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{{Use mdy dates|date=August 2021}}
{{about|the original free game|the 2012 commercial game|Nexuiz (2012 video game)}}
{{about|the original free game|the 2012 commercial game|Nexuiz (2012 video game)}}
{{short description|2005 video game}}
{{Infobox video game
{{Infobox video game
|title = Nexuiz
|title = Nexuiz
|image = Nexuiz-logo.png
|image = Nexuiz logo.svg
|caption= Nexuiz Logo
|caption=
|developer = [[Alientrap]]
|developer = Alientrap
|publisher = Alientrap
|publisher = Alientrap
|designer =
|designer =
|engine = [[DarkPlaces engine]]
|engine = [[DarkPlaces engine|DarkPlaces]]
|released = May 31, 2005
|released = May 31, 2005
|genre = [[First-person shooter]]
|genre = [[First-person shooter]]
Line 14: Line 16:
}}
}}


'''''Nexuiz''''' is a free [[first-person shooter]] [[video game]] developed and published by [[Alientrap]]. The game and its media are released under the [[GNU General Public License]] (GPL) and uses the [[DarkPlaces engine]], a significantly modified [[Quake engine]]. A [[Video game remake|remake]], also called [[Nexuiz (2012 video game)|''Nexuiz'']], has been released for Steam and Xbox 360 using CryEngine 3. The original game was released on May 31, 2005.
'''''Nexuiz''''' is a free [[first-person shooter]] video game developed and published by Alientrap. The game was released under the [[GNU General Public License]] (GPL) and uses the [[DarkPlaces engine]], a modified [[Quake engine|''Quake'' engine]]. A [[Video game remake|remake]], also called [[Nexuiz (2012 video game)|''Nexuiz'']], was released for [[Steam (service)|Steam]] and [[Xbox 360]] using [[CryEngine 3]]. The original game was released on May 31, 2005.


== Gameplay ==
== Gameplay ==
{{multiple image
[[Image:Nexuiz promo video.ogv|thumb|left|200px|Sample gameplay of ''Nexuiz'']]
| direction = vertical
''Nexuiz'' is a [[first-person shooter]] game, heavily inspired by the original ''Quake'' games, running on a modified ''Quake'' engine known as the DarkPlaces engine. It includes thirteen weapons, 24 official maps and over 240 community created maps, as well as 15 player models. The graphics in ''Nexuiz'' use coronas, the [[Bloom (shader effect)|bloom]] shader effect, Realtime World and Dynamic Lighting and shadowing,{{Clarify|date=February 2009}} shaders (with [[OpenGL]] 2.0), [[offset mapping]], and [[High dynamic range rendering]]. All these effects can be turned off to make the game run on older hardware.
| image1 = Nexuiz screenshot 08.jpg
| caption1 =
| image2 = Nexuiz screenshot 06.jpg
| caption2 =
| footer = Ingame screenshots
| total_width = 220
}}


''Nexuiz'' is primarily [[Multiplayer video game|multiplayer]] (though it includes a full single-player campaign, which allows one to play through the various multiplayer game types and maps with [[Computer game bot|bot]]s), and allows for hosting and joining of games. It can also support new gametypes, or whole conversions quickly applied to it (much like ''[[Quake (video game)|Quake]]''). ''Nexuiz'' supports most ''Quake'' modifications (although with varying functionality). Currently there are a few custom mods and maps used.
''Nexuiz'' is primarily [[Multiplayer video game|multiplayer]] (though it includes a full single-player campaign, which allows one to play through the various multiplayer game types and maps with [[Computer game bot|bot]]s), and allows for hosting and joining of games. It supports new gametypes, or whole conversions quickly applied to it (much like ''[[Quake (video game)|Quake]]'').


