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{{Short description|Video game company}}
{{Use American English|date=June 2019}}
{{Use American English|date=June 2019}}
{{Use mdy dates|date=June 2019}}
{{Use mdy dates|date=June 2019}}
{{short description|Former French video game developer and publisher}}
{{Infobox company
{{Infobox company
| name = Mindscape
| name = Mindscape
| logo = Mindscape.svg
| logo = Mindscape.svg
| logo_caption = Logo ca. 1991–2000
| logo_caption = Logo {{circa|1991–2000}}
| type = [[Privately held company|Private]]
| type = [[Privately held company|Private]]
| industry = [[Video game industry|Video games]]
| industry = [[Video game industry|Video games]]
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In July 1986, Mindscape acquired the assets of Scarborough Systems, a software company from [[Tarrytown, New York]].<ref name="Chicago Tribune: Purcell">{{cite web |url=https://www.chicagotribune.com/news/ct-xpm-1987-01-19-8701050684-story.html |title=NORTHBROOK SOFTWARE COMPANY BOUGHT BY NEW CORPORATION |first=Christine |last=Winter |date=January 19, 1987 |website=[[Chicago Tribune]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190627092124/https://www.chicagotribune.com/news/ct-xpm-1987-01-19-8701050684-story.html |archive-date=June 27, 2019 |url-status=live }}</ref> Scarborough Systems continued its operations through Lifeboat Assoc., a [[subsidiary]] that was not acquired by Mindscape.<ref>{{cite web |url=https://www.chicagotribune.com/news/ct-xpm-1986-07-28-8602240145-story.html |title=MINDSCAPE BUYS SCARBOROUGH |date=July 28, 1986 |website=[[Chicago Tribune]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222251/https://www.chicagotribune.com/news/ct-xpm-1986-07-28-8602240145-story.html |archive-date=June 26, 2019 |url-status=live }}</ref> In October, SFN announced that it would be selling or closing large parts of its business, including plans to liquidate Mindscape.<ref>{{cite web |url=https://www.chicagotribune.com/news/ct-xpm-1986-10-15-8603200489-story.html |title=SFN SELLING TEXTBOOK FIRMS |first=Charles |last=Storch |date=October 15, 1986 |website=[[Chicago Tribune]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626224725/https://www.chicagotribune.com/news/ct-xpm-1986-10-15-8603200489-story.html |archive-date=June 26, 2019 |url-status=live }}</ref> On December 31, Mindscape also acquired the assets of [[Roslyn, New York]]-based company Learning Well.<ref name="Chicago Tribune: Purcell" /> Because Mindscape was not liquidated by the end of 1986, it was assigned to SFN Partners L.P., a [[limited partnership]] company.<ref name="Chicago Tribune: Purcell" /> A new corporation set up by Buoy and SFN's former president and [[chairman]], John Purcell, subsequently acquired Mindscape from SFN Partners on January 16, 1987, for {{US$|3&nbsp;million|long=no}}.<ref name="Chicago Tribune: Purcell" /><ref name="Chicago Tribune: IPO">{{cite web |url=https://www.chicagotribune.com/news/ct-xpm-1988-06-07-8801050717-story.html |title=$9.6 MILLION STOCK SALE PLANNED BY MINDSCAPE |first=Christine |last=Winter |date=June 7, 1988 |website=[[Chicago Tribune]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190627092127/https://www.chicagotribune.com/news/ct-xpm-1988-06-07-8801050717-story.html |archive-date=June 27, 2019 |url-status=live }}</ref> Buoy retained his positions in the company, while Purcell became its chairman.<ref name="Chicago Tribune: Purcell" /> At this point, Mindscape had 74 employees.<ref name="Chicago Tribune: Purcell" />
In July 1986, Mindscape acquired the assets of Scarborough Systems, a software company from [[Tarrytown, New York]].<ref name="Chicago Tribune: Purcell">{{cite web |url=https://www.chicagotribune.com/news/ct-xpm-1987-01-19-8701050684-story.html |title=NORTHBROOK SOFTWARE COMPANY BOUGHT BY NEW CORPORATION |first=Christine |last=Winter |date=January 19, 1987 |website=[[Chicago Tribune]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190627092124/https://www.chicagotribune.com/news/ct-xpm-1987-01-19-8701050684-story.html |archive-date=June 27, 2019 |url-status=live }}</ref> Scarborough Systems continued its operations through Lifeboat Assoc., a [[subsidiary]] that was not acquired by Mindscape.<ref>{{cite web |url=https://www.chicagotribune.com/news/ct-xpm-1986-07-28-8602240145-story.html |title=MINDSCAPE BUYS SCARBOROUGH |date=July 28, 1986 |website=[[Chicago Tribune]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222251/https://www.chicagotribune.com/news/ct-xpm-1986-07-28-8602240145-story.html |archive-date=June 26, 2019 |url-status=live }}</ref> In October, SFN announced that it would be selling or closing large parts of its business, including plans to liquidate Mindscape.<ref>{{cite web |url=https://www.chicagotribune.com/news/ct-xpm-1986-10-15-8603200489-story.html |title=SFN SELLING TEXTBOOK FIRMS |first=Charles |last=Storch |date=October 15, 1986 |website=[[Chicago Tribune]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626224725/https://www.chicagotribune.com/news/ct-xpm-1986-10-15-8603200489-story.html |archive-date=June 26, 2019 |url-status=live }}</ref> On December 31, Mindscape also acquired the assets of [[Roslyn, New York]]-based company Learning Well.<ref name="Chicago Tribune: Purcell" /> Because Mindscape was not liquidated by the end of 1986, it was assigned to SFN Partners L.P., a [[limited partnership]] company.<ref name="Chicago Tribune: Purcell" /> A new corporation set up by Buoy and SFN's former president and [[chairman]], John Purcell, subsequently acquired Mindscape from SFN Partners on January 16, 1987, for {{US$|3&nbsp;million|long=no}}.<ref name="Chicago Tribune: Purcell" /><ref name="Chicago Tribune: IPO">{{cite web |url=https://www.chicagotribune.com/news/ct-xpm-1988-06-07-8801050717-story.html |title=$9.6 MILLION STOCK SALE PLANNED BY MINDSCAPE |first=Christine |last=Winter |date=June 7, 1988 |website=[[Chicago Tribune]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190627092127/https://www.chicagotribune.com/news/ct-xpm-1988-06-07-8801050717-story.html |archive-date=June 27, 2019 |url-status=live }}</ref> Buoy retained his positions in the company, while Purcell became its chairman.<ref name="Chicago Tribune: Purcell" /> At this point, Mindscape had 74 employees.<ref name="Chicago Tribune: Purcell" />


