemies will sometimes have additional appendages. When a limb's health bar is depleted, that limb is rendered "crippled" and induces a negative status effect, such as blurred vision from a crippled head or reduced movement speed from a crippled leg. Health is diminished when damage is taken from being attacked, falling from great distances, and/or accidental self injury. General health can be replenished by sleeping, using medical equipment (stimpaks), eating food, or drinking water. Limbs can be healed directly by injecting them with stimpaks, by sleeping, or by being healed by a doctor. |
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An important mechanic in ''Fallout 3'' is the player's [[karma]].<ref name="GameSpot Review"/> Whenever the player commits an action that is deemed either good or bad, their karma will change accordingly.<ref name="GameSpot Review"/> For example, if the player provides water to a beggar, their karma increases.<ref name="GameSpot Review"/> Likewise, if the player breaks into a home, their karma decreases.<ref name="GameSpot Review"/> The player's karma effects how other characters perceive them.<ref name="Guide Book"/>{{rp|p=30}} Some companions can only be recruited if the player meets the companion's karmic expectation.<ref name="Guide Book"/>{{rp|p=30}} Some non-recruitable characters will be more accepting of the player depending on their karma level.<ref name="Guide Book"/>{{rp|p=30}} For example, slaver characters will be more accepting to players with negative karma, and provide services that would not be available to players with neutral or positive karma.<ref name="Guide Book"/>{{rp|p=30}} |
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There are also secondary health factors which can affect performance. Chief among these is radiation poisoning: most food is irradiated to a small degree, and parts of the world have varying levels of background radiation. As the player is exposed to radiation, it builds up, causing negative effects and eventually death if left untreated. Radiation sickness must be healed by special medicine or doctors. The player can also become addicted to drugs and alcohol, and then go through withdrawal symptoms if denied those substances. Both afflictions can blur the player's vision for a few seconds and have a negative effect on SPECIAL attributes until the problem is corrected. |
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Another [[game mechanic]] is item degradation. The more weapons and armor are used or damaged in combat, the less effective they become. Firearms do less damage and may jam during reloading, and apparel becomes gradually less protective.<ref>{{cite journal|last=Amrich |first=Dan |year=2008 |month=March |title=Fallout 3 |journal=[[Official Xbox Magazine]] |url=http://www.oxmonline.com/article/previews/a-f/fallout-3-0 |accessdate=2008-04-03}}</ref> This will eventually result in the item breaking altogether. Items can be repaired for a price from special vendors, or if the player has two of the same item (or a comparable item), one can be cannibalized to repair the other. |
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Players also have the option to [[craft|create]] their own weaponry using various scavenged items found in the wasteland. These items can only be created at workbenches, and only if the player possesses the necessary [[schematic]]s or the necessary Perk. These weapons usually possess significant advantages over other weapons of their type. Each schematic has three copies to be found. Each copy, up to a maximum of three, improves the condition (or number) of items produced at the workbench. A higher repair skill will also result in a better starting condition for the related weapon. Weapon schematics can be found lying in certain locations, bought from vendors, or received as quest rewards.<ref name="Bethesda Fan Interview" /> |
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===V.A.T.S. [Vault-Tec Assisted Targeting System] === |
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[[Image:Fallout 3 V.A.T.S. Screen.PNG|thumb|V.A.T.S. shown being used. Real-time action is stopped and the player can see the probability of hitting each enemy body part through percentage ratio.]] |
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The Vault-Tec Assisted Targeting System, or V.A.T.S., plays an important part in combat. While using V.A.T.S., real-time combat is paused, and action is played out from varying camera angles in a computer graphics version of "[[Bullet Time|bullet time]]", creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat. Various actions cost action points, limiting the actions of each combatant during a turn, and the player can target specific body areas for attacks to inflict specific injuries; head shots can be used for quick kills or blinding, legs can be targeted to slow enemies' movements, opponents can be disarmed by shooting at their weapons, and players can drive certain enemies into a [[berserker]] rage by shooting out things like antennae on various overgrown insects and combat inhibitors on armored robots. However, the use of V.A.T.S. also eliminates most of the first-person shooter elements of the game; aiming is taken over by the computer, and the player is unable to move as a means of avoiding attacks. Each body part has a percentage of hit chance, and generally the closer you are to an enemy the higher that percentage is. The higher level the character using V.A.T.S is, the more likely that character will hit their enemy. |
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===Companions=== |
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The player can have a maximum [[party (role playing games)|party]] of three, consisting of the player’s character, an [[Australian Cattle Dog]] named Dogmeat, and a single [[non-player character]]. Dogmeat can be killed during the game if the player misuses him or places him in a severely dangerous situation and he cannot be replaced (this was changed with the introduction of ''Broken Steel'': the level 22 "Puppies!" perk allows the player to gain a puppy follower if Dogmeat dies);<ref>{{cite journal |last=Lopez |first=Miguel |year=2008 |month=March |title=Fallout 3 Preview |journal=[[Gamespy]] |url=http://xbox360.gamespy.com/xbox-360/fallout-3/865671p1.html |accessdate=2008-04-16}}</ref><ref name="howardpodcast" /> it is possible to not encounter Dogmeat at all depending on how the game is played.<ref>{{cite web |last=DeSanto |first=Mark |year=2008 |month=October |title=Ars Reviews Fallout 3 |url=http://arstechnica.com/gaming/reviews/2008/10/fallout-3-review.ars/3 |accessdate=2008-10-29}}</ref> One other NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be dismissed (either voluntarily by the player or as a consequence of other events) or die in combat. Some of these other NPC's include Jericho, Butch, Star Paladin Cross, Fawkes, Charon, Clover, and Sergeant RL-3.<ref name="Bethesda Fan Interview">{{cite web |url=http://www.bethsoft.com/bgsforums/index.php?showtopic=856489 |title=Bethesda Softworks Fan Interview #2 |publisher=[[Bethesda Softworks]] |accessdate=2009-11-11 |date=2007-09-14}}</ref> |
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==Plot== |
==Plot== |
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[[File:Jefferson Memorial At Dusk 1.jpg|thumb|right|The plot of ''Fallout 3'' revolves around a water purifier at the Jefferson Memorial.]] |
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===Setting=== |
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''Fallout 3'' takes place in the year 2277, 200 years after a nuclear war between the United States and China. Some survivors of the war took refuge in high-tech [[fallout shelter]]s known as Vaults. The player character, nicknamed the Lone Wanderer, grew up in Vault 101, located near [[Washington, D.C.]] After the Lone Wanderer's 19th birthday, their father, a scientist named James, leaves the Vault without explanation. The young vault dweller decides to track down their father and journeys the region in and around Washington, D.C., now known as the Capital Wasteland. Along the way, the Lone Wanderer learns about their father's background from other characters, including residents of the nearby settlement [[Megaton (Fallout 3)|Megaton]], radio DJ Three Dog, and scientist Madison Li. Before the Lone Wanderer's birth, James and his wife Catherine had been working on Project Purity, in which a [[Water purification|water purifier]] built in the Jefferson Memorial would have purified the irradiated water in the [[Tidal Basin]] and [[Potomac River]]. However, Catherine died during childbirth, and James abandoned the project to raise his child in Vault 101. |
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{{Main|Fallout (series)}} |
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''Fallout 3'' takes place in a [[apocalyptic and post-apocalyptic fiction|post-apocalyptic]], [[atompunk]], [[Retro-futurism|retro-futurist]] [[Washington D.C.]], northeast [[Virginia]] and parts of [[Maryland]] in the year 2277, 200 years after a world war over resources which ended in [[nuclear holocaust]] in 2077.<ref>{{cite web|url=http://fallout.bethsoft.com/eng/info/faq.html|title=FAQ|publisher=[[Bethesda Softworks]]|date=2008-05-05}}</ref> The [[player character]] (PC) lives with their widower father, James (voiced by [[Liam Neeson]]),<ref>{{cite web|url=http://www.digitalspy.com/gaming/news/a46344/liam-neeson-to-lead-fallout-3.html |title= Liam Neeson to lead 'Fallout 3'|work=DigitalSpy|accessdate=2007-05-09|last=Gibbon|first=David|date=2007-05-09}}</ref> in [[Fallout (series)#Vaults|Vault 101]] (one of several [[fallout shelter]]s in the D.C. area). One day, the PC wakes up to find that James has left the Vault and ventured into the Capital Wasteland, as the area in and around D.C. is now known. The Vault Overseer becomes suspicious and orders his men to kill the PC, forcing the player to go out into the Capital Wasteland where he/she must follow James' trail and learn why he left.<ref>{{cite web|url=http://fallout.bethsoft.com/info/overview.html|archiveurl=http://web.archive.org/web/20071011191917/http://fallout.bethsoft.com/info/overview.html|archivedate=2007-10-11|title=Overview|publisher=[[Bethesda Softworks]]|date=2007-09-25}}</ref> Along the way, the player will encounter various factions, including the Brotherhood of Steel, a techno-religious organization with roots in the U.S. military from the American West Coast; the Outcasts, a group of Brotherhood of Steel exiles; and the Enclave, the elitist and genocidal remnants of the U.S. government.<ref>{{cite web |url=http://pc.gamespy.com/pc/fallout-3/888779p1.html |title=''Fallout 3'': We spend some time exploring the wasteland in Bethesda's stunning post-apocalyptic RPG. |publisher=[[Gamespy]] |accessdate=2009-11-11 |date=2008-07-14}}</ref> |
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===Story=== |
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The main quest begins after the player escapes Vault 101 at age 19. The search for James, the player's father, takes the character on a journey through the wasteland, first to the nearby town of Megaton, named for the undetonated atomic bomb at its center, then the Galaxy News Radio station. The player then travels to Rivet City, a derelict aircraft carrier now serving as a fortified human settlement. Here the player meets Doctor Li, a scientist who worked alongside the player's father. Doctor Li informs the player of Project Purity, a plan to remove the radiation from the water of the [[Tidal Basin]] as a means of restoring the environment and improving the lives of those inhabiting the wasteland. |
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After investigating the former lab of Project Purity, which is housed in the remains of the [[Jefferson Memorial]], the player tracks James to Vault 112, and frees him from a [[virtual reality]] program being run by the Vault's corrupt Overseer. The player and James return to Rivet City and meet up with Doctor Li. James has discovered that for Project Purity to succeed, it must utilize a terraforming device called the Garden of Eden Creation Kit (G.E.C.K.) that had been issued to some Vaults to restore the environment after a nuclear war. They discuss its possible whereabouts, which are rumored to be in Project Purity's computer database. However, after the player character begins to help James to reactivate the project, the Enclave arrives and attempts to take over the purifier for their own purposes. During a confrontation, James sacrifices himself and kills several Enclave soldiers by overloading Project Purity's main chamber with lethal amounts of radiation. After fleeing the lab through underground tunnels, Li and the player arrive at the Citadel of the Brotherhood of Steel, which is in the ruins of [[the Pentagon]]. After recovering, Li pleads with the player to find a G.E.C.K. to finish James' work. The player eventually finds one in Vault 87, which had been dedicated to creating and perfecting the FEV (Forced Evolutionary Virus), and is the source of the Super Mutants in the Capital Wasteland. With the aid of Fawkes, a highly educated, friendly Super Mutant, the player acquires the G.E.C.K., but is ambushed by the Enclave during their exit and captured. |
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The Lone Wanderer finds and rescues James from a [[virtual reality]] program in Vault 112. James reveals that he wanted to revive Project Purity and left Vault 101 to seek the Garden of Eden Creation Kit (G.E.C.K.), a powerful piece of technology intended to assist in rebuilding civilization after a nuclear war. When work on Project Purity resumes, the remnants of the United States government, known as the Enclave, intervene. Its leader, President John Henry Eden, wants to inject the purifier with a deadly virus that will kill any mutated organisms who drink the water, including humans. James sacrifices himself to protect the purifier. In response, the Lone Wanderer enlists the help of the [[Brotherhood of Steel]], a military organization that protects the residents of the Capital Wasteland. The Lone Wanderer finds the G.E.C.K. in Vault 87 but is captured by the Enclave and held in [[Raven Rock Mountain Complex|Raven Rock]]. They escape imprisonment and meet President Eden, who is revealed to be an [[artificial intelligence]] program. Eden gives them a vial containing the virus and asks them to insert it into Project Purity. Afterwards, the Lone Wanderer leaves and optionally causes Eden to self destruct. |
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Awakening in a holding cell in the Enclave base at [[Raven Rock Mountain Complex|Raven Rock]], the player is briefly interrogated by Colonel Augustus Autumn and then summoned to the office of President John Henry Eden, who promises safe passage to his control room. While the player is en route, however, Colonel Autumn defies Eden and orders the Enclave soldiers to attack, and the player must fight their way to the control room. There, Eden, who turns out be a [[supercomputer]] that took control of the [[East Coast of the United States]] and declared himself [[President of the United States|President]], gives the player a modified form of the Forced Evolutionary Virus, which will kill any and all individuals with any level of mutation, and requests that the player insert it into Project Purity. Eden's reason for doing so is subtly explained in the fact that the Enclave is one of the few factions that have not been exposed to the wasteland's radiation, and as such would not suffer from the effects of the modified virus. By extension, this would allow them to easily cement their dominance across the entire Capital Wasteland, as virtually all of its inhabitants possess radiation in some quantity. |
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Together with the Brotherhood of Steel, the Lone Wanderer retakes the Jefferson Memorial and learns the water purifier needs to be manually activated, or else it will shortly explode. Before James died, he flooded the control room with lethal amounts of radiation. The player is presented with three potential endings: the Lone Wanderer sacrifices themself to initiate Project Purity, optionally inserting the virus into the purifier; the Lone Wanderer instructs a Brotherhood of Steel member or - if the ''Broken Steel'' [[downloadable content]] is installed - a radiation-resistant companion to activate the purifier; or the Lone Wanderer does nothing and lets the purifier blow up. |
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Assisted by Fawkes, the player manages to escape Raven Rock, and eventually returns to the Citadel. The Brotherhood of Steel enlist the player's aid in assaulting the Jefferson Memorial with Sarah Lyons, the leader of an elite squad of Brotherhood Knights, and a gigantic pre-war robot named Liberty Prime. After breaking through to Project Purity, the player must deal with Colonel Autumn through violence or persuasion. Through the building's intercom, Doctor Li informs the player that due to the damage caused by the recent fight, someone must activate the system before it overloads, destroying the facility. Unfortunately, the one who activates the system will have to be sacrificed due to the chamber being close to overwhelmed by lethal amounts of radiation. In the end, the player has the option to enter the chamber, convincing Sarah Lyons to do it, requesting Fawkes (or another radiation-resistant follower) to do it as radiation has no effect on them, or simply waiting for the system to overload and explode. The ending sequence that follows depends on the player's actions in the game, and whether the ''Broken Steel'' downloadable content has been installed. |
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==Development== |
==Development== |
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The origins of ''Fallout 3'' date back to the cancellation of ''[[Van Buren (video game)|Van Buren]]'', which was intended to be the third game in the mainline ''Fallout'' series.<ref name="TechRadar Interview"/><ref name="VG247 New Vegas">{{cite web|last=Bailey|first=Kat|url=https://www.vg247.com/the-making-of-fallout-new-vegas-how-obsidians-underrated-sequel-became-a-beloved-classic|title=The Making of Fallout: New Vegas: How Obsidian's Underrated Sequel Became a Beloved Classic|website=[[VG247]]|date=December 31, 2020|accessdate=April 25, 2024|archive-date=April 14, 2024|archive-url=https://web.archive.org/web/20240414213631/https://www.vg247.com/the-making-of-fallout-new-vegas-how-obsidians-underrated-sequel-became-a-beloved-classic|url-status=live}}</ref> Under the development of [[Black Isle Studios]], ''Van Buren'' was to be set in [[Arizona]], [[Colorado]], [[Nevada]], and [[Utah]], and would have included a mixture of [[Real-time tactics|real-time]] and [[Turn-based tactics|turn-based]] combat.<ref name="VG247 New Vegas"/><ref name="Retro Gamer">{{cite magazine|last=Dransfield|first=Ian|title=The History of Fallout|magazine=[[Retro Gamer]]|issue=186|year=2018|pages=26–27|issn=1742-3155}}</ref> Black Isle Studios' publisher [[Interplay Entertainment]] was struggling financially, and in December 2003 ''Van Buren'' was cancelled.<ref name="VG247 Black Isle">{{cite web|last=Bailey|first=Kat|url=https://www.vg247.com/the-last-days-of-black-isle-studios|title=The Last Days of Black Isle Studios|website=[[VG247]]|date=November 24, 2017|accessdate=April 25, 2024|archive-date=April 21, 2024|archive-url=https://web.archive.org/web/20240421135314/https://www.vg247.com/the-last-days-of-black-isle-studios|url-status=live}}</ref> In 2004, [[Bethesda Softworks]] purchased the rights to develop their own rendition of ''Fallout 3'' from Interplay for $1,175,000 minimum guaranteed [[advance against royalties]].<ref>{{cite web|last=Burnes|first=Andrew|url=https://www.ign.com/articles/2004/10/14/interplay-in-trouble-assets-sold-optioned|title=Interplay In Trouble; Assets Sold & Optioned|website=[[IGN]]|date=October 14, 2004|accessdate=May 7, 2024}}</ref> At the time, Bethesda was known for their work with ''[[The Elder Scrolls]]'' series, but wanted to expand their catalogue with another project.<ref name="Retro Gamer"/> According to developer Joel Burgess, Bethesda's holding company [[ZeniMax Media]] turned down multiple offers from other companies who wanted to work on the game.<ref name="TechRadar Interview">{{cite web|last=Horti|first=Samuel|url=https://www.techradar.com/news/vaulting-ambition-how-fallout-3-changed-the-game|title=Vaulting ambition: Fallout 3 and the making of an RPG classic|website=[[TechRadar]]|date=November 29, 2018|accessdate=May 7, 2024}}</ref> Burgess remarked, "The sense was we had to make our own game."<ref name="TechRadar Interview"/> |