== Development ==
== Development ==
''Nexuiz'' development started as a ''Quake'' modification in the summer of 2001 by Lee Vermeulen. Soon afterward the project moved to the [[DarkPlaces engine]] created by [[Forest Hale]], who later also joined the project. The original design called for a simple deathmatch project with a few levels and one character model to be released the next summer. After four years of development with no budget, ''Nexuiz'' 1.0 was released on May 31, 2005, completely under the [[GNU GPL]], and by the end of June had over a quarter million downloads. Development continued after the initial release, with 1.1 released soon after, 1.5 released February 14, 2006, 2.0 released June 14, 2006 and 2.1 September 9, 2006. On February 29, 2008, nearly three years after the initial release, version 2.4 was released and brought major improvements to both the GUI and the graphics engine. This includes all new GUI graphics elements, as well as reflective water and improved particles. In October 2008, a call was made for more developers for ''Nexuiz'' by the main (and only) [[QuakeC]] developer, who identified organizational issues associated with a many user, one developer model. Responses to this call highlighted the need for better documentation of QuakeC and the Nexuiz code, while also acknowledging the difficulty that documentation of this placed on the small team of Nexuiz developers. From mid-November 2008, a number of people expressed interest in continuing development of Nexuiz.
''Nexuiz'' development started as a ''Quake'' modification in the summer of 2001 by Lee Vermeulen. Soon afterward the project moved to the [[DarkPlaces engine]] created by Ashley Hale, who later also joined the project. The original design called for a simple deathmatch project with a few levels and one character model to be released the next summer. After four years of development with no budget, ''Nexuiz'' 1.0 was released on May 31, 2005, completely under the [[GNU GPL]], and by the end of June had over a quarter million downloads. Development continued after the initial release, with 1.1 released soon after, 1.5 released February 14, 2006, 2.0 released June 14, 2006, and 2.1 September 9, 2006. On February 29, 2008, nearly three years after the initial release, version 2.4 was released and brought major improvements to both the GUI and the graphics engine. This includes all new GUI graphics elements, as well as reflective water and improved particles. In October 2008, a call was made for more developers for ''Nexuiz'' by the main (and only) [[QuakeC]] developer, who identified organizational issues associated with many users. Responses to this call highlighted the need for better documentation of QuakeC and the Nexuiz code, while also acknowledging the difficulty that documentation of this placed on the small team of Nexuiz developers. From mid-November 2008, a number of people expressed interest in continuing development of Nexuiz.


On March 1, 2010, it was revealed that IllFonic purchased the rights to the name ''Nexuiz'', and a proprietary license to the source-code, the details of any potential legal conflicts are not yet known. On March 22, 2010, the fork ''[[Xonotic]]'' of ''Nexuiz'' was announced. Many of the core contributors and community members of ''Nexuiz'' moved to this new project as they felt that sale of the name Nexuiz mishandles the original project.<ref name="linuxg">{{cite web
On March 1, 2010, it was revealed that IllFonic purchased the rights to the name ''Nexuiz''. On March 22, 2010, the fork ''[[Xonotic]]'' of ''Nexuiz'' was announced. Many of the core contributors and community members of ''Nexuiz'' moved to this new project as they felt that sale of the name Nexuiz mishandles the original project.<ref name="linuxg">{{cite web
| url=http://www.linuxgames.com/archives/14960
| url=http://www.linuxgames.com/archives/14960
| title=Scandal! Controversy! Nexuiz!
| title=Scandal! Controversy! Nexuiz!
| author=Zachary Slater
| author=Zachary Slater
| date=2010-03-31
| date=March 31, 2010
| publisher=LinuxGames
| publisher=LinuxGames
| archiveurl=http://wayback.archive.org/web/20150527193255/http://www.linuxgames.com/archives/14960
| archive-url=https://web.archive.org/web/20150527193255/http://www.linuxgames.com/archives/14960
| archivedate=2015-05-27
| archive-date=May 27, 2015
| url-status=dead
| deadurl=yes
| accessdate=2016-10-30}}</ref> On July 13, 2010, Crytek announced that it had licensed the [[Cryengine 3]] for [[Nexuiz (2012 video game)|IllFonic's ''Nexuiz'']].
| access-date=October 30, 2016}}</ref> On July 13, 2010, Crytek announced that it had licensed the [[Cryengine 3]] for [[Nexuiz (2012 video game)|IllFonic's ''Nexuiz'']].