With sales of {{US$|12&nbsp;million|long=no}}, Mindscape had become profitable for the first time in the fourth quarter of 1986; it started publishing black numbers by 1987.<ref name="Chicago Tribune: Purcell" /><ref name="Chicago Tribune: IPO" /> In March 1987, Mindscape acquired the software division of [[Holt, Rinehart and Winston]] formerly known as CBS Interactive Learning, with all operations moved to Mindscape's [[Northbrook, Illinois]], headquarters.<ref name="Chicago Tribune: HRW" /> By June 1988, Mindscape filed with the [[U.S. Securities and Exchange Commission]] to prepare an [[initial public offering]] (IPO) and become a [[public company]].<ref name="Chicago Tribune: IPO" /> The move aimed at raising {{US$|9.6&nbsp;million|long=no}} through sale of stock to reduce its bank loan debts of {{US$|9.8&nbsp;million|long=no}}.<ref name="Chicago Tribune: IPO" /> The IPO was completed that same month, with the company commencing trading [[over-the-counter]], and the first shares were issued by July.<ref>{{cite web |url=https://www.chicagotribune.com/news/ct-xpm-1988-06-24-8801100192-story.html |title=MINDSCAPE OFFERS STOCK |date=June 24, 1988 |website=[[Chicago Tribune]] |access-date=October 30, 2019 |archive-url=https://web.archive.org/web/20191030163553/https://www.chicagotribune.com/news/ct-xpm-1988-06-24-8801100192-story.html |archive-date=October 30, 2019 |url-status=live }}</ref><ref>{{cite web |url=https://www.chicagotribune.com/news/ct-xpm-1989-12-06-8903150762-story.html |title=TOOLWORKS TO BUY MINDSCAPE |first=David C. |last=Rudd |date=December 6, 1986 |website=[[Chicago Tribune]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190627092125/https://www.chicagotribune.com/news/ct-xpm-1989-12-06-8903150762-story.html |archive-date=June 27, 2019 |url-status=live }}</ref> Bob Ingersoll and Dennis O'Malley were appointed [[vice president]] (VP) of marketing and VP of sales, respectively, in May 1987.<ref>{{cite web |url=https://www.chicagotribune.com/news/ct-xpm-1987-05-14-8702050809-story.html |title=MORE BRITONS ON MADISON AVE. |first=George |last=Lazarus |date=May 14, 1987 |website=[[Chicago Tribune]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190627092121/https://www.chicagotribune.com/news/ct-xpm-1987-05-14-8702050809-story.html |archive-date=June 27, 2019 |url-status=live }}</ref> In November, Mindscape signed a lease of {{convert|21,000|sqft|m2}} of office space in [[Wheeling, Illinois]], for {{US$|236,000|long=no}}.<ref>{{cite web |url=https://www.chicagotribune.com/news/ct-xpm-1987-11-22-8703280069-story.html |title=ZURICH-AMERICAN ADDS TO HQ |date=November 22, 1987 |website=[[Chicago Tribune]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222258/https://www.chicagotribune.com/news/ct-xpm-1987-11-22-8703280069-story.html |archive-date=June 26, 2019 |url-status=live }}</ref> Robert A. Drell, formerly of Dresher Inc., became VP of finance and chief financial officer in October 1988.<ref>{{cite web |url=https://www.chicagotribune.com/news/ct-xpm-1988-10-27-8802110029-story.html |title=DRESHER OFFICER NAMED VP AT MINDSCAPE |date=October 27, 1988 |website=[[Chicago Tribune]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222254/https://www.chicagotribune.com/news/ct-xpm-1988-10-27-8802110029-story.html |archive-date=June 26, 2019 |url-status=live }}</ref>
With sales of {{US$|12&nbsp;million|long=no}}, Mindscape had become profitable for the first time in the fourth quarter of 1986; it started publishing black numbers by 1987.<ref name="Chicago Tribune: Purcell" /><ref name="Chicago Tribune: IPO" /> In early 1987, Mindscape introduced the Thunder Mountain label to produce software at a lower price, with ''[[Rambo: First Blood Part II (computer game)|Rambo: First Blood Part II]]'' being the first title to be produced under the label.<ref>{{Cite news |date=January 1987 |title=New Mindscape Division |pages=6 |work=[[Computer Entertainer]]}}</ref> In March 1987, Mindscape acquired the software division of [[Holt, Rinehart and Winston]] formerly known as CBS Interactive Learning, with all operations moved to Mindscape's [[Northbrook, Illinois]], headquarters.<ref name="Chicago Tribune: HRW" /> By June 1988, Mindscape filed with the [[U.S. Securities and Exchange Commission]] to prepare an [[initial public offering]] (IPO) and become a [[public company]].<ref name="Chicago Tribune: IPO" /> The move aimed at raising {{US$|9.6&nbsp;million|long=no}} through sale of stock to reduce its bank loan debts of {{US$|9.8&nbsp;million|long=no}}.<ref name="Chicago Tribune: IPO" /> The IPO was completed that same month, with the company commencing trading [[over-the-counter]], and the first shares were issued by July.<ref>{{cite web |url=https://www.chicagotribune.com/news/ct-xpm-1988-06-24-8801100192-story.html |title=MINDSCAPE OFFERS STOCK |date=June 24, 1988 |website=[[Chicago Tribune]] |access-date=October 30, 2019 |archive-url=https://web.archive.org/web/20191030163553/https://www.chicagotribune.com/news/ct-xpm-1988-06-24-8801100192-story.html |archive-date=October 30, 2019 |url-status=live }}</ref><ref>{{cite web |url=https://www.chicagotribune.com/news/ct-xpm-1989-12-06-8903150762-story.html |title=TOOLWORKS TO BUY MINDSCAPE |first=David C. |last=Rudd |date=December 6, 1986 |website=[[Chicago Tribune]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190627092125/https://www.chicagotribune.com/news/ct-xpm-1989-12-06-8903150762-story.html |archive-date=June 27, 2019 |url-status=live }}</ref> Bob Ingersoll and Dennis O'Malley were appointed [[vice president]] (VP) of marketing and VP of sales, respectively, in May 1987.<ref>{{cite web |url=https://www.chicagotribune.com/news/ct-xpm-1987-05-14-8702050809-story.html |title=MORE BRITONS ON MADISON AVE. |first=George |last=Lazarus |date=May 14, 1987 |website=[[Chicago Tribune]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190627092121/https://www.chicagotribune.com/news/ct-xpm-1987-05-14-8702050809-story.html |archive-date=June 27, 2019 |url-status=live }}</ref> In November, Mindscape signed a lease of {{convert|21,000|sqft|m2}} of office space in [[Wheeling, Illinois]], for {{US$|236,000|long=no}}.<ref>{{cite web |url=https://www.chicagotribune.com/news/ct-xpm-1987-11-22-8703280069-story.html |title=ZURICH-AMERICAN ADDS TO HQ |date=November 22, 1987 |website=[[Chicago Tribune]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222258/https://www.chicagotribune.com/news/ct-xpm-1987-11-22-8703280069-story.html |archive-date=June 26, 2019 |url-status=live }}</ref> Robert A. Drell, formerly of Dresher Inc., became VP of finance and chief financial officer in October 1988.<ref>{{cite web |url=https://www.chicagotribune.com/news/ct-xpm-1988-10-27-8802110029-story.html |title=DRESHER OFFICER NAMED VP AT MINDSCAPE |date=October 27, 1988 |website=[[Chicago Tribune]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222254/https://www.chicagotribune.com/news/ct-xpm-1988-10-27-8802110029-story.html |archive-date=June 26, 2019 |url-status=live }}</ref>


