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'Super Mario's Wacky Worlds'
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'Undid revision 730369926 by [[Special:Contributions/IceWelder|IceWelder]] ([[User talk:IceWelder|talk]]) this is called Further Reading. partial revert. date formats per [[MOS:DATEFORMAT]] by [[WP:MOSNUMscript|script]]'
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New content model (new_content_model)
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Old page wikitext, before the edit (old_wikitext)
'{{More footnotes|date=May 2015}} {{Infobox video game |image = Super Mario's Wacky Worlds Greek 1.png |caption = The first stage, Greek 1. |title = Super Mario's Wacky Worlds |developer = [[NovaLogic]]<ref name="gr">{{cite web |url=https://www.gamesradar.com/the-worst-games-you-never-played/3/ |title=The worst games you never played |work=[[GamesRadar]] |last=Goulter |first=Tom |date=January 29, 2011 |accessdate=May 26, 2019}}</ref> |publisher = [[Philips|Philips Interactive Media]]<ref name="gamespy">{{cite web |url=http://www.gamespy.com/company/025/025243.html |title=Company Bio: Philips Interactive Media |work=[[GameSpy]] |accessdate=May 26, 2019}}</ref> |designer = Marty Foulger |artist = Nina Stanley |programmer = John Brooks<br>Silas Warner |series = ''[[Mario (franchise)|Mario]]'' |platforms = [[Philips CD-i]] |released = Canceled |genre = [[Adventure game|Adventure]], [[Platform game|platform]] }} '''''Super Mario's Wacky Worlds''''' is a canceled [[Mario (franchise)|''Mario'']] [[platform game|platform]] [[video game]] developed by [[NovaLogic]] for the [[Philips CD-i]] system. The game was conceived as a sequel to ''[[Super Mario World]]'' for [[Super Nintendo Entertainment System|Super NES]] game released in 1990. An early prototype received positive feedback from [[Nintendo]], but the game was soon canceled due to the declining sales of the Philips CD-i system. ==Development== [[Image:Super Mario's Wacky Worlds v0.11 CD.jpg|thumb|The v0.11 prototype CD]] NovaLogic, the developer of ''Super Mario's Wacky Worlds'', was hoping to be hired by [[Nintendo]].<ref name="Sidewalk_CDi">[http://philipscdi.googlepages.com/smww Sidewalk CD-i Playground] (Accessed on 6-19-08)</ref> Philips was developing Nintendo's [[SNES-CD|Super NES CD-ROM]] peripheral, and as part of that deal had the right to use Nintendo's characters in its own games for its existing CD-i console. A Nintendo sales executive suggested to NovaLogic that a simplified style of Super NES games could be adapted to the CD-i, so they decided to demonstrate a follow-up to ''[[Super Mario World]]''. Developers Silas Warner and John Brooks worked reportedly 24 hours a day for two weeks on the game, finishing only a part of one level to present to Nintendo.<ref name="gr"/> Nintendo was impressed, but because of poor CD-i sales was forced to cancel the game.{{citation needed|date=May 2019}}<ref>{{cite web |url=https://www.digitalspy.com/videogames/retro-gaming/a315958/retro-corner-super-mario-world/ |title=Retro Corner: 'Super Mario World' |work=[[Digital Spy]] |last=Langshaw |first=Mark |date=April 22, 2011 |accessdate=May 26, 2019}}</ref> Multiple designers also left to work for [[Electronic Arts]].<ref>{{cite web |archiveurl=https://web.archive.org/web/20110107090707/http://www.officialnintendomagazine.co.uk/article.php?id=7898 |title=Rare Mario games |url=http://www.officialnintendomagazine.co.uk/article.php?id=7898 |work=[[Official Nintendo Magazine]] |last=East |first=Tom |date=April 10, 2009 |accessdate=June 13, 2019 |archivedate=January 7, 2011}}</ref> This ended the CD-i career of Warner, who had expected Nintendo's reaction. Other developers such as lead artist Nina Stanley stayed with the project. Though the developers were highly enthusiastic about making a traditional ''[[Mario (franchise)|Mario]]'' game (partly to establish their reputation surrounding Nintendo-licensed characters), NovaLogic hoped to use as little money as possible on the project. The company intended to make a small amount of profit while focusing on games such as the [[Comanche (video game series)|''Comanche'' series]]. The game's final prototype is a pre-alpha at Version 0.11, finished on March 3, 1993 after one year of work. Approximately 80% of the game's art, 95% of its design, and around 30% of its code was finished.