== Reception ==
== Reception ==
Line 42: Line 51:
| first=Michael
| first=Michael
| last=Larabel
| last=Larabel
| date=2009-04-03
| date=April 3, 2009
| publisher=[[Phoronix]]
| publisher=[[Phoronix]]
| accessdate=2016-10-30}}</ref>
| access-date=October 30, 2016}}</ref>


=== Competitive play ===
=== Competitive play ===
[[GameStop]] locations across the US held an in-store Nexuiz "PC gaming challenge".{{When|date=April 2011}} Interactive kiosks were set up in 10 different stores in 8 US cities. The kiosks gave users 2 minutes to earn the high score by doing the most damage possible to their AI opponents. The highest monthly scorer in each location won a $100 GameStop gift card. There were new maps every month, and each player was allowed one game per day. Game play was open to GameStop customers ages 13 and up, and ages 17 and above were eligible to win the monthly gift card for the high score. Cities with the Challenge were: Dallas, Miami, Chicago, Boston, Pittsburgh, Seattle, Los Angeles, and San Francisco.
[[GameStop]] locations across the US held an in-store Nexuiz "PC gaming challenge".{{When|date=April 2011}} Interactive kiosks were set up in 10 different stores in 8 US cities. The kiosks gave users 2 minutes to earn the high score by doing the most damage possible to their AI opponents. The highest monthly scorer in each location won a $100 GameStop gift card. There were new maps every month, and each player was allowed one game per day. Game play was open to GameStop customers ages 13 and up, and ages 17 and above were eligible to win the monthly gift card for the high score. Cities with the Challenge were: Dallas, Miami, Chicago, Boston, Pittsburgh, Seattle, Los Angeles, and San Francisco.


== Remake & fork ==
== Remake and fork ==
{{main article|Nexuiz (2012 video game)}}
{{main article|Nexuiz (2012 video game)}}
On March 3, 2010, it was announced the name Nexuiz had been licensed to [[IllFonic]] for commercial release. This version was released on [[Xbox Live Arcade]], [[PlayStation Network]] and [[Steam (software)|Steam]]. While the game uses the same name, it adopts a futuristic, [[Victorian decorative arts|Victorian]] art style. It is based on [[CryEngine 3]], instead of the DarkPlaces (Quake) engine used in the original game. The main page of nexuiz.com has changed to reflect the commercial version of the game, rather than the open source PC game, although the PC game's page remains accessible. Community changes to the Nexuiz project initiated a free [[fork (software development)|fork]] called ''[[Xonotic]]''.<ref name="slashannounce">{{cite web
On March 3, 2010, it was announced the name Nexuiz had been licensed to [[IllFonic]] for commercial release. This version was released on [[Xbox Live Arcade]], [[PlayStation Network]] and [[Steam (service)|Steam]]. While the game uses the same name, it adopts a futuristic, [[Victorian decorative arts|Victorian]] art style. It is based on [[CryEngine 3]], instead of the DarkPlaces engine used in the original game. The main page of the game changed to reflect the commercial version of the game, rather than the open source PC game although it remains accessible. Community changes to the Nexuiz project initiated two free [[fork (software development)|forks]] called ''[[Xonotic]]''<ref name="slashannounce">{{cite web
| url=https://games.slashdot.org/story/10/03/22/1859212/Nexuiz-Founder-Licenses-It-For-Non-GPL-Use
| url=https://games.slashdot.org/story/10/03/22/1859212/Nexuiz-Founder-Licenses-It-For-Non-GPL-Use
| title=Nexuiz Founder Licenses It For Non-GPL Use
| title=Nexuiz Founder Licenses It For Non-GPL Use
| publisher=[[Slashdot]]
| publisher=[[Slashdot]]
| date=2010-03-22
| date=March 22, 2010
| accessdate=2016-10-30}}</ref><ref>{{cite web
| access-date=October 30, 2016}}</ref><ref>{{cite web
| url=https://www.phoronix.com/scan.php?page=news_item&px=ODA4OA
| url=https://www.phoronix.com/scan.php?page=news_item&px=ODA4OA
| title=Nexuiz Gets Forked, Turned Into Xonotic
| title=Nexuiz Gets Forked, Turned Into Xonotic
| date=2010-03-22
| date=March 22, 2010
| first=Michael
| first=Michael
| last=Larabel
| last=Larabel
| publisher=[[Phoronix]]
| publisher=[[Phoronix]]
| access-date=October 30, 2016}}</ref> and later [[Rexuiz]].<ref>{{cite web |url=https://rexuiz.itch.io/rexuiz-fps |title = Rexuiz FPS by rexuiz}}</ref>
| accessdate=2016-10-30}}</ref>