=== Under The Software Toolworks and Pearson (1989–1997) ===
=== Under The Software Toolworks and Pearson (1989–1997) ===
In December 1989, video game company [[The Software Toolworks]] reached an agreement to acquire Mindscape, exchanging every Mindscape share for 0.4375 of a share in newly issued Toolworks [[common stock]].<ref>{{cite web |url=https://www.nytimes.com/1989/12/06/business/company-briefs-557589.html |title=COMPANY BRIEFS |date=December 6, 1989 |website=[[The New York Times]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222250/https://www.nytimes.com/1989/12/06/business/company-briefs-557589.html |archive-date=June 26, 2019 |url-status=live }}</ref> The deal was completed on March 13, 1990 and valued at {{US$|21.2&nbsp;million|long=no}}.<ref name="FSLR">{{cite book |url=https://books.google.com/books?id=4aw-AQAAIAAJ |title=Federal Securities Law Reporter: Federal Regulation of Securities : Laws, Regulations, Forms, Rulings and Decisions Currently Supplemented and Indexed |year=1940 |publisher=[[Commerce Clearing House]] |page=351 |access-date=June 29, 2019 |archive-date=January 24, 2021 |archive-url=https://web.archive.org/web/20210124155032/https://books.google.com/books?id=4aw-AQAAIAAJ |url-status=live }}</ref><ref name="Merger Yearbook">{{cite book |url=https://books.google.com/books?id=530UAQAAMAAJ |title=Merger Yearbook: Domestic |publisher=[[Securities Data Company]] |year=1991 |page=327}}</ref> Mindscape had been one of the approximately forty companies licensed to develop for [[Nintendo]] video game platforms, which was a major reason for the acquisition.<ref name="FSLR" /><ref name="Merger Yearbook" /><ref>{{cite web |url=https://www.nytimes.com/1990/04/13/business/business-people-new-president-named-at-software-toolworks.html |title=BUSINESS PEOPLE; New President Named At Software Toolworks |first=Daniel F. |last=Cuff |date=April 13, 1990 |website=[[The New York Times]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222248/https://www.nytimes.com/1990/04/13/business/business-people-new-president-named-at-software-toolworks.html |archive-date=June 26, 2019 |url-status=live }}</ref> The two companies merged, and Buoy joined [[Les Crane]] on Toolworks' company board.<ref>{{cite magazine |url=http://www.cgwmuseum.org/galleries/index.php?year=1990&pub=2&id=67 |title=Software Toolworks Acquires Mindscape |magazine=[[Computer Gaming World]] |issue=67 |date=January 1990 |page=64 |access-date=November 16, 2013 |archive-url=https://web.archive.org/web/20131203015848/http://www.cgwmuseum.org/galleries/index.php?year=1990&pub=2&id=67 |archive-date=December 3, 2013 |url-status=live }}</ref> Following the acquisition, Mindscape became Toolwork's division working exclusively on games for Nintendo platforms, which sharply increased Toolwork's earnings.<ref name="FSLR" /><ref name="Merger Yearbook" /><ref>{{cite web |url=https://www.nytimes.com/1990/07/01/business/mutual-funds-when-small-is-beautiful.html |title=Mutual Funds; When Small Is Beautiful |first=Carole |last=Gould |date=July 1, 1990 |website=[[The New York Times]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222249/https://www.nytimes.com/1990/07/01/business/mutual-funds-when-small-is-beautiful.html |archive-date=June 26, 2019 |url-status=live }}</ref> Subsequently, in March 1994, [[Pearson plc]] agreed to acquire Toolworks for {{US$|462&nbsp;million|long=no}}, with the deal closing on May 12, 1994.<ref>{{cite web |url=https://www.nytimes.com/1994/04/01/business/pearson-enters-multimedia-software-arena.html |title=Pearson Enters Multimedia Software Arena |first=Steve |last=Lohr |date=April 1, 1994 |website=[[The New York Times]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222253/https://www.nytimes.com/1994/04/01/business/pearson-enters-multimedia-software-arena.html |archive-date=June 26, 2019 |url-status=live }}</ref><ref>{{cite web |url=https://www.nytimes.com/1994/05/13/business/pearson-completes-deal.html |title=Pearson Completes Deal |author=Bloomberg News |date=May 13, 1994 |website=[[The New York Times]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222252/https://www.nytimes.com/1994/05/13/business/pearson-completes-deal.html |archive-date=June 26, 2019 |url-status=live }}</ref>
In December 1989, video game company [[The Software Toolworks]] reached an agreement to acquire Mindscape, exchanging every Mindscape share for 0.4375 of a share in newly issued Toolworks [[common stock]].<ref>{{cite web |url=https://www.nytimes.com/1989/12/06/business/company-briefs-557589.html |title=COMPANY BRIEFS |date=December 6, 1989 |website=[[The New York Times]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222250/https://www.nytimes.com/1989/12/06/business/company-briefs-557589.html |archive-date=June 26, 2019 |url-status=live }}</ref> The deal was completed on March 13, 1990, and valued at {{US$|21.2&nbsp;million|long=no}}.<ref name="FSLR">{{cite book |url=https://books.google.com/books?id=4aw-AQAAIAAJ |title=Federal Securities Law Reporter: Federal Regulation of Securities : Laws, Regulations, Forms, Rulings and Decisions Currently Supplemented and Indexed |year=1940 |publisher=[[Commerce Clearing House]] |page=351 |access-date=June 29, 2019 |archive-date=January 24, 2021 |archive-url=https://web.archive.org/web/20210124155032/https://books.google.com/books?id=4aw-AQAAIAAJ |url-status=live }}</ref><ref name="Merger Yearbook">{{cite book |url=https://books.google.com/books?id=530UAQAAMAAJ |title=Merger Yearbook: Domestic |publisher=[[Securities Data Company]] |year=1991 |page=327}}</ref> Mindscape had been one of the approximately forty companies licensed to develop for [[Nintendo]] video game platforms, which was a major reason for the acquisition.<ref name="FSLR" /><ref name="Merger Yearbook" /><ref>{{cite web |url=https://www.nytimes.com/1990/04/13/business/business-people-new-president-named-at-software-toolworks.html |title=BUSINESS PEOPLE; New President Named At Software Toolworks |first=Daniel F. |last=Cuff |date=April 13, 1990 |website=[[The New York Times]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222248/https://www.nytimes.com/1990/04/13/business/business-people-new-president-named-at-software-toolworks.html |archive-date=June 26, 2019 |url-status=live }}</ref> The two companies merged, and Buoy joined [[Les Crane]] on Toolworks' company board.<ref>{{cite magazine |url=http://www.cgwmuseum.org/galleries/index.php?year=1990&pub=2&id=67 |title=Software Toolworks Acquires Mindscape |magazine=[[Computer Gaming World]] |issue=67 |date=January 1990 |page=64 |access-date=November 16, 2013 |archive-url=https://web.archive.org/web/20131203015848/http://www.cgwmuseum.org/galleries/index.php?year=1990&pub=2&id=67 |archive-date=December 3, 2013 |url-status=live }}</ref> Following the acquisition, Mindscape became Toolwork's division working exclusively on games for Nintendo platforms, which sharply increased Toolwork's earnings.<ref name="FSLR" /><ref name="Merger Yearbook" /><ref>{{cite web |url=https://www.nytimes.com/1990/07/01/business/mutual-funds-when-small-is-beautiful.html |title=Mutual Funds; When Small Is Beautiful |first=Carole |last=Gould |date=July 1, 1990 |website=[[The New York Times]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222249/https://www.nytimes.com/1990/07/01/business/mutual-funds-when-small-is-beautiful.html |archive-date=June 26, 2019 |url-status=live }}</ref> Subsequently, in March 1994, [[Pearson plc]] agreed to acquire Toolworks for {{US$|462&nbsp;million|long=no}}, with the deal closing on May 12, 1994.<ref>{{cite web |url=https://www.nytimes.com/1994/04/01/business/pearson-enters-multimedia-software-arena.html |title=Pearson Enters Multimedia Software Arena |first=Steve |last=Lohr |date=April 1, 1994 |website=[[The New York Times]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222253/https://www.nytimes.com/1994/04/01/business/pearson-enters-multimedia-software-arena.html |archive-date=June 26, 2019 |url-status=live }}</ref><ref>{{cite web |url=https://www.nytimes.com/1994/05/13/business/pearson-completes-deal.html |title=Pearson Completes Deal |author=Bloomberg News |date=May 13, 1994 |website=[[The New York Times]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222252/https://www.nytimes.com/1994/05/13/business/pearson-completes-deal.html |archive-date=June 26, 2019 |url-status=live }}</ref>