{{Citation needed|date=February 2018}} The prototype contains music taken from ''Super Mario World'' and no sound effects beside the jumping sound.<ref name="Quebec_gamers">[http://www.quebecgamers.com/dossiers/mario_wacky_worlds/index.html Quebec Gamers] {{Webarchive|url=https://web.archive.org/web/20070110025540/http://www.quebecgamers.com/dossiers/mario_wacky_worlds/index.html |date=2007-01-10 }} (Accessed on 6-19-08)</ref><ref name="Read This">{{cite web |url=https://news.avclub.com/read-this-a-peek-into-the-making-of-a-lost-mario-game-1798272166 |title=Read This: A peek into the making of a lost Mario game |work=[[The A.V. Club]] |last=Gerardi |first=Matt |date=September 17, 2014 |accessdate=May 26, 2019}}</ref> This seems to be an early placeholder, as the idea for the final game was to take advantage of the disc format and use a flexible audio range rather than port unimproved synthesized sound.<ref name="Sidewalk_CDi"/> Accurately capturing the sprites of ''Super Mario World'' was difficult for the ''Wacky Worlds'' development team, since the CD-i had a different sprite-making style than that of the SNES.<ref name="Quebec_gamers"/> To create their characters, they copied sprites of Mario and several [[Koopa Troopa]]s from ''Super Mario World''.<ref name="Sidewalk_CDi"/> Their original designs include a Greek Koopa, knight Koopa, eskimo Koopa, vampire Koopa, and a walrus.<ref>[http://www.mfgg.net/index.php?act=resdb&param=02&c=1&id=2000 Mario Fan Games Galaxy] (accessed 6-19-08)</ref> The backgrounds were all hand-drawn,<ref name="Quebec_gamers"/><ref name="Sidewalk_CDi"/> based on real-world locations.<ref name="gamezone"/> Three prototypes are in circulation.<ref name="Sidewalk_CDi"/> ==Gameplay== [[File:SuperMarioWackyWorldsTitle.png|right|frameless]] As an incomplete pastiche of ''Super Mario World'', Mario can only walk and jump.<ref name="Sidewalk_CDi"/> Enemies are not programmed correctly, as they disappear when Mario ends up above them, suggesting incomplete [[stomp (strike)|stomp]]ing attempts.<ref name="Quebec_gamers"/> Enemies cannot harm Mario, and are stopped if touched, even if it means floating in the air. Mario can't die when he falls into a pit but floats on it.<ref>[https://www.youtube.com/watch?v=7REt3FWKMoY YouTube] (accessed 6-20-08)</ref> Level progression can be pieced together by the selectable stages, with two or three levels per world. Each level has an exit such as a Warp Pipe, a Trojan Horse, or a stylized "M" object holding tape{{mdash}}some of which are non-functional,<ref name="Quebec_gamers"/> so the system must be restarted.<ref name="Sidewalk_CDi"/> ==Reception== Kombo wrote that the game paled in comparison to ''[[Sonic CD]]'', another platformer sequel released on a CD-based platform. He criticized the real-world setting as not befitting the "Wacky" monicker, suggesting that its cancelation helped avoid the laughingstock fate of the other Nintendo adaptation for CD-i, ''[[Zelda: The Wand of Gamelon]]''.<ref name="gamezone">{{cite web |url=https://www.gamezone.com/originals/super-mario-39-s-wacky-worlds-footage-revealed/ |title=Super Mario’s Wacky Worlds Footage Revealed |work=Kombo |date=May 4, 2012 |accessdate=May 26, 2019}}</ref> [[GamesRadar]] writer Tom Goulter compared its quality to fan games, stating that while it was an impressive effort, the CD-i's limitations made it fortunate that it was never released.<ref name="gr"/> [[Joystiq]]'s Justin McElroy said that the game would have been better off to have not been rediscovered. He said that the real-world settings were an odd choice and that it was not a worthy successor to ''Super Mario World''.