World 1-1: Difference between revisions

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=== Execution ===
[[File:World 1-1 obstacle schematic.PNG|thumb|right|Schematic of the start of World 1-1. The [[Goomba]] (red) walks toward Mario or Luigi and must be jumped over. The [[Super Mushroom|Mushroom]] (light green) appears after bumping into the golden block from below, and initially rolls to the right, until it falls off the platform and bounces against the pipe (green). The Mushroom then turns around and rolls toward Mario or Luigi, who can easily receive it at this point.<ref name=Eurogamer />]]
 
At the start of World 1-1, the player [[player character|controls Mario]] or Luigi to immediately encounter a slowly approaching [[Goomba]]. According to ''[[1UP.com]]'', it is likely that this first enemy will [[life (gaming)|kill]] a novice player, even though the enemy can easily be avoided by jumping over it. As very little progress is lost, the player learns from defeat and can try again.<ref name=1UP /> Past this Goomba comes an arrangement of blocks, a few of which are colored in gold. Bumping one of them from below releases a coin. According to Miyamoto, seeing a coin come out will "make [the player] happy" and want to repeat the action. Doing so for the second gold-colored block makes a [[Super Mario#Mushroom|Mushroom]] come out as a surprise [[power-up]]. The player has learned from the Goomba that mushroom-shaped beings are bad, so perhaps the player tries to avoid the power-up Mushroom, but the corridor of blocks foils escape. Touching the Mushroom makes Mario or Luigi grow in size and strength, another positive reinforcement.<ref name=Eurogamer /><ref>{{cite magazine|url=http://www.popularmechanics.com/culture/gaming/a17251/super-marios-bros-world-1-1-explained/|magazine=[[Popular Mechanics]]|title=Why the Famous First Level of Super Mario Bros. Looks the Way It Does|last=Bishop|first=Rollin|date=September 8, 2015|access-date=March 20, 2016|archive-date=December 23, 2021|archive-url=https://web.archive.org/web/20211223145849/https://www.popularmechanics.com/culture/gaming/a17251/super-marios-bros-world-1-1-explained/|url-status=live}}</ref>
 
Next comes a series of four vertical [[warp pipe]] obstacles that must be jumped over. Each has a different height, subtly teaching the player that holding the jump button longer makes a higher jump.<ref name=1UP /> When encountering variously-sized pits, the player may discover how to use the button for running, because running makes a bigger jump across the pits. Furthermore, Miyamoto ensured that some pits have floors and can be simply jumped out of instead of killing Mario or Luigi and forcing the replay of the entire level.<ref name=Eurogamer />
 
World 1-1 includes a few secrets that players can discover by [[replay value|replaying]], such as a pipe leading to a [[bonus level|bonus room]] and a hidden block containing a [[Life (video games)#Extra lives|1-up]]. The pipe also skips much of the level, to expedite the experienced players.<ref name=1UP />