Pearson was criticized for overpaying in the acquisition, and the acquired company lost {{US$|69&nbsp;million|long=no}} in its early years under Pearson.<ref>{{cite web |url=https://www.nytimes.com/1998/05/18/business/simon-schuster-in-sale-to-british.html |title=SIMON & SCHUSTER IN SALE TO BRITISH |first1=Geraldine |last1=Fabrikant |first2=Allen R. |last2=Myerson |date=May 18, 1998 |website=[[The New York Times]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222253/https://www.nytimes.com/1998/05/18/business/simon-schuster-in-sale-to-british.html |archive-date=June 26, 2019 |url-status=live }}</ref><ref>{{cite web |url=https://www.nytimes.com/1996/05/04/business/international-briefs-pearson-says-mindscape-will-have-loss-in-1996.html |title=INTERNATIONAL BRIEFS;Pearson Says Mindscape Will Have Loss in 1996 |date=May 4, 1996 |website=[[The New York Times]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222252/https://www.nytimes.com/1996/05/04/business/international-briefs-pearson-says-mindscape-will-have-loss-in-1996.html |archive-date=June 26, 2019 |url-status=live }}</ref> By November 1994, Toolworks had assumed the Mindscape identity.<ref>{{cite magazine |url=https://books.google.com/books?id=aAgEAAAAMBAJ |title=TOP OF MIND |magazine=[[Billboard (magazine)|Billboard]] |volume=106 |issue=46 |publisher=[[Nielsen Business Media]] |date=November 12, 1994 |page=90 |access-date=August 20, 2017 |archive-date=January 24, 2021 |archive-url=https://web.archive.org/web/20210124155034/https://books.google.com/books?id=aAgEAAAAMBAJ |url-status=live }}</ref> The same year, Mindscape acquired video game developer [[Strategic Simulations]].<ref>{{cite web |url=https://gamasutra.com/view/news/207137/Strategic_Simulations_Inc_founder_donates_company_collection_to_ICHEG.php |title=Strategic Simulations, Inc. founder donates company collection to ICHEG |first=Christian |last=Nutt |date=December 16, 2013 |website=[[Gamasutra]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190627071406/https://gamasutra.com/view/news/207137/Strategic_Simulations_Inc_founder_donates_company_collection_to_ICHEG.php |archive-date=June 27, 2019 |url-status=live }}</ref> In September 1995, it acquired Micrologic Software from [[Emeryville, California]], to undisclosed terms.<ref>{{cite web |url=https://www.nytimes.com/1995/09/08/business/company-briefs-964695.html |title=COMPANY BRIEFS |date=September 8, 1995 |website=[[The New York Times]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222256/https://www.nytimes.com/1995/09/08/business/company-briefs-964695.html |archive-date=June 26, 2019 |url-status=live }}</ref> In January 1996, John F. Moore became CEO after leaving the same position at [[Western Publishing]].<ref>{{cite web |url=https://www.chicagotribune.com/news/ct-xpm-1996-01-26-9601270168-story.html |title=Western Publishing CEO leaves: John F. Moore,... |date=January 26, 1996 |website=[[Chicago Tribune]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222250/https://www.chicagotribune.com/news/ct-xpm-1996-01-26-9601270168-story.html |archive-date=June 26, 2019 |url-status=live }}</ref> In November, it laid off twelve developed staff as a [[cost reduction]] measure.<ref>{{cite magazine |url=https://archive.org/details/GamePro_Issue_101_Volume_09_Number_02_1997-02_IDG_Publishing_US/page/n27/mode/2up |title=Layoffs Hit Mindscape |magazine=[[GamePro]] |issue=101 |publisher=[[International Data Group|IDG]] |date=February 1997 |pages=26–27}}</ref> In 1997, Mindscape acquired software company Multimedia Design.<ref>{{cite web |url=https://www.bizjournals.com/charlotte/stories/2007/08/20/story15.html |title=Tech firm is taking new product to market for free |first=Fred |last=Tannenbaum |date=August 20, 2007 |website=[[The Business Journals]] |access-date=June 29, 2019 |archive-date=January 24, 2021 |archive-url=https://web.archive.org/web/20210124155008/https://www.bizjournals.com/charlotte/stories/2007/08/20/story15.html |url-status=live }}</ref> In its final year under Pearson, 1997, Mindscape become profitable again, generating {{US$|2.7&nbsp;million|long=no}}.<ref name="NYTimes: TLC">{{cite web |url=https://www.nytimes.com/1998/03/07/business/worldbusiness/IHT-pearson-sells-mindscape-taking-big-loss.html |title=Pearson Sells Mindscape, Taking Big Loss |first=Tom |last=Buerkle |date=March 7, 1998 |website=[[The New York Times]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222255/https://www.nytimes.com/1998/03/07/business/worldbusiness/IHT-pearson-sells-mindscape-taking-big-loss.html |archive-date=June 26, 2019 |url-status=live }}</ref> One day prior to the release of ''[[Lego Island]]'' that year, Mindscape fired all of the development team that worked on the game to avoid paying them bonuses.<ref>https://www.eurogamer.net/articles/2021-01-04-lego-island-studio-mindscape-fired-staff-to-avoid-paying-bonuses</ref>