<ref>{{cite web |url=https://www.engadget.com/2009/09/07/super-marios-wacky-worlds-should-have-stayed-buried/ |title=Super Mario's Wacky Worlds should have stayed buried |work=[[Engadget]] |last=McElroy |first=Justin |date=September 7, 2009 |accessdate=May 26, 2019}}</ref> [[Digital Spy]]'s Mark Langshaw said that the limited sprite count and the CD-i's pointer controls would have tarnished ''Super Mario World'' had it been released.<ref>{{cite web |url=https://www.digitalspy.com/videogames/a321545/feature-lost-levels-the-best-of-vapourware/ |title=Feature: Lost Levels: The Best of Vapourware |last=Langshaw |first=Mark |date=May 29, 2011 |accessdate=May 26, 2019}}</ref> ==References== {{Reflist}} ==External links== *[http://www.videogameobsession.com/videogame/cd-i/CDi-SuperMariosWackyWorlds Technical info and dump] on VideoGameObsession.com {{Mario series}} [[Category:Video games developed in the United States]] [[Category:Canceled CD-i games]] [[Category:Canceled Mario video games]] [[Category:Nintendo CD-i games]]'
New page wikitext, after the edit (new_wikitext)
'{{More footnotes|date=May 2015}} {{Infobox video game |image = Super Mario's Wacky Worlds Greek 1.png |caption = The first stage, Greek 1. |title = Super Mario's Wacky Worlds |developer = [[NovaLogic]]<ref name="gr">{{cite web |url=https://www.gamesradar.com/the-worst-games-you-never-played/3/ |title=The worst games you never played |work=[[GamesRadar]] |last=Goulter |first=Tom |date=January 29, 2011 |accessdate=May 26, 2019}}</ref> |publisher = [[Philips|Philips Interactive Media]]<ref name="gamespy">{{cite web |url=http://www.gamespy.com/company/025/025243.html |title=Company Bio: Philips Interactive Media |work=[[GameSpy]] |accessdate=May 26, 2019}}</ref> |designer = Marty Foulger |artist = Nina Stanley |programmer = John Brooks<br>Silas Warner |series = ''[[Mario (franchise)|Mario]]'' |platforms = [[Philips CD-i]] |released = Canceled |genre = [[Adventure game|Adventure]], [[Platform game|platform]] }} '''''Super Mario's Wacky Worlds''''' is a canceled [[Mario (franchise)|''Mario'']] [[platform game|platform]] [[video game]] developed by [[NovaLogic]] for the [[Philips CD-i]] system. The game was conceived as a sequel to ''[[Super Mario World]]'' for [[Super Nintendo Entertainment System|Super NES]] game released in 1990. An early prototype received positive feedback from [[Nintendo]], but the game was soon canceled due to the declining sales of the Philips CD-i system. ==Development== [[Image:Super Mario's Wacky Worlds v0.11 CD.jpg|thumb|The v0.11 prototype CD]] NovaLogic, the developer of ''Super Mario's Wacky Worlds'', was hoping to be hired by [[Nintendo]].<ref name="Sidewalk_CDi">[http://philipscdi.googlepages.com/smww Sidewalk CD-i Playground] (Accessed on 6-19-08)</ref> Philips was developing Nintendo's [[SNES-CD|Super NES CD-ROM]] peripheral, and as part of that deal had the right to use Nintendo's characters in its own games for its existing CD-i console. A Nintendo sales executive suggested to NovaLogic that a simplified style of Super NES games could be adapted to the CD-i, so they decided to demonstrate a follow-up to ''[[Super Mario World]]''. Developers Silas Warner and John Brooks worked reportedly 24 hours a day for two weeks on the game, finishing only a part of one level to present to Nintendo.<ref name="gr"/> Nintendo was impressed, but because of poor CD-i sales was forced to cancel the game.{{citation needed|date=May 2019}}<ref>{{cite web |url=https://www.digitalspy.com/videogames/retro-gaming/a315958/retro-corner-super-mario-world/ |title=Retro Corner: 'Super Mario World' |work=[[Digital Spy]] |last=Langshaw |first=Mark |date=April 22, 2011 |accessdate=May 26, 2019}}</ref> Multiple designers also left to work for [[Electronic Arts]].