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===Interplay Entertainment=== |
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{{See|Van Buren (Fallout 3)}} |
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Development on ''Fallout 3'' began in late 2004 with a small team of around 10 people, as most of Bethesda's staff was busy working on ''[[The Elder Scrolls IV: Oblivion]]''.<ref name="GameSpot X360">{{cite web|last=Thorsen|first=Tor|url=https://www.gamespot.com/articles/fallout-3-360-bound/1100-6236061/|title=Fallout 3 360-bound?|website=[[GameSpot]]|date=May 7, 2007|accessdate=May 7, 2024}}</ref> After the release of ''The Elder Scrolls IV: Oblivion'' in 2006, the size of the team drastically increased.<ref name="GameSpot X360"/> Programmer Jean Simonet estimates that when development concluded, there were around 75 team members.<ref name="TechRadar Interview"/> Lead designer and writer [[Emil Pagliarulo]] wrote the majority of the main story early in development, and when the team expanded, he allowed other designers to make rewrites and suggestions.<ref name="TechRadar Interview"/><ref name="Game Developer Interivew">{{cite web|last=Remo|first=Chris|url=https://www.gamedeveloper.com/design/revitalizing-a-heritage-the-writing-of-fallout-3|title=Revitalizing a Heritage: The Writing of Fallout 3|website=[[Game Developer (website)|Game Developer]]|date=September 4, 2008|accessdate=May 28, 2024}}</ref> This process exemplified Bethesda's decision to foster a more collaborative approach and allow developers to voice their opinions on various aspects of the game.<ref name="TechRadar Interview"/><ref name="Making Of">{{cite AV media|title=The Making of Fallout 3|type=Documentary|publisher=[[Bethesda Softworks]]|year=2008}}</ref> Pagliarulo notes this approach differed from the rigid and "unhealthy" development of ''The Elder Scrolls IV: Oblivion'', in which the developers had to follow the outline of the original design document regardless of their opinions.<ref name="Making Of"/> |
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''Fallout 3'' was initially under development by [[Black Isle Studios]], a studio owned by [[Interplay Entertainment]], under the working title ''[[Van Buren (Fallout 3)|Van Buren]]''. Black Isle Studios was the developer of the original ''[[Fallout (video game)|Fallout]]'' and ''[[Fallout 2]]''. When Interplay Entertainment went bankrupt and closed down Black Isle Studios before the game could be completed, the license to develop ''Fallout 3'' was sold for a $1,175,000 minimum guaranteed [[advance against royalties]] to [[Bethesda Softworks]], a studio primarily known as the developer of the ''[[The Elder Scrolls]]'' series.<ref>{{cite journal |first=Herve |last=Caen |title=Interplay |version=Q2 2004 |publisher=[[United States Securities and Exchange Commission|SEC]] [[EDGAR]] |date=2004-10-1 3|url=http://yahoo.brand.edgar-online.com/fetchFilingFrameset.aspx?FilingID=3222135&Type=HTML |archiveurl=http://web.archive.org/web/20070927215630/http://yahoo.brand.edgar-online.com/fetchFilingFrameset.aspx?FilingID=3222135&Type=HTML |archivedate=2007-09-27 |format=[[Form 10-Q]] |accessdate=2006-10-30}}</ref> Bethesda's ''Fallout 3'' however, was developed from scratch, using neither Van Buren code, nor any other materials created by Black Isle Studios. In May 2007, a playable technology demo of the canceled project was released to the public. |
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In multiple interviews, Bethesda developers noted the difficulty of working on a game from an established series they had no prior connections to.<ref name="TechRadar Interview"/><ref name="Game Developer Interivew"/><ref name="Making Of"/> Product manager Pete Hines said Bethesda's mindset was to treat ''Fallout 3'' as if they had worked on the original ''Fallout'' games.<ref name="Making Of"/> To this extent, they kept ''Fallout 3'' an in-house production, and did not hire anyone who worked on the original games.<ref name="Eurogamer Interview"/> Bethesda used the first ''[[Fallout (video game)|Fallout]]'' game as a model while designing ''Fallout 3''.<ref name="Game Developer Interivew"/> Pagliarulo favored the oppressive and bleak atmosphere of the first ''Fallout'' game in contrast to the excessive and [[Camp (style)|camp]] dialogue of ''[[Fallout 2]]''.<ref name="Game Developer Interivew"/><ref name="Making Of"/> Pagliarulo wanted to instill a "rawness" to the dialogue, and included occasional profanity.<ref name="Game Developer Interivew"/> Another goal was to instill a sense of moral ambiguity whenever the player made an important decision.<ref name="Eurogamer Interview"/> According to lead producer Gavin Carter, the karma mechanic was designed to let the player know the immediate consequences of their actions, and make the player question whether they made the right choice.<ref name="Eurogamer Interview">{{cite web|last=Walker|first=John|url=https://www.eurogamer.net/fallout-3-interview|title=Fallout 3|website=[[Eurogamer]]|pages=1–3|date=July 4, 2007|accessdate=May 28, 2024}}</ref> The player character's father, James, was created as a moral compass, and would react to the player's previous actions.<ref name="Eurogamer Interview"/> |
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[[Leonard Boyarsky]], art director of the original ''Fallout'', when asked about Interplay Entertainment's sale of the rights to Bethesda Softworks, said: |
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{{quote|To be perfectly honest, I was extremely disappointed that we did not get the chance to make the next ''Fallout'' game. This has nothing to do with Bethesda, it's just that we've always felt that ''Fallout'' was ours and it was just a technicality that Interplay happened to own it. It sort of felt as if our child had been sold to the highest bidder, and we had to just sit by and watch. Since I have absolutely no idea what their plans are, I can't comment on whether I think they're going in the right direction with it or not.<ref>{{cite web |url=http://www.duckandcover.cx/content.php?id=63 |title=Interview with Leonard Boyarsky about Troika's PA game |publisher=www.duckandcover.cx |accessdate=2009-11-11 |date=2004-08-27}}</ref><ref>{{cite web |url=http://www.escapistmagazine.com/issue/77/13 |title=The Rise and Fall of Troika |accessdate=June 5, 2007 }}</ref>}} |
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A common joke among fans and journalists before the release of ''Fallout 3'' was to describe it as "''Oblivion'' but with guns".<ref name="OXM Interview">{{cite magazine|last=Amrich|first=Dan|title=American Wasteland|magazine=[[Official Xbox Magazine]]|date=April 2008|pages=41–46|issue=82|issn=1534-7850}}</ref><ref name="Shacknews Interview">{{cite web|last=Breckon|first=Nick|url=https://www.shacknews.com/article/54505/fallout-3-interview-bethesda-addresses|title=Fallout 3 Interview: Bethesda Addresses DLC, World Design, and 'Oblivion with Guns' Comments|website=[[Shacknews]]|date=August 31, 2008|accessdate=May 29, 2024}}</ref> Due to Bethesda's previous oeuvre with [[high fantasy]] role-playing games, some players questioned whether ''Fallout 3'' would simply be an iteration of ''The Elder Scrolls IV: Oblivion''.<ref name="Shacknews Interview"/> Bethesda sought to incorporate elements of [[first-person shooter]] games, while also allowing players to approach combat with a more tactical nuance commonly found in role-playing games.<ref name="Making Of"/> Executive producer Todd Howard wanted the combat to be a mix of real-time and turn-based combat, which led to the creation of the V.A.T.S. system.<ref name="TechRadar Interview"/> Howard emphasized "cinematic" combat, and Simonet accomplished this goal by adding slow-motion effects whenever the player used V.A.T.S.<ref name="TechRadar Interview"/> The inspiration for the slow motion effects while in V.A.T.S. came from the slow motion replays of car crashes from the ''[[Burnout (series)|Burnout]]'' series.<ref name="Making Of"/> Bethesda developers later discussed how they felt the shooting mechanics in ''Fallout 3'' were one of the weaker elements of the game.<ref name="TechRadar Interview"/><ref>{{cite web|last=Hoggins|first=Tom|url=https://www.telegraph.co.uk/gaming/what-to-play/fallout-4-interview-bethesda-todd-howard-on-building-the-apocalypse/|title=Fallout 4 interview: Bethesda's Todd Howard on building the apocalypse|website=[[The Daily Telegraph]]|date=July 7, 2015|accessdate=May 29, 2024|archiveurl=https://web.archive.org/web/20151017044156/https://www.telegraph.co.uk/gaming/what-to-play/fallout-4-interview-bethesda-todd-howard-on-building-the-apocalypse/|archivedate=October 17, 2015|url-status=live}}</ref> Burgess remarked, "We didn't really have first-person shooter experts, we didn’t really know ... If nothing else, it speaks to some of the ways we were successful that the mediocrity of the shooting didn't matter."<ref name="TechRadar Interview"/> |
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===Bethesda Softworks=== |
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{{VG Requirements |
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|useminandrec=yes |
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|platform1=Windows<ref>{{cite web|url=http://www.shacknews.com/onearticle.x/55221|title=Fallout 3 PC System Requirements Released|last=Faylor|first=Chris |date=2008-10-09 |publisher=[[Shacknews]]|accessdate=2008-10-09}}</ref> |
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|os1=Windows XP, Windows Vista, Windows 7 |
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|cpu1=Pentium 4 2.4 GHz / Athlon XP 2500+ |
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|cpu1rec=Intel Core 2 Duo / Athlon 64 X2 5200+ |
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|memory1=1 GB (XP) / 2 GB (Vista) |
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|memory1rec=2 GB (XP) / 2.5 GB (Vista) |
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|gpu1=DirectX 9.0c compliant card with 256 MB RAM (NVIDIA [[GeForce 6 Series|6800]] or better / ATI [[Radeon|X800]] or better) |
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|gpu1rec=DirectX 9.0c compliant card with 512 MB RAM (NVIDIA [[GeForce 8 Series|8800 series]], ATI [[Radeon R600|HD 3800 series]]) |
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|sound1= |
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}} |
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[[Bethesda Softworks]] started working on ''Fallout 3'' in July 2004,<ref>{{cite press release|publisher=[[Bethesda Softworks]]|date=2004-07-12|url=http://www.bethsoft.com/news/pressrelease_071204.htm|archiveurl=http://web.archive.org/web/20061004195839/http://www.bethsoft.com/news/pressrelease_071204.htm|archivedate=2006-10-04|title=Bethesda Softworks to Develop and Publish Fallout 3|accessdate=2006-10-30}}</ref> but principal development did not begin until after ''[[The Elder Scrolls IV: Oblivion]]'' and its related extras and plug ins were completed.<ref>{{cite web |title=Fallout 3 360-bound? |url=http://uk.gamespot.com/news/6236061.html |publisher=[[GameSpot]] |accessdate=2009-11-11 |date=2007-01-24}}</ref> Bethesda Softworks decided to make ''Fallout 3'' similar to the previous two games, focusing on non-linear gameplay, story, and [[black comedy]]. Bethesda also chose to pursue an [[Entertainment Software Rating Board|ESRB]] rating of M (for mature) by including the adult themes, violence, and depravity characteristic of the ''Fallout'' series. They also decided to shy away from the self-referential gags of the game's predecessors that broke the illusion that the world of ''Fallout'' is real. ''Fallout 3'' uses a version of the same [[Gamebryo]] engine as ''Oblivion'',<ref name="engine">{{cite web |url=http://games.slashdot.org/story/09/07/09/1655222/Bethesda-Speaks-On-Gamebryo-Engine-Final-emFallout-3em-DLC |title=Bethesda Speaks On Gamebryo Engine, Final Fallout 3 DLC |date=2009-07-09 |accessdate=2009-11-19 |publisher=Slashdot}}</ref> and was developed by the team responsible for that game.<ref name="shacknews20080208">{{cite interview |last=Hines |first=Pete |title=Interview: Bethesda Softworks' Pete Hines |url=http://www.shacknews.com/extras/2007/020807_petehines_2.x |archiveurl=http://web.archive.org/web/20070210053336/http://www.shacknews.com/extras/2007/020807_petehines_2.x |archivedate=2007-02-10 |date=2007-02-08 |program=[[Shacknews]] }}</ref> [[Liam Neeson]] was cast as the voice of the player's father.<ref>{{cite web |title=Bethesda Softworks Announces Award-Winning Actor Liam Neeson to Play Lead Role in Fallout 3 |url=http://bethsoft.com/news/pressrelease_050807.htm |archiveurl=http://web.archive.org/web/20070710175056/http://bethsoft.com/news/pressrelease_050807.htm |archivedate=2007-07-10 |accessdate=2007-07-11}}</ref> |
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The original setting for ''Fallout 3'' was the [[West Coast of the United States]], but early in development, the setting changed to the Washington metropolitan area.<ref name="Eurogamer Interview"/> Pagliarulo said this decision stemmed from the adage "write what you know", as Bethesda was based in [[Rockville, Maryland]], a city close to Washington, D.C.<ref name="Making Of"/><ref name="Eurogamer Interview"/> Burgess wanted Washington, D.C. to be a difficult location to explore, with harder enemies and more radiation.<ref name="TechRadar Interview"/> Due to how the [[game engine]] worked, Washington, D.C. needed to be split into separate zones connected by the [[Washington Metro]].<ref name="TechRadar Interview"/> [[Playtest]]ers routinely struggled to navigate the Metro, and complained the increased difficulty made the area less enjoyable.<ref name="TechRadar Interview"/> Bethesda attempted to remove the dividers separating the zones, but Burgess said the initial test did not show promise, and the idea was dropped.<ref name="TechRadar Interview"/> Burgess claims a proper test could have yielded a different result, and describes the entire Washington, D.C. area as "the big mistake I feel I made on [''Fallout 3'']".<ref name="TechRadar Interview"/> |
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In February 2007, Bethesda stated that the game was "a fairly good ways away" from release, but that detailed information and previews would be available later in the year.<ref name="shacknews20080208"/> Following a statement made by Pete Hines that the team wanted to make the game a "multiple platform title",<ref>{{cite web |url=http://pc.ign.com/articles/529/529773p1.html |date=2007-07-12 |accessdate=2009-11-25 |title=Talking Fallout 3 |publisher=[[IGN]] |first=David |last=Adams}}</ref> the game was announced by [[Game Informer]] to be in development for [[Microsoft Windows|Windows]], [[Xbox 360]] and [[PlayStation 3]].<ref name="gameinformer"/> A teaser site for the game appeared on May 2, 2007, featuring music from the game and concept art, along with a timer counting down to June 5, 2007. The artists and developers involved later confirmed that the concept art, commissioned before ''Oblivion'' had been released, did not reveal anything from the actual game.<ref name=1up>{{cite web |url=http://www.1up.com/do/newsStory?cId=3159150 |title=Bethesda Launches Teaser Site For Real ''Fallout 3'' |last=Klepek |first=Patrick |date=2007-05-02 |accessdate=June 5, 2007 }}</ref> When the countdown finished, the site hosted the first teaser trailer for the game, and unveiled a release date of "[[Autumn|Fall]] 2008".<ref name=next-gen>{{cite web |url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=5864&Itemid=2 |title=''Fallout 3'' Coming Fall ‘08 |last=Graft |first=Kris |date=2007-06-05 |work=Next Generation |accessdate=June 5, 2007 }}</ref> ''Fallout 3'' went [[software release cycle#RTM|gold]] on October 9, 2008.<ref>{{cite web |url=http://www.gamespot.com/news/6199023.html |title=Fallout 3 finally finished |date=2008-10-09 |accessdate=2008-10-09 |last=Sinclair |first=Brendan |publisher=[[GameSpot]]}}</ref> |
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The original size of the ''Fallout 3'' map was comparable to the size of the map in ''The Elder Scrolls IV: Oblivion''.<ref name="TechRadar Interview"/> Bethesda incorporated various monuments from the Washington metropolitan area that would serve as visual landmarks to help the player navigate.<ref name="Making Of"/> For example, when the player leaves Vault 101 at the beginning of the game, they see the Washington Monument in the distance, which was meant to help the player determine where Washington, D.C. was in relation to Vault 101.<ref name="Making Of"/> About six months before release, Bethesda felt the map was too small.<ref name="TechRadar Interview"/> Whereas ''The Elder Scrolls IV: Oblivion'' was able to hide the distance between locations with mountains and trees, ''Fallout 3''{{'s}} barren wasteland setting meant that players were noticing locations too quickly.<ref name="TechRadar Interview"/> As a result, Bethesda increased the map size by roughly 20 percent, and spread out locations.<ref name="TechRadar Interview"/> Another map related issue brought up late in development was the fact that no one had modeled the [[White House]].<ref name="GamesRadar Video">{{cite web|last=Wood|first=Austin|url=https://www.gamesradar.com/bethesda-blew-up-the-white-house-in-fallout-3-because-it-didnt-have-time-to-finish-it/|title=Bethesda blew up the White House in Fallout 3 because it didn't have time to finish it|website=[[GamesRadar+]]|date=October 24, 2022|accessdate=May 29, 2024}}</ref> As there was not enough time to create another significant location on the map, the decision was made to instead display the remnants of the White House amidst a giant crater, and explain that it was one of the locations targeted by nuclear attacks.<ref name="GamesRadar Video"/> Bethesda spread out enemy encounters so as to not inundate the player with excessive combat.<ref name="Shacknews Interview"/> In an attempt to keep the map unpredictable, they added random encounters the player can witness, such as a group of [[contract killing|contract killers]] attacking a character, or a giant scorpion attacking a robot.<ref name="Shacknews Interview"/> |
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DO NOT CHANGE THE NUMBERS RELATING TO THE TOTAL NUMBER OF ENDINGS OF THE GAME IN THE FOLLOWING PARAGRAPH. THESE NUMBERS (12 AND 200) ARE CORRECT ACCORDING TO THE OXM MARCH PODCAST AS SOURCED. ANOTHER RELIABLE, VERIFIABLE, AND CURRENT SOURCE (MEANING PUBLISHED AFTER THE MARCH 21, 2008 PODCAST) WOULD BE REQUIRED TO UPDATE THESE NUMBERS SHOULD THEY BE OUTDATED. |
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During a March 21, 2008 ''[[Official Xbox Magazine]]'' podcast interview, [[Todd Howard]] revealed that the game had expanded to nearly the same scope as ''Oblivion''. There were originally at least 12 versions of the final cutscene, but with further development this expanded to over 200 possible permutations in the final release, all of which are determined by the actions taken by the player.<ref name="howardpodcast">{{cite web|url=http://www.oxmpodcast.com/?p=134|title=OXM Podcast #107|publisher=[[Official Xbox Magazine]]|date=2008-03-21|accessdate=2008-08-26}} <!-- The moment of the podcast when the endings are mentioned is 00:37:45 - 00:41:00. --></ref> Bethesda Softworks attended [[E3 (Electronic Entertainment Expo)|E3]] [[E3 2008|2008]] to showcase ''Fallout 3''. The first live demo of the Xbox 360 version of the game was shown and demonstrated by Todd Howard, taking place in downtown Washington, D.C. The demo showcased various weapons such as the Fat Man nuclear catapult, the V.A.T.S. system, the functions of the PIP-Boy 3000, as well as combat with several enemies. The demo concluded as the player neared the Brotherhood of Steel-controlled [[The Pentagon|Pentagon]] and was attacked by an Enclave patrol.<ref>{{cite web |url=http://xbox360.ign.com/dor/objects/882301/fallout-3/videos/fallout3demo1_071408.html |title=''Fallout 3'' Xbox 360 Gameplay |publisher=[[IGN]] |accessdate=2009-11-11}}</ref> |