Pearson was criticized for overpaying in the acquisition, and the acquired company lost {{US$|69&nbsp;million|long=no}} in its early years under Pearson.<ref>{{cite web |url=https://www.nytimes.com/1998/05/18/business/simon-schuster-in-sale-to-british.html |title=SIMON & SCHUSTER IN SALE TO BRITISH |first1=Geraldine |last1=Fabrikant |first2=Allen R. |last2=Myerson |date=May 18, 1998 |website=[[The New York Times]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222253/https://www.nytimes.com/1998/05/18/business/simon-schuster-in-sale-to-british.html |archive-date=June 26, 2019 |url-status=live }}</ref><ref>{{cite web |url=https://www.nytimes.com/1996/05/04/business/international-briefs-pearson-says-mindscape-will-have-loss-in-1996.html |title=INTERNATIONAL BRIEFS;Pearson Says Mindscape Will Have Loss in 1996 |date=May 4, 1996 |website=[[The New York Times]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222252/https://www.nytimes.com/1996/05/04/business/international-briefs-pearson-says-mindscape-will-have-loss-in-1996.html |archive-date=June 26, 2019 |url-status=live }}</ref> By November 1994, Toolworks had assumed the Mindscape identity.<ref>{{cite magazine |url=https://books.google.com/books?id=aAgEAAAAMBAJ |title=TOP OF MIND |magazine=[[Billboard (magazine)|Billboard]] |volume=106 |issue=46 |publisher=[[Nielsen Business Media]] |date=November 12, 1994 |page=90 |access-date=August 20, 2017 |archive-date=January 24, 2021 |archive-url=https://web.archive.org/web/20210124155034/https://books.google.com/books?id=aAgEAAAAMBAJ |url-status=live }}</ref> The same year, Mindscape acquired video game developer [[Strategic Simulations]].<ref>{{cite web |url=https://gamasutra.com/view/news/207137/Strategic_Simulations_Inc_founder_donates_company_collection_to_ICHEG.php |title=Strategic Simulations, Inc. founder donates company collection to ICHEG |first=Christian |last=Nutt |date=December 16, 2013 |website=[[Gamasutra]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190627071406/https://gamasutra.com/view/news/207137/Strategic_Simulations_Inc_founder_donates_company_collection_to_ICHEG.php |archive-date=June 27, 2019 |url-status=live }}</ref> In September 1995, it acquired Micrologic Software from [[Emeryville, California]], to undisclosed terms.<ref>{{cite web |url=https://www.nytimes.com/1995/09/08/business/company-briefs-964695.html |title=COMPANY BRIEFS |date=September 8, 1995 |website=[[The New York Times]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222256/https://www.nytimes.com/1995/09/08/business/company-briefs-964695.html |archive-date=June 26, 2019 |url-status=live }}</ref> In January 1996, John F. Moore became CEO after leaving the same position at [[Western Publishing]].<ref>{{cite web |url=https://www.chicagotribune.com/news/ct-xpm-1996-01-26-9601270168-story.html |title=Western Publishing CEO leaves: John F. Moore,... |date=January 26, 1996 |website=[[Chicago Tribune]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222250/https://www.chicagotribune.com/news/ct-xpm-1996-01-26-9601270168-story.html |archive-date=June 26, 2019 |url-status=live }}</ref> In November, it laid off twelve developed staff as a [[cost reduction]] measure.<ref>{{cite magazine |url=https://archive.org/details/GamePro_Issue_101_Volume_09_Number_02_1997-02_IDG_Publishing_US/page/n27/mode/2up |title=Layoffs Hit Mindscape |magazine=[[GamePro]] |issue=101 |publisher=[[International Data Group|IDG]] |date=February 1997 |pages=26–27}}</ref> In 1997, Mindscape acquired software company Multimedia Design.<ref>{{cite web |url=https://www.bizjournals.com/charlotte/stories/2007/08/20/story15.html |title=Tech firm is taking new product to market for free |first=Fred |last=Tannenbaum |date=August 20, 2007 |website=[[The Business Journals]] |access-date=June 29, 2019 |archive-date=January 24, 2021 |archive-url=https://web.archive.org/web/20210124155008/https://www.bizjournals.com/charlotte/stories/2007/08/20/story15.html |url-status=live }}</ref> In its final year under Pearson, 1997, Mindscape become profitable again, generating {{US$|2.7&nbsp;million|long=no}}.<ref name="NYTimes: TLC">{{cite web |url=https://www.nytimes.com/1998/03/07/business/worldbusiness/IHT-pearson-sells-mindscape-taking-big-loss.html |title=Pearson Sells Mindscape, Taking Big Loss |first=Tom |last=Buerkle |date=March 7, 1998 |website=[[The New York Times]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222255/https://www.nytimes.com/1998/03/07/business/worldbusiness/IHT-pearson-sells-mindscape-taking-big-loss.html |archive-date=June 26, 2019 |url-status=live }}</ref> One day prior to the release of ''[[Lego Island]]'' that year, Mindscape fired all of the development team that worked on the game to avoid paying them bonuses.<ref>{{cite news | url=https://www.eurogamer.net/articles/2021-01-04-lego-island-studio-mindscape-fired-staff-to-avoid-paying-bonuses | title=Lego Island studio Mindscape fired staff to avoid paying bonuses | newspaper=Eurogamer.net | date=January 4, 2021 }}</ref>