<ref>{{cite web |archiveurl=https://web.archive.org/web/20110107090707/http://www.officialnintendomagazine.co.uk/article.php?id=7898 |title=Rare Mario games |url=http://www.officialnintendomagazine.co.uk/article.php?id=7898 |work=[[Official Nintendo Magazine]] |last=East |first=Tom |date=April 10, 2009 |accessdate=June 13, 2019 |archivedate=January 7, 2011}}</ref> This ended the CD-i career of Warner, who had expected Nintendo's reaction. Other developers such as lead artist Nina Stanley stayed with the project. Though the developers were highly enthusiastic about making a traditional ''[[Mario (franchise)|Mario]]'' game (partly to establish their reputation surrounding Nintendo-licensed characters), NovaLogic hoped to use as little money as possible on the project. The company intended to make a small amount of profit while focusing on games such as the [[Comanche (video game series)|''Comanche'' series]]. The game's final prototype is a pre-alpha at Version 0.11, finished on March 3, 1993 after one year of work. Approximately 80% of the game's art, 95% of its design, and around 30% of its code was finished.{{Citation needed|date=February 2018}} The prototype contains music taken from ''Super Mario World'' and no sound effects beside the jumping sound.<ref name="Quebec_gamers">[http://www.quebecgamers.com/dossiers/mario_wacky_worlds/index.html Quebec Gamers] {{Webarchive|url=https://web.archive.org/web/20070110025540/http://www.quebecgamers.com/dossiers/mario_wacky_worlds/index.html |date=January 10, 2007 }} (Accessed on 6-19-08)</ref><ref name="Read This">{{cite web |url=https://news.avclub.com/read-this-a-peek-into-the-making-of-a-lost-mario-game-1798272166 |title=Read This: A peek into the making of a lost Mario game |work=[[The A.V. Club]] |last=Gerardi |first=Matt |date=September 17, 2014 |accessdate=May 26, 2019}}</ref> This seems to be an early placeholder, as the idea for the final game was to take advantage of the disc format and use a flexible audio range rather than port unimproved synthesized sound.<ref name="Sidewalk_CDi"/> Accurately capturing the sprites of ''Super Mario World'' was difficult for the ''Wacky Worlds'' development team, since the CD-i had a different sprite-making style than that of the SNES.<ref name="Quebec_gamers"/> To create their characters, they copied sprites of Mario and several [[Koopa Troopa]]s from ''Super Mario World''.<ref name="Sidewalk_CDi"/> Their original designs include a Greek Koopa, knight Koopa, eskimo Koopa, vampire Koopa, and a walrus.<ref>[http://www.mfgg.net/index.php?act=resdb&param=02&c=1&id=2000 Mario Fan Games Galaxy] (accessed 6-19-08)</ref> The backgrounds were all hand-drawn,<ref name="Quebec_gamers"/><ref name="Sidewalk_CDi"/> based on real-world locations.<ref name="gamezone"/> Three prototypes are in circulation.<ref name="Sidewalk_CDi"/> ==Gameplay== [[File:SuperMarioWackyWorldsTitle.png|right|frameless]] As an incomplete pastiche of ''Super Mario World'', Mario can only walk and jump.<ref name="Sidewalk_CDi"/> Enemies are not programmed correctly, as they disappear when Mario ends up above them, suggesting incomplete [[stomp (strike)|stomp]]ing attempts.<ref name="Quebec_gamers"/> Enemies cannot harm Mario, and are stopped if touched, even if it means floating in the air. Mario can't die when he falls into a pit but floats on it.<ref>[https://www.youtube.com/watch?v=7REt3FWKMoY YouTube] (accessed 6-20-08)</ref> Level progression can be pieced together by the selectable stages, with two or three levels per world. Each level has an exit such as a Warp Pipe, a Trojan Horse, or a stylized "M" object holding tape{{mdash}}some of which are non-functional,<ref name="Quebec_gamers"/> so the system must be restarted.<ref name="Sidewalk_CDi"/> ==Reception== Kombo wrote that the game paled in comparison to ''[[Sonic CD]]'', another platformer sequel released on a CD-based platform. He criticized the real-world setting as not befitting the "Wacky" monicker, suggesting that its cancelation helped avoid the laughingstock fate of the other Nintendo adaptation for CD-i, ''[[Zelda: The Wand of Gamelon]]''.<ref name="gamezone">{{cite web |url=https://www.gamezone.com/originals/super-mario-39-s-wacky-worlds-footage-revealed/ |title=Super Mario’s Wacky Worlds Footage Revealed |work=Kombo |date=May 4, 2012 |accessdate=May 26, 2019}}</ref> [[GamesRadar]] writer Tom Goulter compared its quality to fan games, stating that while it was an impressive effort, the CD-i's limitations made it fortunate that it was never released.