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[[Inon Zur]] composed the score for ''Fallout 3'', which was intended to balance traditional American music like [[blues]] and [[American folk music|folk]], with the powerful cadence of [[Martial music|military music]].<ref name="IGN Zur">{{cite web|last=D.|first=Spence|url=https://www.ign.com/articles/2008/11/03/inon-zur-talks-fallout-3|title=Inon Zur Talks Fallout 3|website=[[IGN]]|date=November 8, 2008|accessdate=December 4, 2016|archivedate=October 31, 2016|archiveurl=https://web.archive.org/web/20161031030101/http://www.ign.com/articles/2008/11/03/inon-zur-talks-fallout-3|url-status=live}}</ref> The goal was to showcase American life before the nuclear war while simultaneously emphasizing the theme of militant progress.<ref name="IGN Zur"/> Zur was influenced by post-apocalyptic films like ''[[Mad Max 2]]'' as well as [[Vietnam War]] films like ''[[Full Metal Jacket]]''.<ref name="IGN Zur"/> The music is fully electronic, with occasional [[Sampling (music)|samples]] of live instruments.<ref name="IGN Zur"/> When asked about the music, Zur said, "I wanted to create something that almost [sounds as if it] comes out of a boom box, rather than something that feels symphonic and heroic. Because all of the technology is sort of low-tech in ''Fallout'', then the actual sound is representing and helping to represent this aspect, too."<ref name="IGN Zur"/> In addition to the original soundtrack, ''Fallout 3'' features licensed music that the player can listen to via in-game radio stations.<ref name="Kotaku Music"/> The licensed music includes songs from artists such as [[Roy Brown (blues musician)|Roy Brown]], [[Billie Holiday]], [[Billy Munn]], [[Cole Porter]], and [[Bob Crosby]].<ref name="Kotaku Music">{{cite web|last=Good|first=Owen|url=https://kotaku.com/all-the-songs-of-fallout-3-5081270|title=All the Songs of Fallout 3|website=[[Kotaku]]|date=November 9, 2008|accessdate=August 14, 2011|archivedate=December 28, 2011|archiveurl=https://web.archive.org/web/20111228231112/http://kotaku.com/5081270/all-the-songs-of-fallout-3|url-status=live}}</ref> |
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====Audio==== |
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Several famous actors of film and video games lent their voices to ''Fallout 3'', including [[Liam Neeson]] as ''James'', [[Ron Perlman]] as the game's narrator, [[Malcolm McDowell]] as ''President John Henry Eden'', and [[Odette Yustman]] as ''Amata Almodovar''. Veteran voice actors [[Dee Bradley Baker]], [[Wes Johnson]], [[Paul Eiding]] and [[Stephen Russell]] also provided voice overs for the game.<ref>{{cite web |url=http://www.imdb.com/title/tt1073664/fullcredits#cast |title=Full cast and crew for ''Fallout 3'' |accessdate=2009-11-17 |publisher=[[Internet Movie Database|IMDb]]}}</ref> The ''Fallout 3'' soundtrack continued the series' convention of featuring sentimental 1940s big band American popular music, the main theme, and few other side songs recorded by [[The Ink Spots]] and [[the Andrews Sisters]]; in addition to a score written by composer [[Inon Zur]].<ref>{{cite web|url=http://www.digitalartsonline.co.uk/news/index.cfm?NewsID=11669 |title=Gadget review: ''Fallout 3'' |date=October 31, 2008 |work=DigitalArts}}</ref> The soundtrack in the game Fallout 3 included artists such as [[Roy Brown]], [[Billie Holiday]], [[Billy Munn]], [[Cole Porter]], and [[Bing Crosby]]. In a review of the game for [[Kotaku]], Mike Fahey commented that "While Inon Zur's score is filled with epic goodness, the real stars of ''Fallout 3''<nowiki>'</nowiki>s music are the vintage songs from the 1940s."<ref name=kotaku>{{cite web|title=Fallout 3 Review: Wasting Away Again In Radiationville |date=October 29, 2008 |first=Mike |last=Fahey |url=http://kotaku.com/5070394/fallout-3-review-wasting-away-again-in-radiationville}}</ref>It also features many songs by music composer John Philip Sousa |
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Over 40,000 lines of dialogue were recorded for ''Fallout 3'', which at the time, set a [[Guinness World Records|Guinness World Record]] for the most lines of dialogue in a single-player role-playing game.<ref>{{cite book|title=Guinness World Records 2011 – Gamer's Edition|year=2010|publisher=[[Guinness World Records]]|isbn=978-1-4053-6546-8|page=147|url=https://archive.org/details/guinnessworldrec0000unse_a4b2/page/147}}</ref> Some celebrity actors were brought on to provide voice work, including [[Liam Neeson]] and [[Malcolm McDowell]].<ref name="Making Of"/> In an interview with ''[[Edge (magazine)|Edge]]'', [[Blindlight]] manager Lev Chapelsky noted that former [[president of the United States]] [[Bill Clinton]] was jokingly offered a voice role, but the offer was swiftly rejected.<ref>{{cite magazine|last=Wiltshire|first=Alex|url=https://www.edge-online.com/features/interview-lev-chapelsky?page=0%2C2|title=Interview: Lev Chapelsky|magazine=[[Edge (magazine)|Edge]]|date=May 20, 2009|access-date=February 17, 2023|archiveurl=https://web.archive.org/web/20090529194849/https://www.edge-online.com/features/interview-lev-chapelsky?page=0%2C2|archive-date=May 29, 2009|url-status=dead}}</ref> Hines later noted that even if Clinton had agreed, Bethesda would have not allowed him to provide voice work.<ref name="Kotaku Clinton">{{cite web|last=Good|first=Owen|url=https://kotaku.com/bethesda-whoa-uh-we-said-nothing-about-bill-clinton-5267111|title=Bethesda: Whoa, Uh, We Said Nothing About Bill Clinton|website=[[Kotaku]]|date=May 23, 2009|accessdate=May 31, 2024}}</ref> Hines said, "In no way, shape or form, did we say is President Clinton is who we want for this role or [tell Blindlight to] go chase him."<ref name="Kotaku Clinton"/> |
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==Marketing and release== |
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===Trailers=== |
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On June 5, 2007, Bethesda released the ''Fallout 3'' [[teaser trailer]].<ref>{{cite web |url=http://fallout.bethsoft.com/teaser/teaser.html |title=''Fallout 3'' teaser trailer |date=2007-06-05 |accessdate=2009-11-11 |publisher=[[Bethesda Softworks]]}}</ref> The press kit released with the trailer indicated that [[Ron Perlman]] would be on-board with the project, and cited a release date of Fall 2008. The trailer features [[The Ink Spots]] song "I Don't Want to Set the World on Fire", which the previous ''Fallout'' developer [[Black Isle Studios]] originally intended to license for use in the first ''Fallout'' game.<ref name=bible90>{{cite web |url=http://www.duckandcover.cx/content.php?id=71 |title=Fallout Bible #9 |accessdate=June 16, 2007}}</ref> The trailer, which was completely done with in-engine assets, closed with [[Ron Perlman]] saying his trademark line which he also spoke in the original ''Fallout'': "War. War never changes". The trailer shows a devastated [[Washington, D.C.]], evidenced by the partially damaged [[Washington Monument]] in the background as well as the crumbling buildings surrounding a rubble-choked city thoroughfare.<ref name=FalloutWashington>{{cite web |url=http://pc.gamespy.com/pc/fallout-3/794187p1.html |title=Fallout 3 Trailer Released |accessdate=2007-07-11 |publisher=[[Gamespy]] |date=2007-06-05 |first=Allen 'Delsyn' |last=Rausch}}</ref> |
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==Release== |
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A second trailer was first shown during a [[Game Head|GameTrailers TV]] E3 special on July 12, 2008. The trailer zooms out from a ruined house in the Washington, D.C. suburbs, providing a wider view of the capital's skyline including the [[United States Capitol|Capitol Building]] and Washington Monument in the distance.<ref>{{cite web |url=http://www.gametrailers.com/video/e3-2008-fallout-3/36197 |title=E3 2008: Microsoft Press Conference Cam Walkthrough |publisher=[[Gametrailers]] |accessdate=2009-11-11 |date=2008-07-14}}</ref> On July 14, 2008, an extended version of this trailer was made available, which besides the original content, includes a Vault-Tec advertisement and actual gameplay. Both versions of the trailer feature the song "[[Dear Hearts and Gentle People]]" as recorded by [[Bob Crosby|Bob Crosby and the Bobcats]].<ref>{{cite web |url=http://xbox360.ign.com/dor/objects/882301/fallout-3/videos/fallout3_security_071408.html |title=''Fallout 3'' Extended E3 Teaser (Requires membership) |publisher=[[IGN]] |accessdate=2009-11-11}}</ref> |
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[[File:Fallout 3 booth on Games Convention 2008.jpg|right|thumb|Bethesda's ''Fallout 3'' booth at the 2008 [[Games Convention]]]] |
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''Fallout 3'' was announced in July 2004, when Bethesda purchased the rights to the game from Interplay.<ref>{{cite web|last=Adams|first=David|url=https://www.ign.com/articles/2004/07/12/bethesda-grabs-fallout-3|title=Bethesda Grabs Fallout 3|website=[[IGN]]|date=July 12, 2004|accessdate=May 25, 2024}}</ref> For years, there was little new information about the game, although Tor Thorsen of ''[[GameSpot]]'' notes that interest in ''Fallout 3'' rose significantly after the critical success of ''The Elder Scrolls IV: Oblivion''.<ref name="GameSpot X360"/><ref name="IGN History">{{cite web|last1=McLaughlin|first1=Rus|last2=Kaiser|first2=Rowan|url=https://www.ign.com/articles/2010/07/21/ign-presents-the-history-of-fallout|title=IGN Presents the History of Fallout|website=[[IGN]]|date=July 21, 2010|accessdate=April 26, 2024|archive-date=July 19, 2019|archive-url=https://web.archive.org/web/20190719000608/https://www.ign.com/articles/2010/07/21/ign-presents-the-history-of-fallout|url-status=live}}</ref> In April 2007, Bethesda published a teaser site for ''Fallout 3'', and in June released the first trailer.<ref>{{cite web|last=Goldstein|first=Hilary|url=https://www.ign.com/articles/2007/04/18/fallout-3-surfaces|title=Fallout 3 Surfaces|website=[[IGN]]|date=April 18, 2007|accessdate=May 26, 2024}}</ref><ref name="GameSpy Trailer"/> The trailer zooms out from inside a bus to show the ruins of Washington, D.C., accompanied by the song "[[I Don't Want to Set the World on Fire]]" by [[the Ink Spots]].<ref name="GameSpy Trailer">{{cite web|last=Rausch|first=Allen|url=http://pc.gamespy.com/pc/fallout-3/794187p1.html|title=Fallout 3 Trailer Released|website=[[GameSpy]]|date=June 5, 2007|accessdate=July 11, 2007|archivedate=January 5, 2012|archiveurl=https://web.archive.org/web/20120105105543/http://pc.gamespy.com/pc/fallout-3/794187p1.html|url-status=live}}</ref> To promote the game, Bethesda partnered with [[American Cinematheque]] and ''[[Geek Monthly]]'' to hold a [[film festival]] titled ''A Post-Apocalyptic Film Festival Presented by Fallout 3''.<ref name="Kotaku Films"/> The festival showcased six post-apocalyptic films: ''[[12 Monkeys]]'', ''[[A Boy and His Dog (1975 film)|A Boy and His Dog]]'', ''[[Damnation Alley (film)|Damnation Alley]]'', ''[[The Last Man on Earth (1964 film)|The Last Man on Earth]]'', ''[[The Omega Man]]'', and ''[[Wizards (film)|Wizards]]''.<ref name="Kotaku Films">{{cite web|last=Fahey|first=Mike|url=https://kotaku.com/a-post-apocalytic-film-festival-from-fallout-3-5024197|title=A Post-Apocalytic Film Festival From Fallout 3|website=[[Kotaku]]|date=July 11, 2008|accessdate=May 25, 2024}}</ref> |
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''Fallout 3'' was released for [[Microsoft Windows]], [[PlayStation 3]], and [[Xbox 360]] on October 28, 2008 in North America, October 30 in Europe and Australia, and December 4 in Japan.<ref>{{cite web|last=McElroy|first=Justin|author-link=Justin McElroy|url=https://www.engadget.com/2008-02-18-fallout-3-to-get-simultaneous-release-on-ps3-xbox-360-pc.html|title=Fallout 3 to get simultaneous release on PS3, Xbox 360, PC|website=[[Joystiq]]|date=February 18, 2008|accessdate=June 4, 2024}}</ref><ref name="GameSpot Sales">{{cite web|last=Sinclair|first=Brendan|url=https://www.gamespot.com/articles/fallout-3-ships-47-million-in-first-week/1100-6200678/|title=Fallout 3 ships 4.7 million in first week|website=[[GameSpot]]|date=November 10, 2008|accessdate=May 25, 2024}}</ref> In its first week of release, ''Fallout 3'' had sold 4.7 million copies worldwide, and grossed $300 million.<ref name="GameSpot Sales"/> ''Fallout 3'' outsold every previous ''Fallout'' game combined, and sales were 57% stronger than ''The Elder Scrolls IV: Oblivion'' in its first week of release.<ref>{{cite web|last=Martin|first=Matt|url=https://www.gamesindustry.biz/fallout-3-outsells-all-previous-titles-in-the-series-combined|title=Fallout 3 outsells all previous titles in the series combined|website=[[Gameindustry.biz]]|date=November 4, 2008|accessdate=May 26, 2024}}</ref> The market research firm Electronic Entertainment Design and Research estimated that by 2015, the game had sold 12.4 million copies worldwide.<ref>{{cite web|last=Kollar|first=Philip|url=https://www.polygon.com/2015/11/10/9673936/elder-scrolls-bigger-than-fallout-sales-data-report|title=Fallout 4 could be a bigger hit than Skyrim|website=[[Polygon (website)|Polygon]]|date=November 10, 2015|accessdate=November 13, 2015|archive-url=https://web.archive.org/web/20151113201845/http://www.polygon.com/2015/11/10/9673936/elder-scrolls-bigger-than-fallout-sales-data-report|archive-date=November 13, 2015|url-status=live}}</ref> |
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===Film festival=== |
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On July 11, 2008, as a part of promoting ''Fallout 3'', Bethesda Softworks partnered with [[American Cinematheque]] and ''[[Geek Monthly|Geek Monthly magazine]]'' to sponsor "A Post-Apocalyptic Film Festival Presented by ''Fallout 3''". The festival took place on August 22–23 at Santa Monica's Aero Theater. Six post-apocalyptic movies made over the past 40 years were shown which depict life and events that could occur after a world-changing disaster, including ''[[Wizards (film)|Wizards]]'', ''[[Damnation Alley (film)|Damnation Alley]]'', ''[[A Boy and His Dog]]'', ''[[The Last Man on Earth (1964 film)|The Last Man on Earth]]'', ''[[The Omega Man]]'', and ''[[Twelve Monkeys]]''.<ref>{{cite web |url=http://fallout.bethsoft.com/eng/home/pr-071108.php |title=A Post-Apocalyptic Film Festival Presented by Fallout 3 |accessdate=July 12, 2008}}</ref> |
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Due to its content, some versions of ''Fallout 3'' were subject to censorship.<ref name="Ars Technica Censor"/> The initial Australian version was refused classification by the [[Australian Classification Board]] (ACB) due to its realistic depiction of drug use.<ref>{{cite web|last=Plunkett|first=Luke|url=https://kotaku.com/heres-why-fallout-3-was-banned-in-australia-5023636|title=Here's Why Fallout 3 Was 'Banned' In Australia|website=[[Kotaku]]|date=July 10, 2008|accessdate=May 26, 2024}}</ref> As it is illegal to distribute or purchase an Australian game without an ACB classification, Bethesda replaced all instances of the drug [[morphine]] with a generic drug, and removed the drug injection animation.<ref name="Shacknews Censor">{{cite web|last=Ellison|first=Blake|url=https://www.shacknews.com/article/54651/fallout-3-censorship-goes-global|title=Fallout 3 Censorship Goes Global|website=[[Shacknews]]|date=September 9, 2008|accessdate=May 26, 2024}}</ref><ref>{{cite magazine|last=Keiser|first=Joe|url=http://www.edge-online.com/news/censors-force-fallout-3-changes|title=Censors Force Fallout 3 Changes|magazine=[[Edge (magazine)|Edge]]|date=September 9, 2008|accessdate=May 26, 2024|archiveurl=https://web.archive.org/web/20120629124718/http://www.edge-online.com/news/censors-force-fallout-3-changes|archivedate=June 29, 2012|url-status=dead}}</ref> Bethesda further altered every version of ''Fallout 3'' to accommodate for these changes.<ref name="Shacknews Censor"/> Another version of the game subject to censorship was the Japanese version, due to its depiction of nuclear weaponry.<ref name="Ars Technica Censor">{{cite web|last=Webster|first=Andrew|url=https://arstechnica.com/gaming/2008/11/fallout-3-censored-in-japan-quest-removed/|title=Fallout 3 censored in Japan, quest removed|website=[[Ars Technica]]|date=November 11, 2008|accessdate=May 26, 2024}}</ref> A quest that allowed the player to either defuse or detonate a nuclear warhead was altered so that it was impossible to detonate it, and the name of a weapon was changed.<ref name="Ars Technica Censor"/> Excess blood and gore were removed from the German version by the [[Federal Department for Media Harmful to Young Persons]],<ref>{{cite web|last=Nunneley-Jackson|first=Stephany|url=https://www.vg247.com/fallout-3-ban-lift-in-germany-leads-to-speculation-of-possible-hd-re-release|title=Fallout 3 ban lift in Germany leads to speculation of possible HD re-release|website=[[VG247]]|date=February 16, 2016|accessdate=May 26, 2024}}</ref> and Microsoft chose not to release ''Fallout 3'' in India due to perceived "cultural sensitivities.<ref name="Kotaku India"/>{{efn-ua|One journalist speculated the decision to not release ''Fallout 3'' in India was due to the game's depiction of [[American Brahman|Brahman]] cattle. In Hinduism, cows are revered, and the similarly named concepts of ''[[Brahman]]'' and [[Brahmin]] are of great imporatance in Hindu society.<ref name="Kotaku India">{{cite web|last=Good|first=Owen|url=https://kotaku.com/is-this-why-fallout-3-wont-be-released-in-india-5068797|title=Is This Why Fallout 3 Won't Be Released in India?|website=[[Kotaku]]|date=October 25, 2008|accessdate=May 26, 2024}}</ref>}} |
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===Retail versions=== |
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{{Fallout 3 Versions}} |
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''Fallout 3'' was released in five separate versions, only three of which are made available worldwide: |
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* The Standard Edition includes the game disc and instruction manual with no extras. |
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* The Collector's Edition includes the game disc, manual, a bonus "making of" disc, a concept artbook, and a 5" Vault Boy [[Bobblehead]], all of which is contained in a Vault-Tec lunchbox.<ref>{{cite web|title=Fallout 3 Collectors Edition (PS3)|publisher = GameStop|url=http://www.gamestop.com/Catalog/ProductDetails.aspx?sku=270229|accessdate=2008-04-24}}</ref><ref name="Collectibles">{{cite web |url=http://blogs.ign.com/Bethesda_Softworks/2008/06/06/92163/ |title=Bethesda Softworks Blog: Creating Collectibles date=2008-06-06 |publisher=[[IGN]] |accessdate=2009-11-11 |first=Pete |last=Hines}}</ref> In Australia, the Collector's Edition is exclusive to [[Gametraders]] and [[EB Games]].<ref>{{cite web |url=http://www.kotaku.com.au/2008/06/fallout_3_collectors_edition_only_a_retailer_exclusive_in_australia/ |title=Fallout 3 Collector's Edition Only A Retailer Exclusive In Australia? |publisher=[[Kotaku]] |accessdate=2009-11-11 |date=2008-07-23}}</ref> |
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* The Limited Edition includes the game disc and manual, as well as a Brotherhood of Steel Power Armor figurine. This edition is available only in the UK through the retailer [[GAME (retailer)|Game]]. |
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* The Survival Edition includes everything from the Collector's Edition, as well as a model of the PIP-Boy 3000 from the game which functions as a digital clock.<ref name="Collectibles" /> The Survival Edition is available exclusively from [[Amazon.com]] to U.S. customers only.<ref>{{cite web |url=http://xbox360.ign.com/articles/879/879836p1.html |title=Bethesda Softworks and Amazon.com Announce Fallout 3 Survival Edition |publisher=[[IGN]] |accessdate=2009-11-11 |date=2008-06-06}}</ref> |
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* The Game of the Year Edition, which includes the original ''Fallout 3'' game as well as all 5 of the downloadable content packs, was released on October 13, 2009 in North America and October 16, 2009 in Europe. It was released in Australia on October 22, 2009, and in Japan on December 3, 2009.<ref>{{cite web |url=http://www.gamefaqs.com/console/xbox360/data/960608.html |title=Fallout 3: Game of the Year Edition Release Information for Xbox 360 |publisher=[[Gamefaqs]] |accessdate=2009-11-11}}</ref><ref>{{cite web |url=http://www.gamefaqs.com/console/ps3/data/960609.html |title=Fallout 3: Game of the Year Edition Release Information for PlayStation 3 |publisher=[[Gamefaqs]] |accessdate=2009-11-11}}</ref><ref>{{cite web |url=http://www.gamefaqs.com/computer/doswin/data/960610.html |title=Fallout 3: Game of the Year Edition Release Information for PC |publisher=[[Gamefaqs]] |accessdate=2009-11-11}}</ref> It was made available on [[Steam (software)|Steam]] on December 17, 2009.<ref name="steam">{{cite web |url=http://store.steampowered.com/app/22370 |title=Fallout 3 on Steam |accessdate=2010-05-19}}</ref> |