== See also ==
== See also ==
{{Portal|Free software|Video games|Amiga}}
{{Portal|Free and open-source software|Video games|Amiga}}
* [[List of free first-person shooters]]
* [[List of free first-person shooters]]
* [[List of open source games]]
* [[List of open source games]]
* [[Xonotic]]
* ''[[Xonotic]]''
* [[Quake (series)|Quake]]
* [[Quake (series)|''Quake'']]
* [[Quake II engine]]
* [[Quake II engine|''Quake II'' engine]]


==References==
==References==
Line 79: Line 88:
{{Commons category|Nexuiz}}
{{Commons category|Nexuiz}}
* [http://www.alientrap.org/games/nexuiz ''Nexuiz Classic'' official homepage]
* [http://www.alientrap.org/games/nexuiz ''Nexuiz Classic'' official homepage]
* [http://www.nexuiz.com/ ''Nexuiz'' for consoles official homepage]
* [https://web.archive.org/web/20151118092129/http://www.nexuiz.com/ ''Nexuiz'' for consoles official homepage]


{{Quake series}}
{{Quake series}}


[[Category:2005 video games]]
[[Category:2005 video games]]
[[Category:Alientrap games]]
[[Category:Amiga games]]
[[Category:Amiga games]]
[[Category:AmigaOS 4 games]]
[[Category:AROS software]]
[[Category:AROS software]]
[[Category:Quake mods]]
[[Category:Articles containing video clips]]
[[Category:Open-source shooter video games]]
[[Category:Linux games]]
[[Category:Linux games]]
[[Category:MacOS games]]
[[Category:MacOS games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Open-source video games]]
[[Category:Quake (video game) mods]]
[[Category:Shooter games]]
[[Category:Video games developed in Canada]]
[[Category:Windows games]]
[[Category:Windows games]]
[[Category:AmigaOS 4 games]]
[[Category:Open-source video games]]
[[Category:Articles containing video clips]]

Latest revision as of 05:59, 10 July 2024

Nexuiz
Developer(s)Alientrap
Publisher(s)Alientrap
EngineDarkPlaces
Platform(s)Linux, FreeBSD, Microsoft Windows, OS X, AmigaOS 4, AROS
ReleaseMay 31, 2005
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Nexuiz is a free first-person shooter video game developed and published by Alientrap. The game was released under the GNU General Public License (GPL) and uses the DarkPlaces engine, a modified Quake engine. A remake, also called Nexuiz, was released for Steam and Xbox 360 using CryEngine 3. The original game was released on May 31, 2005.

Gameplay

[edit]
Ingame screenshots

Nexuiz is primarily multiplayer (though it includes a full single-player campaign, which allows one to play through the various multiplayer game types and maps with bots), and allows for hosting and joining of games. It supports new gametypes, or whole conversions quickly applied to it (much like Quake).