<ref name="gr"/> [[Joystiq]]'s Justin McElroy said that the game would have been better off to have not been rediscovered. He said that the real-world settings were an odd choice and that it was not a worthy successor to ''Super Mario World''.<ref>{{cite web |url=https://www.engadget.com/2009/09/07/super-marios-wacky-worlds-should-have-stayed-buried/ |title=Super Mario's Wacky Worlds should have stayed buried |work=[[Engadget]] |last=McElroy |first=Justin |date=September 7, 2009 |accessdate=May 26, 2019}}</ref> [[Digital Spy]]'s Mark Langshaw said that the limited sprite count and the CD-i's pointer controls would have tarnished ''Super Mario World'' had it been released.<ref>{{cite web |url=https://www.digitalspy.com/videogames/a321545/feature-lost-levels-the-best-of-vapourware/ |title=Feature: Lost Levels: The Best of Vapourware |last=Langshaw |first=Mark |date=May 29, 2011 |accessdate=May 26, 2019}}</ref> ==References== {{reflist}} ==Further reading== *{{cite web|last1=Matthew|first1=Henzel|title=The best of the last CD-i that never was!|url=http://www.videogameobsession.com/videogame/CD-i/CDi-SuperMariosWackyWorlds/index.htm|website=VideoGameObesssion|accessdate=April 25, 2015|archiveurl=http://www.webcitation.org/6Y3oCkRqw|archivedate=April 25, 2015}} *{{cite web|title=Super Mario's Wacky Worlds|url=http://ca.ign.com/games/super-marios-wacky-worlds/cd-i-14217666|website=[[IGN]]|accessdate=April 25, 2015}} *{{cite web|url=http://cinemassacre.com/2014/03/10/super-marios-wacky-worlds-cd-i |title=Super Mario’s Wacky Worlds (CD-i) James & Mike |date=March 10, 2014 | author=Mike Matei |website=[[Cinemassacre]]}} *{{cite web|author1=U64 Staff & Contributors|title=Mario’s Wacky Worlds [CDI – Cancelled]|url=http://www.unseen64.net/2008/04/07/marios-wacky-worlds-cdi-cancelled/|website=Unseen64|date=April 7, 2008}} *{{cite web|author1=Merijn|author2=Marty Foulger|title=Interview with Marty Foulger - Lead Designer on Super Mario's Wacky Worlds|url=http://www.blackmoonproject.co.uk/interviews/marty_foulger.php|website=The Black Moon Project|accessdate=April 25, 2015|date=November 30, 2003}} *{{cite web|author1=Merijn|author2=John Brooks|title=Interview with John Brooks - Lead Programmer on Super Mario's Wacky Worlds|url=http://www.blackmoonproject.co.uk/interviews/john_brooks.php|website=The Black Moon Project|accessdate=April 25, 2015|date=October 2, 2003}} *{{cite web|author1=Silas Warner|authorlink1=Silas Warner|title=Statement by Silas Warner - Programmer on Super Mario's Wacky Worlds|url=http://www.blackmoonproject.co.uk/statements/silas_warner.php|website=The Black Moon Project|accessdate=April 25, 2015|date=July 26, 2003}} *{{cite web|author1=Devin|author2=Merijn|title=Revisit the Lost Super Mario CD-i Game|url=http://cdii.blogspot.ca/2008/07/revisit-lost-super-mario-cd-i-game.html|website=CD-i Interactive|accessdate=April 25, 2015|date=July 31, 2008}} {{Mario series}} [[Category:Video games developed in the United States]] [[Category:Canceled CD-i games]] [[Category:Canceled Mario video games]] [[Category:Nintendo CD-i games]]'
Unified diff of changes made by edit (edit_diff)
'@@ -20,5 +20,5 @@ NovaLogic, the developer of ''Super Mario's Wacky Worlds'', was hoping to be hired by [[Nintendo]].<ref name="Sidewalk_CDi">[http://philipscdi.googlepages.com/smww Sidewalk CD-i Playground] (Accessed on 6-19-08)</ref> Philips was developing Nintendo's [[SNES-CD|Super NES CD-ROM]] peripheral, and as part of that deal had the right to use Nintendo's characters in its own games for its existing CD-i console. A Nintendo sales executive suggested to NovaLogic that a simplified style of Super NES games could be adapted to the CD-i, so they decided to demonstrate a follow-up to ''[[Super Mario World]]''. Developers Silas Warner and John Brooks worked reportedly 24 hours a day for two weeks on the game, finishing only a part of one level to present to Nintendo.<ref name="gr"/> Nintendo was impressed, but because of poor CD-i sales was forced to cancel the game.