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In 2023, a leaked [[financial forecast]] presentation indicated that Bethesda was working on a [[Video game remake|remaster]] of ''Fallout 3''.<ref name="PC Gamer Remaster"/> The presentation stated that the remaster was scheduled for a 2024 release, although ''[[PC Gamer]]'' notes that the release projection predated the [[COVID-19 pandemic]], which has likely delayed development.<ref name="PC Gamer Remaster">{{cite web|last=Fenlon|first=Wes|url=https://www.pcgamer.com/games/rpg/if-youre-excited-to-dive-back-into-fallout-after-the-tv-show-maybe-hold-off-on-fallout-3-for-now/|title=If you're excited to dive back into Fallout after the TV show, maybe hold off on Fallout 3 for now|website=[[PC Gamer]]|date=April 14, 2024|accessdate=June 2, 2024}}</ref> |
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==Downloadable content== |
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{{main|Fallout 3 expansions}} |
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Bethesda's [[Todd Howard]] first confirmed during [[E3 (Electronic Entertainment Expo)|E3]] [[E3 2008|2008]] that [[downloadable content]] would be prepared for the [[Xbox 360]] and [[Microsoft Windows|Windows]] versions of ''Fallout 3''.<ref name="NoPS3">{{cite web |url=http://xbox360.ign.com/articles/888/888898p1.html |title=E3 2008: ''Fallout 3'' to Have Console Exclusive Downloadable Content |publisher=[[IGN]] |accessdate=2009-11-11 |date=2008-07-14 |first=Jack |last=DeVries}}</ref><ref name="Edge MUM">{{cite web |url=http://www.edge-online.com/news/bethesda-mum-fallout-3-dlc-exclusivity-deal |title=Bethesda Mum on Fallout 3 DLC Exclusivity Deal |publisher=[[Edge (magazine)|Edge Online]] |accessdate=2009-11-11 |date=2008-07-21 |first=Kris |last=Graft}}</ref> There are five DLCs: ''Operation: Anchorage'', ''The Pitt'', ''Broken Steel'', ''Point Lookout'', and ''Mothership Zeta'', released in that order. Of the five, ''Broken Steel'' has the largest effect on the game, altering the ending and allowing the player to continue playing past the end of the main quest line.<ref>{{cite web |url=http://gamesblog.ugo.com/games/exclusive-fallout-3s-broken-steel-to-change-the-end-of-the-game |title=EXCLUSIVE: Fallout 3's "Broken Steel" to Change the End of the Game: Games: UGO |publisher=[[UGO]] |accessdate=2009-11-11 |first=Russ |last=Frushtick |date=2008-12-11}}</ref> |
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===Downloadable content=== |
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Originally, there was no downloadable content announced for the [[PlayStation 3]] version of the game.<ref name="NoPS3"/> Although Bethesda had not offered an official explanation as to why the content was not released for PlayStation 3, [[Lazard Capital Markets]] analyst Colin Sebastian speculated that it may have been the result of a money deal with Bethesda by [[Sony]]'s competitor, [[Microsoft]].<ref name="Edge MUM" /> When asked if the PlayStation 3 version would receive an update that would enable gameplay beyond the main quest's completion, Todd Howard responded, "Not at this time, no."<ref>{{cite web |url=http://multiplayerblog.mtv.com/2009/01/23/no-ending-update-ps3-fallout/ |title=Bethesda Won’t Commit To PS3 ‘Fallout 3′ Getting Ability To Play Post-Ending » MTV Multiplayer |publisher=[[MTV]] |accessdate=2009-11-11 |date=2009-01-23 |first=Patrick |last=Klepek}}</ref> However, in May 2009, Bethesda announced that the existing DLC packs (''Operation: Anchorage'', ''The Pitt'' and ''Broken Steel'') would be made available for the PlayStation 3; the later two (''Point Lookout'' and ''Mothership Zeta'') were released for all platforms.<ref>{{cite web |url=http://www.eurogamer.net/articles/bethesda-doing-more-fallout-3-dlc |title=Bethesda doing more Fallout 3 DLC |date=2009-05-19 |accessdate=2009-11-11 |publisher=[[Eurogamer]] |first=Robert |last=Purchese}}</ref> As of September 18, 2009, the Trophies for the additional content were on view if the user had played with Trophies enabled; those that had received a platinum trophy before they were enabled would now have only 53% of the available trophies. |
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{{main|Fallout 3 downloadable content}} |
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''Fallout 3'' was supported with five [[downloadable content]] (DLC) add-ons.<ref name="Kotaku DLC">{{cite web|last=Totilo|first=Stephen|url=https://kotaku.com/howard-five-was-enough-for-fallout-3-dlc-5339034|title=Howard: Five Was Enough For Fallout 3 DLC|website=[[Kotaku]]|date=August 17, 2009|accessdate=May 31, 2024}}</ref> The first DLC was ''Operation: Anchorage'', which takes place inside a virtual reality simulation that depicts a battle between United States and Chinese soldiers in [[Anchorage, Alaska]].<ref>{{cite web|last1=Brudvig|first1=Erik|last2=Moriarty|first2=Colin|url=https://www.ign.com/articles/2009/10/05/fallout-3-operation-anchorage-review|title=Fallout 3: Operation: Anchorage Review|website=[[IGN]]|date=October 5, 2009|accessdate=May 31, 2024}}</ref> The second DLC was ''The Pitt''.<ref name="Eurogamer Pitt"/> Set in [[Pittsburgh]], the player infiltrates a slaver compound, and looks for a cure for the mutant disease affecting the slave population.<ref name="Eurogamer Pitt">{{cite web|last=Reed|first=Kristan|url=https://www.eurogamer.net/fallout-3-the-pitt-review|title=Fallout 3: The Pitt|website=[[Eurogamer]]|pages=1–2|date=March 26, 2009|accessdate=May 31, 2024}}</ref> The third DLC, ''Broken Steel'', takes place immediately after the events of main story, and revolves around the Brother of Steel's campaign to eliminate the remaining Enclave soldiers.<ref>{{cite web|last=Thompson|first=Michael|url=https://arstechnica.com/gaming/2009/05/the-third-times-the-charm-broken-steel-reviewed/|title=Third time's the charm: Fallout 3's Broken Steel reviewed|website=[[Ars Technica]]|date=May 6, 2009|accessdate=May 31, 2024}}</ref> The fourth DLC, ''Point Lookout'', is set in [[Point Lookout State Park]], where the player investigates the disappearance of a young girl.<ref name="IGN Point Lookout">{{cite web|last=Brudvig|first=Erik|url=https://www.ign.com/articles/2009/05/19/aliens-invade-fallout-3|title=Aliens Invade Fallout 3|website=[[IGN]]|date=May 19, 2009|accessdate=May 31, 2024}}</ref> In the final DLC, ''Mothership Zeta'', the player is [[Alien abduction|abducted by aliens]], and must escape from a [[Unidentified flying object|UFO]].<ref name="IGN Point Lookout"/> |
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Development on the DLC add-ons began roughly two months before ''Fallout 3''{{'s}} release.<ref name="Kotaku DLC"/> Only three add-ons were initially planned, but due to player feedback the number was increased to five.<ref name="Kotaku DLC"/> Initially, the DLC add-ons were not released for the PlayStation 3 version.<ref name="Edge Exclusivity"/> [[Lazard Capital Markets]] analyst Colin Sebastian speculated that this was likely the result of a deal with Bethesda by [[Sony]]'s competitor, [[Microsoft]].<ref name="Edge Exclusivity">{{cite magazine|last=Graft|first=Kris|url=http://www.edge-online.com/news/bethesda-mum-fallout-3-dlc-exclusivity-deal|title=Bethesda Mum on Fallout 3 DLC Exclusivity Deal|magazine=[[Edge (magazine)|Edge]]|date=July 21, 2008|accessdate=May 31, 2024|archiveurl=https://archive.today/20120911075337/http://www.next-gen.biz/news/bethesda-mum-fallout-3-dlc-exclusivity-deal#selection-731.0-731.46|archivedate=September 11, 2012|url-status=dead}}</ref> Howard offered a different explanation, and said it was due to more Xbox 360 owners paying for ''The Elder Scrolls IV: Oblivion'' DLC than PlayStation 3 owners.<ref name="IGN Point Lookout"/> By 2009, all five add-ons were made available to PlayStation 3 owners.<ref name="IGN Point Lookout"/> |
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On October 1, 2009, a [[NXE]] premium theme for the game was released for the Xbox 360. Consumers could pay 240 Microsoft Points, or by having downloaded all other downloadable content. The PlayStation 3 received a free theme, featuring a Brotherhood of Steel Knight in the background, and includes symbols from the game as icons on the PS3 home menu.<ref>{{cite web |url=http://xbox.joystiq.com/2009/09/17/fallout-3-premium-theme-available-now-free-to-loyal-dlc-buyers/ |title=Fallout 3 premium theme available now, free to loyal DLC buyers |publisher=[[Joystiq]] |accessdate=2009-11-11 |date=2009-09-17 |first=Alexander |last=Sliwinski}}</ref><ref>{{cite web |url=http://games.gearlive.com/playfeed/article/q309-free-fallout-3-premium-theme-dlc/ |title=Bethesda gives free Fallout 3 premium theme to DLC buyers |publisher=Playfeed |accessdate=2009-11-11 |date=2009-10-01 |first=Andru |last=Edwards}}</ref><ref>{{cite web |url=http://kotaku.com/5360741/free-fallout-3-premium-360-theme-for-dlc-fans |title=Free Fallout 3 Premium 360 Theme For DLC Fans |publisher=[[Kotaku]] |accessdate=2009-11-11 |date=2009-09-16 |first=Mike |last=Fahey}}</ref> In December 2008 the official [[Level editor|editor]], known as the G.E.C.K. (Garden of Eden Creation Kit) was made available for the Windows version of the game as a free download from the ''Fallout 3'' website.<ref name="G.E.C.K. Announced">{{cite web |url=http://bethblog.com/index.php/2008/12/11/the-geck-is-here/ |title=Bethesda's blog announces the release of the G.E.C.K. |date=2008-12-11}}</ref> |
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==Reception== |
==Reception== |
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===Reviews=== |
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|MC = 91/100 <small>(PC)</small><ref name="Metacritic PC">{{cite web|url=https://www.metacritic.com/game/fallout-3/critic-reviews/?platform=pc|title=PC Critic Reviews|website=[[Metacritic]]|date=n.d.|accessdate=May 25, 2024}}</ref><br />90/100 <small>(PS3)</small><ref name="Metacritic PS3">{{cite web|url=https://www.metacritic.com/game/fallout-3/critic-reviews/?platform=playstation-3|title=PlayStation 3 Critic Reviews|website=[[Metacritic]]|date=n.d.|accessdate=May 25, 2024}}</ref><br />93/100 <small>(X360)</small><ref name="Metacritic X360">{{cite web|url=https://www.metacritic.com/game/fallout-3/critic-reviews/?platform=xbox-360|title=Xbox 360 Critic Reviews|website=[[Metacritic]]|date=n.d.|accessdate=May 25, 2024}}</ref> |
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{{VG Reviews |
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|Edge = 7/10<ref name="Edge Review">{{cite magazine|author=Anon.|url=http://www.edge-online.com/reviews/edge-review-fallout-3|title=Fallout 3 Review|magazine=[[Edge (magazine)|Edge]]|date=November 28, 2008|accessdate=July 31, 2009|archiveurl=https://web.archive.org/web/20120803035505/http://www.edge-online.com:80/reviews/edge-review-fallout-3|archivedate=August 3, 2012|url-status=dead}}</ref> |
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|1UP = A<ref name="1UP.com review"/> |
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|EGM = A, B+, A+<ref name="EGM Review">{{cite magazine|last1=Linn|first1=Demian|last2=Nguyen|first2=Thierry|last3=Kollar|first3=Philip|date=December 2008|title=Fallout 3|magazine=[[Electronic Gaming Monthly]]|issue=235|page=69}}</ref>{{efn-ua|''Electronic Gaming Monthly'' would sometimes have three critics review a game, and display the individual ratings from each critic. Demian Linn gave an A score, Theirry Nguyen game a B+ score, and Philip Kollar gave an A+ score.<ref name="EGM Review"/>}} |
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|Edge = 7/10<ref name="Edge review"/> |
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|EuroG = 10/10<ref name="Eurogamer Review">{{cite web|last=Reed|first=Kristan|url=https://www.eurogamer.net/fallout-3-review|title=Fallout 3|website=[[Eurogamer]]|pages=1–2|date=October 28, 2008|accessdate=October 28, 2008|archive-date=February 9, 2012|archive-url=https://web.archive.org/web/20120209225934/http://www.eurogamer.net/articles/fallout-3-review|url-status=live}}</ref> |
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|EGM = A, B+, A+<ref name="EGM review">{{cite journal |last=Linn |coauthors=Thierry "Scooter" Nguyen, Philip Kollar |year=2008 |month=December |title=Fallout 3 review |journal=[[Electronic Gaming Monthly]] |issue=235 |page=69 |accessdate=2008-11-13}}</ref> |
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|GI = 9.5/10<ref name="Game Informer Review">{{cite magazine|last=Bertz|first=Matt|url=https://www.gameinformer.com/games/fallout_3/b/ps3/archive/2009/09/22/review.aspx|title=Fallout 3 Review|magazine=[[Game Informer]]|date=September 22, 2009|access-date=April 21, 2012|archive-url=https://web.archive.org/web/20161220125025/http://www.gameinformer.com/games/fallout_3/b/xbox360/archive/2009/09/23/review.aspx|archive-date=December 20, 2016|url-status=dead}}</ref> |
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|EuroG = 10/10<ref name="Eurogamer review">{{cite web |url=http://www.eurogamer.net/articles/fallout-3-review |title=Fallout 3 Review|first=Kristan |last=Reed|publisher=[[Eurogamer]]|date=2008-10-28|accessdate=2008-10-28}}</ref> |
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|GRadar = 4.5/5<ref name="GamesRadar Review">{{cite web|last=Kelly|first=Andy|url=https://www.gamesradar.com/fallout-3-review/|title=Fallout 3 review|website=[[GamesRadar+]]|date=October 28, 2008|accessdate=May 24, 2024}}</ref> |
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|GSpot = 9/10<ref name="GameSpot Review">{{cite web|last=VanOrd|first=Kevin|url=https://www.gamespot.com/reviews/fallout-3-review/1900-6200093/|title=Fallout 3 Review|website=[[GameSpot]]|date=October 28, 2008|accessdate=November 11, 2009|archive-date=February 19, 2012 |archive-url=https://web.archive.org/web/20120219143613/http://www.gamespot.com/fallout-3/reviews/fallout-3-review-6200089/|url-status=live }}</ref> |
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|GSpy = 5/5<ref name="GameSpy Review">{{cite web|url=http://au.xbox360.gamespy.com/xbox-360/fallout-3/924342p1.html |title=Fallout 3 Review |date=October 27, 2008 |access-date=October 28, 2008 |last=Tuttle |first=Will |publisher=[[GameSpy]] |archive-date=April 1, 2012 |archive-url=https://web.archive.org/web/20120401001856/http://au.xbox360.gamespy.com/xbox-360/fallout-3/924342p1.html |url-status=live }}</ref> |
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|IGN = 9.6/10<ref name="IGN Review">{{cite web|last=Brudvig|first=Erik|url=https://www.ign.com/articles/2008/10/28/fallout-3-review|title=Fallout 3 Review|date=October 27, 2008|website=[[IGN]]|accessdate=June 23, 2009|archive-date=January 17, 2012|archiveurl=https://web.archive.org/web/20120117215007/http://xbox360.ign.com/articles/924/924165p1.html|url-status=live}}</ref> |
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|OXM = 10/10<ref name="OXM Review">{{cite web|last=Curthoys|first=Paul|url=http://www.oxmonline.com/article/reviews/xbox-360/a-f/fallout-3|title=Fallout 3|magazine=[[Official Xbox Magazine|Official Xbox Magazine US]]|pages=1–4|date=October 28, 2008|accessdate=October 28, 2008|archiveurl=https://web.archive.org/web/20090126075121/http://oxmonline.com/article/reviews/xbox-360/a-f/fallout-3|archivedate=January 26, 2009|url-status=dead}}</ref> |
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|PCGUS = 91/100<ref name="PC Gamer Review">{{cite magazine|last=Janicki|first=Stefan|title=Fallout 3|magazine=[[PC Gamer]]|date=December 2008|issue=182|pages=54–56|issn=1080-4471}}</ref> |
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|PCGUK = 90%<ref name="Fallout3pc-pcguk">{{Cite news|last = Atherton|first = Ross|title=Fallout 3|newspaper=[[PC Gamer|PC Gamer UK]]|date=December 2008}}</ref> |
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|PCGUS = 91%<ref name="pcgus182">{{cite journal |author=Desslock |title=Fallout 3: Your life in the wasteland is just beginning |journal=[[PC Gamer]] |year=2008 |issue=182 |pages=54–65 |issn=1080-4471 }}</ref> |
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|compilation = yes |
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|MC = 91/100 (PC)<ref>{{cite web |url=http://www.metacritic.com/games/platforms/pc/fallout3 |title=Fallout 3 PC Reviews at Metacritic |accessdate=2008-11-07 |publisher=[[Metacritic]] }}</ref><br /> |
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90/100 (PS3)<ref>{{cite web |url=http://www.metacritic.com/games/platforms/ps3/fallout3 |title=Fallout 3 PS3 Reviews at Metacritic |accessdate=2008-11-07 |publisher=[[Metacritic]] }}</ref><br /> |
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93/100 (Xbox 360)<ref>{{cite web |url=http://www.metacritic.com/games/platforms/xbox360/fallout3 |title=Fallout 3 Xbox 360 Reviews at Metacritic |accessdate=2008-11-07 |publisher=[[Metacritic]] }}</ref> |
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|GR = 92.77/100 (Xbox 360)<ref name="GR 360" /><br /> |
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90.02/100 (PS3)<ref name="GR PS3" /><br /> |
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90.46/100 (PC)<ref name="GR PC" /> |
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|GMS = 9.3/10 (Xbox 360)<ref>{{cite web|accessdate=2009-09-01 |
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|url=http://www.gamestats.com/objects/882/882301/|title=Fallout 3|publisher=[[GameStats]]}}</ref><br /> |
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9.0/10 (PS3)<ref>{{cite web|accessdate=2009-09-01 |
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|url=http://www.gamestats.com/objects/901/901269/|title=Fallout 3|publisher=[[GameStats]]}}</ref><br /> |
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9.0/10 (PC)<ref>{{cite web|accessdate=2009-09-01 |
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|url=http://www.gamestats.com/objects/568/568806/|title=Fallout 3|publisher=[[GameStats]]}}</ref> |
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|award1Pub =10th Annual [[Game Developers Choice Awards]]<ref>{{cite web |url=http://www.gamechoiceawards.com/winners/index.htm |title=Game Developers Choice Awards: Nominees and Recipients|accessdate=2009-12-20 |publisher=GDC}} {{Dead link|date=October 2010|bot=H3llBot}}</ref> |
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|award1 = Game of the Year 2008<br/>Best Writing |
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|award2Pub =[[IGN]] Best of 2008<ref>{{cite web |url=http://bestof.ign.com/2008/xbox360/ |title=IGN Best of 2008 |publisher=[[IGN]] |accessdate=2009-11-11}}</ref> |
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|award2 =Game of the Year 2008<ref name="ignaward"/><br/>Best Xbox 360 Game<br/>Best RPG<br/>Best Use of Sound |
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|award3Pub =[[GameSpot]] Best of 2008 |
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|award3 =Best PC Game<ref name="GameSpot's Best PC Game of 2008"/><br/>Best RPG<ref name="GameSpot's Best RPG of 2008"/> |
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|award4Pub =[[Golden Joystick Award]] 2009 |
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|award4 =Ultimate Game of the Year 2009<ref name="joystick"/><br />PC Game of the Year 2009 |
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}} |
}} |
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''Fallout 3'' was well received by critics.<ref name="IGN History"/> On the [[review aggregator]] website [[Metacritic]], the Microsoft Windows version of ''Fallout 3'' was assigned the game a weighted average critic score of 91/100, the PlayStation 3 version a 90/100, and the Xbox 360 version a 93/100.<ref name="Metacritic PC"/><ref name="Metacritic PS3"/><ref name="Metacritic X360"/> The Xbox 360 version is tied with ''[[Braid (video game)|Braid]]'', ''[[Gears of War 2]]'', and ''[[Super Smash Bros. Brawl]]'' as the fourth highest rated game from 2008 on Metacritic.<ref>{{cite web|url=https://www.metacritic.com/browse/game/all/all/2008/metascore/|title=Best Games|website=[[Metacritic]]|accessdate=June 20, 2024}}</ref> |