=== Under The Learning Company and later years (1998–2011) ===
=== Under The Learning Company and later years (1998–2011) ===
Pearson proceeded to sell Mindscape to [[The Learning Company (formerly SoftKey)|The Learning Company]] (TLC) in March 1998 for {{US$|150&nbsp;million|long=no}} in cash and stock.<ref>{{cite web |url=https://www.nytimes.com/1998/03/07/business/company-news-learning-company-sets-deal-for-mindscape.html |title=COMPANY NEWS; LEARNING COMPANY SETS DEAL FOR MINDSCAPE |author=Dow Jones |date=March 7, 1998 |website=[[The New York Times]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222248/https://www.nytimes.com/1998/03/07/business/company-news-learning-company-sets-deal-for-mindscape.html |archive-date=June 26, 2019 |url-status=live }}</ref> A waiting period was temporarily imposed by the [[Federal Trade Commission]] and subsequently terminated the same month.<ref>{{cite web |url=https://www.bizjournals.com/boston/stories/1998/03/23/daily5.html |title=The Learning Co. moves forward with Mindscape buy |date=March 25, 1998 |website=[[The Business Journals]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20020928140938/http://www.bizjournals.com/boston/stories/1998/03/23/daily5.html |archive-date=September 28, 2002 |url-status=live }}</ref> TLC expected that its stocks would rise {{US$|0.05|long=no}} per share as a result of the acquisition, while Pearson lost around {{US$|347&nbsp;million|long=no}}.<ref name="NYTimes: TLC" /><ref>{{cite web |url=https://money.cnn.com/1998/03/06/deals/mindscape/ |title=Pearson loses Mindscape |date=March 6, 1998 |website=[[CNNMoney]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222248/https://money.cnn.com/1998/03/06/deals/mindscape/ |archive-date=June 26, 2019 |url-status=live }}</ref> Later that year, when TLC integrated its [[Broderbund]] division, Mindscape took over Broderbund's productivity, reference and entertainment brands.<ref>{{cite web |url=https://money.cnn.com/1998/09/11/technology/broderbund/ |title=Learning Co. cuts 500 jobs |date=September 11, 1998 |website=[[CNNMoney]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222246/https://money.cnn.com/1998/09/11/technology/broderbund/ |archive-date=June 26, 2019 |url-status=live }}</ref> The company's Mindscape unit would acquire ''[[Petz]]'' developer [[PF Magic]] in 1998.<ref>{{Cite web |title=Learning Co. to acquire PF. Magic |url=https://www.cnet.com/tech/tech-industry/learning-co-to-acquire-pf-magic/ |access-date=2023-09-02 |website=CNET |language=en}}</ref> TLC would be eventually acquired by [[Mattel]] in May 1999 and became a subsidiary of the company's [[Mattel Interactive|Mattel Media]] division, later renamed [[Mattel Interactive]].<ref>{{Cite web |url=https://www.zdnet.com/article/mattelthe-learning-co-in-3-8b-merger/ |title=Mattel/The Learning Co. In $3.8B merger |website=[[ZDNet]] |access-date=July 31, 2020 |archive-date=August 11, 2020 |archive-url=https://web.archive.org/web/20200811202706/https://www.zdnet.com/article/mattelthe-learning-co-in-3-8b-merger/ |url-status=live }}</ref> By then, Mattel occasionally used the Mindscape name for publishing.
Pearson proceeded to sell Mindscape to [[The Learning Company (formerly SoftKey)|The Learning Company]] (TLC) in March 1998 for {{US$|150&nbsp;million|long=no}} in cash and stock.<ref>{{cite web |url=https://www.nytimes.com/1998/03/07/business/company-news-learning-company-sets-deal-for-mindscape.html |title=COMPANY NEWS; LEARNING COMPANY SETS DEAL FOR MINDSCAPE |author=Dow Jones |date=March 7, 1998 |website=[[The New York Times]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222248/https://www.nytimes.com/1998/03/07/business/company-news-learning-company-sets-deal-for-mindscape.html |archive-date=June 26, 2019 |url-status=live }}</ref> A waiting period was temporarily imposed by the [[Federal Trade Commission]] and subsequently terminated the same month.<ref>{{cite web |url=https://www.bizjournals.com/boston/stories/1998/03/23/daily5.html |title=The Learning Co. moves forward with Mindscape buy |date=March 25, 1998 |website=[[The Business Journals]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20020928140938/http://www.bizjournals.com/boston/stories/1998/03/23/daily5.html |archive-date=September 28, 2002 |url-status=live }}</ref> TLC expected that its stocks would rise {{US$|0.05|long=no}} per share as a result of the acquisition, while Pearson lost around {{US$|347&nbsp;million|long=no}}.<ref name="NYTimes: TLC" /><ref>{{cite web |url=https://money.cnn.com/1998/03/06/deals/mindscape/ |title=Pearson loses Mindscape |date=March 6, 1998 |website=[[CNNMoney]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222248/https://money.cnn.com/1998/03/06/deals/mindscape/ |archive-date=June 26, 2019 |url-status=live }}</ref> Later that year, when TLC integrated its [[Broderbund]] division, Mindscape took over Broderbund's productivity, reference and entertainment brands.<ref>{{cite web |url=https://money.cnn.com/1998/09/11/technology/broderbund/ |title=Learning Co. cuts 500 jobs |date=September 11, 1998 |website=[[CNNMoney]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190626222246/https://money.cnn.com/1998/09/11/technology/broderbund/ |archive-date=June 26, 2019 |url-status=live }}</ref> The company's Mindscape unit would acquire ''[[Petz]]'' developer [[PF.Magic]] in 1998.<ref>{{Cite web |title=Learning Co. to acquire PF.Magic |url=https://www.cnet.com/tech/tech-industry/learning-co-to-acquire-pf-magic/ |access-date=2023-09-02 |website=CNET |language=en}}</ref> TLC would be eventually acquired by [[Mattel]] in May 1999 and became a subsidiary of the company's [[Mattel Interactive|Mattel Media]] division, later renamed [[Mattel Interactive]].<ref>{{Cite web |url=https://www.zdnet.com/article/mattelthe-learning-co-in-3-8b-merger/ |title=Mattel/The Learning Co. In $3.8B merger |website=[[ZDNet]] |access-date=July 31, 2020 |archive-date=August 11, 2020 |archive-url=https://web.archive.org/web/20200811202706/https://www.zdnet.com/article/mattelthe-learning-co-in-3-8b-merger/ |url-status=live }}</ref> By then, Mattel occasionally used the Mindscape name for publishing.