{{citation needed|date=May 2019}}<ref>{{cite web |url=https://www.digitalspy.com/videogames/retro-gaming/a315958/retro-corner-super-mario-world/ |title=Retro Corner: 'Super Mario World' |work=[[Digital Spy]] |last=Langshaw |first=Mark |date=April 22, 2011 |accessdate=May 26, 2019}}</ref> Multiple designers also left to work for [[Electronic Arts]].<ref>{{cite web |archiveurl=https://web.archive.org/web/20110107090707/http://www.officialnintendomagazine.co.uk/article.php?id=7898 |title=Rare Mario games |url=http://www.officialnintendomagazine.co.uk/article.php?id=7898 |work=[[Official Nintendo Magazine]] |last=East |first=Tom |date=April 10, 2009 |accessdate=June 13, 2019 |archivedate=January 7, 2011}}</ref> This ended the CD-i career of Warner, who had expected Nintendo's reaction. Other developers such as lead artist Nina Stanley stayed with the project. -Though the developers were highly enthusiastic about making a traditional ''[[Mario (franchise)|Mario]]'' game (partly to establish their reputation surrounding Nintendo-licensed characters), NovaLogic hoped to use as little money as possible on the project. The company intended to make a small amount of profit while focusing on games such as the [[Comanche (video game series)|''Comanche'' series]]. The game's final prototype is a pre-alpha at Version 0.11, finished on March 3, 1993 after one year of work. Approximately 80% of the game's art, 95% of its design, and around 30% of its code was finished.{{Citation needed|date=February 2018}} The prototype contains music taken from ''Super Mario World'' and no sound effects beside the jumping sound.<ref name="Quebec_gamers">[http://www.quebecgamers.com/dossiers/mario_wacky_worlds/index.html Quebec Gamers] {{Webarchive|url=https://web.archive.org/web/20070110025540/http://www.quebecgamers.com/dossiers/mario_wacky_worlds/index.html |date=2007-01-10 }} (Accessed on 6-19-08)</ref><ref name="Read This">{{cite web |url=https://news.avclub.com/read-this-a-peek-into-the-making-of-a-lost-mario-game-1798272166 |title=Read This: A peek into the making of a lost Mario game |work=[[The A.V. Club]] |last=Gerardi |first=Matt |date=September 17, 2014 |accessdate=May 26, 2019}}</ref> This seems to be an early placeholder, as the idea for the final game was to take advantage of the disc format and use a flexible audio range rather than port unimproved synthesized sound.<ref name="Sidewalk_CDi"/> +Though the developers were highly enthusiastic about making a traditional ''[[Mario (franchise)|Mario]]'' game (partly to establish their reputation surrounding Nintendo-licensed characters), NovaLogic hoped to use as little money as possible on the project. The company intended to make a small amount of profit while focusing on games such as the [[Comanche (video game series)|''Comanche'' series]]. The game's final prototype is a pre-alpha at Version 0.11, finished on March 3, 1993 after one year of work. Approximately 80% of the game's art, 95% of its design, and around 30% of its code was finished.{{Citation needed|date=February 2018}} The prototype contains music taken from ''Super Mario World'' and no sound effects beside the jumping sound.<ref name="Quebec_gamers">[http://www.quebecgamers.com/dossiers/mario_wacky_worlds/index.html Quebec Gamers] {{Webarchive|url=https://web.archive.org/web/20070110025540/http://www.quebecgamers.com/dossiers/mario_wacky_worlds/index.html |date=January 10, 2007 }} (Accessed on 6-19-08)</ref><ref name="Read This">{{cite web |url=https://news.avclub.com/read-this-a-peek-into-the-making-of-a-lost-mario-game-1798272166 |title=Read This: A peek into the making of a lost Mario game |work=[[The A.V. Club]] |last=Gerardi |first=Matt |date=September 17, 2014 |accessdate=May 26, 2019}}</ref> This seems to be an early placeholder, as the idea for the final game was to take advantage of the disc format and use a flexible audio range rather than port unimproved synthesized sound.<ref name="Sidewalk_CDi"/> Accurately capturing the sprites of ''Super Mario World'' was difficult for the ''Wacky Worlds'' development team, since the CD-i had a different sprite-making style than that of the SNES.<ref name="Quebec_gamers"/> To create their characters, they copied sprites of Mario and several [[Koopa Troopa]]s from ''Super Mario World''.