Glossary of computer graphics: Difference between revisions

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{{term|Displacement mapping|content=[[Displacement mapping]]}}
{{defn|a method for adding detail to surfaces by [[Subdivision (computer graphics)|subdivision]] and displacement of the resulting [[Vertex (computer graphics)|vertices]] formfrom a [[height map]].<ref>{{cite web|title = gpu gems displacement mapping|url = http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter08.html|access-date = 7 June 2016|archive-date = 25 May 2016|archive-url = https://web.archive.org/web/20160525122702/http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter08.html|url-status = dead}}</ref>
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