TLC and Mattel Interactive's gaming assets were acquired by [[Gores Technology Group]] in 2000 and its game brands were reformed under a new entity, Game Studios, in January 2001.<ref>{{cite web |url=https://www.theguardian.com/technology/2001/jan/18/onlinesupplement4 |title=Games watch |first=Jack |last=Schofield |date=January 18, 2001 |website=[[The Guardian]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190628161957/https://www.theguardian.com/technology/2001/jan/18/onlinesupplement4 |archive-date=June 28, 2019 |url-status=live }}</ref> The same year, former [[TLC-Edusoft]] executive Jean-Pierre Nordman bought out Mindscape from TLC, installing it as a separate entity in [[Boulogne-Billancourt]], a suburb of [[Paris]], France, and assuming a managerial role.<ref name="Gamasutra: Closure" /><ref>{{cite web |url=http://www.boulognebillancourt.fr/cms/images/pdf/BBI/2010/octobre/entreprendre.pdf |title=Mindscape ou l'objet intelligent à votre service |language=fr |trans-title=Mindscape or the smart object at your service |date=October 2010 |website=[[Boulogne-Billancourt]] |access-date=November 1, 2019 |archive-date=November 1, 2019 |archive-url=https://web.archive.org/web/20191101095129/http://www.boulognebillancourt.fr/cms/images/pdf/BBI/2010/octobre/entreprendre.pdf |url-status=live }}</ref>
TLC and Mattel Interactive's gaming assets were acquired by [[Gores Technology Group]] in 2000 and its game brands were reformed under a new entity, Game Studios, in January 2001.<ref>{{cite web |url=https://www.theguardian.com/technology/2001/jan/18/onlinesupplement4 |title=Games watch |first=Jack |last=Schofield |date=January 18, 2001 |website=[[The Guardian]] |access-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190628161957/https://www.theguardian.com/technology/2001/jan/18/onlinesupplement4 |archive-date=June 28, 2019 |url-status=live }}</ref> The same year, former [[TLC-Edusoft]] executive Jean-Pierre Nordman bought out Mindscape from TLC, installing it as a separate entity in [[Boulogne-Billancourt]], a suburb of [[Paris]], France, and assuming a managerial role.<ref name="Gamasutra: Closure" /><ref>{{cite web |url=http://www.boulognebillancourt.fr/cms/images/pdf/BBI/2010/octobre/entreprendre.pdf |title=Mindscape ou l'objet intelligent à votre service |language=fr |trans-title=Mindscape or the smart object at your service |date=October 2010 |website=[[Boulogne-Billancourt]] |access-date=November 1, 2019 |archive-date=November 1, 2019 |archive-url=https://web.archive.org/web/20191101095129/http://www.boulognebillancourt.fr/cms/images/pdf/BBI/2010/octobre/entreprendre.pdf |url-status=live }}</ref>
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* ''[[Paperboy (video game)#Ports and re-releases|Paperboy]]'' (NES, Game Boy, MS-DOS, Commodore 64) (1988, 1990)
* ''[[Paperboy (video game)#Ports and re-releases|Paperboy]]'' (NES, Game Boy, MS-DOS, Commodore 64) (1988, 1990)
* ''[[Star Trek V: The Final Frontier (computer game)|Star Trek V: The Final Frontier]]'' (1989)<ref>{{cite web|url=https://www.newspapers.com/image/680859713/|title=Beaming UP|newspaper=[[The Herald Statesman]]|page=21|date=June 26, 1989|accessdate=August 22, 2021}}{{closed access}}{{subscription required|s}}</ref>
* ''[[Star Trek V: The Final Frontier (computer game)|Star Trek V: The Final Frontier]]'' (1989)<ref>{{cite web|url=https://www.newspapers.com/image/680859713/|title=Beaming UP|newspaper=[[The Herald Statesman]]|page=21|date=June 26, 1989|accessdate=August 22, 2021}}{{closed access}}{{subscription required|s}}</ref>
* ''[[Fiendish Freddy's Big Top O'Fun]]'' ([[Amiga]], [[ZX Spectrum]], [[Commodore 64]], [[Amstrad CPC]]) (1989)
* ''[[Fiendish Freddy's Big Top o' Fun]]'' ([[Amiga]], [[ZX Spectrum]], [[Commodore 64]], [[Amstrad CPC]]) (1989)
* ''[[Prince of Persia (1989 video game)|Prince of Persia]]'' (1989)
* ''[[Prince of Persia (1989 video game)|Prince of Persia]]'' (1989)
* ''[[Captive (video game)|Captive]]'' (1990)
* ''[[Captive (video game)|Captive]]'' (1990)
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* ''[[Gods (video game)|Gods]]'' (1991)
* ''[[Gods (video game)|Gods]]'' (1991)
* ''[[D/Generation]]'' (1991)
* ''[[D/Generation]]'' (1991)
* ''Contraption Zack'' (1992) (MS-DOS and Amiga)<ref>{{cite web|url=http://www.presage.com/pCZack.html|archiveurl=https://web.archive.org/web/19970614014743/http://www.presage.com/pCZack.html|title=Presage Products - Contraption Zack|website=presage.com|archivedate=June 14, 1997|accessdate=February 2, 2024}}</ref>
* ''Contraption Zack'' (1992)
* ''[[SimLife]]'' (1992)
* ''[[SimLife]]'' (1992)
* ''[[Outlander (video game)|Outlander]]'' (1992)
* ''[[Outlander (video game)|Outlander]]'' (1992)
Line 94: Line 94:
* ''[[Angel Devoid: Face of the Enemy]]'' (1996)
* ''[[Angel Devoid: Face of the Enemy]]'' (1996)
* ''[[Azrael's Tear]]'' (1996)
* ''[[Azrael's Tear]]'' (1996)
* ''[[Chessmaster 5000]]'' (1996)
* ''[[Creatures (1996 video game)]]'' (1996)
* ''[[Starwinder]]'' (1996)
* ''[[Starwinder]]'' (1996)
* ''[[Steel Harbinger]]'' (1996)
* ''[[Steel Harbinger]]'' (1996)