<ref name="Sidewalk_CDi"/> Their original designs include a Greek Koopa, knight Koopa, eskimo Koopa, vampire Koopa, and a walrus.<ref>[http://www.mfgg.net/index.php?act=resdb&param=02&c=1&id=2000 Mario Fan Games Galaxy] (accessed 6-19-08)</ref> The backgrounds were all hand-drawn,<ref name="Quebec_gamers"/><ref name="Sidewalk_CDi"/> based on real-world locations.<ref name="gamezone"/> @@ -36,8 +36,15 @@ ==References== -{{Reflist}} +{{reflist}} -==External links== -*[http://www.videogameobsession.com/videogame/cd-i/CDi-SuperMariosWackyWorlds Technical info and dump] on VideoGameObsession.com +==Further reading== +*{{cite web|last1=Matthew|first1=Henzel|title=The best of the last CD-i that never was!|url=http://www.videogameobsession.com/videogame/CD-i/CDi-SuperMariosWackyWorlds/index.htm|website=VideoGameObesssion|accessdate=April 25, 2015|archiveurl=http://www.webcitation.org/6Y3oCkRqw|archivedate=April 25, 2015}} +*{{cite web|title=Super Mario's Wacky Worlds|url=http://ca.ign.com/games/super-marios-wacky-worlds/cd-i-14217666|website=[[IGN]]|accessdate=April 25, 2015}} +*{{cite web|url=http://cinemassacre.com/2014/03/10/super-marios-wacky-worlds-cd-i |title=Super Mario’s Wacky Worlds (CD-i) James & Mike |date=March 10, 2014 | author=Mike Matei |website=[[Cinemassacre]]}} +*{{cite web|author1=U64 Staff & Contributors|title=Mario’s Wacky Worlds [CDI – Cancelled]|url=http://www.unseen64.net/2008/04/07/marios-wacky-worlds-cdi-cancelled/|website=Unseen64|date=April 7, 2008}} +*{{cite web|author1=Merijn|author2=Marty Foulger|title=Interview with Marty Foulger - Lead Designer on Super Mario's Wacky Worlds|url=http://www.blackmoonproject.co.uk/interviews/marty_foulger.php|website=The Black Moon Project|accessdate=April 25, 2015|date=November 30, 2003}} +*{{cite web|author1=Merijn|author2=John Brooks|title=Interview with John Brooks - Lead Programmer on Super Mario's Wacky Worlds|url=http://www.blackmoonproject.co.uk/interviews/john_brooks.php|website=The Black Moon Project|accessdate=April 25, 2015|date=October 2, 2003}} +*{{cite web|author1=Silas Warner|authorlink1=Silas Warner|title=Statement by Silas Warner - Programmer on Super Mario's Wacky Worlds|url=http://www.blackmoonproject.co.uk/statements/silas_warner.php|website=The Black Moon Project|accessdate=April 25, 2015|date=July 26, 2003}} +*{{cite web|author1=Devin|author2=Merijn|title=Revisit the Lost Super Mario CD-i Game|url=http://cdii.blogspot.ca/2008/07/revisit-lost-super-mario-cd-i-game.html|website=CD-i Interactive|accessdate=April 25, 2015|date=July 31, 2008}} {{Mario series}} '
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[ 0 => 'Though the developers were highly enthusiastic about making a traditional ''[[Mario (franchise)|Mario]]'' game (partly to establish their reputation surrounding Nintendo-licensed characters), NovaLogic hoped to use as little money as possible on the project. The company intended to make a small amount of profit while focusing on games such as the [[Comanche (video game series)|''Comanche'' series]]. The game's final prototype is a pre-alpha at Version 0.11, finished on March 3, 1993 after one year of work. Approximately 80% of the game's art, 95% of its design, and around 30% of its code was finished.{{Citation needed|date=February 2018}} The prototype contains music taken from ''Super Mario World'' and no sound effects beside the jumping sound.<ref name="Quebec_gamers">[http://www.quebecgamers.com/dossiers/mario_wacky_worlds/index.html Quebec Gamers] {{Webarchive|url=https://web.archive.org/web/20070110025540/http://www.quebecgamers.com/dossiers/mario_wacky_worlds/index.html |date=January 10, 2007 }} (Accessed on 6-19-08)</ref><ref name="Read This">{{cite web |url=https://news.avclub.com/read-this-a-peek-into-the-making-of-a-lost-mario-game-1798272166 |title=Read This: A peek into the making of a lost Mario game |work=[[The A.V. Club]] |last=Gerardi |first=Matt |date=September 17, 2014 |accessdate=May 26, 2019}}</ref> This seems to be an early placeholder, as the idea for the final game was to take advantage of the disc format and use a flexible audio range rather than port unimproved synthesized sound.