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The game has received highly positive reception from critics, with an average [[GameRankings]] score of 93% for the Xbox 360 version and 91% for the PC and PlayStation 3.<ref name="GR 360">{{cite web |url=http://www.gamerankings.com/xbox360/939933-fallout-3/index.html |title=Fallout 3 Xbox 360 Reviews at GameRankings |accessdate=2009-01-20 |publisher=[[GameRankings]] }}</ref><ref name="GR PS3">{{cite web |url=http://www.gamerankings.com/ps3/939932-fallout-3/index.html |title=Fallout 3 PS3 Reviews at GameRankings |accessdate=2009-01-20 |publisher=[[GameRankings]] }}</ref><ref name="GR PC">{{cite web |url=http://www.gamerankings.com/pc/918428-fallout-3/index.html |title=Fallout 3 PC Reviews at GameRankings |accessdate=2009-01-20 |publisher=[[GameRankings]] }}</ref> [[1UP.com]] praised its open-ended gameplay and flexible character-leveling system. While the V.A.T.S. system was called "fun", enemy encounters were said to suffer from a lack of precision in real-time combat and little variety in enemy types. The review concluded, ''Fallout 3'' is a "hugely ambitious game that doesn't come around very often".<ref name="1UP.com review">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3170949|title=Fallout 3 Review|first=Demian |last=Linn|publisher=[[1UP.com]]|date=2008-10-27|accessdate=2008-10-28}}</ref> [[IGN]] praised the game's "minimalist" sound design, observing, "you might find yourself with nothing but the sound of wind rustling through decaying trees and blowing dust across the barren plains ... ''Fallout 3'' proves that less can be more". The review noted that the "unusual amount of realism" combined with the "endless conversation permutations" produces "one of the most truly interactive experiences of the generation", awarding the game a 9.6 out of 10.<ref name="IGN review">{{cite web|url=http://xbox360.ign.com/articles/924/924165p1.html|title=Fallout 3 Review A bleak, twisted, yet utterly wonderful game.|last=Brudvig|first=Erik |date=October 27, 2008|publisher=[[IGN]]|accessdate=2009-06-23}} "The difference in looks between the two console versions is small compared to the leap that comes with a top of the line PC."</ref> |
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[[GameZone]] gave ''Fallout 3'' a 9.5, 9.4 and 9.2 out of 10 for the PlayStation 3, 360 and PC versions respectively, while Resolution Magazine awarded the game 93% on all formats.<ref name="Resolution review">{{cite web |url=http://www.resolution-magazine.co.uk/issue1/review_fallout3.htm |title=Review: Fallout 3 |publisher=Resolution Magazine |accessdate=2009-11-11 |first=Lewis |last=Denby}}</ref> Although ''[[Edge (magazine)|Edge]]'' awarded the game 7 out of 10, in a later anniversary issue it placed the game 37th in a "100 best games to play today" list, saying "''Fallout 3'' empowers, engages and rewards to extents that few games have ever achieved."<ref name="Edge list">{{cite web|url=http://www.edge-online.com/features/the-100-best-games-to-play-today?page=0%2C6|title=100 Best Games to Play Today|publisher=[[Edge (magazine)|Edge Online]]|date=2009-09-03|accessdate=2009-05-09}}</ref> |
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''[[1UP.com]]''{{'}}s Demian Linn praised its open-ended gameplay and flexible character-leveling system. While the V.A.T.S. system was called fun, enemy encounters were said to suffer from a lack of precision in real-time combat and little variety in enemy types. The review concluded, ''Fallout 3'' is a "hugely ambitious game that doesn't come around very often."<ref name="1UP.com review">{{cite web|url=http://www.1up.com/reviews/fallout-3|title=Fallout 3 Review|first=Demian|last=Linn|website=[[1UP.com]]|date=October 27, 2008|access-date=October 28, 2008|url-status=dead|archive-url=https://web.archive.org/web/20120119161411/http://www.1up.com/reviews/fallout-3|archive-date=January 19, 2012}}</ref> ''[[IGN]]'' editor Erik Brudvig praised the game's "minimalist" sound design, observing how "you might find yourself with nothing but the sound of wind rustling through decaying trees and blowing dust across the barren plains ... ''Fallout 3'' proves that less can be more." The review noted that the "unusual amount of realism" combined with the "endless conversation permutations" produces "one of the most truly interactive experiences of the generation."<ref name="IGN Review"/> In a review of the game for ''[[Kotaku]]'', Mike Fahey commented: "While [[Inon Zur]]'s score is filled with epic goodness, the real stars of ''Fallout 3''{{'}}s music are the vintage songs from the 1940s."<ref name=kotaku>{{cite web |title=Fallout 3 Review: Wasting Away Again In Radiationville |date=October 29, 2008 |first=Mike |last=Fahey |website=Kotaku |url=http://kotaku.com/5070394/fallout-3-review-wasting-away-again-in-radiationville |access-date=August 14, 2011 |archive-date=January 1, 2012 |archive-url=https://web.archive.org/web/20120101203810/http://kotaku.com/5070394/fallout-3-review-wasting-away-again-in-radiationville |url-status=live }}</ref> |
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Some criticisms were the bugs in regards to the physics and crashes - some of which broke quests and prevented progression (fixable by reloading from an earlier state).<ref name="IGN review"/> The AI and stiff character animations are another common point of criticism,<ref name="Shacknews review">{{cite web |url=http://www.shacknews.com/featuredarticle.x?id=1037 |title=Fallout 3 Review: An Old PC Game at Heart |publisher=[[Shacknews]] |first=Nick |last=Breckon |date=2008-10-27 |accessdate=2009-11-11}}</ref><ref>{{cite web |url=http://www.atomicgamer.com/articles/672/fallout-3-review |last=Buckland |first=Jeff |title=Fallout 3 Review |publisher=AtomicGamer |date=2008-10-29 |accessdate=2009-11-11}}</ref><ref name="PSM3 review">Kelly, Andy. "Fallout 3 Review". PlayStation Magazine 3 (107). October 2008.</ref> as is the ending.<ref name="Shacknews review"/><ref>{{cite web |url=http://www.giantbomb.com/fallout-3/61-20504/reviews/ |last=Gerstmann |first=Jeff |title=Fallout 3 Review |publisher=[[Giant Bomb]] |date=2008-11-27 |accessdate=2009-11-11}}</ref> Edge states that "the game is cumbersome in design and frequently incompetent in the details of execution", taking particular issue with the nakedness of the HUD, the clarity of the menu interface, and that the smaller problems are carried over from ''[[The Elder Scrolls IV: Oblivion|Oblivion]]''. ''Edge'' liked the central story but said "the writing isn't quite as consistent as the ideas that underpin" and that the "voice-acting is even less reliable".<ref name="Edge review">{{cite web |url=http://www.edge-online.com/features/edge-review-fallout-3|title=Edge Review: Fallout 3|date=2008-11-28|accessdate=2009-07-31|last=Staff|first=Edge|publisher=[[Edge (magazine)|Edge Online]]}}</ref> |
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[[Tim Cain]], ''[[Fallout (video game)|Fallout]]'' and ''[[Fallout 2]]'' [[game director]], praised the art direction and the attention to details but did not like the way the endings were not enough constructed around player's actions and decisions.<ref>{{cite web|url=http://www.pcgamer.com/fallout-1-and-2-dev-on-storytelling-and-fallout-3-vs-new-vegas/|title=Fallout 1 and 2 dev on storytelling and Fallout 3 vs New Vegas|date=September 5, 2012|access-date=December 4, 2012|website=PCGamer|archive-date=February 21, 2015|archive-url=https://web.archive.org/web/20150221134956/http://www.pcgamer.com/fallout-1-and-2-dev-on-storytelling-and-fallout-3-vs-new-vegas/|url-status=live}}</ref> He was also critical of how ''Fallout 3'' recycled plot elements from the first two games, such as Super Mutants and the Enclave, saying that if his company, [[Troika Games]], had acquired the license, he would have come up with a completely original story for the East coast. [[Chris Avellone]], ''[[Fallout 2]]''{{'}}s main writer, described the game as having "enough options and tools at {{interp|his|orig=my}} disposal to insure {{interp|he|orig=I}} was having fun no matter what the challenges", praising the immersion in ''Fallout''{{'}}s world, the success in carrying on the legacy of the previous two games, and the fulfilling open-world component; he criticized the writing of some characters and some of gameplay's choices in balancing the skills of the [[player character]].<ref>{{cite web|url=http://forums.obsidian.net/index.php?s=7e77e1ace8b46d36dbef75a7bdb36984&automodule=blog&blogid=1&showentry=127|title=Fallout Fan Question|website=obsidian.net|date=February 19, 2010|access-date=December 4, 2016|archive-date=October 31, 2016|archive-url=https://web.archive.org/web/20161031025423/http://forums.obsidian.net/index.php?s=7e77e1ace8b46d36dbef75a7bdb36984&automodule=blog&blogid=1&showentry=127|url-status=live}}</ref> Will Tuttle of ''[[GameSpy]]'' commended the game for its "engaging storyline, impeccable presentation, and hundreds of hours of addictive gameplay."<ref>{{cite web|url=http://uk.xbox360.gamespy.com/xbox-360/fallout-3/924342p3.html|title=Fallout 3|publisher=[[GameSpy]]|date=October 27, 2008|access-date=September 4, 2011|archive-date=January 5, 2012|archive-url=https://web.archive.org/web/20120105155302/http://uk.xbox360.gamespy.com/xbox-360/fallout-3/924342p3.html|url-status=live}}</ref> Although ''[[Edge (magazine)|Edge]]'' awarded the game 7 out of 10, in a later anniversary issue it placed the game 37th in a "100 best games to play today" list, saying "''Fallout 3'' empowers, engages and rewards to extents that few games have ever achieved."<ref name="Edge list">{{cite magazine|url=http://www.next-gen.biz/features/100-best-games-play-today|title=100 Best Games to Play Today|magazine=[[Edge (magazine)|Edge Online]]|date=September 3, 2009|access-date=May 9, 2009|url-status=dead|archive-url=https://web.archive.org/web/20120325194117/http://www.edge-online.com/features/100-best-games-play-today|archive-date=March 25, 2012}}</ref> |
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From its release in October through the end of 2008, ''Fallout 3'' shipped over 4.7 million units.<ref>{{cite web |url=http://pc.ign.com/articles/941/941189p1.html |title=Fallout 3 Expanding to More Markets |date=2008-12-30 |accessdate=2008-12-30 |last=Thang |first=Jimmy |publisher=[[IGN]]}}</ref> According to [[NPD Group]] the Xbox 360 version has sold 1.14 million units and the PlayStation 3 version has sold 552,000 units as of January 2009.<ref name="N4G NPD">{{cite web |title=NPD: January 2009 Life to Date Numbers|url=http://www.n4g.com/News-298592.aspx |publisher=[[N4G]] |accessdate=2009-03-28 |date=2009-03-22}}</ref> The Xbox 360 version was the 14th best-selling game of December 2008 in the United States, while the PlayStation 3 version was the eighth best-selling PlayStation 3 game in that region and month.<ref name="wired">{{cite web |title=Top 10 Games of December 2008, By Platform |url=http://www.wired.com/gamelife/2009/01/top-10-games-of/ |publisher=[[Wired (magazine)|Wired]] |accessdate=2009-01-19 |date=2009-01-18}}</ref> |
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Some criticisms concerned the bugs in regards to the physics and crashes, some of which broke quests and prevented progression.<ref name="IGN Review"/> The AI and stiff character animations are another common point of criticism,<ref name="Shacknews review">{{cite web |url=http://www.shacknews.com/article/55595/fallout-3-review-an-old |title=Fallout 3 Review: An Old PC Game at Heart |publisher=[[Shacknews]] |first=Nick |last=Breckon |date=October 27, 2008 |access-date=November 11, 2009 |archive-date=March 2, 2021 |archive-url=https://web.archive.org/web/20210302143746/https://www.shacknews.com/article/55595/fallout-3-review-an-old |url-status=live }}</ref><ref>{{cite web |url=http://www.atomicgamer.com/articles/672/fallout-3-review |last=Buckland |first=Jeff |title=Fallout 3 Review |publisher=AtomicGamer |date=October 29, 2008 |access-date=November 11, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20100106021334/http://www.atomicgamer.com/articles/672/fallout-3-review |archive-date=January 6, 2010 }}</ref><ref name="PSM3 review">Kelly, Andy. "Fallout 3 Review". ''PlayStation Magazine 3'' (107). October 2008.</ref> as is the ending.<ref name="Shacknews review"/><ref>{{cite web |url=http://www.giantbomb.com/fallout-3/61-20504/reviews/ |last=Gerstmann |first=Jeff |title=Fallout 3 Review |publisher=[[Giant Bomb]] |date=November 27, 2008 |access-date=November 11, 2009 |archive-date=February 8, 2013 |archive-url=https://web.archive.org/web/20130208025023/http://www.giantbomb.com/fallout-3/61-20504/reviews/ |url-status=live }}</ref> ''Edge'' stated that "the game is cumbersome in design and frequently incompetent in the details of execution", taking particular issue with the nakedness of the [[HUD (video gaming)|HUD]], the clarity of the menu interface, and that the smaller problems are carried over from ''[[The Elder Scrolls IV: Oblivion|Oblivion]]''. ''Edge'' liked the central story but said "the writing isn't quite as consistent as the ideas that underpin" and that the "voice-acting is even less reliable."<ref name="Edge Review"/> |
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===Awards=== |
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''Fallout 3'' won several awards following its showcasing at [[E3 2007]]. [[IGN]] gave it the Game of E3 2007 award, and [[GameSpot]] gave it the Best Role-Playing Game of E3 2007 award.<ref>{{cite web |url=http://ps3.ign.com/articles/881/881180p1.html |title=IGN Pre-E3 2008: Fallout 3 Confirmed for Show |publisher=[[IGN]] |accessdate=2009-11-11 |date=2008-06-11 |first=Jimmy |last=Thang}}</ref><ref>{{cite web |url=http://www.gamespot.com/special_features/editorschoicee307/genre/index.html?page=6 |title=GameSpot E3 2007 Editor's Choice Awards |publisher=[[GameSpot]] |accessdate=2009-11-11}}</ref> Following the game's demonstration at [[E3 2008]], IGN also gave it Best Overall RPG, Best Overall Console Game, and Overall Game of the Show for E3 2008.<ref>{{cite web |url=http://games.ign.com/articles/893/893833p1.html |title=IGN's Overall Best of E3 2008 Awards |publisher=[[IGN]] |accessdate=2009-11-11 |date=2008-07-25 |author=IGN Editorial Staff}}</ref> [[Game Critics Awards]] gave the game Best Role-Playing Game and Best of Show for E3 2008<ref>{{cite web |url=http://www.gamecriticsawards.com/winners.html |title=Game Critics Awards 2008 Winners |publisher=Game Critics |accessdate=2009-11-11}}</ref> and [[GamePro Magazine]] awarded the game "PC Game of the Year" 2008. |
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===Fandom response=== |
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After its release, ''Fallout 3'' won numerous awards from gaming journalists and websites. At the 2009 [[Game Developer's Choice Awards]], it won overall Game of the Year along with Best Writing. It was also awarded Game of the Year by IGN,<ref name="ignaward">{{cite web |url=http://games.ign.com/dor/articles/944244/ign-game-of-the-year-2008-revealed/videos/igngoty2008_winner_011609.html |title=IGN Game of the Year 2008 |date=2009-01-16 |accessdate=2009-01-16 |publisher=[[IGN]]}}</ref> [[Games Radar]],<ref>{{cite web |url=http://www.gamesradar.com/f/gamesradars-officially-annual-platinum-chalice-awards-2008/a-2008121817178666006/p-6 |title=Games Radar's Officially Annual Platinum Chalice Awards 2008 |publisher=[[Games Radar]] |accessdate=2009-11-11}}</ref> GameSpy,<ref>{{cite web |url=http://goty.gamespy.com/2008/overall/10.html |title=GameSpy's Game of the Year |publisher=[[GameSpy]] |accessdate=2009-12-27}}</ref> [[UGO]], [[Gamasutra]] and the [[Golden Joystick Awards]].<ref name="joystick">{{cite web |url=http://kotaku.com/5393592/fallout-3-wins-the-golden-joysticks |title=Fallout 3 Wins The Golden Joysticks - golden joystick awards - Kotaku |accessdate=2009-11-11 |publisher=[[Kotaku]] |date=2009-10-30 |first=Mike |last=Fahey}}</ref> The game also won Best Xbox Game from [[Official Xbox Magazine]], GameSpy and IGN, while winning Best PC Game from GameSpy and both Game Trailers<ref>{{cite web |url=http://www.gametrailers.com/player/43842.html |title=Gametrailers Best RPG of 2008 |date=2008-12-24 |accessdate=2009-11-11 |publisher=[[Gametrailers]]}}</ref><ref>{{cite web |url=http://www.gametrailers.com/player/43920.html |title=Gametrailers Best PC Game of 2008 |date=2008-12-31 |accessdate=2009-11-11 |publisher=[[Gametrailers]]}}</ref> and GameSpot,<ref name="GameSpot's Best PC Game of 2008">{{cite web |url=http://www.gamespot.com/best-of/platform-awards/index.html?page=2 |title=GameSpot's Best PC Game of 2008 |publisher=[[GameSpot]] |accessdate=2009-11-11}}</ref><ref name="GameSpot's Best RPG of 2008">{{cite web |url=http://www.gamespot.com/best-of/genre-awards/index.html?page=8 |title=GameSpot's Best RPG of 2008 |publisher=[[GameSpot]] |accessdate=2009-11-11}}</ref> with the latter two also awarding it Best RPG. More recently, the UK PC gaming magazine PC Gamer gave Fallout 3 2nd place on its '100 Best PC games of all time' list, praising its user-modifications, deep gameplay and overall polish. |
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{{quote box|width=30%|align=right|quote=It's not a ''Fallout'' game. It's not even a game inspired by ''Fallout'', as I had hoped. It's a game that contains a loose assortment of familiar ''Fallout'' concepts and names ... Electricity, pre-war electronic equipment, powered and still working computers (just think about that for a second), working cola & snack machines, weapons, ammo, scrap metal (needed by many), and even unlooted first aid boxes are everywhere.|source=—Vince D. Weller, long-time ''No Mutants Allowed'' member, former RPG news site director, and lead developer of ''[[The Age of Decadence]]''<ref name="destructoid_shutup"/><ref>{{cite news |url=http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/ |title=Against RPG Decadence: Vince D. Weller Interview |first1=Kieron |last1=Gillen |date=February 1, 2008 |website=[[Rock, Paper, Shotgun]]|access-date=December 21, 2015 |archive-date=June 12, 2018 |archive-url=https://web.archive.org/web/20180612162635/https://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/ |url-status=live }}</ref>|}} |
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Not all fans were happy with the direction the ''Fallout'' series was taken in after its acquisition by Bethesda.<ref name="Fallout Fans">{{cite web|last=MacDonald|first=Keza|url=https://www.eurogamer.net/fallout-retrospective-article|title=Fallout Retrospective|website=[[Eurogamer]]|page=1|date=October 25, 2011|accessdate=June 20, 2024|archiveurl=https://web.archive.org/web/20240216085119/https://www.eurogamer.net/fallout-retrospective-article|archivedate=February 16, 2024|url-status=live}}</ref> Notorious for their support of the series' first two games, ''[[Fallout (video game)|Fallout]]'' and ''[[Fallout 2]]'', members centered on one of the oldest ''Fallout'' [[fansite]]s, ''No Mutants Allowed'', have criticized departures from the original games' stories, gameplay mechanics and setting.<ref name="escapist_fringe">{{cite web|last=Blancato|first=Joe|url=http://www.escapistmagazine.com/articles/view/video-games/issues/issue_102/565-Gaming-s-Fringe-Cults.2|title=Gaming's Fringe Cults|date=June 19, 2007|website=[[The Escapist (magazine)|The Escapist]]|accessdate=December 20, 2015|archive-date=January 7, 2019|archiveurl=https://web.archive.org/web/20190107014659/http://www.escapistmagazine.com/articles/view/video-games/issues/issue_102/565-Gaming-s-Fringe-Cults.2|url-status=dead }}</ref><ref name="kotaku_relent"/> Criticisms include the prevalence of unspoiled food after 200 years, the survival of wood-framed dwellings following a [[Nuclear explosion|nuclear blast]], and the ubiquity of Super Mutants at early levels in the game.<ref name="kotaku_relent"/> Also criticized are the quality of the game's writing, its relative lack of [[verisimilitude]], the switch to a first-person action game format, and the level of reactiveness of the surrounding game world to player actions.<ref name="kotaku_relent">{{cite web |url=http://kotaku.com/the-relentless-champions-of-classic-fallout-1715984448 |title=The Relentless Champions Of Classic Fallout |last1=Winkie |first1=Luke |date=September 29, 2015 |website=[[Kotaku]]|access-date=December 20, 2015 |archive-date=December 13, 2015 |archive-url=https://web.archive.org/web/20151213133626/http://kotaku.com/the-relentless-champions-of-classic-fallout-1715984448 |url-status=live }}</ref><ref>{{cite news |url=http://www.rockpapershotgun.com/2008/01/08/games-for-2008-fallout-3/ |title=Games for 2008: Fallout 3 |last1=Gillen |first1=Kieron |date=January 8, 2008 |website=[[Rock, Paper, Shotgun]] |access-date=December 20, 2015 |archive-date=December 22, 2015 |archive-url=https://web.archive.org/web/20151222123916/http://www.rockpapershotgun.com/2008/01/08/games-for-2008-fallout-3/ |url-status=live }}</ref><ref>{{cite web |url=http://www.usgamer.net/articles/fallout-4-for-pc-ps4-xbox-one |title=Vault-111 Opens in Boston: Fallout 4 is Coming to PC, PS4, and Xbox One |last1=Williams |first1=Mike |date=June 3, 2015 |website=US Gamer|access-date=December 21, 2015 |archive-date=September 5, 2017 |archive-url=https://web.archive.org/web/20170905184803/http://www.usgamer.net/articles/fallout-4-for-pc-ps4-xbox-one |url-status=dead }}</ref> In response, [[James Stephanie Sterling]] of ''[[Destructoid]]'' called fan groups like ''No Mutants Allowed'' "selfish" and "arrogant", stating that a new audience deserves a chance to play a ''Fallout'' game; and that if the series had stayed the way it was back in 1997, new titles would never have been made and brought to market.<ref name="destructoid_shutup">{{cite web |url=http://www.destructoid.com/videogame-fans-need-to-shut-up-about-everything-164476.phtml |title=Videogame 'fans' need to shut up about everything |last1=Sterling |first1=Jim |date=February 20, 2010 |website=[[Destructoid]]|access-date=December 20, 2015 |archive-date=December 22, 2015 |archive-url=https://web.archive.org/web/20151222142227/http://www.destructoid.com/videogame-fans-need-to-shut-up-about-everything-164476.phtml |url-status=live }}</ref> Luke Winkie of ''[[Kotaku]]'' tempers these sentiments, saying that it is a matter of ownership; and that in the case of ''Fallout 3'', hardcore fans of the original series witnessed their favorite games become transformed into something else.<ref name="kotaku_relent"/> |