Revision as of 09:34, 1 June 2024

Mindscape
Company typePrivate
IndustryVideo games
FoundedOctober 1983; 40 years ago (1983-10) in Northbrook, Illinois, US
FounderRoger Buoy
DefunctAugust 10, 2011; 13 years ago (2011-08-10)
FateDissolved
Headquarters,
France
Parent

Mindscape was a video game developer and publisher. The company was founded by Roger Buoy in October 1983 in Northbrook, Illinois, originally as part of SFN Companies until a management buyout was completed in 1987. Mindscape went public in 1988 and was subsequently acquired in 1990 by The Software Toolworks, eyeing Mindscape's Nintendo license. When Toolworks was acquired by Pearson plc in 1994, Mindscape became the primary identity for the development group. Mindscape was then sold to The Learning Company in 1998 and bought out by Jean-Pierre Nordman in 2001, becoming headquartered in Boulogne-Billancourt, France. Following the poor performance of its products, Mindscape exited the video game industry in August 2011. Notable titles released by Mindscape include the MacVenture series, Balance of Power, Moonstone: A Hard Days Knight, Legend, Warhammer: Shadow of the Horned Rat, Warhammer: Dark Omen and Lego Island.

History

Early years (1983–1988)

Mindscape was founded in October 1983 as a wholly owned subsidiary of holding company SFN Companies.[1][2] Mindscape's founder, Australian entrepreneur Roger Buoy, had previously been a computer analyst for Rolls-Royce Limited and later worked for the software division of Scholastic Inc., before being hired by SFN in October 1983 to set up Mindscape.[3][2] For Mindscape, Buoy acted as president and chief executive officer (CEO).[2] Mindscape released its first product in April 1984.[2] Early games published by the company include Déjà Vu, Balance of Power, and Sub Mission: A Matter of Life and Death.[3][4][5] In its early years, Mindscape lost about US$6 million annually.[6]

In July 1986, Mindscape acquired the assets of Scarborough Systems, a software company from Tarrytown, New York.[7] Scarborough Systems continued its operations through Lifeboat Assoc., a subsidiary that was not acquired by Mindscape.[8] In October, SFN announced that it would be selling or closing large parts of its business, including plans to liquidate Mindscape.[9] On December 31, Mindscape also acquired the assets of Roslyn, New York-based company Learning Well.[7] Because Mindscape was not liquidated by the end of 1986, it was assigned to SFN Partners L.P., a limited partnership company.[7] A new corporation set up by Buoy and SFN's former president and chairman, John Purcell, subsequently acquired Mindscape from SFN Partners on January 16, 1987, for $3 million.[7][10] Buoy retained his positions in the company, while Purcell became its chairman.[7] At this point, Mindscape had 74 employees.[7]

With sales of $12 million, Mindscape had become profitable for the first time in the fourth quarter of 1986; it started publishing black numbers by 1987.[7][10] In early 1987, Mindscape introduced the Thunder Mountain label to produce software at a lower price, with Rambo: First Blood Part II being the first title to be produced under the label.[11] In March 1987, Mindscape acquired the software division of Holt, Rinehart and Winston formerly known as CBS Interactive Learning, with all operations moved to Mindscape's Northbrook, Illinois, headquarters.[1] By June 1988, Mindscape filed with the U.S. Securities and Exchange Commission to prepare an initial public offering (IPO) and become a public company.[10] The move aimed at raising $9.6 million through sale of stock to reduce its bank loan debts of $9.8 million.[10] The IPO was completed that same month, with the company commencing trading over-the-counter, and the first shares were issued by July.[12][13] Bob Ingersoll and Dennis O'Malley were appointed vice president (VP) of marketing and VP of sales, respectively, in May 1987.[14] In November, Mindscape signed a lease of 21,000 square feet (2,000 m2) of office space in Wheeling, Illinois, for $236,000.[15] Robert A. Drell, formerly of Dresher Inc., became VP of finance and chief financial officer in October 1988.[16]

Under The Software Toolworks and Pearson (1989–1997)

In December 1989, video game company The Software Toolworks reached an agreement to acquire Mindscape, exchanging every Mindscape share for 0.4375 of a share in newly issued Toolworks common stock.[17] The deal was completed on March 13, 1990, and valued at $21.2 million.[18][19] Mindscape had been one of the approximately forty companies licensed to develop for Nintendo video game platforms, which was a major reason for the acquisition.[18][19][20] The two companies merged, and Buoy joined Les Crane on Toolworks' company board.[21] Following the acquisition, Mindscape became Toolwork's division working exclusively on games for Nintendo platforms, which sharply increased Toolwork's earnings.[18][19][22] Subsequently, in March 1994, Pearson plc agreed to acquire Toolworks for $462 million, with the deal closing on May 12, 1994.[23][24]

Pearson was criticized for overpaying in the acquisition, and the acquired company lost $69 million in its early years under Pearson.[25][26] By November 1994, Toolworks had assumed the Mindscape identity.[27] The same year, Mindscape acquired video game developer Strategic Simulations.[28] In September 1995, it acquired Micrologic Software from Emeryville, California, to undisclosed terms.[29] In January 1996, John F. Moore became CEO after leaving the same position at Western Publishing.[30] In November, it laid off twelve developed staff as a cost reduction measure.[31] In 1997, Mindscape acquired software company Multimedia Design.[32] In its final year under Pearson, 1997, Mindscape become profitable again, generating $2.7 million.[33] One day prior to the release of Lego Island that year, Mindscape fired all of the development team that worked on the game to avoid paying them bonuses.[34]

Under The Learning Company and later years (1998–2011)

Pearson proceeded to sell Mindscape to The Learning Company (TLC) in March 1998 for $150 million in cash and stock.[35] A waiting period was temporarily imposed by the Federal Trade Commission and subsequently terminated the same month.[36] TLC expected that its stocks would rise $0.05 per share as a result of the acquisition, while Pearson lost around $347 million.[33][37] Later that year, when TLC integrated its Broderbund division, Mindscape took over Broderbund's productivity, reference and entertainment brands.[38] The company's Mindscape unit would acquire Petz developer PF.Magic in 1998.[39] TLC would be eventually acquired by Mattel in May 1999 and became a subsidiary of the company's Mattel Media division, later renamed Mattel Interactive.[40] By then, Mattel occasionally used the Mindscape name for publishing.

TLC and Mattel Interactive's gaming assets were acquired by Gores Technology Group in 2000 and its game brands were reformed under a new entity, Game Studios, in January 2001.[41] The same year, former TLC-Edusoft executive Jean-Pierre Nordman bought out Mindscape from TLC, installing it as a separate entity in Boulogne-Billancourt, a suburb of Paris, France, and assuming a managerial role.[3][42]

In October 2005, French video game developer and publisher Coktel Vision was sold to Mindscape, wherein eleven Coktel employees were absorbed into Mindscape.[43] The Coktel brand name, however, was retained by Mindscape many years afterwards; its history officially ended in 2011 when Mindscape closed.[44]

By December 2009, Thierry Bensoussan had become the managing director for Mindscape.[45] The company opened an internal development studio, Punchers Impact, in Paris to develop multi-platform digital download games.[45] The studio's managers, Guillaume Descamps and Jérôme Amouyal, left the studio less than a year later, in September 2010, to found a new studio, Birdies Road.[46] Punchers Impact developed two games—Crasher, a racing game, and U-Sing, a music game. U-Sing performed well at retail, but the cost of music licenses for the game had a severe impact on its revenue, while Crasher underperformed in general.[47][48] As a result, Mindscape announced on August 10, 2011, that it had closed Punchers Impact and laid off its forty employees, while itself would effectively exit the video game industry.[49] Some regional subsidiaries, such as Mindscape Asia-Pacific in Sydney, Australia, continued operating in the video game business as entities independent from Mindscape.[50]

Software developed and/or published

References

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  2. ^ a b c d Winter, Christine (December 2, 1985). "MINDSCAPE". Chicago Tribune. Archived from the original on June 26, 2019. Retrieved June 29, 2019.
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  4. ^ Aaron, David (December 28, 1985). "PLAYING WITH APOCALYPSE". The New York Times. Archived from the original on June 26, 2019. Retrieved June 29, 2019.
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