<ref name="Sidewalk_CDi"/>', 1 => '{{reflist}}', 2 => '==Further reading==', 3 => '*{{cite web|last1=Matthew|first1=Henzel|title=The best of the last CD-i that never was!|url=http://www.videogameobsession.com/videogame/CD-i/CDi-SuperMariosWackyWorlds/index.htm|website=VideoGameObesssion|accessdate=April 25, 2015|archiveurl=http://www.webcitation.org/6Y3oCkRqw|archivedate=April 25, 2015}}', 4 => '*{{cite web|title=Super Mario's Wacky Worlds|url=http://ca.ign.com/games/super-marios-wacky-worlds/cd-i-14217666|website=[[IGN]]|accessdate=April 25, 2015}}', 5 => '*{{cite web|url=http://cinemassacre.com/2014/03/10/super-marios-wacky-worlds-cd-i |title=Super Mario’s Wacky Worlds (CD-i) James & Mike |date=March 10, 2014 | author=Mike Matei |website=[[Cinemassacre]]}}', 6 => '*{{cite web|author1=U64 Staff & Contributors|title=Mario’s Wacky Worlds [CDI – Cancelled]|url=http://www.unseen64.net/2008/04/07/marios-wacky-worlds-cdi-cancelled/|website=Unseen64|date=April 7, 2008}}', 7 => '*{{cite web|author1=Merijn|author2=Marty Foulger|title=Interview with Marty Foulger - Lead Designer on Super Mario's Wacky Worlds|url=http://www.blackmoonproject.co.uk/interviews/marty_foulger.php|website=The Black Moon Project|accessdate=April 25, 2015|date=November 30, 2003}}', 8 => '*{{cite web|author1=Merijn|author2=John Brooks|title=Interview with John Brooks - Lead Programmer on Super Mario's Wacky Worlds|url=http://www.blackmoonproject.co.uk/interviews/john_brooks.php|website=The Black Moon Project|accessdate=April 25, 2015|date=October 2, 2003}}', 9 => '*{{cite web|author1=Silas Warner|authorlink1=Silas Warner|title=Statement by Silas Warner - Programmer on Super Mario's Wacky Worlds|url=http://www.blackmoonproject.co.uk/statements/silas_warner.php|website=The Black Moon Project|accessdate=April 25, 2015|date=July 26, 2003}}', 10 => '*{{cite web|author1=Devin|author2=Merijn|title=Revisit the Lost Super Mario CD-i Game|url=http://cdii.blogspot.ca/2008/07/revisit-lost-super-mario-cd-i-game.html|website=CD-i Interactive|accessdate=April 25, 2015|date=July 31, 2008}}' ]
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[ 0 => 'Though the developers were highly enthusiastic about making a traditional ''[[Mario (franchise)|Mario]]'' game (partly to establish their reputation surrounding Nintendo-licensed characters), NovaLogic hoped to use as little money as possible on the project. The company intended to make a small amount of profit while focusing on games such as the [[Comanche (video game series)|''Comanche'' series]]. The game's final prototype is a pre-alpha at Version 0.11, finished on March 3, 1993 after one year of work. Approximately 80% of the game's art, 95% of its design, and around 30% of its code was finished.{{Citation needed|date=February 2018}} The prototype contains music taken from ''Super Mario World'' and no sound effects beside the jumping sound.<ref name="Quebec_gamers">[http://www.quebecgamers.com/dossiers/mario_wacky_worlds/index.html Quebec Gamers] {{Webarchive|url=https://web.archive.org/web/20070110025540/http://www.quebecgamers.com/dossiers/mario_wacky_worlds/index.html |date=2007-01-10 }} (Accessed on 6-19-08)</ref><ref name="Read This">{{cite web |url=https://news.avclub.com/read-this-a-peek-into-the-making-of-a-lost-mario-game-1798272166 |title=Read This: A peek into the making of a lost Mario game |work=[[The A.V. Club]] |last=Gerardi |first=Matt |date=September 17, 2014 |accessdate=May 26, 2019}}</ref> This seems to be an early placeholder, as the idea for the final game was to take advantage of the disc format and use a flexible audio range rather than port unimproved synthesized sound.<ref name="Sidewalk_CDi"/>', 1 => '{{Reflist}}', 2 => '==External links==', 3 => '*[http://www.videogameobsession.com/videogame/cd-i/CDi-SuperMariosWackyWorlds Technical info and dump] on VideoGameObsession.com' ]
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Unix timestamp of change (timestamp)
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