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At the end of 2009, Fallout 3 was featured in IGN's Best Video and Computer Games of the Decade (2000–2009), with the game being placed top game of 2008<ref>{{cite web |url=http://uk.ign.com/decade/best-games-2008.html |title=IGN's Best Video and Computer Games of the Decade - 2008 |publisher=[[IGN]]|accessdate=2010-06-08 |author=IGN Staff}}</ref> and 7th overall game of the decade.<ref>{{cite web |url=http://uk.ign.com/decade/best-games-decade.html |title=IGN's Best Video and Computer Games of the Decade - Overall |publisher=[[IGN]]|accessdate=2010-06-08 |author=IGN Staff}}</ref> |
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===Awards=== |
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After its release, ''Fallout 3'' won numerous awards from gaming journalists and websites.<ref>{{cite web|last=McDonald|first=Glenn|url=https://www.npr.org/2009/01/21/99639234/fallout-3-the-art-of-the-game|title='Fallout 3': The Art Of The Game|website=[[NPR]]|date=January 21, 2009|accessdate=June 3, 2024}}</ref> It was awarded Game of the Year by ''[[Gamasutra]]'', ''[[GamesRadar+]]'', GameSpy, ''IGN'', and [[UGO Networks]].{{efn-ua|Attributed to multiple sources: |
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Shortly before the game's release, [[IGN]] posted a review of the game citing numerous bugs and crashes in the PlayStation 3 release.<ref name="IGN Neoseeker">{{cite web |url=http://www.neoseeker.com/news/9108-ign-edits-fallout-3-review-to-remove-mention-of-major-issue-bug-found-in-ps3-version/ |title=IGN edits Fallout 3 review to remove mention of "major issue" bug found in PS3 version |date=2008-10-29 |accessdate=2009-11-18 |first=Kevin |last=Spiess |publisher=www.neoseeker.com}}</ref> The game also contained a flaw causing the game to freeze and the screen to blur when friends signed out of and into the [[PlayStation Network]].<ref name="IGN Neoseeker" /> The IGN review was edited shortly thereafter, removing all references to the PS3 version's flaws, causing controversy in the PlayStation communities.<ref name="IGN Neoseeker" /><ref name="PlayStation Network IGN">{{cite web |url=http://www.theplaystationetwork.com/ign-fallout-3-review-theres-been-some-changes/ |title=IGN Fallout 3 Review–There’s Been Some Changes |date=2008-10-29 |first=Anthony |last=Barlow |publisher=www.thePlayStationetwork.com |accessdate=2009-11-18}}</ref> In reviewing the PlayStation 3 Game of the Year edition, reviewers found that most flaws remained, citing occasional freezes, several animation and scripting issues, and other flaws requiring a restart of the game.<ref name="digital chumps">{{cite web |url=http://www.digitalchumps.com/game-reviews/35-ps3/3990-fallout-3-game-of-the-year-edition.html |title=Fallout 3: Game of the Year Edition |first=Nathaniel |last=Stevens |date=2009-10-27 |accessdate=2009-11-18 |publisher=www.digitalchumps.com}}</ref><ref name="spawnkill">{{cite web |url=http://spawnkill.com/review-fallout-3-game-of-the-year-edition/ |title=Review: Fallout 3 Game of the Year Edition |date=2009-11-02 |accessdate=2009-11-18 |publisher=spawnkill.com}}</ref> Even IGN recursively cited flaws with the original release, as well as the Game of the Year edition, calling it "a fantastic game", but warning players to "be aware that you might have to deal with some crashes and bugs."<ref name="IGN GotY">{{cite web |url=http://ps3.ign.com/articles/103/1035569p5.html |title=Fallout 3 Game of the Year Edition Review |first=Erik |last=Brudvig |publisher=[[IGN]] |accessdate=2009-11-18 |date=2009-10-15}}</ref> |
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*''Gamasutra''<ref>{{cite web|author=Anon.|url=https://www.gamedeveloper.com/game-platforms/gamasutra-s-best-of-2008-top-10-games-of-the-year|title=Gamasutra's Best Of 2008: Top 10 Games Of The Year|website=[[Game Developer (website)|Game Developer]]|date=December 23, 2008|access-date=February 18, 2024|archiveurl=https://web.archive.org/web/20240219044712/https://www.gamedeveloper.com/game-platforms/gamasutra-s-best-of-2008-top-10-games-of-the-year|archivedate=February 19, 2024|url-status=live}}</ref> |
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*''GamesRadar+''<ref>{{cite web|author=Anon.|url=https://www.gamesradar.com/gamesradars-officially-annual-platinum-chalice-awards-2008/6/|title=GamesRadar's Officially Annual Platinum Chalice Awards 2008|date=December 19, 2008|website=[[GamesRadar+]]|access-date=November 11, 2009|page=6|archive-date=September 17, 2021|archive-url=https://web.archive.org/web/20210917191641/https://www.gamesradar.com/gamesradars-officially-annual-platinum-chalice-awards-2008/6/|url-status=live}}</ref> |
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*GameSpy<ref>{{cite web|author=Anon.|url=http://goty.gamespy.com/2008/overall/10.html|title=GameSpy's Game of the Year|website=[[GameSpy]]|date=n.d.|access-date=December 27, 2009|url-status=dead|archive-url=https://web.archive.org/web/20120222050022/http://goty.gamespy.com/2008/overall/10.html|archive-date=February 22, 2012}}</ref> |
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*''IGN''<ref>{{cite web|author=Anon.|url=http://bestof.ign.com/2008/overall/23.html|title=Overall Game of the Year|date=n.d.|access-date=June 19, 2024|website=[[IGN]]|url-status=dead|archive-url=https://web.archive.org/web/20090202050439/http://bestof.ign.com/2008/overall/23.html|archive-date=February 2, 2009}}</ref> |
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*UGO Networks<ref>{{cite web|first=Chris|last=Plante|url=http://www.ugo.com/games/ugos-game-of-the-year-awards-2008|title=UGO's Game of the Year Awards 2008|website=[[UGO Networks]]|date=December 18, 2008|access-date=August 18, 2011|url-status=dead|archive-url=https://web.archive.org/web/20100511033928/http://www.ugo.com/games/ugos-game-of-the-year-awards-2008|archive-date=May 11, 2010}}</ref>}} The game also won Xbox 360 Game of the Year from GameSpy, ''IGN'', and ''Official Xbox Magazine'', and PC Game of the Year from ''[[GamePro]]'', GameSpy, ''GameSpot'', and ''[[GameTrailers]]''.{{efn-ua|Attributed to multiple sources: |
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*''Official Xbox Magazine'' Xbox 360<ref>{{cite magazine|author=Anon.|title=Game of the Year Awards|magazine=[[Official Xbox Magazine]]|date=February 2009|issue=93|page=72|issn=1534-7850}}</ref> |
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*GameSpy Xbox 360<ref>{{cite web|author=Anon.|url=http://goty.gamespy.com/2008/xbox360/11.html|title=Xbox 360 Top 10|website=[[GameSpy]]|page=11|date=n.d.|accessdate=June 19, 2024|archiveurl=https://web.archive.org/web/20090414125519/http://goty.gamespy.com/2008/xbox360/11.html|archivedate=April 14, 2009|url-status=dead}}</ref> |
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*''IGN'' Xbox 360<ref>{{cite web|author=Anon.|url=http://uk.bestof.ign.com/2008/xbox360/21.html|title=Xbox 360 Game of the Year|website=[[IGN]]|access-date=August 18, 2011|url-status=dead|archive-url=https://web.archive.org/web/20120106035342/http://uk.bestof.ign.com/2008/xbox360/21.html|archive-date=January 6, 2012}}</ref> |
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*''GamePro'' PC<ref>{{cite magazine|author=Anon.|title=The Best (and Worst) of 08: The GamePro Awards|url=http://www.gamepro.com/article/features/208404/the-best-and-worst-of-08-the-gamepro-awards/|date=December 17, 2008|magazine=[[GamePro]]|access-date=August 18, 2011|archive-url=https://web.archive.org/web/20110721211704/http://www.gamepro.com/article/features/208404/the-best-and-worst-of-08-the-gamepro-awards/|archive-date=July 21, 2011|url-status=dead}}</ref> |
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*GameSpy PC<ref>{{cite web|author=Anon.|url=http://goty.gamespy.com/2008/pc/12.html|title=PC Awards Recap|website=[[GameSpy]]|date=n.d.|access-date=August 18, 2011|url-status=dead|archive-url=https://web.archive.org/web/20120207164704/http://goty.gamespy.com/2008/pc/12.html|archive-date=February 7, 2012}}</ref> |
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*''GameSpot'' PC<ref>{{cite web|author=Anon.|url=http://www.gamespot.com/best-of/platform-awards/index.html?page=2|title=Best PC Game|website=[[GameSpot]]|date=n.d.|accessdate=June 19, 2024|archiveurl=https://web.archive.org/web/20090222102057/http://www.gamespot.com/best-of/platform-awards/index.html?page=2|archivedate=February 22, 2009|url-status=dead}}</ref> |
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*''GameTrailers'' PC<ref>{{cite web|url=https://www.youtube.com/watch?v=-zSnw12O92o|title=Game of the Year Awards 2008 - Best PC Game|date=July 19, 2016|accessdate=June 19, 2024|website=[[GameTrailers]]}}</ref>}} At the 2009 [[Golden Joystick Awards]], ''Fallout 3'' won Ultimate Game of the Year.<ref>{{cite web|url=https://kotaku.com/fallout-3-wins-the-golden-joysticks-5393592|title=Fallout 3 Wins The Golden Joysticks|access-date=November 11, 2009|website=[[Kotaku]]|date=October 30, 2009|first=Mike|last=Fahey|archive-date=September 15, 2011|archive-url=https://web.archive.org/web/20110915174411/http://kotaku.com/5393592/fallout-3-wins-the-golden-joysticks|url-status=live}}</ref> It also won Game of the Year along with Best Writing at the [[Game Developers Choice Awards]].<ref>{{cite web|author=Anon.|url=http://www.gamechoiceawards.com/archive/gdca_9th.html|title=Game Developers Choice Awards: Nominees and Awards Recipients|date=n.d.|access-date=December 20, 2009|website=[[Game Developers Choice Awards]]|archive-date=February 10, 2012|archive-url=https://web.archive.org/web/20120210075105/http://www.gamechoiceawards.com/archive/gdca_9th.html|url-status=live}}</ref> During the [[12th Annual Interactive Achievement Awards]], the [[Academy of Interactive Arts & Sciences]] awarded ''Fallout 3'' with [[D.I.C.E. Award for Role-Playing Game of the Year|Role-Playing Game of the Year]] and [[D.I.C.E. Award for Outstanding Achievement in Story|Outstanding Achievement in Original Story]], and nominated it for [[D.I.C.E. Award for Game of the Year|Overall Game of the Year]], Computer Game of the Year, Console Game of the Year, [[D.I.C.E. Award for Outstanding Achievement in Game Direction|Outstanding Achievement in Game Direction]], [[D.I.C.E. Award for Outstanding Achievement in Game Design|Outstanding Achievement in Game Design]], and [[D.I.C.E. Award for Outstanding Technical Achievement|Outstanding Achievement in Gameplay Engineering]].<ref>{{cite web|author=Anon.|url=https://www.interactive.org/games/video_game_details.asp?idAward=2009&idGame=1034|title=Fallout 3|website=[[Academy of Interactive Arts & Sciences]]|date=n.d.|access-date=April 8, 2020|archive-date=August 12, 2020|archive-url=https://web.archive.org/web/20200812151445/https://www.interactive.org/games/video_game_details.asp?idAward=2009&idGame=1034|url-status=live}}</ref> |
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== |
==Legacy== |
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Some critics have referred to ''Fallout 3'' as one of the best game in the ''Fallout'' series,{{efn-ua|Attributed to multiple references:<ref>{{cite web|last=Wald|first=Heather|url=https://www.gamesradar.com/best-fallout-games/|title=The best Fallout games, ranked from worst to best|website=[[GamesRadar+]]|date=July 22, 2021|access-date=August 8, 2021|archive-date=August 8, 2021|archive-url=https://web.archive.org/web/20210808141615/https://www.gamesradar.com/best-fallout-games/|url-status=live}}</ref><ref>{{cite web|last=Watts|first=Steve|url=https://www.gamespot.com/gallery/best-fallout-games/2900-5249/|title=Best Fallout Games, Ranked|website=[[GameSpot]]|date=April 10, 2024|access-date=May 4, 2024|archive-date=May 5, 2024|archive-url=https://web.archive.org/web/20240505060540/https://www.gamespot.com/gallery/best-fallout-games/2900-5249/|url-status=live}}</ref><ref>{{cite web|last=Kelly|first=Paul|url=https://www.pcgamesn.com/fallout/games-best|title=The best Fallout games ranked|website=[[PCGamesN]]|date=April 24, 2024|access-date=May 4, 2024|archive-date=May 7, 2024|archive-url=https://web.archive.org/web/20240507030623/https://www.pcgamesn.com/fallout/games-best|url-status=live}}</ref><ref>{{cite web|last=Hanson|first=Sophie|url=https://www.yahoo.com/entertainment/best-fallout-games-ranked-including-160000964.html|title=The Best Fallout Games Ranked, Including The One With A Twist We're Still Thinking About|website=[[Yahoo!]]|date=April 13, 2024|accessdate=June 3, 2024}}</ref>}} and as one of the [[List of video games considered the best|greatest games of all time]].{{efn-ua|Attributed to multiple references:<ref>{{cite book|editor-last=Mott|editor-first=Tony|title=1001 Video Games You Must Play Before You Die|year=2010|publisher=[[Rizzoli Libri##Rizzoli International|Universe Publishing]]|page=787|isbn=978--0-7893-2090-2}}</ref><ref name="G4 100">{{cite web|author=Anon.|url=http://www.g4tv.com/videos/59223/top-100-video-games-of-all-time-75-fallout-3/|title=Top 100 Video Games of All Time #75 - Fallout 3|website=[[G4 (American TV network)|G4]]|date=June 12, 2012|accessdate=June 3, 2024|archive-date=November 7, 2014|archive-url=https://web.archive.org/web/20141107192820/http://www.g4tv.com/videos/59223/top-100-video-games-of-all-time-75-fallout-3/|url-status=dead}}</ref><ref>{{cite web|author=Anon.|url=https://www.polygon.com/features/2017/11/30/16717548/polygon-500-best-games-of-all-time-200-101|title=The 500 best games of all time: 200-101|website=[[Polygon (website)|Polygon]]|date=November 30, 2017|accessdate=June 3, 2024}}</ref><ref>{{cite web|last1=Leedham|first1=Robert|last2=White|first2=Sam|url=https://www.gq-magazine.co.uk/article/best-video-games-all-time|title=The 100 greatest video games of all time, ranked by experts |
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|website=[[GQ]]|date=May 10, 2023|accessdate=June 3, 2024}}</ref>}} ''Fallout 3'' was included in ''[[The Art of Video Games]]'' exhibit at [[Smithsonian American Art Museum]], where it was described as the defining [[adventure game]] for current computers.<ref>{{cite web|last=Sullivan|first=Lucas|url=https://www.pcgamer.com/a-tour-through-the-smithsonians-the-art-of-video-games-exhibit/|title=A tour through the Smithsonian's The Art of Video Games exhibit|website=[[PC Gamer]]|date=April 14, 2012|accessdate=June 3, 2024}}</ref> In an article about the greatest games of the [[seventh generation of video game consoles]], ''Eurogamer''{{'s}} Will Porter wrote, "''Fallout 3'' was, in my exploding and increasingly dislocated eyes, a triumph. A perfect meld of the old and the new ... The way ''Fallout 3'' strode out, blinked beneath an unfamiliar sun and went on to thrive, genuinely made it one of the greatest experiences of this generation."<ref name="Eurogamer Games of Decade"/> |
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**NOTE TO EDITORS: PLEASE DO NOT ADD ANY MATERIAL TO THIS SECTION THAT VIOLATES THE NEUTRAL POINT OF VIEW AND/OR NOTABILITY POLICIES (SEE WP:NPOV AND WP:N). ALL SUCH MATERIAL WILL BE REMOVED. |
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ALSO NOTE THAT BLOGS AND FORUMS ARE UNACCEPTABLE SOURCES (SEE WP:VERI AND WP:RELY).** |
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''Fallout 3'' brought the ''Fallout'' series into the mainstream.<ref name="Washington Post">{{cite news|last=Studholme|first=Billy|url=https://www.washingtonpost.com/video-games/2023/01/31/fallout-4-review-retrospective/|title='Fallout 4' has aged beautifully. You should play it again|newspaper=[[The Washington Post]]|date=January 31, 2023|accessdate=May 28, 2024}}</ref><ref name="Push Square">{{cite web|last=Ramsey|first=Robert|url=https://www.pushsquare.com/news/2015/06/retrospective_returning_to_the_wastelands_of_fallout_3_and_fallout_new_vegas|title=Retrospective: Returning to the Wastelands of Fallout 3 and Fallout: New Vegas|website=[[Push Square]]|date=June 5, 2015|accessdate=May 24, 2024}}</ref> Billy Studholme of ''[[The Washington Post]]'' wrote, "Before ''Fallout 3'', there was no ''Fallout'' as we know it today. The game blew the hinges off the franchise in the best way."<ref name="Washington Post"/> Due to the tepid reception toward the spin-off games ''[[Fallout Tactics: Brotherhood of Steel]]'' and ''[[Fallout: Brotherhood of Steel]]'', and the cancellation of the ''Van Buren'' project, the series stagnated in the mid 2000s.<ref name="IGN History"/> Bethesda's decision to swap the [[Isometric video game graphics|isometric graphics]] of the older games with 3D graphics as well as release the game on consoles helped ''Fallout 3'' reach a wider audience.<ref name="Washington Post"/><ref name="Eurogamer History">{{cite web|last=Cobbett|first=Richard|url=https://www.eurogamer.net/a-brief-history-of-fallout|title= |
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===Drug references=== |
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A brief history of Fallout|website=[[Eurogamer]]|date=June 5, 2015|accessdate=May 28, 2024}}</ref> Maxwell McGee of ''GamesRadar+'' also notes that Bethesda made ''Fallout 3'' more accessible to new players.<ref name="GamesRadar New Players">{{cite web|last=McGee|first=Maxwell|url=https://www.gamesradar.com/where-to-start-fallout/|title=I've never played Fallout, where's the best place to start?|website=[[GamesRadar+]]|date=July 15, 2015|accessdate=May 28, 2024}}</ref> McGee stated, "It's a guided experience that expertly introduces the ''Fallout'' universe without leaving you lost in the wasteland."<ref name="GamesRadar New Players"/> |
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On July 4, 2008, ''Fallout 3'' was refused classification by the [[Office of Film and Literature Classification (Australia)|ACB]] in Australia, thus making it illegal to distribute or purchase the game in the country. In order for the game to be reclassified, the offending content in the Australian version of the game would have had to be removed by Bethesda Softworks and the game resubmitted to the ACB.<ref name="No AUS Release">{{cite web |url=http://www.classification.gov.au/special.html?n=46&p=156&sTitle=fallout+3&sMature=1&sMediaGames=1&sDateFromM=1&sDateFromY=2008&sDateToM=12&sDateToY=2008&record=228415 |title=OFLC listing for ''Fallout 3'' |publisher=www.classification.gov.au |accessdate=2009-11-11 |archiveurl = http://web.archive.org/web/20080712042809/http://www.classification.gov.au/special.html?n=46&p=156&sTitle=fallout+3&sMature=1&sMediaGames=1&sDateFromM=1&sDateFromY=2008&sDateToM=12&sDateToY=2008&record=228415 |archivedate = 2008-07-12}}</ref><ref>{{cite web |url=http://xbox360.ign.com/articles/887/887547p1.html |title=''Fallout 3'' Officially Refused Classification in Australia |publisher=[[IGN]] |accessdate=2009-11-11 |date=2008-07-09 |first=Jimmy |last=Thang}}</ref> According to the ACB board report, the game was refused classification due to the "realistic visual representations of drugs and their delivery method [bringing] the 'science-fiction' drugs in line with 'real-world' drugs."<ref name="OFLC Report">{{cite web |url=http://www.kotaku.com.au/2008/07/olfc_report_why_fallout_3_was_banned_in_australia/ |title=OFLC Report: Why Fallout 3 Was Banned In Australia |publisher=[[Kotaku]] |accessdate=2009-11-11 |date=2008-07-10 |first=Logan |last=Booker}}</ref> |