Development

[edit]

Nexuiz development started as a Quake modification in the summer of 2001 by Lee Vermeulen. Soon afterward the project moved to the DarkPlaces engine created by Ashley Hale, who later also joined the project. The original design called for a simple deathmatch project with a few levels and one character model to be released the next summer. After four years of development with no budget, Nexuiz 1.0 was released on May 31, 2005, completely under the GNU GPL, and by the end of June had over a quarter million downloads. Development continued after the initial release, with 1.1 released soon after, 1.5 released February 14, 2006, 2.0 released June 14, 2006, and 2.1 September 9, 2006. On February 29, 2008, nearly three years after the initial release, version 2.4 was released and brought major improvements to both the GUI and the graphics engine. This includes all new GUI graphics elements, as well as reflective water and improved particles. In October 2008, a call was made for more developers for Nexuiz by the main (and only) QuakeC developer, who identified organizational issues associated with many users. Responses to this call highlighted the need for better documentation of QuakeC and the Nexuiz code, while also acknowledging the difficulty that documentation of this placed on the small team of Nexuiz developers. From mid-November 2008, a number of people expressed interest in continuing development of Nexuiz.

On March 1, 2010, it was revealed that IllFonic purchased the rights to the name Nexuiz. On March 22, 2010, the fork Xonotic of Nexuiz was announced. Many of the core contributors and community members of Nexuiz moved to this new project as they felt that sale of the name Nexuiz mishandles the original project.[1] On July 13, 2010, Crytek announced that it had licensed the Cryengine 3 for IllFonic's Nexuiz.

Reception

[edit]

In the September 2006 issue of the magazine PC Gamer, Nexuiz was included in an article on Internet developers and free games impacting the industry. It also featured on the March 2007 Maximum PC and (version 2.4) was released on the May 2008 and August 2009 PC User cover disks. Upon the release of version 2.5 in April 2009, Phoronix deemed the game to be "the best open-source first person shooter we have ever played."[2]

Competitive play

[edit]

GameStop locations across the US held an in-store Nexuiz "PC gaming challenge".[when?] Interactive kiosks were set up in 10 different stores in 8 US cities. The kiosks gave users 2 minutes to earn the high score by doing the most damage possible to their AI opponents. The highest monthly scorer in each location won a $100 GameStop gift card. There were new maps every month, and each player was allowed one game per day. Game play was open to GameStop customers ages 13 and up, and ages 17 and above were eligible to win the monthly gift card for the high score. Cities with the Challenge were: Dallas, Miami, Chicago, Boston, Pittsburgh, Seattle, Los Angeles, and San Francisco.

Remake and fork

[edit]

On March 3, 2010, it was announced the name Nexuiz had been licensed to IllFonic for commercial release. This version was released on Xbox Live Arcade, PlayStation Network and Steam. While the game uses the same name, it adopts a futuristic, Victorian art style. It is based on CryEngine 3, instead of the DarkPlaces engine used in the original game. The main page of the game changed to reflect the commercial version of the game, rather than the open source PC game although it remains accessible. Community changes to the Nexuiz project initiated two free forks called Xonotic[3][4] and later Rexuiz.[5]

See also

[edit]

References

[edit]
  1. ^ Zachary Slater (March 31, 2010). "Scandal! Controversy! Nexuiz!". LinuxGames. Archived from the original on May 27, 2015. Retrieved October 30, 2016.
  2. ^ Larabel, Michael (April 3, 2009). "Nexuiz 2.5 Raises The Bar For Open-Source Gaming". Phoronix. Retrieved October 30, 2016.
  3. ^ "Nexuiz Founder Licenses It For Non-GPL Use". Slashdot. March 22, 2010. Retrieved October 30, 2016.
  4. ^ Larabel, Michael (March 22, 2010). "Nexuiz Gets Forked, Turned Into Xonotic". Phoronix. Retrieved October 30, 2016.
  5. ^ "Rexuiz FPS by rexuiz".
[edit]