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===Retrospective commentary=== |
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A revised version of the game was resubmitted to the ACB and reclassified as MA 15+ on August 7, 2008, or not suitable for people under the age of 15 unless accompanied by a parent or adult guardian; this new rating ensured that the game could retail legally in Australia.<ref name="AUS Revised">{{cite web |url=http://www.oflc.gov.au/www/cob/find.nsf/3ee9cf339ddee09eca2575ca000be1e3/4984162747bc7bb2ca2576710079c6d7!OpenDocument |title=OFLC listing for ''Fallout 3'' |accessdate=2008-08-17}}</ref> According to the ACB board report, the drug content was not removed entirely from the revised version of the game, but the animation showing the actual usage of the drugs was removed; the minority view on the decision stated that the drug content was still enough to warrant a refused classification rating, despite the admission that the portrayal of the drugs was appropriate within the context of the game.<ref>{{cite web |url=http://xbox360.ign.com/articles/898/898386p1.html |title=Fallout 3 Censorship Report |publisher=[[IGN]] |accessdate=2009-11-11 |date=2008-08-12 |first=Patrick |last=Kolan}}</ref> |
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In the years since its release, the initial overwhelming praise bestowed on ''Fallout 3'' has somewhat subsided.<ref name="TheGamer">{{cite web|last=King|first=Jade|url=https://www.thegamer.com/fallout-3-vs-fallout-new-vegas-comparison-bethesda-interplay/|title=It's Okay To Enjoy Fallout 3 More Than New Vegas|website=TheGamer|date=April 22, 2024|accessdate=May 31, 2024}}</ref> Retrospective commentary surrounding ''Fallout 3'' often focuses on the writing, which some players and journalists have bemoaned for the lack of choices the player can make to affect the story and unrealistic character decisions.<ref name="TheGamer"/><ref name="Kotaku Retrospective">{{cite web|last=Burford|first=G.B.|url=https://kotaku.com/three-things-that-make-fallout-3-special-1721404805|title=Three Things That Make Fallout 3 Special|website=[[Kotaku]]|date=July 31, 2015|accessdate=May 31, 2024}}</ref><ref name="Hardcore Gaming"/> For example, at the end of the game when the player can choose to sacrifice themself to activate the purifier, they are unable to ask a companion to do it instead, even if the companion is immune to radiation.<ref name="Hardcore Gaming">{{cite web|last=Miszczyk|first=Maciej|url=http://www.hardcoregaming101.net/fallout-3/|title=Fallout 3|website=[[Hardcore Gaming 101]]|date=November 8, 2016|accessdate=May 31, 2024}}</ref><ref>{{cite web|last=Svn|first=Tiago|url=https://www.cracked.com/article_35271_revisiting-fallout-3s-ridiculous-ending.html|title=Revisiting 'Fallout 3's Ridiculous Ending|website=[[Cracked (magazine)|Cracked]]|date=September 11, 2022|accessdate=June 2, 2024}}</ref> ''Fallout 3''{{'s}} successor, ''[[Fallout: New Vegas]]'', introduced multiple questlines the player can follow to complete the game and replaced the karma system with reputation among specific factions.<ref name="Push Square"/> Due to its expanded role-playing mechanics, some players and journalists not only favor ''Fallout: New Vegas'', but also deride ''Fallout 3'' in comparison.<ref name="TheGamer"/> In response to the backlash, journalist Jade King wrote, "It feels elitist to suddenly pigeonhole it as some sort of failure ... Back in 2008, ''Fallout 3'' set a new benchmark for what open world [role-playing games] were capable of. We view it with such derision in hindsight, because Bethesda never really moved on from it.<ref name="TheGamer"/> |
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''Fallout 3''{{'s}} open world map is often cited as the game's greatest achievement.<ref name="Eurogamer Games of Decade">{{cite web|last=Porter|first=Will|url=https://www.eurogamer.net/games-of-the-generation-fallout-3|title=Games of the Generation: Fallout 3|website=[[Eurogamer]]|date=October 28, 2013|accessdate=June 2, 2024}}</ref><ref name="Kotaku RPG">{{cite web|last=Burford|first=G.B.|url=https://kotaku.com/fallout-3-isnt-really-an-rpg-1725444327|title=Fallout 3 Isn't Really An RPG|website=[[Kotaku]]|date=August 21, 2015|accessdate=June 2, 2024}}</ref><ref name="PC Gamer Map">{{cite web|last=Kelly|first=Andy|url=https://www.pcgamer.com/fallout-3-does-the-old-wasteland-still-hold-up/|title=Fallout 3: does the old wasteland still hold up?|website=[[PC Gamer]]|date=November 23, 2015|accessdate=June 2, 2024}}</ref> Its portrayal of 1950s American culture contrasted by the devastation of nuclear war helped ''Fallout 3'' stand apart from contemporary high fantasy role-playing games like ''[[The Elder Scrolls]]'' and ''[[Gothic (series)|Gothic]]''.<ref name="Eurogamer Games of Decade"/><ref>{{cite web|last=Roddison|first=Mark|url=https://www.rpgfan.com/review/fallout-3-3/|title=Fallout 3|website=RPGFan|date=April 17, 2024|accessdate=June 2, 2024}}</ref> Journalists have also noted how the map emphasized exploration, and allowed players to find unique side quests and scenes of environmental storytelling.<ref name="Eurogamer Games of Decade"/><ref name="RPS Map">{{cite web|last=Chan|first=Khee Hoon|url=https://www.rockpapershotgun.com/fallout-3-is-ten-years-old-lets-remember-its-best-stories-and-quests|title=Fallout 3 is ten years old, let's remember its best stories and quests|website=[[Rock Paper Shotgun]]|date=October 29, 2018|accessdate=June 3, 2024}}</ref> Khee Hoon Chan of ''[[Rock Paper Shotgun]]'' remarked, "The ''Fallout 3'' world is probably better traversed when you abandon all pretense of trying to find your father, and wander about the endless wilderness as a roaming wayfarer, discovering these vignettes of humanity's perseverance after a global catastrophe."<ref name="RPS Map"/> Jeremy Peel of ''[[PCGamesN]]'' argues that ''Fallout 3''{{'s}} depiction of Washington, D.C. revolutionized video game exploration due to its non-linear design. Peel wrote, "Part of ''Fallout 3''{{'s}} legacy lies in setting the concept of a videogame dungeon free. Bethesda's D.C. allows you to approach its dangers from different directions, in different orders, and still find a satisfying loop you can recognize as dungeon-spelunking."<ref name="PCGamesN">{{cite web|last=Peel|first=Jeremy|url=https://www.pcgamesn.com/fallout-3/fallout-3-washington-dc|title=How Fallout 3's Washington, D.C. reinvented the dungeon|website=[[PCGamesN]]|date=October 3, 2017|accessdate=June 2, 2024}}</ref> |
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In a later interview with U.K. gaming magazine ''[[Edge (magazine)|Edge]]'', Bethesda Softworks revealed that there would be only one version of ''Fallout 3'' released worldwide, and that this version would have all real world drug references removed. It was later clarified that the only change made would be that [[morphine]], a real world drug that would have appeared in the game, would instead be renamed to the more generic "Med-X."<ref>{{cite web |url=http://www.shacknews.com/onearticle.x/54651 |title=Fallout 3 Censorship Goes Global |publisher=[[Shacknews]] |accessdate=2009-11-11 |date=2008-09-09 |first=Blake |last=Ellison}}</ref> |
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==Notes== |
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===Release in India=== |
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{{notelist-ua}} |
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On October 22, 2008, [[Microsoft]] announced that the game would not be released in India on the [[Xbox 360]] platform.<ref name="Kotaku-India">{{cite web |url=http://kotaku.com/5067039/fallout-3-not-coming-to-india |title=Fallout 3 Not Coming To India |publisher=Kotaku |date=2008-10-22 |accessdate=2010-04-20 |first=Mike |last=Fahey}}</ref> Religious and cultural sentiments were cited as the reason. Microsoft stated, "Microsoft constantly endeavors to bring the best games to Indian consumers in sync with their international release. However, in light of cultural sensitivities in India, we have made the business decision to not bring ''Fallout 3'' into the country."<ref>{{cite web |url=http://www.gamesindustry.biz/articles/fallout-3-withheld-from-india |title=Fallout 3 withheld from India |publisher=www.gamesindustry.biz |accessdate=2009-12-01 |first=Jason |last=Lee |date=2008-10-22}}</ref> Although the specific reason was not revealed in public, it is possible that it is because the game contains two-headed mutated cows called Brahmin, or that [[Brahmin]] is also the name of a class of religious scholars in India, or its similarity to the spelling of [[brahman (cattle)|brahman]], a type of cow that originated in India. Brahman, a breed of [[Zebu]], are revered by [[Hindu]]s.<ref>{{cite web |url=http://www.techtree.com/India/News/Fallout_3_Not_Coming_to_India/551-94432-585.html |title=Fallout 3: Not coming to India |publisher=www.techtree.com |accessdate=2009-11-11 |date=2008-10-23 |first=Navneet |last=Prakash}}</ref> |
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===Sensitivity to Japan=== |
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[[Bethesda Softworks]] changed the side quest "The Power of the Atom" in the Japanese version of ''Fallout 3'' to relieve concerns about depictions of atomic detonation in inhabited areas. In non-Japanese versions, players are given the option of either defusing, ignoring, or detonating the dormant atomic bomb in the town of Megaton. In the Japanese version, the character Mr. Burke has been taken out of this side quest, making it impossible to detonate the bomb.<ref name="Statement">{{cite web|url=http://www.bethsoft.com/jpn/news/20081110a.html|title=Bethesda Softworks Statement of Fallout 3 Censorship|accessdate=2009-12-02|publisher=[[Bethesda Softworks]]|language=Japanese}}</ref> Also in the Japanese release, the "Fat Man" nuclear catapult weapon was renamed "Nuka Launcher," as the original name was a reference to [[Fat Man|the bomb used on Nagasaki]].<ref name="Statement"/><ref>{{cite web |url=http://www.wired.com/gamelife/2008/11/japanese-fallou/ |title=Fallout 3 Pulls Nuke References for Japan |publisher=[[Wired (magazine)|Wired]] |accessdate=2009-11-11 |date=2008-11-11 |first=Jean |last=Snow}}</ref> According to Tetsu Takahashi, responsible for localizing Fallout 3 to Japan under his company Zenimax Asia, the available actions prior to localizing "The Power of the Atom" and the ability to kill civilians almost got the game banned by [[Computer Entertainment Rating Organization|CERO]] before it got a Z rating.<ref>{{cite web|url=http://gamecareerguide.com/news/25670/interview_zenimax_asias_.php|title=Interview: Zenimax Asia's Takahashi on Bringing Western Games to Japan|date=2009-11-24|accessdate=2009-12-02|publisher=Game Career Guide}}</ref> |
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Latest revision as of 03:05, 1 January 2025
Fallout 3 | |
---|---|
Developer(s) | Bethesda Game Studios |
Publisher(s) | Bethesda Softworks |
Director(s) | Todd Howard |
Producer(s) |
|
Designer(s) | Emil Pagliarulo |
Programmer(s) |
|
Artist(s) | Istvan Pely |
Writer(s) | Emil Pagliarulo |
Composer(s) | Inon Zur |
Series | Fallout |
Engine | Gamebryo |
Platform(s) | |
Release | |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the Fallout series, it is the first game to be developed by Bethesda after acquiring the rights to the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360.
The game is set within a post-apocalyptic open world environment that encompasses a scaled region consisting of the ruins of Washington, D.C., and much of the countryside to the north and west of it in Maryland and Virginia, collectively referred to as the Capital Wasteland. Downloadable content is set in Pennsylvania, pre-War Alaska and outer space. It takes place within Fallout's usual setting of a world that deviated into an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclear apocalypse in the year 2077 (referred to as the Great War), caused by a major international conflict between the United States and China over natural resources. The main story takes place in the year 2277. Players take control of an inhabitant of Vault 101, one of several underground shelters created before the Great War to protect around 1,000 humans from the nuclear fallout, who is forced to venture out into the Capital Wasteland to find their father after he disappears from the Vault under mysterious circumstances. They find themselves seeking to complete their father's work while fighting against the Enclave, the corrupt remnants of the former US government that seeks to use it for their own purposes.
Fallout 3 received a number of Game of the Year awards, praising the game's open-ended gameplay and flexible character-leveling system, and is considered one of the best video games ever made. Fallout 3 shipped almost five million copies in its first week. The game received post-launch support, with Bethesda releasing five downloadable add-ons. The game was met with controversy upon release in Australia, for the recreational drug use and the ability to be addicted to alcohol and other drugs; in India, for cultural and religious sentiments over the mutated cattle in the game being called Brahmin, a varna (class) in Hinduism; and in Japan, where a questline involving the potential detonation of a nuclear bomb in a prominent town was heavily altered. The game was followed by a spin-off, Fallout: New Vegas, developed by Obsidian Entertainment in 2010. The fourth major installment in the Fallout series, Fallout 4, was released in 2015.
Gameplay
[edit]Fallout 3 is an action role-playing game that can be played from either a first-person or third-person perspective.[1] It is set in the Washington metropolitan area, years after a nuclear war left much of the United States decimated.[2] The player controls a 19 year old character who grew up in a fallout shelter called Vault 101.[2] The goal of the game is to complete a series of quests to find the character's father, who unexpectedly left Vault 101.[3]: 57 In addition to the main quests, the player can participate in optional unrelated quests known as side quests.[2] GamesRadar+ critic Andy Kelly estimates there are over 100 hours of content in Fallout 3.[2]
At the beginning of the game, the player can customize their character's physical appearance by choosing their gender and race.[4][5] They can then allocate points into seven primary attributes: strength, perception, endurance, charisma, intelligence, agility, and luck.[5] These attributes are known as S.P.E.C.I.A.L. stats, and range from 1 to 10.[3]: 4 Additionally, there are 13 secondary attributes whose point totals are affected by S.P.E.C.I.A.L. stats: barter, big guns, energy weapons, explosives, lockpick, medicine, melee weapons, repair, science, small guns, sneak, speech, and unarmed.[3]: 10 If the player has a high charisma stat for example, then they will be more proficient with the barter and speech skills at the beginning of the game.[3]: 6 The player can add more points into skill stats whenever they earn enough experience points to level up.[5] Experience points can be earned through several methods, such as killing an enemy or completing a quest.[6] When the player reaches a new level, they can select a perk, which is a permanent beneficial upgrade.[5] For example, the perk Master Trader reduces the price of items sold by vendors by 25 percent.[3]: 18
Fallout 3 features an open world map that the player can freely explore.[7] Locations the player can discover range from small settlements and abandoned buildings, to larger locations like the Jefferson Memorial and the Washington Monument.[8] The player is equipped with a wearable computer called the Pip-Boy 3000.[5] The device serves as a menu, and allows the player to access items they have acquired, view detailed character statistics and active quests, and look at the map.[4][5] The player can use the Pip-Boy 3000 map to fast travel to previously discovered locations.[3]: 32 The player can also use the Pip-Boy 3000 as a radio, and listen songs from the 1940s and 1950s on makeshift radio broadcasts.[5] While exploring, the player can recruit some non-playable characters as companions, who will accompany the player and assist them in combat.[3]: 38 There a variety of weapons in the game, including standard guns, energy-based guns, melee weapons, and explosives.[3]: 33–34 While in combat, the player can utilize a gameplay mechanic known as V.A.T.S., which pauses the game and allows the player to target specific body parts of an enemy.[9] V.A.T.S. is dictated by a statistic known as Action Points.[9] Each attack while in V.A.T.S. costs Action Points, and when the player runs out of Action Points they must wait a short period of time before they can use it again.[2]
An important mechanic in Fallout 3 is the player's karma.[10] Whenever the player commits an action that is deemed either good or bad, their karma will change accordingly.[10] For example, if the player provides water to a beggar, their karma increases.[10] Likewise, if the player breaks into a home, their karma decreases.[10] The player's karma effects how other characters perceive them.[3]: 30 Some companions can only be recruited if the player meets the companion's karmic expectation.[3]: 30 Some non-recruitable characters will be more accepting of the player depending on their karma level.[3]: 30 For example, slaver characters will be more accepting to players with negative karma, and provide services that would not be available to players with neutral or positive karma.[3]: 30
Plot
[edit]Fallout 3 takes place in the year 2277, 200 years after a nuclear war between the United States and China. Some survivors of the war took refuge in high-tech fallout shelters known as Vaults. The player character, nicknamed the Lone Wanderer, grew up in Vault 101, located near Washington, D.C. After the Lone Wanderer's 19th birthday, their father, a scientist named James, leaves the Vault without explanation. The young vault dweller decides to track down their father and journeys the region in and around Washington, D.C., now known as the Capital Wasteland. Along the way, the Lone Wanderer learns about their father's background from other characters, including residents of the nearby settlement Megaton, radio DJ Three Dog, and scientist Madison Li. Before the Lone Wanderer's birth, James and his wife Catherine had been working on Project Purity, in which a water purifier built in the Jefferson Memorial would have purified the irradiated water in the Tidal Basin and Potomac River. However, Catherine died during childbirth, and James abandoned the project to raise his child in Vault 101.
The Lone Wanderer finds and rescues James from a virtual reality program in Vault 112. James reveals that he wanted to revive Project Purity and left Vault 101 to seek the Garden of Eden Creation Kit (G.E.C.K.), a powerful piece of technology intended to assist in rebuilding civilization after a nuclear war. When work on Project Purity resumes, the remnants of the United States government, known as the Enclave, intervene. Its leader, President John Henry Eden, wants to inject the purifier with a deadly virus that will kill any mutated organisms who drink the water, including humans. James sacrifices himself to protect the purifier. In response, the Lone Wanderer enlists the help of the Brotherhood of Steel, a military organization that protects the residents of the Capital Wasteland. The Lone Wanderer finds the G.E.C.K. in Vault 87 but is captured by the Enclave and held in Raven Rock. They escape imprisonment and meet President Eden, who is revealed to be an artificial intelligence program. Eden gives them a vial containing the virus and asks them to insert it into Project Purity. Afterwards, the Lone Wanderer leaves and optionally causes Eden to self destruct.
Together with the Brotherhood of Steel, the Lone Wanderer retakes the Jefferson Memorial and learns the water purifier needs to be manually activated, or else it will shortly explode. Before James died, he flooded the control room with lethal amounts of radiation. The player is presented with three potential endings: the Lone Wanderer sacrifices themself to initiate Project Purity, optionally inserting the virus into the purifier; the Lone Wanderer instructs a Brotherhood of Steel member or - if the Broken Steel downloadable content is installed - a radiation-resistant companion to activate the purifier; or the Lone Wanderer does nothing and lets the purifier blow up.
Development
[edit]The origins of Fallout 3 date back to the cancellation of Van Buren, which was intended to be the third game in the mainline Fallout series.[11][12] Under the development of Black Isle Studios, Van Buren was to be set in Arizona, Colorado, Nevada, and Utah, and would have included a mixture of real-time and turn-based combat.[12][13] Black Isle Studios' publisher Interplay Entertainment was struggling financially, and in December 2003 Van Buren was cancelled.[14] In 2004, Bethesda Softworks purchased the rights to develop their own rendition of Fallout 3 from Interplay for $1,175,000 minimum guaranteed advance against royalties.[15] At the time, Bethesda was known for their work with The Elder Scrolls series, but wanted to expand their catalogue with another project.[13] According to developer Joel Burgess, Bethesda's holding company ZeniMax Media turned down multiple offers from other companies who wanted to work on the game.[11] Burgess remarked, "The sense was we had to make our own game."[11]
Development on Fallout 3 began in late 2004 with a small team of around 10 people, as most of Bethesda's staff was busy working on The Elder Scrolls IV: Oblivion.[16] After the release of The Elder Scrolls IV: Oblivion in 2006, the size of the team drastically increased.[16] Programmer Jean Simonet estimates that when development concluded, there were around 75 team members.[11] Lead designer and writer Emil Pagliarulo wrote the majority of the main story early in development, and when the team expanded, he allowed other designers to make rewrites and suggestions.[11][17] This process exemplified Bethesda's decision to foster a more collaborative approach and allow developers to voice their opinions on various aspects of the game.[11][18] Pagliarulo notes this approach differed from the rigid and "unhealthy" development of The Elder Scrolls IV: Oblivion, in which the developers had to follow the outline of the original design document regardless of their opinions.[18]
In multiple interviews, Bethesda developers noted the difficulty of working on a game from an established series they had no prior connections to.[11][17][18] Product manager Pete Hines said Bethesda's mindset was to treat Fallout 3 as if they had worked on the original Fallout games.[18] To this extent, they kept Fallout 3 an in-house production, and did not hire anyone who worked on the original games.[19] Bethesda used the first Fallout game as a model while designing Fallout 3.[17] Pagliarulo favored the oppressive and bleak atmosphere of the first Fallout game in contrast to the excessive and camp dialogue of Fallout 2.[17][18] Pagliarulo wanted to instill a "rawness" to the dialogue, and included occasional profanity.[17] Another goal was to instill a sense of moral ambiguity whenever the player made an important decision.[19] According to lead producer Gavin Carter, the karma mechanic was designed to let the player know the immediate consequences of their actions, and make the player question whether they made the right choice.[19] The player character's father, James, was created as a moral compass, and would react to the player's previous actions.[19]
A common joke among fans and journalists before the release of Fallout 3 was to describe it as "Oblivion but with guns".[8][20] Due to Bethesda's previous oeuvre with high fantasy role-playing games, some players questioned whether Fallout 3 would simply be an iteration of The Elder Scrolls IV: Oblivion.[20] Bethesda sought to incorporate elements of first-person shooter games, while also allowing players to approach combat with a more tactical nuance commonly found in role-playing games.[18] Executive producer Todd Howard wanted the combat to be a mix of real-time and turn-based combat, which led to the creation of the V.A.T.S. system.[11] Howard emphasized "cinematic" combat, and Simonet accomplished this goal by adding slow-motion effects whenever the player used V.A.T.S.[11] The inspiration for the slow motion effects while in V.A.T.S. came from the slow motion replays of car crashes from the Burnout series.[18] Bethesda developers later discussed how they felt the shooting mechanics in Fallout 3 were one of the weaker elements of the game.[11][21] Burgess remarked, "We didn't really have first-person shooter experts, we didn’t really know ... If nothing else, it speaks to some of the ways we were successful that the mediocrity of the shooting didn't matter."[11]
The original setting for Fallout 3 was the West Coast of the United States, but early in development, the setting changed to the Washington metropolitan area.[19] Pagliarulo said this decision stemmed from the adage "write what you know", as Bethesda was based in Rockville, Maryland, a city close to Washington, D.C.[18][19] Burgess wanted Washington, D.C. to be a difficult location to explore, with harder enemies and more radiation.[11] Due to how the game engine worked, Washington, D.C. needed to be split into separate zones connected by the Washington Metro.[11] Playtesters routinely struggled to navigate the Metro, and complained the increased difficulty made the area less enjoyable.[11] Bethesda attempted to remove the dividers separating the zones, but Burgess said the initial test did not show promise, and the idea was dropped.[11] Burgess claims a proper test could have yielded a different result, and describes the entire Washington, D.C. area as "the big mistake I feel I made on [Fallout 3]".[11]
The original size of the Fallout 3 map was comparable to the size of the map in The Elder Scrolls IV: Oblivion.[11] Bethesda incorporated various monuments from the Washington metropolitan area that would serve as visual landmarks to help the player navigate.[18] For example, when the player leaves Vault 101 at the beginning of the game, they see the Washington Monument in the distance, which was meant to help the player determine where Washington, D.C. was in relation to Vault 101.[18] About six months before release, Bethesda felt the map was too small.[11] Whereas The Elder Scrolls IV: Oblivion was able to hide the distance between locations with mountains and trees, Fallout 3's barren wasteland setting meant that players were noticing locations too quickly.[11] As a result, Bethesda increased the map size by roughly 20 percent, and spread out locations.[11] Another map related issue brought up late in development was the fact that no one had modeled the White House.[22] As there was not enough time to create another significant location on the map, the decision was made to instead display the remnants of the White House amidst a giant crater, and explain that it was one of the locations targeted by nuclear attacks.[22] Bethesda spread out enemy encounters so as to not inundate the player with excessive combat.[20] In an attempt to keep the map unpredictable, they added random encounters the player can witness, such as a group of contract killers attacking a character, or a giant scorpion attacking a robot.[20]
Inon Zur composed the score for Fallout 3, which was intended to balance traditional American music like blues and folk, with the powerful cadence of military music.[23] The goal was to showcase American life before the nuclear war while simultaneously emphasizing the theme of militant progress.[23] Zur was influenced by post-apocalyptic films like Mad Max 2 as well as Vietnam War films like Full Metal Jacket.[23] The music is fully electronic, with occasional samples of live instruments.[23] When asked about the music, Zur said, "I wanted to create something that almost [sounds as if it] comes out of a boom box, rather than something that feels symphonic and heroic. Because all of the technology is sort of low-tech in Fallout, then the actual sound is representing and helping to represent this aspect, too."[23] In addition to the original soundtrack, Fallout 3 features licensed music that the player can listen to via in-game radio stations.[24] The licensed music includes songs from artists such as Roy Brown, Billie Holiday, Billy Munn, Cole Porter, and Bob Crosby.[24]
Over 40,000 lines of dialogue were recorded for Fallout 3, which at the time, set a Guinness World Record for the most lines of dialogue in a single-player role-playing game.[25] Some celebrity actors were brought on to provide voice work, including Liam Neeson and Malcolm McDowell.[18] In an interview with Edge, Blindlight manager Lev Chapelsky noted that former president of the United States Bill Clinton was jokingly offered a voice role, but the offer was swiftly rejected.[26] Hines later noted that even if Clinton had agreed, Bethesda would have not allowed him to provide voice work.[27] Hines said, "In no way, shape or form, did we say is President Clinton is who we want for this role or [tell Blindlight to] go chase him."[27]
Release
[edit]Fallout 3 was announced in July 2004, when Bethesda purchased the rights to the game from Interplay.[28] For years, there was little new information about the game, although Tor Thorsen of GameSpot notes that interest in Fallout 3 rose significantly after the critical success of The Elder Scrolls IV: Oblivion.[16][29] In April 2007, Bethesda published a teaser site for Fallout 3, and in June released the first trailer.[30][31] The trailer zooms out from inside a bus to show the ruins of Washington, D.C., accompanied by the song "I Don't Want to Set the World on Fire" by the Ink Spots.[31] To promote the game, Bethesda partnered with American Cinematheque and Geek Monthly to hold a film festival titled A Post-Apocalyptic Film Festival Presented by Fallout 3.[32] The festival showcased six post-apocalyptic films: 12 Monkeys, A Boy and His Dog, Damnation Alley, The Last Man on Earth, The Omega Man, and Wizards.[32]
Fallout 3 was released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 28, 2008 in North America, October 30 in Europe and Australia, and December 4 in Japan.[33][34] In its first week of release, Fallout 3 had sold 4.7 million copies worldwide, and grossed $300 million.[34] Fallout 3 outsold every previous Fallout game combined, and sales were 57% stronger than The Elder Scrolls IV: Oblivion in its first week of release.[35] The market research firm Electronic Entertainment Design and Research estimated that by 2015, the game had sold 12.4 million copies worldwide.[36]
Due to its content, some versions of Fallout 3 were subject to censorship.[37] The initial Australian version was refused classification by the Australian Classification Board (ACB) due to its realistic depiction of drug use.[38] As it is illegal to distribute or purchase an Australian game without an ACB classification, Bethesda replaced all instances of the drug morphine with a generic drug, and removed the drug injection animation.[39][40] Bethesda further altered every version of Fallout 3 to accommodate for these changes.[39] Another version of the game subject to censorship was the Japanese version, due to its depiction of nuclear weaponry.[37] A quest that allowed the player to either defuse or detonate a nuclear warhead was altered so that it was impossible to detonate it, and the name of a weapon was changed.[37] Excess blood and gore were removed from the German version by the Federal Department for Media Harmful to Young Persons,[41] and Microsoft chose not to release Fallout 3 in India due to perceived "cultural sensitivities.[42][A]
In 2023, a leaked financial forecast presentation indicated that Bethesda was working on a remaster of Fallout 3.[43] The presentation stated that the remaster was scheduled for a 2024 release, although PC Gamer notes that the release projection predated the COVID-19 pandemic, which has likely delayed development.[43]
Downloadable content
[edit]Fallout 3 was supported with five downloadable content (DLC) add-ons.[44] The first DLC was Operation: Anchorage, which takes place inside a virtual reality simulation that depicts a battle between United States and Chinese soldiers in Anchorage, Alaska.[45] The second DLC was The Pitt.[46] Set in Pittsburgh, the player infiltrates a slaver compound, and looks for a cure for the mutant disease affecting the slave population.[46] The third DLC, Broken Steel, takes place immediately after the events of main story, and revolves around the Brother of Steel's campaign to eliminate the remaining Enclave soldiers.[47] The fourth DLC, Point Lookout, is set in Point Lookout State Park, where the player investigates the disappearance of a young girl.[48] In the final DLC, Mothership Zeta, the player is abducted by aliens, and must escape from a UFO.[48]
Development on the DLC add-ons began roughly two months before Fallout 3's release.[44] Only three add-ons were initially planned, but due to player feedback the number was increased to five.[44] Initially, the DLC add-ons were not released for the PlayStation 3 version.[49] Lazard Capital Markets analyst Colin Sebastian speculated that this was likely the result of a deal with Bethesda by Sony's competitor, Microsoft.[49] Howard offered a different explanation, and said it was due to more Xbox 360 owners paying for The Elder Scrolls IV: Oblivion DLC than PlayStation 3 owners.[48] By 2009, all five add-ons were made available to PlayStation 3 owners.[48]
Reception
[edit]Reviews
[edit]Aggregator | Score |
---|---|
Metacritic | 91/100 (PC)[50] 90/100 (PS3)[51] 93/100 (X360)[52] |
Publication | Score |
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Edge | 7/10[53] |
Electronic Gaming Monthly | A, B+, A+[1][B] |
Eurogamer | 10/10[9] |
Game Informer | 9.5/10[54] |
GameSpot | 9/10[10] |
GameSpy | 5/5[6] |
GamesRadar+ | 4.5/5[2] |
IGN | 9.6/10[7] |
Official Xbox Magazine (US) | 10/10[55] |
PC Gamer (US) | 91/100[56] |
Fallout 3 was well received by critics.[29] On the review aggregator website Metacritic, the Microsoft Windows version of Fallout 3 was assigned the game a weighted average critic score of 91/100, the PlayStation 3 version a 90/100, and the Xbox 360 version a 93/100.[50][51][52] The Xbox 360 version is tied with Braid, Gears of War 2, and Super Smash Bros. Brawl as the fourth highest rated game from 2008 on Metacritic.[57]
1UP.com's Demian Linn praised its open-ended gameplay and flexible character-leveling system. While the V.A.T.S. system was called fun, enemy encounters were said to suffer from a lack of precision in real-time combat and little variety in enemy types. The review concluded, Fallout 3 is a "hugely ambitious game that doesn't come around very often."[58] IGN editor Erik Brudvig praised the game's "minimalist" sound design, observing how "you might find yourself with nothing but the sound of wind rustling through decaying trees and blowing dust across the barren plains ... Fallout 3 proves that less can be more." The review noted that the "unusual amount of realism" combined with the "endless conversation permutations" produces "one of the most truly interactive experiences of the generation."[7] In a review of the game for Kotaku, Mike Fahey commented: "While Inon Zur's score is filled with epic goodness, the real stars of Fallout 3's music are the vintage songs from the 1940s."[59]
Tim Cain, Fallout and Fallout 2 game director, praised the art direction and the attention to details but did not like the way the endings were not enough constructed around player's actions and decisions.[60] He was also critical of how Fallout 3 recycled plot elements from the first two games, such as Super Mutants and the Enclave, saying that if his company, Troika Games, had acquired the license, he would have come up with a completely original story for the East coast. Chris Avellone, Fallout 2's main writer, described the game as having "enough options and tools at [his] disposal to insure [he] was having fun no matter what the challenges", praising the immersion in Fallout's world, the success in carrying on the legacy of the previous two games, and the fulfilling open-world component; he criticized the writing of some characters and some of gameplay's choices in balancing the skills of the player character.[61] Will Tuttle of GameSpy commended the game for its "engaging storyline, impeccable presentation, and hundreds of hours of addictive gameplay."[62] Although Edge awarded the game 7 out of 10, in a later anniversary issue it placed the game 37th in a "100 best games to play today" list, saying "Fallout 3 empowers, engages and rewards to extents that few games have ever achieved."[63]
Some criticisms concerned the bugs in regards to the physics and crashes, some of which broke quests and prevented progression.[7] The AI and stiff character animations are another common point of criticism,[64][65][66] as is the ending.[64][67] Edge stated that "the game is cumbersome in design and frequently incompetent in the details of execution", taking particular issue with the nakedness of the HUD, the clarity of the menu interface, and that the smaller problems are carried over from Oblivion. Edge liked the central story but said "the writing isn't quite as consistent as the ideas that underpin" and that the "voice-acting is even less reliable."[53]
Fandom response
[edit]It's not a Fallout game. It's not even a game inspired by Fallout, as I had hoped. It's a game that contains a loose assortment of familiar Fallout concepts and names ... Electricity, pre-war electronic equipment, powered and still working computers (just think about that for a second), working cola & snack machines, weapons, ammo, scrap metal (needed by many), and even unlooted first aid boxes are everywhere.
Not all fans were happy with the direction the Fallout series was taken in after its acquisition by Bethesda.[70] Notorious for their support of the series' first two games, Fallout and Fallout 2, members centered on one of the oldest Fallout fansites, No Mutants Allowed, have criticized departures from the original games' stories, gameplay mechanics and setting.[71][72] Criticisms include the prevalence of unspoiled food after 200 years, the survival of wood-framed dwellings following a nuclear blast, and the ubiquity of Super Mutants at early levels in the game.[72] Also criticized are the quality of the game's writing, its relative lack of verisimilitude, the switch to a first-person action game format, and the level of reactiveness of the surrounding game world to player actions.[72][73][74] In response, James Stephanie Sterling of Destructoid called fan groups like No Mutants Allowed "selfish" and "arrogant", stating that a new audience deserves a chance to play a Fallout game; and that if the series had stayed the way it was back in 1997, new titles would never have been made and brought to market.[68] Luke Winkie of Kotaku tempers these sentiments, saying that it is a matter of ownership; and that in the case of Fallout 3, hardcore fans of the original series witnessed their favorite games become transformed into something else.[72]
Awards
[edit]After its release, Fallout 3 won numerous awards from gaming journalists and websites.[75] It was awarded Game of the Year by Gamasutra, GamesRadar+, GameSpy, IGN, and UGO Networks.[C] The game also won Xbox 360 Game of the Year from GameSpy, IGN, and Official Xbox Magazine, and PC Game of the Year from GamePro, GameSpy, GameSpot, and GameTrailers.[D] At the 2009 Golden Joystick Awards, Fallout 3 won Ultimate Game of the Year.[88] It also won Game of the Year along with Best Writing at the Game Developers Choice Awards.[89] During the 12th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded Fallout 3 with Role-Playing Game of the Year and Outstanding Achievement in Original Story, and nominated it for Overall Game of the Year, Computer Game of the Year, Console Game of the Year, Outstanding Achievement in Game Direction, Outstanding Achievement in Game Design, and Outstanding Achievement in Gameplay Engineering.[90]
Legacy
[edit]Some critics have referred to Fallout 3 as one of the best game in the Fallout series,[E] and as one of the greatest games of all time.[F] Fallout 3 was included in The Art of Video Games exhibit at Smithsonian American Art Museum, where it was described as the defining adventure game for current computers.[99] In an article about the greatest games of the seventh generation of video game consoles, Eurogamer's Will Porter wrote, "Fallout 3 was, in my exploding and increasingly dislocated eyes, a triumph. A perfect meld of the old and the new ... The way Fallout 3 strode out, blinked beneath an unfamiliar sun and went on to thrive, genuinely made it one of the greatest experiences of this generation."[100]
Fallout 3 brought the Fallout series into the mainstream.[101][102] Billy Studholme of The Washington Post wrote, "Before Fallout 3, there was no Fallout as we know it today. The game blew the hinges off the franchise in the best way."[101] Due to the tepid reception toward the spin-off games Fallout Tactics: Brotherhood of Steel and Fallout: Brotherhood of Steel, and the cancellation of the Van Buren project, the series stagnated in the mid 2000s.[29] Bethesda's decision to swap the isometric graphics of the older games with 3D graphics as well as release the game on consoles helped Fallout 3 reach a wider audience.[101][103] Maxwell McGee of GamesRadar+ also notes that Bethesda made Fallout 3 more accessible to new players.[104] McGee stated, "It's a guided experience that expertly introduces the Fallout universe without leaving you lost in the wasteland."[104]
Retrospective commentary
[edit]In the years since its release, the initial overwhelming praise bestowed on Fallout 3 has somewhat subsided.[105] Retrospective commentary surrounding Fallout 3 often focuses on the writing, which some players and journalists have bemoaned for the lack of choices the player can make to affect the story and unrealistic character decisions.[105][106][107] For example, at the end of the game when the player can choose to sacrifice themself to activate the purifier, they are unable to ask a companion to do it instead, even if the companion is immune to radiation.[107][108] Fallout 3's successor, Fallout: New Vegas, introduced multiple questlines the player can follow to complete the game and replaced the karma system with reputation among specific factions.[102] Due to its expanded role-playing mechanics, some players and journalists not only favor Fallout: New Vegas, but also deride Fallout 3 in comparison.[105] In response to the backlash, journalist Jade King wrote, "It feels elitist to suddenly pigeonhole it as some sort of failure ... Back in 2008, Fallout 3 set a new benchmark for what open world [role-playing games] were capable of. We view it with such derision in hindsight, because Bethesda never really moved on from it.[105]
Fallout 3's open world map is often cited as the game's greatest achievement.[100][109][110] Its portrayal of 1950s American culture contrasted by the devastation of nuclear war helped Fallout 3 stand apart from contemporary high fantasy role-playing games like The Elder Scrolls and Gothic.[100][111] Journalists have also noted how the map emphasized exploration, and allowed players to find unique side quests and scenes of environmental storytelling.[100][112] Khee Hoon Chan of Rock Paper Shotgun remarked, "The Fallout 3 world is probably better traversed when you abandon all pretense of trying to find your father, and wander about the endless wilderness as a roaming wayfarer, discovering these vignettes of humanity's perseverance after a global catastrophe."[112] Jeremy Peel of PCGamesN argues that Fallout 3's depiction of Washington, D.C. revolutionized video game exploration due to its non-linear design. Peel wrote, "Part of Fallout 3's legacy lies in setting the concept of a videogame dungeon free. Bethesda's D.C. allows you to approach its dangers from different directions, in different orders, and still find a satisfying loop you can recognize as dungeon-spelunking."[113]
Notes
[edit]- ^ One journalist speculated the decision to not release Fallout 3 in India was due to the game's depiction of Brahman cattle. In Hinduism, cows are revered, and the similarly named concepts of Brahman and Brahmin are of great imporatance in Hindu society.[42]
- ^ Electronic Gaming Monthly would sometimes have three critics review a game, and display the individual ratings from each critic. Demian Linn gave an A score, Theirry Nguyen game a B+ score, and Philip Kollar gave an A+ score.[1]
- ^ Attributed to multiple sources:
- ^ Attributed to multiple sources:
- ^ Attributed to multiple references:[91][92][93][94]
- ^ Attributed to multiple references:[95][96][97][98]
References
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External links
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